Compare Old World · Tournament Map Atlas Atlas Rankings Compare
The 18-map pool side by side, one small chart per dimension. Every
chart has the maps in the same order (the pool page's), so a
map sits in the same slot everywhere — hover any bar to light that
map up in every chart, click to pin it, or arrive with
?c=<slug>. Bar = median, whisker = the usual span
(10th–90th percentile of the generated maps), dotted hairline =
extremes. Each chart has its own scale; numbers are per player
where that makes sense. For "which map has the most X" as a list,
see rankings .
1 Sq Duel Arch PS2 Wide Duel Arch3 Sq Duel Lg Seas AridP PS4 Sq Duel Sm Seas AridP PS5 Sq Duel CRB PS6 Wide Duel CRB7 Wide Duel Cont PS8 Sq Tiny Lush Desert9 Sq Tiny NoCst Desert PS10 Sq Duel Donut PS11 Sq Duel Jungle DOTA12 Sq Duel Sand DOTA13 Sq Duel Water DOTA14 Wide Duel Hardwood15 Sq Duel InlSea PS16 Wide Duel InlSea17 Wide Duel MtnPass PS18 Sq Duel Wetlands PS
Headline the six card pills City sites per player 10 Sq Duel Arch PS — City sites (per player)
median 9.5 · usual span 7–11 (10th–90th pct) · extremes 4–12 · 23 generated maps
whole map: avg 18.6 ±3.7 sd 9.5 1 Wide Duel Arch — City sites (per player)
median 10 · usual span 7–13 (10th–90th pct) · extremes 5–14 · 24 generated maps
whole map: avg 20.1 ±4.2 sd 10 2 Sq Duel Lg Seas AridP PS — City sites (per player)
median 9 · usual span 7–10 (10th–90th pct) · extremes 7–12 · 23 generated maps
whole map: avg 17.9 ±2.6 sd 9 3 Sq Duel Sm Seas AridP PS — City sites (per player)
median 9 · usual span 8–11 (10th–90th pct) · extremes 7–11 · 21 generated maps
whole map: avg 18.5 ±2.5 sd 9 4 Sq Duel CRB PS — City sites (per player)
median 9.3 · usual span 8–11 (10th–90th pct) · extremes 7–11 · 24 generated maps
whole map: avg 18.8 ±2.1 sd 9.3 5 Wide Duel CRB — City sites (per player)
median 9 · usual span 7.5–11 (10th–90th pct) · extremes 6.5–12 · 24 generated maps
whole map: avg 18.1 ±2.7 sd 9 6 Wide Duel Cont PS — City sites (per player)
median 7 · usual span 5–8 (10th–90th pct) · extremes 5–8 · 23 generated maps
whole map: avg 13.7 ±2.2 sd 7 7 Sq Tiny Lush Desert — City sites (per player)
median 12 · usual span 11–13 (10th–90th pct) · extremes 9.5–14 · 22 generated maps
whole map: avg 23.5 ±2 sd 12 8 Sq Tiny NoCst Desert PS — City sites (per player)
median 8 · usual span 7–10 (10th–90th pct) · extremes 5–10 · 24 generated maps
whole map: avg 16.5 ±2.5 sd 8 9 Sq Duel Donut PS — City sites (per player)
median 7 · usual span 6–8 (10th–90th pct) · extremes 5–9 · 21 generated maps
whole map: avg 14.6 ±2.1 sd 7 10 Sq Duel Jungle DOTA — City sites (per player)
median 8 · usual span 7–10 (10th–90th pct) · extremes 7–11 · 24 generated maps
whole map: avg 16.9 ±2.2 sd 8 11 Sq Duel Sand DOTA — City sites (per player)
median 8 · usual span 7–9 (10th–90th pct) · extremes 7–9 · 24 generated maps
whole map: avg 15.6 ±1.4 sd 8 12 Sq Duel Water DOTA — City sites (per player)
median 8 · usual span 7–9 (10th–90th pct) · extremes 7–9 · 24 generated maps
whole map: avg 16.2 ±1.7 sd 8 13 Wide Duel Hardwood — City sites (per player)
median 6.5 · usual span 5.5–8.5 (10th–90th pct) · extremes 4.5–9 · 24 generated maps
whole map: avg 13.5 ±2.2 sd 6.5 14 Sq Duel InlSea PS — City sites (per player)
median 9 · usual span 8–11 (10th–90th pct) · extremes 7–12 · 19 generated maps
whole map: avg 18.4 ±2.6 sd 9 15 Wide Duel InlSea — City sites (per player)
median 10 · usual span 9.5–11 (10th–90th pct) · extremes 9–11 · 20 generated maps
whole map: avg 20.5 ±1.3 sd 10 16 Wide Duel MtnPass PS — City sites (per player)
median 8 · usual span 6–9 (10th–90th pct) · extremes 5.5–10 · 23 generated maps
whole map: avg 15.6 ±2.5 sd 8 17 Sq Duel Wetlands PS — City sites (per player)
median 10 · usual span 8–10 (10th–90th pct) · extremes 7–11 · 18 generated maps
whole map: avg 18.8 ±1.9 sd 10 18 Expansion space urbanizable tiles per player 500 Sq Duel Arch PS — Expansion space (urbanizable tiles per player)
median 495 · usual span 302–550 (10th–90th pct) · extremes 152–626 · 23 generated maps
whole map: avg 912.5 ±207.1 sd 495 1 Wide Duel Arch — Expansion space (urbanizable tiles per player)
median 443 · usual span 295–586 (10th–90th pct) · extremes 257–602 · 24 generated maps
whole map: avg 876.1 ±184.5 sd 443 2 Sq Duel Lg Seas AridP PS — Expansion space (urbanizable tiles per player)
median 467 · usual span 371–566 (10th–90th pct) · extremes 329–585 · 23 generated maps
whole map: avg 942.8 ±149.2 sd 467 3 Sq Duel Sm Seas AridP PS — Expansion space (urbanizable tiles per player)
median 467 · usual span 388–551 (10th–90th pct) · extremes 375–569 · 21 generated maps
whole map: avg 925.3 ±118.9 sd 467 4 Sq Duel CRB PS — Expansion space (urbanizable tiles per player)
median 546 · usual span 499–605 (10th–90th pct) · extremes 486–630 · 24 generated maps
whole map: avg 1092 ±74.3 sd 546 5 Wide Duel CRB — Expansion space (urbanizable tiles per player)
median 462 · usual span 407–519 (10th–90th pct) · extremes 365–542 · 24 generated maps
whole map: avg 937.2 ±87.6 sd 462 6 Wide Duel Cont PS — Expansion space (urbanizable tiles per player)
median 321 · usual span 287–372 (10th–90th pct) · extremes 280–380 · 23 generated maps
whole map: avg 647.2 ±55.9 sd 321 7 Sq Tiny Lush Desert — Expansion space (urbanizable tiles per player)
median 556 · usual span 496–613 (10th–90th pct) · extremes 445–642 · 22 generated maps
whole map: avg 1107.6 ±105.1 sd 556 8 Sq Tiny NoCst Desert PS — Expansion space (urbanizable tiles per player)
median 459 · usual span 391–500 (10th–90th pct) · extremes 311–560 · 24 generated maps
whole map: avg 906.4 ±103.7 sd 459 9 Sq Duel Donut PS — Expansion space (urbanizable tiles per player)
median 326 · usual span 270–375 (10th–90th pct) · extremes 258–398 · 21 generated maps
whole map: avg 657.1 ±80.3 sd 326 10 Sq Duel Jungle DOTA — Expansion space (urbanizable tiles per player)
median 492 · usual span 459–505 (10th–90th pct) · extremes 436–524 · 24 generated maps
whole map: avg 975.1 ±37.2 sd 492 11 Sq Duel Sand DOTA — Expansion space (urbanizable tiles per player)
median 489 · usual span 461–508 (10th–90th pct) · extremes 431–515 · 24 generated maps
whole map: avg 972.4 ±37.9 sd 489 12 Sq Duel Water DOTA — Expansion space (urbanizable tiles per player)
median 492 · usual span 455–511 (10th–90th pct) · extremes 452–530 · 24 generated maps
whole map: avg 976.4 ±40.8 sd 492 13 Wide Duel Hardwood — Expansion space (urbanizable tiles per player)
median 285 · usual span 226–360 (10th–90th pct) · extremes 196–384 · 24 generated maps
whole map: avg 581.4 ±98.1 sd 285 14 Sq Duel InlSea PS — Expansion space (urbanizable tiles per player)
median 498 · usual span 456–534 (10th–90th pct) · extremes 448–546 · 19 generated maps
whole map: avg 1000.2 ±60.6 sd 498 15 Wide Duel InlSea — Expansion space (urbanizable tiles per player)
median 491 · usual span 465–533 (10th–90th pct) · extremes 439–540 · 20 generated maps
whole map: avg 978.4 ±54 sd 491 16 Wide Duel MtnPass PS — Expansion space (urbanizable tiles per player)
median 409 · usual span 319–495 (10th–90th pct) · extremes 294–500 · 23 generated maps
whole map: avg 820.1 ±118.1 sd 409 17 Sq Duel Wetlands PS — Expansion space (urbanizable tiles per player)
median 273 · usual span 249–310 (10th–90th pct) · extremes 181–342 · 18 generated maps
whole map: avg 552.6 ±69.4 sd 273 18 Land hex distance capital → capital, hexes 50 Sq Duel Arch PS — Land hex distance (capital → capital, hexes)
median 47 · usual span 41–54 (10th–90th pct) · extremes 39–60 · 23 generated maps
whole map: avg 47.8 ±5.2 sd 47 1 Wide Duel Arch — Land hex distance (capital → capital, hexes)
median 53 · usual span 42–66 (10th–90th pct) · extremes 30–79 · 24 generated maps
whole map: avg 53 ±10.2 sd 53 2 Sq Duel Lg Seas AridP PS — Land hex distance (capital → capital, hexes)
median 49 · usual span 42–56 (10th–90th pct) · extremes 37–59 · 23 generated maps
whole map: avg 48.7 ±5.3 sd 49 3 Sq Duel Sm Seas AridP PS — Land hex distance (capital → capital, hexes)
median 48 · usual span 43–63 (10th–90th pct) · extremes 40–105 · 21 generated maps
whole map: avg 53.6 ±16.7 sd 48 4 Sq Duel CRB PS — Land hex distance (capital → capital, hexes)
median 44.5 · usual span 38–49 (10th–90th pct) · extremes 37–53 · 24 generated maps
whole map: avg 43.9 ±4.5 sd 44.5 5 Wide Duel CRB — Land hex distance (capital → capital, hexes)
median 49 · usual span 41–66 (10th–90th pct) · extremes 35–67 · 24 generated maps
whole map: avg 49.4 ±7.7 sd 49 6 Wide Duel Cont PS — Land hex distance (capital → capital, hexes)
median 47 · usual span 39–53 (10th–90th pct) · extremes 36–63 · 23 generated maps
whole map: avg 46.9 ±6.3 sd 47 7 Sq Tiny Lush Desert — Land hex distance (capital → capital, hexes)
median 45.5 · usual span 37–49 (10th–90th pct) · extremes 37–50 · 22 generated maps
whole map: avg 44.3 ±4.3 sd 45.5 8 Sq Tiny NoCst Desert PS — Land hex distance (capital → capital, hexes)
median 45.5 · usual span 38–56 (10th–90th pct) · extremes 36–59 · 24 generated maps
whole map: avg 46.1 ±6.6 sd 45.5 9 Sq Duel Donut PS — Land hex distance (capital → capital, hexes)
median 41 · usual span 36–46 (10th–90th pct) · extremes 35–47 · 21 generated maps
whole map: avg 41 ±3.8 sd 41 10 Sq Duel Jungle DOTA — Land hex distance (capital → capital, hexes)
median 48 · usual span 42–53 (10th–90th pct) · extremes 40–54 · 24 generated maps
whole map: avg 47.7 ±3.9 sd 48 11 Sq Duel Sand DOTA — Land hex distance (capital → capital, hexes)
median 49 · usual span 43–53 (10th–90th pct) · extremes 39–54 · 24 generated maps
whole map: avg 48.2 ±3.9 sd 49 12 Sq Duel Water DOTA — Land hex distance (capital → capital, hexes)
median 51 · usual span 46–54 (10th–90th pct) · extremes 39–55 · 24 generated maps
whole map: avg 50 ±3.9 sd 51 13 Wide Duel Hardwood — Land hex distance (capital → capital, hexes)
median 48 · usual span 41–53 (10th–90th pct) · extremes 35–68 · 24 generated maps
whole map: avg 47.5 ±6.4 sd 48 14 Sq Duel InlSea PS — Land hex distance (capital → capital, hexes)
median 59 · usual span 50–62 (10th–90th pct) · extremes 49–66 · 19 generated maps
whole map: avg 57.4 ±4.9 sd 59 15 Wide Duel InlSea — Land hex distance (capital → capital, hexes)
median 51.5 · usual span 48–57 (10th–90th pct) · extremes 45–65 · 20 generated maps
whole map: avg 52.2 ±4.6 sd 51.5 16 Wide Duel MtnPass PS — Land hex distance (capital → capital, hexes)
median 53 · usual span 46–58 (10th–90th pct) · extremes 41–70 · 23 generated maps
whole map: avg 53.2 ±5.5 sd 53 17 Sq Duel Wetlands PS — Land hex distance (capital → capital, hexes)
median 52.5 · usual span 44–62 (10th–90th pct) · extremes 40–65 · 18 generated maps
whole map: avg 53 ±6.8 sd 52.5 18 Land hex cost capital → capital move cost Sq Duel Arch PS — Land hex cost (capital → capital move cost)
median 26 · usual span 21–32 (10th–90th pct) · extremes 18–36 · 23 generated maps
whole map: avg 26.4 ±4.4 sd 26 1 Wide Duel Arch — Land hex cost (capital → capital move cost)
median 28.5 · usual span 21–38 (10th–90th pct) · extremes 19–43 · 24 generated maps
whole map: avg 29.7 ±6.4 sd 28.5 2 Sq Duel Lg Seas AridP PS — Land hex cost (capital → capital move cost)
median 30 · usual span 24–36 (10th–90th pct) · extremes 20–45 · 23 generated maps
whole map: avg 30 ±5.1 sd 30 3 Sq Duel Sm Seas AridP PS — Land hex cost (capital → capital move cost)
median 31 · usual span 25–39 (10th–90th pct) · extremes 19–61 · 21 generated maps
whole map: avg 33.1 ±10 sd 31 4 Sq Duel CRB PS — Land hex cost (capital → capital move cost)
median 24.5 · usual span 20–30 (10th–90th pct) · extremes 19–33 · 24 generated maps
whole map: avg 24.8 ±3.6 sd 24.5 5 Wide Duel CRB — Land hex cost (capital → capital move cost)
median 26 · usual span 22–38 (10th–90th pct) · extremes 19–42 · 24 generated maps
whole map: avg 28 ±5.9 sd 26 6 Wide Duel Cont PS — Land hex cost (capital → capital move cost)
median 26 · usual span 21–30 (10th–90th pct) · extremes 16–35 · 23 generated maps
whole map: avg 25.6 ±4.4 sd 26 7 Sq Tiny Lush Desert — Land hex cost (capital → capital move cost)
median 25.5 · usual span 20–33 (10th–90th pct) · extremes 18–36 · 22 generated maps
whole map: avg 25.4 ±4.9 sd 25.5 8 Sq Tiny NoCst Desert PS — Land hex cost (capital → capital move cost)
median 28 · usual span 23–35 (10th–90th pct) · extremes 21–37 · 24 generated maps
whole map: avg 28.4 ±4.8 sd 28 9 Sq Duel Donut PS — Land hex cost (capital → capital move cost)
median 24 · usual span 21–28 (10th–90th pct) · extremes 20–31 · 21 generated maps
whole map: avg 24 ±2.5 sd 24 10 Sq Duel Jungle DOTA — Land hex cost (capital → capital move cost)
median 23 · usual span 21–27 (10th–90th pct) · extremes 20–31 · 24 generated maps
whole map: avg 24.1 ±2.8 sd 23 11 Sq Duel Sand DOTA — Land hex cost (capital → capital move cost)
median 23 · usual span 20–27 (10th–90th pct) · extremes 18–29 · 24 generated maps
whole map: avg 23.4 ±2.7 sd 23 12 Sq Duel Water DOTA — Land hex cost (capital → capital move cost)
median 25 · usual span 22–29 (10th–90th pct) · extremes 19–32 · 24 generated maps
whole map: avg 24.9 ±2.9 sd 25 13 Wide Duel Hardwood — Land hex cost (capital → capital move cost)
median 29 · usual span 23–37 (10th–90th pct) · extremes 19–54 · 24 generated maps
whole map: avg 29.5 ±7.2 sd 29 14 Sq Duel InlSea PS — Land hex cost (capital → capital move cost)
median 33 · usual span 30–37 (10th–90th pct) · extremes 29–38 · 19 generated maps
whole map: avg 32.9 ±2.8 sd 33 15 Wide Duel InlSea — Land hex cost (capital → capital move cost)
median 28.5 · usual span 25–32 (10th–90th pct) · extremes 22–36 · 20 generated maps
whole map: avg 28.6 ±3.2 sd 28.5 16 Wide Duel MtnPass PS — Land hex cost (capital → capital move cost)
median 35 · usual span 29–40 (10th–90th pct) · extremes 25–49 · 23 generated maps
whole map: avg 34.9 ±5.1 sd 35 17 Sq Duel Wetlands PS — Land hex cost (capital → capital move cost)
median 33 · usual span 29–41 (10th–90th pct) · extremes 26–46 · 18 generated maps
whole map: avg 34.4 ±5.4 sd 33 18 Wall cost hexes to seal every land route (low = sealable) 50 Sq Duel Arch PS — Wall cost (hexes to seal every land route (low = sealable))
median 14 · usual span 2–24 (10th–90th pct) · extremes 2–30 · 23 generated maps
whole map: avg 14.9 ±8.1 sd 14 1 Wide Duel Arch — Wall cost (hexes to seal every land route (low = sealable))
median 11.5 · usual span 4–17 (10th–90th pct) · extremes 3–21 · 24 generated maps
whole map: avg 11.2 ±5.5 sd 11.5 2 Sq Duel Lg Seas AridP PS — Wall cost (hexes to seal every land route (low = sealable))
median 10 · usual span 2–22 (10th–90th pct) · extremes 2–29 · 23 generated maps
whole map: avg 11.3 ±7 sd 10 3 Sq Duel Sm Seas AridP PS — Wall cost (hexes to seal every land route (low = sealable))
median 10 · usual span 5–22 (10th–90th pct) · extremes 2–29 · 21 generated maps
whole map: avg 11.5 ±7.2 sd 10 4 Sq Duel CRB PS — Wall cost (hexes to seal every land route (low = sealable))
median 24 · usual span 17–29 (10th–90th pct) · extremes 13–31 · 24 generated maps
whole map: avg 23.5 ±4.6 sd 24 5 Wide Duel CRB — Wall cost (hexes to seal every land route (low = sealable))
median 15 · usual span 10–20 (10th–90th pct) · extremes 8–22 · 24 generated maps
whole map: avg 15.2 ±3.5 sd 15 6 Wide Duel Cont PS — Wall cost (hexes to seal every land route (low = sealable))
median 9 · usual span 4–16 (10th–90th pct) · extremes 4–20 · 23 generated maps
whole map: avg 10 ±4.5 sd 9 7 Sq Tiny Lush Desert — Wall cost (hexes to seal every land route (low = sealable))
median 36 · usual span 28–42 (10th–90th pct) · extremes 28–48 · 22 generated maps
whole map: avg 36.3 ±5.2 sd 36 8 Sq Tiny NoCst Desert PS — Wall cost (hexes to seal every land route (low = sealable))
median 48 · usual span 33–54 (10th–90th pct) · extremes 29–54 · 24 generated maps
whole map: avg 45 ±6.8 sd 48 9 Sq Duel Donut PS — Wall cost (hexes to seal every land route (low = sealable))
median 7 · usual span 2–12 (10th–90th pct) · extremes 1–17 · 21 generated maps
whole map: avg 7.8 ±4 sd 7 10 Sq Duel Jungle DOTA — Wall cost (hexes to seal every land route (low = sealable))
median 19.5 · usual span 12–26 (10th–90th pct) · extremes 9–34 · 24 generated maps
whole map: avg 19.6 ±5.8 sd 19.5 11 Sq Duel Sand DOTA — Wall cost (hexes to seal every land route (low = sealable))
median 18 · usual span 12–26 (10th–90th pct) · extremes 9–26 · 24 generated maps
whole map: avg 18.1 ±4.8 sd 18 12 Sq Duel Water DOTA — Wall cost (hexes to seal every land route (low = sealable))
median 12 · usual span 10–15 (10th–90th pct) · extremes 8–16 · 24 generated maps
whole map: avg 11.9 ±2.1 sd 12 13 Wide Duel Hardwood — Wall cost (hexes to seal every land route (low = sealable))
median 8.5 · usual span 5–16 (10th–90th pct) · extremes 4–17 · 24 generated maps
whole map: avg 9.8 ±4 sd 8.5 14 Sq Duel InlSea PS — Wall cost (hexes to seal every land route (low = sealable))
median 14 · usual span 6–14 (10th–90th pct) · extremes 4–16 · 19 generated maps
whole map: avg 11.6 ±3.7 sd 14 15 Wide Duel InlSea — Wall cost (hexes to seal every land route (low = sealable))
median 9.5 · usual span 6–12 (10th–90th pct) · extremes 3–13 · 20 generated maps
whole map: avg 9.4 ±2.5 sd 9.5 16 Wide Duel MtnPass PS — Wall cost (hexes to seal every land route (low = sealable))
median 13 · usual span 8–16 (10th–90th pct) · extremes 1–18 · 23 generated maps
whole map: avg 12 ±3.8 sd 13 17 Sq Duel Wetlands PS — Wall cost (hexes to seal every land route (low = sealable))
median 9 · usual span 4–12 (10th–90th pct) · extremes 3–18 · 18 generated maps
whole map: avg 8.7 ±3.6 sd 9 18 Mid-land choke land width at the midline (low = pinched) 50 Sq Duel Arch PS — Mid-land choke (land width at the midline (low = pinched))
median 20 · usual span 2–34 (10th–90th pct) · extremes 2–47 · 23 generated maps
whole map: avg 20.3 ±11.6 sd 20 1 Wide Duel Arch — Mid-land choke (land width at the midline (low = pinched))
median 14 · usual span 4–23 (10th–90th pct) · extremes 3–24 · 24 generated maps
whole map: avg 13.1 ±6.4 sd 14 2 Sq Duel Lg Seas AridP PS — Mid-land choke (land width at the midline (low = pinched))
median 14 · usual span 6–22 (10th–90th pct) · extremes 2–36 · 23 generated maps
whole map: avg 14.7 ±7.4 sd 14 3 Sq Duel Sm Seas AridP PS — Mid-land choke (land width at the midline (low = pinched))
median 11 · usual span 5–20 (10th–90th pct) · extremes 4–30 · 21 generated maps
whole map: avg 11.9 ±6.5 sd 11 4 Sq Duel CRB PS — Mid-land choke (land width at the midline (low = pinched))
median 27 · usual span 20–32 (10th–90th pct) · extremes 19–33 · 24 generated maps
whole map: avg 26.5 ±4.6 sd 27 5 Wide Duel CRB — Mid-land choke (land width at the midline (low = pinched))
median 20 · usual span 17–23 (10th–90th pct) · extremes 16–23 · 24 generated maps
whole map: avg 20 ±2 sd 20 6 Wide Duel Cont PS — Mid-land choke (land width at the midline (low = pinched))
median 12 · usual span 6–21 (10th–90th pct) · extremes 1–24 · 23 generated maps
whole map: avg 12.5 ±5.8 sd 12 7 Sq Tiny Lush Desert — Mid-land choke (land width at the midline (low = pinched))
median 43.5 · usual span 40–49 (10th–90th pct) · extremes 36–51 · 22 generated maps
whole map: avg 43.5 ±3.7 sd 43.5 8 Sq Tiny NoCst Desert PS — Mid-land choke (land width at the midline (low = pinched))
median 54 · usual span 49–66 (10th–90th pct) · extremes 42–71 · 24 generated maps
whole map: avg 54.5 ±7.2 sd 54 9 Sq Duel Donut PS — Mid-land choke (land width at the midline (low = pinched))
median 9 · usual span 2–22 (10th–90th pct) · extremes 1–23 · 21 generated maps
whole map: avg 10 ±6.7 sd 9 10 Sq Duel Jungle DOTA — Mid-land choke (land width at the midline (low = pinched))
median 29 · usual span 18–40 (10th–90th pct) · extremes 9–47 · 24 generated maps
whole map: avg 28.7 ±8.7 sd 29 11 Sq Duel Sand DOTA — Mid-land choke (land width at the midline (low = pinched))
median 27.5 · usual span 16–37 (10th–90th pct) · extremes 9–47 · 24 generated maps
whole map: avg 26.8 ±9 sd 27.5 12 Sq Duel Water DOTA — Mid-land choke (land width at the midline (low = pinched))
median 15 · usual span 10–19 (10th–90th pct) · extremes 10–19 · 24 generated maps
whole map: avg 14.9 ±2.7 sd 15 13 Wide Duel Hardwood — Mid-land choke (land width at the midline (low = pinched))
median 16.5 · usual span 9–19 (10th–90th pct) · extremes 7–22 · 24 generated maps
whole map: avg 15.1 ±3.9 sd 16.5 14 Sq Duel InlSea PS — Mid-land choke (land width at the midline (low = pinched))
median 14 · usual span 10–16 (10th–90th pct) · extremes 4–24 · 19 generated maps
whole map: avg 13.8 ±4.2 sd 14 15 Wide Duel InlSea — Mid-land choke (land width at the midline (low = pinched))
median 13 · usual span 11–15 (10th–90th pct) · extremes 4–16 · 20 generated maps
whole map: avg 12.6 ±2.8 sd 13 16 Wide Duel MtnPass PS — Mid-land choke (land width at the midline (low = pinched))
median 16 · usual span 9–20 (10th–90th pct) · extremes 6–22 · 23 generated maps
whole map: avg 15.5 ±4.2 sd 16 17 Sq Duel Wetlands PS — Mid-land choke (land width at the midline (low = pinched))
median 10 · usual span 4–16 (10th–90th pct) · extremes 2–26 · 18 generated maps
whole map: avg 10.5 ±6 sd 10 18
Resources per player — every pool map is mirrored, so each side holds half Grain per player 10 Sq Duel Arch PS — Grain (per player)
median 3 · usual span 0–6 (10th–90th pct) · extremes 0–9 · 23 generated maps
whole map: avg 7 ±4.4 sd 3 1 Wide Duel Arch — Grain (per player)
median 3.8 · usual span 1–8 (10th–90th pct) · extremes 0–9 · 24 generated maps
whole map: avg 7.9 ±5 sd 3.8 2 Sq Duel Lg Seas AridP PS — Grain (per player)
median 5 · usual span 2–8 (10th–90th pct) · extremes 0–11 · 23 generated maps
whole map: avg 10.5 ±4.9 sd 5 3 Sq Duel Sm Seas AridP PS — Grain (per player)
median 5 · usual span 3–8 (10th–90th pct) · extremes 1–11 · 21 generated maps
whole map: avg 10.4 ±4.7 sd 5 4 Sq Duel CRB PS — Grain (per player)
median 4 · usual span 2–9 (10th–90th pct) · extremes 0–12 · 24 generated maps
whole map: avg 9.2 ±5.6 sd 4 5 Wide Duel CRB — Grain (per player)
median 6 · usual span 3–9 (10th–90th pct) · extremes 1–13 · 24 generated maps
whole map: avg 12.4 ±4.9 sd 6 6 Wide Duel Cont PS — Grain (per player)
median 3 · usual span 1–6 (10th–90th pct) · extremes 0–9 · 23 generated maps
whole map: avg 6.3 ±4.6 sd 3 7 Sq Tiny Lush Desert — Grain (per player)
median 6 · usual span 4.5–8.5 (10th–90th pct) · extremes 1–12 · 22 generated maps
whole map: avg 12.5 ±4.1 sd 6 8 Sq Tiny NoCst Desert PS — Grain (per player)
median 5 · usual span 1–11 (10th–90th pct) · extremes 1–12 · 24 generated maps
whole map: avg 11.6 ±6.6 sd 5 9 Sq Duel Donut PS — Grain (per player)
median 3 · usual span 0–5 (10th–90th pct) · extremes 0–6 · 21 generated maps
whole map: avg 5.5 ±4.1 sd 3 10 Sq Duel Jungle DOTA — Grain (per player)
median 3.5 · usual span 1–7 (10th–90th pct) · extremes 0–8 · 24 generated maps
whole map: avg 7 ±4.5 sd 3.5 11 Sq Duel Sand DOTA — Grain (per player)
median 3 · usual span 1–8 (10th–90th pct) · extremes 1–11 · 24 generated maps
whole map: avg 7.3 ±5.4 sd 3 12 Sq Duel Water DOTA — Grain (per player)
median 4 · usual span 1–9 (10th–90th pct) · extremes 0–12 · 24 generated maps
whole map: avg 8.8 ±5.8 sd 4 13 Wide Duel Hardwood — Grain (per player)
median 3 · usual span 1.5–7.5 (10th–90th pct) · extremes 1–9.5 · 24 generated maps
whole map: avg 7.8 ±4.4 sd 3 14 Sq Duel InlSea PS — Grain (per player)
median 5 · usual span 3–9 (10th–90th pct) · extremes 1–9 · 19 generated maps
whole map: avg 11.3 ±4.8 sd 5 15 Wide Duel InlSea — Grain (per player)
median 4.5 · usual span 2.5–9 (10th–90th pct) · extremes 1–9.5 · 20 generated maps
whole map: avg 10.1 ±4.9 sd 4.5 16 Wide Duel MtnPass PS — Grain (per player)
median 6 · usual span 4–9 (10th–90th pct) · extremes 0–10 · 23 generated maps
whole map: avg 12.2 ±4.8 sd 6 17 Sq Duel Wetlands PS — Grain (per player)
median 4 · usual span 2–6 (10th–90th pct) · extremes 0–7 · 18 generated maps
whole map: avg 7.8 ±4.1 sd 4 18 Pasture per player 10 Sq Duel Arch PS — Pasture (per player)
median 8 · usual span 4–11 (10th–90th pct) · extremes 1–12 · 23 generated maps
whole map: avg 15.6 ±5.4 sd 8 1 Wide Duel Arch — Pasture (per player)
median 9 · usual span 5–14 (10th–90th pct) · extremes 3–16 · 24 generated maps
whole map: avg 17.6 ±6.4 sd 9 2 Sq Duel Lg Seas AridP PS — Pasture (per player)
median 10 · usual span 6–14 (10th–90th pct) · extremes 5–16 · 23 generated maps
whole map: avg 19.7 ±6 sd 10 3 Sq Duel Sm Seas AridP PS — Pasture (per player)
median 8 · usual span 6–11 (10th–90th pct) · extremes 4–13 · 21 generated maps
whole map: avg 16.2 ±4.3 sd 8 4 Sq Duel CRB PS — Pasture (per player)
median 9 · usual span 7–11 (10th–90th pct) · extremes 5–15 · 24 generated maps
whole map: avg 18.6 ±4.1 sd 9 5 Wide Duel CRB — Pasture (per player)
median 7.3 · usual span 3.5–11 (10th–90th pct) · extremes 2.5–12 · 24 generated maps
whole map: avg 14 ±4.6 sd 7.3 6 Wide Duel Cont PS — Pasture (per player)
median 6 · usual span 3–9 (10th–90th pct) · extremes 2–10 · 23 generated maps
whole map: avg 12.3 ±4.4 sd 6 7 Sq Tiny Lush Desert — Pasture (per player)
median 10 · usual span 6–13 (10th–90th pct) · extremes 5–18 · 22 generated maps
whole map: avg 20.5 ±5.8 sd 10 8 Sq Tiny NoCst Desert PS — Pasture (per player)
median 8 · usual span 4–13 (10th–90th pct) · extremes 3–15 · 24 generated maps
whole map: avg 15.2 ±6.2 sd 8 9 Sq Duel Donut PS — Pasture (per player)
median 6 · usual span 5–9 (10th–90th pct) · extremes 2–11 · 21 generated maps
whole map: avg 13 ±4.3 sd 6 10 Sq Duel Jungle DOTA — Pasture (per player)
median 7 · usual span 4–11 (10th–90th pct) · extremes 4–13 · 24 generated maps
whole map: avg 15.2 ±5.3 sd 7 11 Sq Duel Sand DOTA — Pasture (per player)
median 8 · usual span 4–13 (10th–90th pct) · extremes 2–16 · 24 generated maps
whole map: avg 16.5 ±7.1 sd 8 12 Sq Duel Water DOTA — Pasture (per player)
median 9 · usual span 6–13 (10th–90th pct) · extremes 4–14 · 24 generated maps
whole map: avg 18.1 ±5.4 sd 9 13 Wide Duel Hardwood — Pasture (per player)
median 5.5 · usual span 3.5–7.5 (10th–90th pct) · extremes 2.5–12 · 24 generated maps
whole map: avg 11.2 ±3.9 sd 5.5 14 Sq Duel InlSea PS — Pasture (per player)
median 9 · usual span 5–13 (10th–90th pct) · extremes 4–16 · 19 generated maps
whole map: avg 18.2 ±6.4 sd 9 15 Wide Duel InlSea — Pasture (per player)
median 9.3 · usual span 7–11 (10th–90th pct) · extremes 2–17 · 20 generated maps
whole map: avg 18.6 ±6.3 sd 9.3 16 Wide Duel MtnPass PS — Pasture (per player)
median 8 · usual span 4–11 (10th–90th pct) · extremes 3–14 · 23 generated maps
whole map: avg 16.6 ±5.5 sd 8 17 Sq Duel Wetlands PS — Pasture (per player)
median 8 · usual span 4–10 (10th–90th pct) · extremes 4–19 · 18 generated maps
whole map: avg 16.1 ±7.1 sd 8 18 Camp per player 10 Sq Duel Arch PS — Camp (per player)
median 6 · usual span 2–10 (10th–90th pct) · extremes 0–11 · 23 generated maps
whole map: avg 12.6 ±6.2 sd 6 1 Wide Duel Arch — Camp (per player)
median 5 · usual span 2–11 (10th–90th pct) · extremes 1–17 · 24 generated maps
whole map: avg 11.3 ±7.5 sd 5 2 Sq Duel Lg Seas AridP PS — Camp (per player)
median 6 · usual span 3–10 (10th–90th pct) · extremes 2–15 · 23 generated maps
whole map: avg 12 ±5.9 sd 6 3 Sq Duel Sm Seas AridP PS — Camp (per player)
median 8 · usual span 2–12 (10th–90th pct) · extremes 1–14 · 21 generated maps
whole map: avg 14.8 ±7.3 sd 8 4 Sq Duel CRB PS — Camp (per player)
median 8 · usual span 5–13 (10th–90th pct) · extremes 4–16 · 24 generated maps
whole map: avg 16.8 ±6.3 sd 8 5 Wide Duel CRB — Camp (per player)
median 5.5 · usual span 3–8.5 (10th–90th pct) · extremes 2–13 · 24 generated maps
whole map: avg 11.7 ±5.4 sd 5.5 6 Wide Duel Cont PS — Camp (per player)
median 3 · usual span 2–8 (10th–90th pct) · extremes 1–11 · 23 generated maps
whole map: avg 8.3 ±4.9 sd 3 7 Sq Tiny Lush Desert — Camp (per player)
median 5 · usual span 2.5–9 (10th–90th pct) · extremes 1–12 · 22 generated maps
whole map: avg 11.9 ±5.5 sd 5 8 Sq Tiny NoCst Desert PS — Camp (per player)
median 6 · usual span 3–11 (10th–90th pct) · extremes 1–12 · 24 generated maps
whole map: avg 12.9 ±6 sd 6 9 Sq Duel Donut PS — Camp (per player)
median 5 · usual span 2–11 (10th–90th pct) · extremes 1–18 · 21 generated maps
whole map: avg 11.2 ±8.1 sd 5 10 Sq Duel Jungle DOTA — Camp (per player)
median 7.5 · usual span 4–11 (10th–90th pct) · extremes 0–13 · 24 generated maps
whole map: avg 14.2 ±6.2 sd 7.5 11 Sq Duel Sand DOTA — Camp (per player)
median 6 · usual span 3–11 (10th–90th pct) · extremes 1–18 · 24 generated maps
whole map: avg 14.1 ±7.7 sd 6 12 Sq Duel Water DOTA — Camp (per player)
median 4 · usual span 2–9 (10th–90th pct) · extremes 2–11 · 24 generated maps
whole map: avg 10.4 ±5.5 sd 4 13 Wide Duel Hardwood — Camp (per player)
median 4 · usual span 2–7 (10th–90th pct) · extremes 1–8 · 24 generated maps
whole map: avg 8.6 ±4.2 sd 4 14 Sq Duel InlSea PS — Camp (per player)
median 7 · usual span 4–12 (10th–90th pct) · extremes 1–18 · 19 generated maps
whole map: avg 16 ±8 sd 7 15 Wide Duel InlSea — Camp (per player)
median 6.8 · usual span 4.5–12 (10th–90th pct) · extremes 1.5–13 · 20 generated maps
whole map: avg 15 ±6.1 sd 6.8 16 Wide Duel MtnPass PS — Camp (per player)
median 3 · usual span 1–6 (10th–90th pct) · extremes 0–10 · 23 generated maps
whole map: avg 7.2 ±4.4 sd 3 17 Sq Duel Wetlands PS — Camp (per player)
median 3 · usual span 0–5 (10th–90th pct) · extremes 0–9 · 18 generated maps
whole map: avg 6.3 ±4.4 sd 3 18 Grove per player 10 Sq Duel Arch PS — Grove (per player)
median 6 · usual span 3–12 (10th–90th pct) · extremes 2–13 · 23 generated maps
whole map: avg 14 ±6.3 sd 6 1 Wide Duel Arch — Grove (per player)
median 6 · usual span 3–12 (10th–90th pct) · extremes 1.5–13 · 24 generated maps
whole map: avg 12.2 ±5.9 sd 6 2 Sq Duel Lg Seas AridP PS — Grove (per player)
median 5 · usual span 1–9 (10th–90th pct) · extremes 0–12 · 23 generated maps
whole map: avg 10.2 ±6.7 sd 5 3 Sq Duel Sm Seas AridP PS — Grove (per player)
median 5 · usual span 2–9 (10th–90th pct) · extremes 1–10 · 21 generated maps
whole map: avg 10.7 ±5.2 sd 5 4 Sq Duel CRB PS — Grove (per player)
median 7 · usual span 2–11 (10th–90th pct) · extremes 1–14 · 24 generated maps
whole map: avg 14.2 ±6.3 sd 7 5 Wide Duel CRB — Grove (per player)
median 6.5 · usual span 3.5–11 (10th–90th pct) · extremes 3–12 · 24 generated maps
whole map: avg 13.1 ±5 sd 6.5 6 Wide Duel Cont PS — Grove (per player)
median 5 · usual span 3–7 (10th–90th pct) · extremes 2–10 · 23 generated maps
whole map: avg 10.1 ±3.5 sd 5 7 Sq Tiny Lush Desert — Grove (per player)
median 8 · usual span 4–12 (10th–90th pct) · extremes 2–17 · 22 generated maps
whole map: avg 16.2 ±6.7 sd 8 8 Sq Tiny NoCst Desert PS — Grove (per player)
median 5.5 · usual span 3–12 (10th–90th pct) · extremes 1–15 · 24 generated maps
whole map: avg 13 ±7 sd 5.5 9 Sq Duel Donut PS — Grove (per player)
median 6 · usual span 2–8 (10th–90th pct) · extremes 2–10 · 21 generated maps
whole map: avg 11.7 ±4.4 sd 6 10 Sq Duel Jungle DOTA — Grove (per player)
median 6 · usual span 2–11 (10th–90th pct) · extremes 1–17 · 24 generated maps
whole map: avg 13.8 ±7.8 sd 6 11 Sq Duel Sand DOTA — Grove (per player)
median 6 · usual span 3–11 (10th–90th pct) · extremes 3–13 · 24 generated maps
whole map: avg 13.8 ±5.8 sd 6 12 Sq Duel Water DOTA — Grove (per player)
median 5 · usual span 3–11 (10th–90th pct) · extremes 2–13 · 24 generated maps
whole map: avg 12.3 ±6 sd 5 13 Wide Duel Hardwood — Grove (per player)
median 3.5 · usual span 2–6 (10th–90th pct) · extremes 1–7.5 · 24 generated maps
whole map: avg 7.4 ±3.4 sd 3.5 14 Sq Duel InlSea PS — Grove (per player)
median 8 · usual span 3–11 (10th–90th pct) · extremes 2–13 · 19 generated maps
whole map: avg 14.4 ±6.9 sd 8 15 Wide Duel InlSea — Grove (per player)
median 7 · usual span 3.5–9.5 (10th–90th pct) · extremes 0.5–11 · 20 generated maps
whole map: avg 13.2 ±5.1 sd 7 16 Wide Duel MtnPass PS — Grove (per player)
median 6 · usual span 3–9 (10th–90th pct) · extremes 1–10 · 23 generated maps
whole map: avg 11.8 ±4.8 sd 6 17 Sq Duel Wetlands PS — Grove (per player)
median 6 · usual span 4–8 (10th–90th pct) · extremes 3–9 · 18 generated maps
whole map: avg 12 ±3.5 sd 6 18 Nets per player 20 Sq Duel Arch PS — Nets (per player)
median 11 · usual span 7–14 (10th–90th pct) · extremes 5–16 · 23 generated maps
whole map: avg 21.7 ±5.4 sd 11 1 Wide Duel Arch — Nets (per player)
median 10 · usual span 5–13 (10th–90th pct) · extremes 4.5–16 · 24 generated maps
whole map: avg 18.5 ±5.6 sd 10 2 Sq Duel Lg Seas AridP PS — Nets (per player)
median 5 · usual span 3–8 (10th–90th pct) · extremes 1–10 · 23 generated maps
whole map: avg 10.4 ±4.6 sd 5 3 Sq Duel Sm Seas AridP PS — Nets (per player)
median 6 · usual span 2–9 (10th–90th pct) · extremes 0–11 · 21 generated maps
whole map: avg 11.3 ±5.5 sd 6 4 Sq Duel CRB PS — Nets (per player)
median 4.5 · usual span 3–8 (10th–90th pct) · extremes 2–9 · 24 generated maps
whole map: avg 10.1 ±3.7 sd 4.5 5 Wide Duel CRB — Nets (per player)
median 3 · usual span 1–5.5 (10th–90th pct) · extremes 1–6 · 24 generated maps
whole map: avg 6.1 ±3 sd 3 6 Wide Duel Cont PS — Nets (per player)
median 12 · usual span 6–15 (10th–90th pct) · extremes 5–18 · 23 generated maps
whole map: avg 21.1 ±7.1 sd 12 7 Sq Tiny Lush Desert — Nets (per player)
median 12 · usual span 8–19 (10th–90th pct) · extremes 6–21 · 22 generated maps
whole map: avg 25 ±8.5 sd 12 8 Sq Tiny NoCst Desert PS — Nets: none on this map. — 9 Sq Duel Donut PS — Nets (per player)
median 10 · usual span 6–15 (10th–90th pct) · extremes 3–16 · 21 generated maps
whole map: avg 20 ±7.5 sd 10 10 Sq Duel Jungle DOTA — Nets (per player)
median 0 · usual span 0–0 (10th–90th pct) · extremes 0–1 · 24 generated maps
whole map: avg 0.1 ±0.4 sd 0 11 Sq Duel Sand DOTA — Nets (per player)
median 0 · usual span 0–0 (10th–90th pct) · extremes 0–2 · 24 generated maps
whole map: avg 0.2 ±0.8 sd 0 12 Sq Duel Water DOTA — Nets (per player)
median 6 · usual span 4–9 (10th–90th pct) · extremes 2–11 · 24 generated maps
whole map: avg 12.6 ±4.1 sd 6 13 Wide Duel Hardwood — Nets (per player)
median 10 · usual span 6–15 (10th–90th pct) · extremes 5–18 · 24 generated maps
whole map: avg 20.4 ±6.2 sd 10 14 Sq Duel InlSea PS — Nets (per player)
median 7 · usual span 4–13 (10th–90th pct) · extremes 0–15 · 19 generated maps
whole map: avg 16 ±7.9 sd 7 15 Wide Duel InlSea — Nets (per player)
median 8.8 · usual span 6.5–11 (10th–90th pct) · extremes 4.5–13 · 20 generated maps
whole map: avg 17.4 ±4.4 sd 8.8 16 Wide Duel MtnPass PS — Nets: none on this map. — 17 Sq Duel Wetlands PS — Nets (per player)
median 17 · usual span 14–22 (10th–90th pct) · extremes 10–31 · 18 generated maps
whole map: avg 36.8 ±10 sd 17 18 Ore per player 2 4 Sq Duel Arch PS — Ore (per player)
median 2 · usual span 0–4 (10th–90th pct) · extremes 0–4 · 23 generated maps
whole map: avg 3.7 ±2.4 sd 2 1 Wide Duel Arch — Ore (per player)
median 1 · usual span 0.5–2 (10th–90th pct) · extremes 0–4 · 24 generated maps
whole map: avg 2.5 ±1.6 sd 1 2 Sq Duel Lg Seas AridP PS — Ore (per player)
median 2 · usual span 1–4 (10th–90th pct) · extremes 0–6 · 23 generated maps
whole map: avg 4.2 ±2.8 sd 2 3 Sq Duel Sm Seas AridP PS — Ore (per player)
median 2 · usual span 0–4 (10th–90th pct) · extremes 0–6 · 21 generated maps
whole map: avg 3.9 ±3.1 sd 2 4 Sq Duel CRB PS — Ore (per player)
median 2 · usual span 0–4 (10th–90th pct) · extremes 0–4 · 24 generated maps
whole map: avg 3.4 ±2.7 sd 2 5 Wide Duel CRB — Ore (per player)
median 1.3 · usual span 0–3 (10th–90th pct) · extremes 0–4 · 24 generated maps
whole map: avg 2.9 ±2.4 sd 1.3 6 Wide Duel Cont PS — Ore (per player)
median 1 · usual span 0–4 (10th–90th pct) · extremes 0–4 · 23 generated maps
whole map: avg 3.2 ±2.5 sd 1 7 Sq Tiny Lush Desert — Ore (per player)
median 1 · usual span 0.5–2 (10th–90th pct) · extremes 0–4.5 · 22 generated maps
whole map: avg 2.3 ±2 sd 1 8 Sq Tiny NoCst Desert PS — Ore (per player)
median 2 · usual span 0–3 (10th–90th pct) · extremes 0–4 · 24 generated maps
whole map: avg 3.2 ±2.2 sd 2 9 Sq Duel Donut PS — Ore (per player)
median 1 · usual span 0–2 (10th–90th pct) · extremes 0–3 · 21 generated maps
whole map: avg 2.4 ±1.6 sd 1 10 Sq Duel Jungle DOTA — Ore (per player)
median 1 · usual span 0–2 (10th–90th pct) · extremes 0–3 · 24 generated maps
whole map: avg 2.2 ±1.7 sd 1 11 Sq Duel Sand DOTA — Ore (per player)
median 1 · usual span 0–2 (10th–90th pct) · extremes 0–2 · 24 generated maps
whole map: avg 1.8 ±1.4 sd 1 12 Sq Duel Water DOTA — Ore (per player)
median 1 · usual span 0–2 (10th–90th pct) · extremes 0–3 · 24 generated maps
whole map: avg 2.2 ±1.7 sd 1 13 Wide Duel Hardwood — Ore (per player)
median 1.5 · usual span 0–4 (10th–90th pct) · extremes 0–4 · 24 generated maps
whole map: avg 3.5 ±2.5 sd 1.5 14 Sq Duel InlSea PS — Ore (per player)
median 2 · usual span 0–3 (10th–90th pct) · extremes 0–4 · 19 generated maps
whole map: avg 3.5 ±2.4 sd 2 15 Wide Duel InlSea — Ore (per player)
median 1.5 · usual span 0–3.5 (10th–90th pct) · extremes 0–4 · 20 generated maps
whole map: avg 3.4 ±2.4 sd 1.5 16 Wide Duel MtnPass PS — Ore (per player)
median 1 · usual span 1–3 (10th–90th pct) · extremes 0–4 · 23 generated maps
whole map: avg 3.2 ±1.9 sd 1 17 Sq Duel Wetlands PS — Ore (per player)
median 1.5 · usual span 1–4 (10th–90th pct) · extremes 0–6 · 18 generated maps
whole map: avg 4.2 ±3.2 sd 1.5 18 Precious per player 10 Sq Duel Arch PS — Precious (per player)
median 7 · usual span 1–9 (10th–90th pct) · extremes 1–13 · 23 generated maps
whole map: avg 12.6 ±6.4 sd 7 1 Wide Duel Arch — Precious (per player)
median 6.3 · usual span 1.5–10 (10th–90th pct) · extremes 0–15 · 24 generated maps
whole map: avg 12.9 ±7 sd 6.3 2 Sq Duel Lg Seas AridP PS — Precious (per player)
median 7 · usual span 3–12 (10th–90th pct) · extremes 2–16 · 23 generated maps
whole map: avg 14.5 ±7.3 sd 7 3 Sq Duel Sm Seas AridP PS — Precious (per player)
median 9 · usual span 6–16 (10th–90th pct) · extremes 3–19 · 21 generated maps
whole map: avg 19.2 ±7.9 sd 9 4 Sq Duel CRB PS — Precious (per player)
median 6 · usual span 3–10 (10th–90th pct) · extremes 1–14 · 24 generated maps
whole map: avg 12.9 ±6 sd 6 5 Wide Duel CRB — Precious (per player)
median 4 · usual span 1–7 (10th–90th pct) · extremes 0–12 · 24 generated maps
whole map: avg 8 ±5.6 sd 4 6 Wide Duel Cont PS — Precious (per player)
median 5 · usual span 1–9 (10th–90th pct) · extremes 0–10 · 23 generated maps
whole map: avg 10.4 ±5.3 sd 5 7 Sq Tiny Lush Desert — Precious (per player)
median 6.8 · usual span 4–11 (10th–90th pct) · extremes 1–11 · 22 generated maps
whole map: avg 13.8 ±5.1 sd 6.8 8 Sq Tiny NoCst Desert PS — Precious (per player)
median 6 · usual span 3–8 (10th–90th pct) · extremes 2–11 · 24 generated maps
whole map: avg 11.5 ±4.6 sd 6 9 Sq Duel Donut PS — Precious (per player)
median 5 · usual span 4–12 (10th–90th pct) · extremes 2–14 · 21 generated maps
whole map: avg 12.7 ±6.6 sd 5 10 Sq Duel Jungle DOTA — Precious (per player)
median 3 · usual span 0–4 (10th–90th pct) · extremes 0–7 · 24 generated maps
whole map: avg 5.2 ±3.4 sd 3 11 Sq Duel Sand DOTA — Precious (per player)
median 3 · usual span 1–7 (10th–90th pct) · extremes 0–7 · 24 generated maps
whole map: avg 6.2 ±4 sd 3 12 Sq Duel Water DOTA — Precious (per player)
median 3 · usual span 1–7 (10th–90th pct) · extremes 0–10 · 24 generated maps
whole map: avg 7.1 ±4.9 sd 3 13 Wide Duel Hardwood — Precious (per player)
median 6 · usual span 2–11 (10th–90th pct) · extremes 1.5–11 · 24 generated maps
whole map: avg 12.3 ±5.1 sd 6 14 Sq Duel InlSea PS — Precious (per player)
median 6 · usual span 3–10 (10th–90th pct) · extremes 0–16 · 19 generated maps
whole map: avg 13.8 ±7.2 sd 6 15 Wide Duel InlSea — Precious (per player)
median 6 · usual span 3–11 (10th–90th pct) · extremes 0.5–14 · 20 generated maps
whole map: avg 13 ±6.8 sd 6 16 Wide Duel MtnPass PS — Precious (per player)
median 4 · usual span 1–9 (10th–90th pct) · extremes 0–10 · 23 generated maps
whole map: avg 9.2 ±5.4 sd 4 17 Sq Duel Wetlands PS — Precious (per player)
median 7.5 · usual span 4–11 (10th–90th pct) · extremes 2–14 · 18 generated maps
whole map: avg 14.7 ±6.5 sd 7.5 18 Marble per player 5 Sq Duel Arch PS — Marble (per player)
median 2 · usual span 1–4 (10th–90th pct) · extremes 0–7 · 23 generated maps
whole map: avg 4.9 ±3.8 sd 2 1 Wide Duel Arch — Marble (per player)
median 2 · usual span 0.5–6 (10th–90th pct) · extremes 0–9.5 · 24 generated maps
whole map: avg 5.1 ±4.4 sd 2 2 Sq Duel Lg Seas AridP PS — Marble (per player)
median 3 · usual span 0–6 (10th–90th pct) · extremes 0–7 · 23 generated maps
whole map: avg 5.7 ±4.3 sd 3 3 Sq Duel Sm Seas AridP PS — Marble (per player)
median 2 · usual span 1–5 (10th–90th pct) · extremes 0–7 · 21 generated maps
whole map: avg 5 ±3.7 sd 2 4 Sq Duel CRB PS — Marble (per player)
median 4 · usual span 2–6 (10th–90th pct) · extremes 0–8 · 24 generated maps
whole map: avg 7.6 ±3.4 sd 4 5 Wide Duel CRB — Marble (per player)
median 3 · usual span 0–5.5 (10th–90th pct) · extremes 0–7 · 24 generated maps
whole map: avg 5.7 ±3.6 sd 3 6 Wide Duel Cont PS — Marble (per player)
median 2 · usual span 1–5 (10th–90th pct) · extremes 0–6 · 23 generated maps
whole map: avg 5.3 ±3.3 sd 2 7 Sq Tiny Lush Desert — Marble (per player)
median 3 · usual span 0.5–5.5 (10th–90th pct) · extremes 0–7 · 22 generated maps
whole map: avg 6 ±3.9 sd 3 8 Sq Tiny NoCst Desert PS — Marble (per player)
median 3.5 · usual span 1–7 (10th–90th pct) · extremes 0–7 · 24 generated maps
whole map: avg 6.8 ±4.4 sd 3.5 9 Sq Duel Donut PS — Marble (per player)
median 1 · usual span 0–4 (10th–90th pct) · extremes 0–5 · 21 generated maps
whole map: avg 3.1 ±2.8 sd 1 10 Sq Duel Jungle DOTA — Marble (per player)
median 2 · usual span 0–4 (10th–90th pct) · extremes 0–6 · 24 generated maps
whole map: avg 4.7 ±2.7 sd 2 11 Sq Duel Sand DOTA — Marble (per player)
median 3 · usual span 0–7 (10th–90th pct) · extremes 0–9 · 24 generated maps
whole map: avg 6.5 ±4.6 sd 3 12 Sq Duel Water DOTA — Marble (per player)
median 2.5 · usual span 1–6 (10th–90th pct) · extremes 1–10 · 24 generated maps
whole map: avg 6.4 ±4.3 sd 2.5 13 Wide Duel Hardwood — Marble (per player)
median 1.3 · usual span 0–4 (10th–90th pct) · extremes 0–7 · 24 generated maps
whole map: avg 3.2 ±3.4 sd 1.3 14 Sq Duel InlSea PS — Marble (per player)
median 2 · usual span 1–4 (10th–90th pct) · extremes 0–6 · 19 generated maps
whole map: avg 4.1 ±3.1 sd 2 15 Wide Duel InlSea — Marble (per player)
median 1 · usual span 0–3 (10th–90th pct) · extremes 0–3.5 · 20 generated maps
whole map: avg 2.7 ±2.2 sd 1 16 Wide Duel MtnPass PS — Marble (per player)
median 3 · usual span 1–5 (10th–90th pct) · extremes 0–6 · 23 generated maps
whole map: avg 6.1 ±3.3 sd 3 17 Sq Duel Wetlands PS — Marble (per player)
median 2 · usual span 0–4 (10th–90th pct) · extremes 0–5 · 18 generated maps
whole map: avg 3.9 ±3.2 sd 2 18 Horses per player 5 Sq Duel Arch PS — Horses (per player)
median 4 · usual span 2–6 (10th–90th pct) · extremes 0–7 · 23 generated maps
whole map: avg 7.7 ±3.2 sd 4 1 Wide Duel Arch — Horses (per player)
median 4 · usual span 2–6 (10th–90th pct) · extremes 2–7 · 24 generated maps
whole map: avg 7.8 ±2.9 sd 4 2 Sq Duel Lg Seas AridP PS — Horses (per player)
median 3 · usual span 2–6 (10th–90th pct) · extremes 1–9 · 23 generated maps
whole map: avg 7.2 ±3.4 sd 3 3 Sq Duel Sm Seas AridP PS — Horses (per player)
median 4 · usual span 2–5 (10th–90th pct) · extremes 2–5 · 21 generated maps
whole map: avg 7.1 ±2.4 sd 4 4 Sq Duel CRB PS — Horses (per player)
median 5 · usual span 2–6 (10th–90th pct) · extremes 2–7 · 24 generated maps
whole map: avg 8.8 ±2.8 sd 5 5 Wide Duel CRB — Horses (per player)
median 3.3 · usual span 2–6 (10th–90th pct) · extremes 1–6.5 · 24 generated maps
whole map: avg 6.7 ±2.9 sd 3.3 6 Wide Duel Cont PS — Horses (per player)
median 3 · usual span 2–4 (10th–90th pct) · extremes 1–5 · 23 generated maps
whole map: avg 5.5 ±1.7 sd 3 7 Sq Tiny Lush Desert — Horses (per player)
median 4.3 · usual span 2.5–6 (10th–90th pct) · extremes 0.5–8 · 22 generated maps
whole map: avg 8.5 ±3.3 sd 4.3 8 Sq Tiny NoCst Desert PS — Horses (per player)
median 2 · usual span 1–3 (10th–90th pct) · extremes 1–4 · 24 generated maps
whole map: avg 4 ±1.6 sd 2 9 Sq Duel Donut PS — Horses (per player)
median 4 · usual span 2–5 (10th–90th pct) · extremes 2–6 · 21 generated maps
whole map: avg 7.3 ±2.2 sd 4 10 Sq Duel Jungle DOTA — Horses (per player)
median 4 · usual span 2–5 (10th–90th pct) · extremes 1–6 · 24 generated maps
whole map: avg 7.5 ±2.8 sd 4 11 Sq Duel Sand DOTA — Horses (per player)
median 4 · usual span 2–7 (10th–90th pct) · extremes 1–7 · 24 generated maps
whole map: avg 8.4 ±3.6 sd 4 12 Sq Duel Water DOTA — Horses (per player)
median 5 · usual span 2–8 (10th–90th pct) · extremes 0–10 · 24 generated maps
whole map: avg 10 ±4.2 sd 5 13 Wide Duel Hardwood — Horses (per player)
median 3.3 · usual span 1.5–5 (10th–90th pct) · extremes 1–7.5 · 24 generated maps
whole map: avg 6.5 ±3.1 sd 3.3 14 Sq Duel InlSea PS — Horses (per player)
median 4 · usual span 3–6 (10th–90th pct) · extremes 2–7 · 19 generated maps
whole map: avg 8.8 ±3.2 sd 4 15 Wide Duel InlSea — Horses (per player)
median 3.8 · usual span 2–6 (10th–90th pct) · extremes 1–8 · 20 generated maps
whole map: avg 8.1 ±3.3 sd 3.8 16 Wide Duel MtnPass PS — Horses (per player)
median 4 · usual span 1–6 (10th–90th pct) · extremes 0–8 · 23 generated maps
whole map: avg 7.7 ±3.9 sd 4 17 Sq Duel Wetlands PS — Horses (per player)
median 4 · usual span 3–6 (10th–90th pct) · extremes 2–7 · 18 generated maps
whole map: avg 8.3 ±3.1 sd 4 18 Elephants per player 5 Sq Duel Arch PS — Elephants (per player)
median 2 · usual span 0–4 (10th–90th pct) · extremes 0–6 · 23 generated maps
whole map: avg 4.2 ±3.4 sd 2 1 Wide Duel Arch — Elephants (per player)
median 1.5 · usual span 0–3 (10th–90th pct) · extremes 0–6.5 · 24 generated maps
whole map: avg 3.7 ±2.8 sd 1.5 2 Sq Duel Lg Seas AridP PS — Elephants (per player)
median 1 · usual span 0–2 (10th–90th pct) · extremes 0–3 · 23 generated maps
whole map: avg 2.1 ±1.8 sd 1 3 Sq Duel Sm Seas AridP PS — Elephants (per player)
median 1 · usual span 0–2 (10th–90th pct) · extremes 0–3 · 21 generated maps
whole map: avg 2.5 ±1.5 sd 1 4 Sq Duel CRB PS — Elephants (per player)
median 2 · usual span 1–5 (10th–90th pct) · extremes 0–5 · 24 generated maps
whole map: avg 4.8 ±2.8 sd 2 5 Wide Duel CRB — Elephants (per player)
median 1 · usual span 0–3 (10th–90th pct) · extremes 0–3.5 · 24 generated maps
whole map: avg 2.9 ±2.3 sd 1 6 Wide Duel Cont PS — Elephants (per player)
median 1 · usual span 0–3 (10th–90th pct) · extremes 0–3 · 23 generated maps
whole map: avg 2.4 ±2 sd 1 7 Sq Tiny Lush Desert — Elephants (per player)
median 1 · usual span 0–2 (10th–90th pct) · extremes 0–4 · 22 generated maps
whole map: avg 2 ±1.8 sd 1 8 Sq Tiny NoCst Desert PS — Elephants (per player)
median 1 · usual span 0–2 (10th–90th pct) · extremes 0–3 · 24 generated maps
whole map: avg 1.6 ±1.8 sd 1 9 Sq Duel Donut PS — Elephants (per player)
median 2 · usual span 1–5 (10th–90th pct) · extremes 0–7 · 21 generated maps
whole map: avg 5 ±3.7 sd 2 10 Sq Duel Jungle DOTA — Elephants (per player)
median 2 · usual span 0–5 (10th–90th pct) · extremes 0–6 · 24 generated maps
whole map: avg 4.4 ±3.6 sd 2 11 Sq Duel Sand DOTA — Elephants (per player)
median 2 · usual span 1–5 (10th–90th pct) · extremes 0–8 · 24 generated maps
whole map: avg 4.8 ±3.5 sd 2 12 Sq Duel Water DOTA — Elephants (per player)
median 2 · usual span 0–4 (10th–90th pct) · extremes 0–6 · 24 generated maps
whole map: avg 3.7 ±3.1 sd 2 13 Wide Duel Hardwood — Elephants (per player)
median 0 · usual span 0–1 (10th–90th pct) · extremes 0–2 · 24 generated maps
whole map: avg 0.8 ±1.1 sd 0 14 Sq Duel InlSea PS — Elephants (per player)
median 3 · usual span 1–5 (10th–90th pct) · extremes 0–7 · 19 generated maps
whole map: avg 5.9 ±3.8 sd 3 15 Wide Duel InlSea — Elephants (per player)
median 2.8 · usual span 1–5 (10th–90th pct) · extremes 0.5–7 · 20 generated maps
whole map: avg 5.8 ±3.2 sd 2.8 16 Wide Duel MtnPass PS — Elephants: none on this map. — 17 Sq Duel Wetlands PS — Elephants (per player)
median 1 · usual span 0–3 (10th–90th pct) · extremes 0–4 · 18 generated maps
whole map: avg 2.8 ±2.4 sd 1 18 Camels per player 5 Sq Duel Arch PS — Camels (per player)
median 1 · usual span 0–2 (10th–90th pct) · extremes 0–2 · 23 generated maps
whole map: avg 1.8 ±1.6 sd 1 1 Wide Duel Arch — Camels (per player)
median 1 · usual span 0–1.5 (10th–90th pct) · extremes 0–3 · 24 generated maps
whole map: avg 1.7 ±1.3 sd 1 2 Sq Duel Lg Seas AridP PS — Camels (per player)
median 1 · usual span 0–3 (10th–90th pct) · extremes 0–4 · 23 generated maps
whole map: avg 2.9 ±2.5 sd 1 3 Sq Duel Sm Seas AridP PS — Camels (per player)
median 2 · usual span 0–4 (10th–90th pct) · extremes 0–6 · 21 generated maps
whole map: avg 3.8 ±3.5 sd 2 4 Sq Duel CRB PS — Camels (per player)
median 1 · usual span 0–3 (10th–90th pct) · extremes 0–4 · 24 generated maps
whole map: avg 2.5 ±2.2 sd 1 5 Wide Duel CRB — Camels (per player)
median 1 · usual span 0–2 (10th–90th pct) · extremes 0–2.5 · 24 generated maps
whole map: avg 2 ±1.4 sd 1 6 Wide Duel Cont PS — Camels (per player)
median 1 · usual span 0–2 (10th–90th pct) · extremes 0–2 · 23 generated maps
whole map: avg 1.5 ±1.3 sd 1 7 Sq Tiny Lush Desert — Camels (per player)
median 2 · usual span 0.5–4 (10th–90th pct) · extremes 0–4.5 · 22 generated maps
whole map: avg 4.4 ±2.6 sd 2 8 Sq Tiny NoCst Desert PS — Camels (per player)
median 3 · usual span 2–6 (10th–90th pct) · extremes 1–8 · 24 generated maps
whole map: avg 7.1 ±3.5 sd 3 9 Sq Duel Donut PS — Camels (per player)
median 0 · usual span 0–1 (10th–90th pct) · extremes 0–2 · 21 generated maps
whole map: avg 0.7 ±1.1 sd 0 10 Sq Duel Jungle DOTA — Camels (per player)
median 1 · usual span 0–3 (10th–90th pct) · extremes 0–3 · 24 generated maps
whole map: avg 2.4 ±2 sd 1 11 Sq Duel Sand DOTA — Camels (per player)
median 1 · usual span 0–3 (10th–90th pct) · extremes 0–3 · 24 generated maps
whole map: avg 2 ±2.1 sd 1 12 Sq Duel Water DOTA — Camels (per player)
median 1 · usual span 0–2 (10th–90th pct) · extremes 0–4 · 24 generated maps
whole map: avg 1.7 ±2.1 sd 1 13 Wide Duel Hardwood — Camels: none on this map. — 14 Sq Duel InlSea PS — Camels (per player)
median 1 · usual span 0–2 (10th–90th pct) · extremes 0–3 · 19 generated maps
whole map: avg 1.9 ±1.8 sd 1 15 Wide Duel InlSea — Camels (per player)
median 1 · usual span 0–2 (10th–90th pct) · extremes 0–3 · 20 generated maps
whole map: avg 1.8 ±1.6 sd 1 16 Wide Duel MtnPass PS — Camels: none on this map. — 17 Sq Duel Wetlands PS — Camels (per player)
median 0 · usual span 0–1 (10th–90th pct) · extremes 0–1 · 18 generated maps
whole map: avg 0.9 ±1 sd 0 18
Yield potential per player per turn, in game units (÷10), if every tile ran its best improvement for that yield Food per player per turn, best improvement everywhere Sq Duel Arch PS — Food (per player per turn, best improvement everywhere)
median 316 · usual span 201–352 (10th–90th pct) · extremes 97.7–421 · 23 generated maps
whole map: avg 5905.3 ±1371.3 sd 316 1 Wide Duel Arch — Food (per player per turn, best improvement everywhere)
median 279 · usual span 196–366 (10th–90th pct) · extremes 162–388 · 24 generated maps
whole map: avg 5684.1 ±1204.2 sd 279 2 Sq Duel Lg Seas AridP PS — Food (per player per turn, best improvement everywhere)
median 215 · usual span 185–258 (10th–90th pct) · extremes 165–267 · 23 generated maps
whole map: avg 4398.6 ±576.7 sd 215 3 Sq Duel Sm Seas AridP PS — Food (per player per turn, best improvement everywhere)
median 212 · usual span 181–260 (10th–90th pct) · extremes 163–267 · 21 generated maps
whole map: avg 4343.1 ±637.3 sd 212 4 Sq Duel CRB PS — Food (per player per turn, best improvement everywhere)
median 312 · usual span 279–332 (10th–90th pct) · extremes 276–364 · 24 generated maps
whole map: avg 6179.3 ±473.8 sd 312 5 Wide Duel CRB — Food (per player per turn, best improvement everywhere)
median 287 · usual span 256–327 (10th–90th pct) · extremes 226–336 · 24 generated maps
whole map: avg 5793.3 ±583.3 sd 287 6 Wide Duel Cont PS — Food (per player per turn, best improvement everywhere)
median 211 · usual span 185–233 (10th–90th pct) · extremes 181–243 · 23 generated maps
whole map: avg 4218.3 ±349.9 sd 211 7 Sq Tiny Lush Desert — Food (per player per turn, best improvement everywhere)
median 345 · usual span 292–381 (10th–90th pct) · extremes 289–389 · 22 generated maps
whole map: avg 6894.2 ±651.5 sd 345 8 Sq Tiny NoCst Desert PS — Food (per player per turn, best improvement everywhere)
median 161 · usual span 132–189 (10th–90th pct) · extremes 97.8–195 · 24 generated maps
whole map: avg 3187 ±439.3 sd 161 9 Sq Duel Donut PS — Food (per player per turn, best improvement everywhere)
median 212 · usual span 170–229 (10th–90th pct) · extremes 160–242 · 21 generated maps
whole map: avg 4092.7 ±475.7 sd 212 10 Sq Duel Jungle DOTA — Food (per player per turn, best improvement everywhere)
median 439 · usual span 400–465 (10th–90th pct) · extremes 380–474 · 24 generated maps
whole map: avg 8716.6 ±479.4 sd 439 11 Sq Duel Sand DOTA — Food (per player per turn, best improvement everywhere)
median 271 · usual span 250–290 (10th–90th pct) · extremes 233–303 · 24 generated maps
whole map: avg 5426.1 ±300.3 sd 271 12 Sq Duel Water DOTA — Food (per player per turn, best improvement everywhere)
median 294 · usual span 270–319 (10th–90th pct) · extremes 265–330 · 24 generated maps
whole map: avg 5875.9 ±343.9 sd 294 13 Wide Duel Hardwood — Food (per player per turn, best improvement everywhere)
median 213 · usual span 160–288 (10th–90th pct) · extremes 140–306 · 24 generated maps
whole map: avg 4388.5 ±911.2 sd 213 14 Sq Duel InlSea PS — Food (per player per turn, best improvement everywhere)
median 284 · usual span 261–311 (10th–90th pct) · extremes 250–312 · 19 generated maps
whole map: avg 5754.9 ±372.2 sd 284 15 Wide Duel InlSea — Food (per player per turn, best improvement everywhere)
median 285 · usual span 263–300 (10th–90th pct) · extremes 259–309 · 20 generated maps
whole map: avg 5659.1 ±299.8 sd 285 16 Wide Duel MtnPass PS — Food (per player per turn, best improvement everywhere)
median 239 · usual span 184–276 (10th–90th pct) · extremes 130–298 · 23 generated maps
whole map: avg 4664.7 ±839.6 sd 239 17 Sq Duel Wetlands PS — Food (per player per turn, best improvement everywhere)
median 191 · usual span 173–224 (10th–90th pct) · extremes 126–238 · 18 generated maps
whole map: avg 3906.2 ±543.6 sd 191 18 Iron per player per turn Sq Duel Arch PS — Iron (per player per turn)
median 292 · usual span 182–335 (10th–90th pct) · extremes 103–370 · 23 generated maps
whole map: avg 5595.7 ±1246.5 sd 292 1 Wide Duel Arch — Iron (per player per turn)
median 279 · usual span 176–350 (10th–90th pct) · extremes 161–373 · 24 generated maps
whole map: avg 5435.3 ±1155.2 sd 279 2 Sq Duel Lg Seas AridP PS — Iron (per player per turn)
median 331 · usual span 237–371 (10th–90th pct) · extremes 213–380 · 23 generated maps
whole map: avg 6273.3 ±1065.1 sd 331 3 Sq Duel Sm Seas AridP PS — Iron (per player per turn)
median 329 · usual span 251–362 (10th–90th pct) · extremes 240–372 · 21 generated maps
whole map: avg 6229 ±909.1 sd 329 4 Sq Duel CRB PS — Iron (per player per turn)
median 318 · usual span 297–343 (10th–90th pct) · extremes 287–349 · 24 generated maps
whole map: avg 6400.5 ±336.1 sd 318 5 Wide Duel CRB — Iron (per player per turn)
median 284 · usual span 254–298 (10th–90th pct) · extremes 235–304 · 24 generated maps
whole map: avg 5590.5 ±356.3 sd 284 6 Wide Duel Cont PS — Iron (per player per turn)
median 187 · usual span 169–213 (10th–90th pct) · extremes 163–225 · 23 generated maps
whole map: avg 3804.2 ±349.2 sd 187 7 Sq Tiny Lush Desert — Iron (per player per turn)
median 339 · usual span 283–371 (10th–90th pct) · extremes 277–381 · 22 generated maps
whole map: avg 6702.6 ±546.6 sd 339 8 Sq Tiny NoCst Desert PS — Iron (per player per turn)
median 397 · usual span 372–434 (10th–90th pct) · extremes 322–445 · 24 generated maps
whole map: avg 7981.1 ±589.2 sd 397 9 Sq Duel Donut PS — Iron (per player per turn)
median 191 · usual span 165–220 (10th–90th pct) · extremes 143–228 · 21 generated maps
whole map: avg 3795.9 ±431.2 sd 191 10 Sq Duel Jungle DOTA — Iron (per player per turn)
median 382 · usual span 358–392 (10th–90th pct) · extremes 350–409 · 24 generated maps
whole map: avg 7570.7 ±288 sd 382 11 Sq Duel Sand DOTA — Iron (per player per turn)
median 288 · usual span 274–313 (10th–90th pct) · extremes 262–322 · 24 generated maps
whole map: avg 5817 ±308.7 sd 288 12 Sq Duel Water DOTA — Iron (per player per turn)
median 255 · usual span 245–269 (10th–90th pct) · extremes 243–286 · 24 generated maps
whole map: avg 5143.6 ±197 sd 255 13 Wide Duel Hardwood — Iron (per player per turn)
median 213 · usual span 179–239 (10th–90th pct) · extremes 160–261 · 24 generated maps
whole map: avg 4251.2 ±468 sd 213 14 Sq Duel InlSea PS — Iron (per player per turn)
median 296 · usual span 284–317 (10th–90th pct) · extremes 260–322 · 19 generated maps
whole map: avg 5942.6 ±296.8 sd 296 15 Wide Duel InlSea — Iron (per player per turn)
median 285 · usual span 274–293 (10th–90th pct) · extremes 256–303 · 20 generated maps
whole map: avg 5681.7 ±199 sd 285 16 Wide Duel MtnPass PS — Iron (per player per turn)
median 272 · usual span 223–293 (10th–90th pct) · extremes 202–314 · 23 generated maps
whole map: avg 5258 ±595.9 sd 272 17 Sq Duel Wetlands PS — Iron (per player per turn)
median 188 · usual span 164–204 (10th–90th pct) · extremes 143–211 · 18 generated maps
whole map: avg 3670.3 ±357.1 sd 188 18 Stone per player per turn Sq Duel Arch PS — Stone (per player per turn)
median 274 · usual span 163–317 (10th–90th pct) · extremes 93.5–356 · 23 generated maps
whole map: avg 5199.3 ±1165 sd 274 1 Wide Duel Arch — Stone (per player per turn)
median 256 · usual span 151–308 (10th–90th pct) · extremes 149–331 · 24 generated maps
whole map: avg 4936.8 ±1020.4 sd 256 2 Sq Duel Lg Seas AridP PS — Stone (per player per turn)
median 314 · usual span 232–366 (10th–90th pct) · extremes 216–385 · 23 generated maps
whole map: avg 6135.9 ±1076.4 sd 314 3 Sq Duel Sm Seas AridP PS — Stone (per player per turn)
median 313 · usual span 242–356 (10th–90th pct) · extremes 237–381 · 21 generated maps
whole map: avg 6070.1 ±918.4 sd 313 4 Sq Duel CRB PS — Stone (per player per turn)
median 311 · usual span 293–328 (10th–90th pct) · extremes 284–332 · 24 generated maps
whole map: avg 6180.2 ±259.2 sd 311 5 Wide Duel CRB — Stone (per player per turn)
median 286 · usual span 258–302 (10th–90th pct) · extremes 249–308 · 24 generated maps
whole map: avg 5653.4 ±317.4 sd 286 6 Wide Duel Cont PS — Stone (per player per turn)
median 187 · usual span 168–210 (10th–90th pct) · extremes 154–228 · 23 generated maps
whole map: avg 3760.4 ±334.4 sd 187 7 Sq Tiny Lush Desert — Stone (per player per turn)
median 317 · usual span 262–345 (10th–90th pct) · extremes 242–350 · 22 generated maps
whole map: avg 6200.7 ±626.3 sd 317 8 Sq Tiny NoCst Desert PS — Stone (per player per turn)
median 296 · usual span 259–349 (10th–90th pct) · extremes 231–382 · 24 generated maps
whole map: avg 5976.7 ±686.9 sd 296 9 Sq Duel Donut PS — Stone (per player per turn)
median 180 · usual span 159–214 (10th–90th pct) · extremes 138–224 · 21 generated maps
whole map: avg 3678.2 ±444.6 sd 180 10 Sq Duel Jungle DOTA — Stone (per player per turn)
median 396 · usual span 388–405 (10th–90th pct) · extremes 385–410 · 24 generated maps
whole map: avg 7917.9 ±128.9 sd 396 11 Sq Duel Sand DOTA — Stone (per player per turn)
median 307 · usual span 292–331 (10th–90th pct) · extremes 263–341 · 24 generated maps
whole map: avg 6171.5 ±344.2 sd 307 12 Sq Duel Water DOTA — Stone (per player per turn)
median 271 · usual span 266–279 (10th–90th pct) · extremes 259–290 · 24 generated maps
whole map: avg 5437 ±128 sd 271 13 Wide Duel Hardwood — Stone (per player per turn)
median 180 · usual span 166–198 (10th–90th pct) · extremes 152–209 · 24 generated maps
whole map: avg 3635 ±267.3 sd 180 14 Sq Duel InlSea PS — Stone (per player per turn)
median 286 · usual span 269–308 (10th–90th pct) · extremes 267–312 · 19 generated maps
whole map: avg 5758 ±278.5 sd 286 15 Wide Duel InlSea — Stone (per player per turn)
median 273 · usual span 263–285 (10th–90th pct) · extremes 250–298 · 20 generated maps
whole map: avg 5477.8 ±222.1 sd 273 16 Wide Duel MtnPass PS — Stone (per player per turn)
median 275 · usual span 232–303 (10th–90th pct) · extremes 211–314 · 23 generated maps
whole map: avg 5416 ±550.8 sd 275 17 Sq Duel Wetlands PS — Stone (per player per turn)
median 171 · usual span 158–186 (10th–90th pct) · extremes 129–194 · 18 generated maps
whole map: avg 3410.5 ±298.8 sd 171 18 Wood per player per turn 100 Sq Duel Arch PS — Wood (per player per turn)
median 49.8 · usual span 22–64.8 (10th–90th pct) · extremes 11.8–79.8 · 23 generated maps
whole map: avg 927.6 ±358.8 sd 49.8 1 Wide Duel Arch — Wood (per player per turn)
median 49 · usual span 28.6–66.4 (10th–90th pct) · extremes 15.7–73.8 · 24 generated maps
whole map: avg 970.3 ±280.9 sd 49 2 Sq Duel Lg Seas AridP PS — Wood (per player per turn)
median 30.1 · usual span 20.6–48.8 (10th–90th pct) · extremes 13.9–63.4 · 23 generated maps
whole map: avg 668.9 ±220.5 sd 30.1 3 Sq Duel Sm Seas AridP PS — Wood (per player per turn)
median 33.8 · usual span 28.1–44 (10th–90th pct) · extremes 17.5–48.8 · 21 generated maps
whole map: avg 687.5 ±145.4 sd 33.8 4 Sq Duel CRB PS — Wood (per player per turn)
median 55.1 · usual span 36.3–67 (10th–90th pct) · extremes 35.4–70.6 · 24 generated maps
whole map: avg 1077.5 ±203 sd 55.1 5 Wide Duel CRB — Wood (per player per turn)
median 49.9 · usual span 35.2–63.4 (10th–90th pct) · extremes 27.1–65.5 · 24 generated maps
whole map: avg 1008.3 ±213 sd 49.9 6 Wide Duel Cont PS — Wood (per player per turn)
median 48.5 · usual span 38.4–56.9 (10th–90th pct) · extremes 28.1–61.2 · 23 generated maps
whole map: avg 953 ±160.2 sd 48.5 7 Sq Tiny Lush Desert — Wood (per player per turn)
median 32.5 · usual span 18.4–54.8 (10th–90th pct) · extremes 15.5–67 · 22 generated maps
whole map: avg 684.5 ±271.1 sd 32.5 8 Sq Tiny NoCst Desert PS — Wood (per player per turn)
median 16.8 · usual span 6–30 (10th–90th pct) · extremes 1–35.5 · 24 generated maps
whole map: avg 342.3 ±174.1 sd 16.8 9 Sq Duel Donut PS — Wood (per player per turn)
median 46.9 · usual span 36.1–60.9 (10th–90th pct) · extremes 30.8–71.8 · 21 generated maps
whole map: avg 936.7 ±200.2 sd 46.9 10 Sq Duel Jungle DOTA — Wood (per player per turn)
median 45 · usual span 33–58 (10th–90th pct) · extremes 30.8–59.8 · 24 generated maps
whole map: avg 908.8 ±175.3 sd 45 11 Sq Duel Sand DOTA — Wood (per player per turn)
median 38.4 · usual span 28.4–47.7 (10th–90th pct) · extremes 27.4–51.1 · 24 generated maps
whole map: avg 764.3 ±145 sd 38.4 12 Sq Duel Water DOTA — Wood (per player per turn)
median 48.5 · usual span 36.7–62 (10th–90th pct) · extremes 30.1–69.1 · 24 generated maps
whole map: avg 978.2 ±196.9 sd 48.5 13 Wide Duel Hardwood — Wood (per player per turn)
median 105 · usual span 85.4–130 (10th–90th pct) · extremes 75.3–138 · 24 generated maps
whole map: avg 2101.2 ±355.3 sd 105 14 Sq Duel InlSea PS — Wood (per player per turn)
median 46.7 · usual span 35.5–57.8 (10th–90th pct) · extremes 32.4–63.7 · 19 generated maps
whole map: avg 938.3 ±165.3 sd 46.7 15 Wide Duel InlSea — Wood (per player per turn)
median 48.9 · usual span 36.1–61.1 (10th–90th pct) · extremes 27.6–66.2 · 20 generated maps
whole map: avg 958.4 ±208.5 sd 48.9 16 Wide Duel MtnPass PS — Wood (per player per turn)
median 73.8 · usual span 54.5–84.8 (10th–90th pct) · extremes 51–95 · 23 generated maps
whole map: avg 1426.7 ±226.5 sd 73.8 17 Sq Duel Wetlands PS — Wood (per player per turn)
median 14.6 · usual span 10.9–24.6 (10th–90th pct) · extremes 8.5–29.8 · 18 generated maps
whole map: avg 329.9 ±119.6 sd 14.6 18 Money per player per turn, every money resource worked 50 Sq Duel Arch PS — Money (per player per turn, every money resource worked)
median 33 · usual span 17–46 (10th–90th pct) · extremes 12–47 · 23 generated maps
whole map: avg 636.5 ±206.4 sd 33 1 Wide Duel Arch — Money (per player per turn, every money resource worked)
median 28.5 · usual span 12–48.5 (10th–90th pct) · extremes 9–52.5 · 24 generated maps
whole map: avg 591.2 ±235.3 sd 28.5 2 Sq Duel Lg Seas AridP PS — Money (per player per turn, every money resource worked)
median 28 · usual span 16–56 (10th–90th pct) · extremes 12–61 · 23 generated maps
whole map: avg 660.9 ±277.9 sd 28 3 Sq Duel Sm Seas AridP PS — Money (per player per turn, every money resource worked)
median 36 · usual span 27–62 (10th–90th pct) · extremes 17–93 · 21 generated maps
whole map: avg 831.4 ±340.8 sd 36 4 Sq Duel CRB PS — Money (per player per turn, every money resource worked)
median 33 · usual span 19–49 (10th–90th pct) · extremes 10–62 · 24 generated maps
whole map: avg 693.8 ±240.2 sd 33 5 Wide Duel CRB — Money (per player per turn, every money resource worked)
median 24.5 · usual span 9.5–35 (10th–90th pct) · extremes 5–37 · 24 generated maps
whole map: avg 452.5 ±199.4 sd 24.5 6 Wide Duel Cont PS — Money (per player per turn, every money resource worked)
median 25 · usual span 10–37 (10th–90th pct) · extremes 6–41 · 23 generated maps
whole map: avg 511.3 ±197.9 sd 25 7 Sq Tiny Lush Desert — Money (per player per turn, every money resource worked)
median 29.3 · usual span 22–46.5 (10th–90th pct) · extremes 15–62 · 22 generated maps
whole map: avg 654.5 ±223 sd 29.3 8 Sq Tiny NoCst Desert PS — Money (per player per turn, every money resource worked)
median 29 · usual span 13–42 (10th–90th pct) · extremes 11–48 · 24 generated maps
whole map: avg 575.8 ±211.9 sd 29 9 Sq Duel Donut PS — Money (per player per turn, every money resource worked)
median 27 · usual span 20–45 (10th–90th pct) · extremes 15–46 · 21 generated maps
whole map: avg 604.8 ±189.7 sd 27 10 Sq Duel Jungle DOTA — Money (per player per turn, every money resource worked)
median 18 · usual span 12–28 (10th–90th pct) · extremes 9–33 · 24 generated maps
whole map: avg 371.7 ±127 sd 18 11 Sq Duel Sand DOTA — Money (per player per turn, every money resource worked)
median 17 · usual span 8–30 (10th–90th pct) · extremes 0–37 · 24 generated maps
whole map: avg 361.7 ±176.2 sd 17 12 Sq Duel Water DOTA — Money (per player per turn, every money resource worked)
median 18.5 · usual span 12–28 (10th–90th pct) · extremes 4–31 · 24 generated maps
whole map: avg 376.7 ±132.1 sd 18.5 13 Wide Duel Hardwood — Money (per player per turn, every money resource worked)
median 22.5 · usual span 12–37 (10th–90th pct) · extremes 4–40 · 24 generated maps
whole map: avg 462.9 ±187.1 sd 22.5 14 Sq Duel InlSea PS — Money (per player per turn, every money resource worked)
median 29 · usual span 18–44 (10th–90th pct) · extremes 0–64 · 19 generated maps
whole map: avg 607.4 ±269.8 sd 29 15 Wide Duel InlSea — Money (per player per turn, every money resource worked)
median 29.5 · usual span 16.5–38 (10th–90th pct) · extremes 6–50 · 20 generated maps
whole map: avg 568.5 ±193.8 sd 29.5 16 Wide Duel MtnPass PS — Money (per player per turn, every money resource worked)
median 22 · usual span 8–38 (10th–90th pct) · extremes 4–50 · 23 generated maps
whole map: avg 482.6 ±218.5 sd 22 17 Sq Duel Wetlands PS — Money (per player per turn, every money resource worked)
median 30 · usual span 23–44 (10th–90th pct) · extremes 17–63 · 18 generated maps
whole map: avg 656.7 ±221.7 sd 30 18 Money +LC the same plus Land Consolidation groves 50 Sq Duel Arch PS — Money +LC (the same plus Land Consolidation groves)
median 38 · usual span 22–48 (10th–90th pct) · extremes 12–51 · 23 generated maps
whole map: avg 718.3 ±204.4 sd 38 1 Wide Duel Arch — Money +LC (the same plus Land Consolidation groves)
median 30 · usual span 20–54.5 (10th–90th pct) · extremes 16–57 · 24 generated maps
whole map: avg 668.8 ±243.2 sd 30 2 Sq Duel Lg Seas AridP PS — Money +LC (the same plus Land Consolidation groves)
median 38 · usual span 22–63 (10th–90th pct) · extremes 12–75 · 23 generated maps
whole map: avg 810.4 ±334.6 sd 38 3 Sq Duel Sm Seas AridP PS — Money +LC (the same plus Land Consolidation groves)
median 42 · usual span 32–74 (10th–90th pct) · extremes 23–97 · 21 generated maps
whole map: avg 978.1 ±380.6 sd 42 4 Sq Duel CRB PS — Money +LC (the same plus Land Consolidation groves)
median 41 · usual span 28–55 (10th–90th pct) · extremes 10–68 · 24 generated maps
whole map: avg 805.4 ±234.6 sd 41 5 Wide Duel CRB — Money +LC (the same plus Land Consolidation groves)
median 28.3 · usual span 14–43 (10th–90th pct) · extremes 6–44 · 24 generated maps
whole map: avg 557.5 ±213.1 sd 28.3 6 Wide Duel Cont PS — Money +LC (the same plus Land Consolidation groves)
median 28 · usual span 15–39 (10th–90th pct) · extremes 8–45 · 23 generated maps
whole map: avg 572.2 ±192.5 sd 28 7 Sq Tiny Lush Desert — Money +LC (the same plus Land Consolidation groves)
median 35.5 · usual span 26–51.5 (10th–90th pct) · extremes 19–74 · 22 generated maps
whole map: avg 754.5 ±246.1 sd 35.5 8 Sq Tiny NoCst Desert PS — Money +LC (the same plus Land Consolidation groves)
median 34.5 · usual span 23–50 (10th–90th pct) · extremes 20–62 · 24 generated maps
whole map: avg 732.5 ±208.8 sd 34.5 9 Sq Duel Donut PS — Money +LC (the same plus Land Consolidation groves)
median 29 · usual span 23–46 (10th–90th pct) · extremes 20–50 · 21 generated maps
whole map: avg 663.8 ±187.7 sd 29 10 Sq Duel Jungle DOTA — Money +LC (the same plus Land Consolidation groves)
median 22 · usual span 16–34 (10th–90th pct) · extremes 11–42 · 24 generated maps
whole map: avg 485 ±151.8 sd 22 11 Sq Duel Sand DOTA — Money +LC (the same plus Land Consolidation groves)
median 24 · usual span 16–37 (10th–90th pct) · extremes 0–41 · 24 generated maps
whole map: avg 486.7 ±187.3 sd 24 12 Sq Duel Water DOTA — Money +LC (the same plus Land Consolidation groves)
median 22 · usual span 15–33 (10th–90th pct) · extremes 6–38 · 24 generated maps
whole map: avg 463.3 ±146.9 sd 22 13 Wide Duel Hardwood — Money +LC (the same plus Land Consolidation groves)
median 24 · usual span 12–37 (10th–90th pct) · extremes 4–42 · 24 generated maps
whole map: avg 479.6 ±186.2 sd 24 14 Sq Duel InlSea PS — Money +LC (the same plus Land Consolidation groves)
median 33 · usual span 23–46 (10th–90th pct) · extremes 10–66 · 19 generated maps
whole map: avg 687.4 ±247.5 sd 33 15 Wide Duel InlSea — Money +LC (the same plus Land Consolidation groves)
median 35.5 · usual span 17–44 (10th–90th pct) · extremes 13–54 · 20 generated maps
whole map: avg 658.5 ±202.4 sd 35.5 16 Wide Duel MtnPass PS — Money +LC (the same plus Land Consolidation groves)
median 28 · usual span 10–46 (10th–90th pct) · extremes 4–54 · 23 generated maps
whole map: avg 607.8 ±244.2 sd 28 17 Sq Duel Wetlands PS — Money +LC (the same plus Land Consolidation groves)
median 33 · usual span 27–46 (10th–90th pct) · extremes 17–65 · 18 generated maps
whole map: avg 710 ±230.2 sd 33 18
Terrain · Climate tiles per player; each terrain group splits the map one way Lush land tiles per player 200 400 Sq Duel Arch PS — Lush (land tiles per player)
median 149 · usual span 111–184 (10th–90th pct) · extremes 84–220 · 23 generated maps
whole map: avg 294.8 ±63.8 sd 149 1 Wide Duel Arch — Lush (land tiles per player)
median 162 · usual span 118–184 (10th–90th pct) · extremes 93–186 · 24 generated maps
whole map: avg 300.8 ±55.5 sd 162 2 Sq Duel Lg Seas AridP PS — Lush (land tiles per player)
median 5 · usual span 1–294 (10th–90th pct) · extremes 0–333 · 23 generated maps
whole map: avg 208.6 ±258.3 sd 5 3 Sq Duel Sm Seas AridP PS — Lush (land tiles per player)
median 6 · usual span 1–275 (10th–90th pct) · extremes 0–323 · 21 generated maps
whole map: avg 207.1 ±259.1 sd 6 4 Sq Duel CRB PS — Lush (land tiles per player)
median 104 · usual span 81–139 (10th–90th pct) · extremes 73–143 · 24 generated maps
whole map: avg 214.5 ±40.9 sd 104 5 Wide Duel CRB — Lush (land tiles per player)
median 276 · usual span 250–305 (10th–90th pct) · extremes 221–322 · 24 generated maps
whole map: avg 549.3 ±47.9 sd 276 6 Wide Duel Cont PS — Lush (land tiles per player)
median 111 · usual span 95–140 (10th–90th pct) · extremes 91–153 · 23 generated maps
whole map: avg 231.8 ±36.1 sd 111 7 Sq Tiny Lush Desert — Lush (land tiles per player)
median 346 · usual span 293–393 (10th–90th pct) · extremes 282–404 · 22 generated maps
whole map: avg 682.8 ±73 sd 346 8 Sq Tiny NoCst Desert PS — Lush (land tiles per player)
median 8.5 · usual span 0–23 (10th–90th pct) · extremes 0–26 · 24 generated maps
whole map: avg 18.3 ±17.1 sd 8.5 9 Sq Duel Donut PS — Lush (land tiles per player)
median 13 · usual span 3–31 (10th–90th pct) · extremes 0–53 · 21 generated maps
whole map: avg 32.9 ±25 sd 13 10 Sq Duel Jungle DOTA — Lush (land tiles per player)
median 309 · usual span 277–346 (10th–90th pct) · extremes 263–352 · 24 generated maps
whole map: avg 617.9 ±48.7 sd 309 11 Sq Duel Sand DOTA — Lush (land tiles per player)
median 53 · usual span 15–82 (10th–90th pct) · extremes 6–95 · 24 generated maps
whole map: avg 101.2 ±49.3 sd 53 12 Sq Duel Water DOTA — Lush (land tiles per player)
median 144 · usual span 120–173 (10th–90th pct) · extremes 103–177 · 24 generated maps
whole map: avg 288.3 ±39.8 sd 144 13 Wide Duel Hardwood — Lush (land tiles per player)
median 235 · usual span 156–325 (10th–90th pct) · extremes 126–342 · 24 generated maps
whole map: avg 475.9 ±123.3 sd 235 14 Sq Duel InlSea PS — Lush (land tiles per player)
median 123 · usual span 100–142 (10th–90th pct) · extremes 91–151 · 19 generated maps
whole map: avg 241.7 ±33.5 sd 123 15 Wide Duel InlSea — Lush (land tiles per player)
median 101 · usual span 82–125 (10th–90th pct) · extremes 73–168 · 20 generated maps
whole map: avg 211.9 ±47.4 sd 101 16 Wide Duel MtnPass PS — Lush (land tiles per player)
median 274 · usual span 234–344 (10th–90th pct) · extremes 186–360 · 23 generated maps
whole map: avg 568.9 ±89.5 sd 274 17 Sq Duel Wetlands PS — Lush (land tiles per player)
median 133 · usual span 116–162 (10th–90th pct) · extremes 84–196 · 18 generated maps
whole map: avg 277.6 ±54.7 sd 133 18 Temperate land tiles per player 500 Sq Duel Arch PS — Temperate (land tiles per player)
median 344 · usual span 192–413 (10th–90th pct) · extremes 94–489 · 23 generated maps
whole map: avg 639.8 ±187.5 sd 344 1 Wide Duel Arch — Temperate (land tiles per player)
median 290 · usual span 173–386 (10th–90th pct) · extremes 157–400 · 24 generated maps
whole map: avg 570.8 ±138.6 sd 290 2 Sq Duel Lg Seas AridP PS — Temperate (land tiles per player)
median 45 · usual span 16–73 (10th–90th pct) · extremes 11–80 · 23 generated maps
whole map: avg 93.1 ±41.5 sd 45 3 Sq Duel Sm Seas AridP PS — Temperate (land tiles per player)
median 52 · usual span 24–75 (10th–90th pct) · extremes 12–90 · 21 generated maps
whole map: avg 98.7 ±40.1 sd 52 4 Sq Duel CRB PS — Temperate (land tiles per player)
median 405 · usual span 323–491 (10th–90th pct) · extremes 282–514 · 24 generated maps
whole map: avg 809.1 ±124.9 sd 405 5 Wide Duel CRB — Temperate (land tiles per player)
median 270 · usual span 221–314 (10th–90th pct) · extremes 165–374 · 24 generated maps
whole map: avg 534.4 ±85.1 sd 270 6 Wide Duel Cont PS — Temperate (land tiles per player)
median 206 · usual span 188–237 (10th–90th pct) · extremes 151–294 · 23 generated maps
whole map: avg 415.4 ±55.4 sd 206 7 Sq Tiny Lush Desert — Temperate (land tiles per player)
median 59 · usual span 30–109 (10th–90th pct) · extremes 27–129 · 22 generated maps
whole map: avg 130.8 ±54.3 sd 59 8 Sq Tiny NoCst Desert PS — Temperate (land tiles per player)
median 93 · usual span 57–125 (10th–90th pct) · extremes 8–145 · 24 generated maps
whole map: avg 173.2 ±63.7 sd 93 9 Sq Duel Donut PS — Temperate (land tiles per player)
median 352 · usual span 319–406 (10th–90th pct) · extremes 236–413 · 21 generated maps
whole map: avg 701.1 ±83.3 sd 352 10 Sq Duel Jungle DOTA — Temperate (land tiles per player)
median 397 · usual span 331–434 (10th–90th pct) · extremes 301–439 · 24 generated maps
whole map: avg 769.2 ±78.7 sd 397 11 Sq Duel Sand DOTA — Temperate (land tiles per player)
median 405 · usual span 342–444 (10th–90th pct) · extremes 322–451 · 24 generated maps
whole map: avg 794.9 ±74.1 sd 405 12 Sq Duel Water DOTA — Temperate (land tiles per player)
median 333 · usual span 301–373 (10th–90th pct) · extremes 287–415 · 24 generated maps
whole map: avg 676.9 ±60.7 sd 333 13 Wide Duel Hardwood — Temperate (land tiles per player)
median 50 · usual span 26–73 (10th–90th pct) · extremes 18–83 · 24 generated maps
whole map: avg 100.4 ±35.7 sd 50 14 Sq Duel InlSea PS — Temperate (land tiles per player)
median 356 · usual span 302–408 (10th–90th pct) · extremes 295–428 · 19 generated maps
whole map: avg 710.1 ±82.2 sd 356 15 Wide Duel InlSea — Temperate (land tiles per player)
median 364 · usual span 303–416 (10th–90th pct) · extremes 299–434 · 20 generated maps
whole map: avg 735.6 ±84.6 sd 364 16 Wide Duel MtnPass PS — Temperate (land tiles per player)
median 185 · usual span 163–241 (10th–90th pct) · extremes 114–276 · 23 generated maps
whole map: avg 391.4 ±74.9 sd 185 17 Sq Duel Wetlands PS — Temperate (land tiles per player)
median 174 · usual span 155–223 (10th–90th pct) · extremes 138–254 · 18 generated maps
whole map: avg 366.3 ±57.3 sd 174 18 Arid land tiles per player 500 Sq Duel Arch PS — Arid (land tiles per player)
median 49 · usual span 11–85 (10th–90th pct) · extremes 4–117 · 23 generated maps
whole map: avg 97.5 ±55.1 sd 49 1 Wide Duel Arch — Arid (land tiles per player)
median 50 · usual span 20–92 (10th–90th pct) · extremes 0–94 · 24 generated maps
whole map: avg 105 ±49.4 sd 50 2 Sq Duel Lg Seas AridP PS — Arid (land tiles per player)
median 466 · usual span 258–575 (10th–90th pct) · extremes 229–602 · 23 generated maps
whole map: avg 857.9 ±274.4 sd 466 3 Sq Duel Sm Seas AridP PS — Arid (land tiles per player)
median 492 · usual span 258–554 (10th–90th pct) · extremes 251–599 · 21 generated maps
whole map: avg 843.3 ±252.8 sd 492 4 Sq Duel CRB PS — Arid (land tiles per player)
median 89 · usual span 30–161 (10th–90th pct) · extremes 6.5–178 · 24 generated maps
whole map: avg 178 ±93.1 sd 89 5 Wide Duel CRB — Arid (land tiles per player)
median 66 · usual span 30–119 (10th–90th pct) · extremes 0–145 · 24 generated maps
whole map: avg 142.2 ±70.1 sd 66 6 Wide Duel Cont PS — Arid (land tiles per player)
median 45 · usual span 34–70 (10th–90th pct) · extremes 7–91 · 23 generated maps
whole map: avg 96.3 ±38.5 sd 45 7 Sq Tiny Lush Desert — Arid (land tiles per player)
median 172 · usual span 118–223 (10th–90th pct) · extremes 97–248 · 22 generated maps
whole map: avg 332 ±87.8 sd 172 8 Sq Tiny NoCst Desert PS — Arid (land tiles per player)
median 380 · usual span 332–401 (10th–90th pct) · extremes 294–437 · 24 generated maps
whole map: avg 741.5 ±63.9 sd 380 9 Sq Duel Donut PS — Arid (land tiles per player)
median 7 · usual span 2–22 (10th–90th pct) · extremes 0–40 · 21 generated maps
whole map: avg 22 ±19.4 sd 7 10 Sq Duel Jungle DOTA — Arid (land tiles per player)
median 76 · usual span 46–114 (10th–90th pct) · extremes 36–140 · 24 generated maps
whole map: avg 155.9 ±52.8 sd 76 11 Sq Duel Sand DOTA — Arid (land tiles per player)
median 73 · usual span 49–113 (10th–90th pct) · extremes 33–126 · 24 generated maps
whole map: avg 150.3 ±47.5 sd 73 12 Sq Duel Water DOTA — Arid (land tiles per player)
median 53 · usual span 13–77 (10th–90th pct) · extremes 8–98 · 24 generated maps
whole map: avg 98.5 ±50.1 sd 53 13 Wide Duel Hardwood — Arid (land tiles per player)
median 24 · usual span 12–46 (10th–90th pct) · extremes 0–62 · 24 generated maps
whole map: avg 52.5 ±29.6 sd 24 14 Sq Duel InlSea PS — Arid (land tiles per player)
median 94 · usual span 51–141 (10th–90th pct) · extremes 9–158 · 19 generated maps
whole map: avg 176.3 ±80.6 sd 94 15 Wide Duel InlSea — Arid (land tiles per player)
median 65 · usual span 20–104 (10th–90th pct) · extremes 6–183 · 20 generated maps
whole map: avg 129.5 ±77.6 sd 65 16 Wide Duel MtnPass PS — Arid (land tiles per player)
median 78 · usual span 41–121 (10th–90th pct) · extremes 35–145 · 23 generated maps
whole map: avg 153.3 ±59.3 sd 78 17 Sq Duel Wetlands PS — Arid (land tiles per player)
median 38 · usual span 16–46 (10th–90th pct) · extremes 8–64 · 18 generated maps
whole map: avg 67.8 ±28.4 sd 38 18 Sand land tiles per player 1000 Sq Duel Arch PS — Sand (land tiles per player)
median 8 · usual span 0–20 (10th–90th pct) · extremes 0–52 · 23 generated maps
whole map: avg 21.6 ±23.2 sd 8 1 Wide Duel Arch — Sand (land tiles per player)
median 3.8 · usual span 0–22 (10th–90th pct) · extremes 0–26 · 24 generated maps
whole map: avg 15.1 ±17.1 sd 3.8 2 Sq Duel Lg Seas AridP PS — Sand (land tiles per player)
median 40 · usual span 0–116 (10th–90th pct) · extremes 0–148 · 23 generated maps
whole map: avg 100.2 ±100.6 sd 40 3 Sq Duel Sm Seas AridP PS — Sand (land tiles per player)
median 54 · usual span 0–130 (10th–90th pct) · extremes 0–151 · 21 generated maps
whole map: avg 109.2 ±105.1 sd 54 4 Sq Duel CRB PS — Sand (land tiles per player)
median 11 · usual span 1–31 (10th–90th pct) · extremes 0–33 · 24 generated maps
whole map: avg 28.2 ±21.7 sd 11 5 Wide Duel CRB — Sand (land tiles per player)
median 8.5 · usual span 0–30 (10th–90th pct) · extremes 0–38 · 24 generated maps
whole map: avg 22.3 ±20 sd 8.5 6 Wide Duel Cont PS — Sand (land tiles per player)
median 9 · usual span 0–21 (10th–90th pct) · extremes 0–23 · 23 generated maps
whole map: avg 19 ±13.8 sd 9 7 Sq Tiny Lush Desert — Sand (land tiles per player)
median 200 · usual span 162–276 (10th–90th pct) · extremes 113–307 · 22 generated maps
whole map: avg 421.8 ±92 sd 200 8 Sq Tiny NoCst Desert PS — Sand (land tiles per player)
median 944 · usual span 877–1018 (10th–90th pct) · extremes 856–1121 · 24 generated maps
whole map: avg 1904.8 ±111.3 sd 944 9 Sq Duel Donut PS — Sand (land tiles per player)
median 0 · usual span 0–6 (10th–90th pct) · extremes 0–11 · 21 generated maps
whole map: avg 3 ±5.9 sd 0 10 Sq Duel Jungle DOTA — Sand (land tiles per player)
median 4.5 · usual span 0–15 (10th–90th pct) · extremes 0–19 · 24 generated maps
whole map: avg 13.4 ±12.1 sd 4.5 11 Sq Duel Sand DOTA — Sand (land tiles per player)
median 261 · usual span 241–273 (10th–90th pct) · extremes 231–279 · 24 generated maps
whole map: avg 516.2 ±24.6 sd 261 12 Sq Duel Water DOTA — Sand (land tiles per player)
median 1.5 · usual span 0–9 (10th–90th pct) · extremes 0–13 · 24 generated maps
whole map: avg 6.4 ±8 sd 1.5 13 Wide Duel Hardwood — Sand (land tiles per player)
median 1 · usual span 0–5 (10th–90th pct) · extremes 0–7 · 24 generated maps
whole map: avg 3.2 ±3.9 sd 1 14 Sq Duel InlSea PS — Sand (land tiles per player)
median 11 · usual span 8–31 (10th–90th pct) · extremes 2–45 · 19 generated maps
whole map: avg 35.2 ±23.2 sd 11 15 Wide Duel InlSea — Sand (land tiles per player)
median 6 · usual span 2–16 (10th–90th pct) · extremes 0–18 · 20 generated maps
whole map: avg 14.8 ±11.2 sd 6 16 Wide Duel MtnPass PS — Sand: none on this map. — 17 Sq Duel Wetlands PS — Sand (land tiles per player)
median 11 · usual span 0–16 (10th–90th pct) · extremes 0–28 · 18 generated maps
whole map: avg 18.6 ±14.4 sd 11 18 Tundra land tiles per player 100 Sq Duel Arch PS — Tundra: none on this map. — 1 Wide Duel Arch — Tundra: none on this map. — 2 Sq Duel Lg Seas AridP PS — Tundra: none on this map. — 3 Sq Duel Sm Seas AridP PS — Tundra: none on this map. — 4 Sq Duel CRB PS — Tundra: none on this map. — 5 Wide Duel CRB — Tundra: none on this map. — 6 Wide Duel Cont PS — Tundra: none on this map. — 7 Sq Tiny Lush Desert — Tundra: none on this map. — 8 Sq Tiny NoCst Desert PS — Tundra: none on this map. — 9 Sq Duel Donut PS — Tundra: none on this map. — 10 Sq Duel Jungle DOTA — Tundra: none on this map. — 11 Sq Duel Sand DOTA — Tundra: none on this map. — 12 Sq Duel Water DOTA — Tundra (land tiles per player)
median 0 · usual span 0–1 (10th–90th pct) · extremes 0–3 · 24 generated maps
whole map: avg 0.5 ±1.4 sd 0 13 Wide Duel Hardwood — Tundra (land tiles per player)
median 123 · usual span 50–194 (10th–90th pct) · extremes 28–230 · 24 generated maps
whole map: avg 237.8 ±105.8 sd 123 14 Sq Duel InlSea PS — Tundra: none on this map. — 15 Wide Duel InlSea — Tundra: none on this map. — 16 Wide Duel MtnPass PS — Tundra (land tiles per player)
median 79 · usual span 54–146 (10th–90th pct) · extremes 44–179 · 23 generated maps
whole map: avg 174.5 ±65.6 sd 79 17 Sq Duel Wetlands PS — Tundra: none on this map. — 18 Marsh land tiles per player 100 Sq Duel Arch PS — Marsh (land tiles per player)
median 5 · usual span 2–13 (10th–90th pct) · extremes 0–13 · 23 generated maps
whole map: avg 12.8 ±7.5 sd 5 1 Wide Duel Arch — Marsh (land tiles per player)
median 4 · usual span 1–10 (10th–90th pct) · extremes 0–11 · 24 generated maps
whole map: avg 9.8 ±7 sd 4 2 Sq Duel Lg Seas AridP PS — Marsh (land tiles per player)
median 0 · usual span 0–3 (10th–90th pct) · extremes 0–4 · 23 generated maps
whole map: avg 1.4 ±2.5 sd 0 3 Sq Duel Sm Seas AridP PS — Marsh (land tiles per player)
median 0 · usual span 0–4 (10th–90th pct) · extremes 0–7 · 21 generated maps
whole map: avg 1.8 ±3.6 sd 0 4 Sq Duel CRB PS — Marsh (land tiles per player)
median 4 · usual span 0–7 (10th–90th pct) · extremes 0–10 · 24 generated maps
whole map: avg 8.3 ±5.3 sd 4 5 Wide Duel CRB — Marsh (land tiles per player)
median 5.8 · usual span 2–11 (10th–90th pct) · extremes 0–15 · 24 generated maps
whole map: avg 13.1 ±7.4 sd 5.8 6 Wide Duel Cont PS — Marsh (land tiles per player)
median 7 · usual span 3–16 (10th–90th pct) · extremes 0–19 · 23 generated maps
whole map: avg 15.7 ±10 sd 7 7 Sq Tiny Lush Desert — Marsh (land tiles per player)
median 19 · usual span 12–25 (10th–90th pct) · extremes 8–28 · 22 generated maps
whole map: avg 36.7 ±10.5 sd 19 8 Sq Tiny NoCst Desert PS — Marsh: none on this map. — 9 Sq Duel Donut PS — Marsh (land tiles per player)
median 1 · usual span 0–6 (10th–90th pct) · extremes 0–8 · 21 generated maps
whole map: avg 3.8 ±4.6 sd 1 10 Sq Duel Jungle DOTA — Marsh (land tiles per player)
median 0 · usual span 0–3 (10th–90th pct) · extremes 0–4 · 24 generated maps
whole map: avg 1.8 ±2.3 sd 0 11 Sq Duel Sand DOTA — Marsh (land tiles per player)
median 0 · usual span 0–3 (10th–90th pct) · extremes 0–4 · 24 generated maps
whole map: avg 1.8 ±2.3 sd 0 12 Sq Duel Water DOTA — Marsh (land tiles per player)
median 3.5 · usual span 0–7 (10th–90th pct) · extremes 0–12 · 24 generated maps
whole map: avg 7.5 ±6.5 sd 3.5 13 Wide Duel Hardwood — Marsh (land tiles per player)
median 23 · usual span 16–30 (10th–90th pct) · extremes 10–43 · 24 generated maps
whole map: avg 46.9 ±13.9 sd 23 14 Sq Duel InlSea PS — Marsh (land tiles per player)
median 4 · usual span 2–7 (10th–90th pct) · extremes 0–14 · 19 generated maps
whole map: avg 8.9 ±6.2 sd 4 15 Wide Duel InlSea — Marsh (land tiles per player)
median 4 · usual span 1–9 (10th–90th pct) · extremes 0–17 · 20 generated maps
whole map: avg 10.4 ±9.1 sd 4 16 Wide Duel MtnPass PS — Marsh: none on this map. — 17 Sq Duel Wetlands PS — Marsh (land tiles per player)
median 120 · usual span 105–136 (10th–90th pct) · extremes 97–147 · 18 generated maps
whole map: avg 243 ±23.6 sd 120 18
Terrain · Relief tiles per player; each terrain group splits the map one way Flat land tiles per player 1000 Sq Duel Arch PS — Flat (land tiles per player)
median 377 · usual span 244–445 (10th–90th pct) · extremes 112–484 · 23 generated maps
whole map: avg 716.3 ±170.7 sd 377 1 Wide Duel Arch — Flat (land tiles per player)
median 328 · usual span 252–422 (10th–90th pct) · extremes 192–468 · 24 generated maps
whole map: avg 670.2 ±136.5 sd 328 2 Sq Duel Lg Seas AridP PS — Flat (land tiles per player)
median 359 · usual span 240–410 (10th–90th pct) · extremes 174–484 · 23 generated maps
whole map: avg 678.9 ±149.2 sd 359 3 Sq Duel Sm Seas AridP PS — Flat (land tiles per player)
median 351 · usual span 256–408 (10th–90th pct) · extremes 218–462 · 21 generated maps
whole map: avg 673.6 ±128 sd 351 4 Sq Duel CRB PS — Flat (land tiles per player)
median 465 · usual span 400–545 (10th–90th pct) · extremes 356–580 · 24 generated maps
whole map: avg 940.2 ±110.9 sd 465 5 Wide Duel CRB — Flat (land tiles per player)
median 395 · usual span 318–469 (10th–90th pct) · extremes 284–522 · 24 generated maps
whole map: avg 786.9 ±126.1 sd 395 6 Wide Duel Cont PS — Flat (land tiles per player)
median 290 · usual span 238–335 (10th–90th pct) · extremes 201–348 · 23 generated maps
whole map: avg 574.1 ±69.5 sd 290 7 Sq Tiny Lush Desert — Flat (land tiles per player)
median 724 · usual span 656–756 (10th–90th pct) · extremes 593–812 · 22 generated maps
whole map: avg 1422 ±97.8 sd 724 8 Sq Tiny NoCst Desert PS — Flat (land tiles per player)
median 1145 · usual span 1064–1223 (10th–90th pct) · extremes 1038–1226 · 24 generated maps
whole map: avg 2292.2 ±104.4 sd 1145 9 Sq Duel Donut PS — Flat (land tiles per player)
median 274 · usual span 186–306 (10th–90th pct) · extremes 166–338 · 21 generated maps
whole map: avg 527.3 ±89 sd 274 10 Sq Duel Jungle DOTA — Flat (land tiles per player)
median 666 · usual span 592–704 (10th–90th pct) · extremes 563–731 · 24 generated maps
whole map: avg 1316.2 ±88.8 sd 666 11 Sq Duel Sand DOTA — Flat (land tiles per player)
median 665 · usual span 592–704 (10th–90th pct) · extremes 563–731 · 24 generated maps
whole map: avg 1316.1 ±88.8 sd 665 12 Sq Duel Water DOTA — Flat (land tiles per player)
median 495 · usual span 438–523 (10th–90th pct) · extremes 434–536 · 24 generated maps
whole map: avg 973.1 ±61 sd 495 13 Wide Duel Hardwood — Flat (land tiles per player)
median 262 · usual span 229–299 (10th–90th pct) · extremes 219–317 · 24 generated maps
whole map: avg 525.9 ±51.5 sd 262 14 Sq Duel InlSea PS — Flat (land tiles per player)
median 433 · usual span 373–500 (10th–90th pct) · extremes 348–506 · 19 generated maps
whole map: avg 864.4 ±87.9 sd 433 15 Wide Duel InlSea — Flat (land tiles per player)
median 424 · usual span 393–511 (10th–90th pct) · extremes 347–530 · 20 generated maps
whole map: avg 868.5 ±95 sd 424 16 Wide Duel MtnPass PS — Flat (land tiles per player)
median 351 · usual span 277–440 (10th–90th pct) · extremes 260–451 · 23 generated maps
whole map: avg 697.2 ±109.3 sd 351 17 Sq Duel Wetlands PS — Flat (land tiles per player)
median 357 · usual span 328–397 (10th–90th pct) · extremes 318–422 · 18 generated maps
whole map: avg 718.2 ±63 sd 357 18 Hill land tiles per player 200 Sq Duel Arch PS — Hill (land tiles per player)
median 156 · usual span 87–209 (10th–90th pct) · extremes 63–225 · 23 generated maps
whole map: avg 301 ±86.5 sd 156 1 Wide Duel Arch — Hill (land tiles per player)
median 161 · usual span 97–211 (10th–90th pct) · extremes 64–239 · 24 generated maps
whole map: avg 311.1 ±85.7 sd 161 2 Sq Duel Lg Seas AridP PS — Hill (land tiles per player)
median 224 · usual span 139–266 (10th–90th pct) · extremes 124–272 · 23 generated maps
whole map: avg 424.9 ±97.8 sd 224 3 Sq Duel Sm Seas AridP PS — Hill (land tiles per player)
median 219 · usual span 146–260 (10th–90th pct) · extremes 135–298 · 21 generated maps
whole map: avg 427.2 ±90.9 sd 219 4 Sq Duel CRB PS — Hill (land tiles per player)
median 121 · usual span 91–182 (10th–90th pct) · extremes 80–197 · 24 generated maps
whole map: avg 264.7 ±69.5 sd 121 5 Wide Duel CRB — Hill (land tiles per player)
median 127 · usual span 91–180 (10th–90th pct) · extremes 53–184 · 24 generated maps
whole map: avg 259.5 ±66.6 sd 127 6 Wide Duel Cont PS — Hill (land tiles per player)
median 77 · usual span 49–114 (10th–90th pct) · extremes 45–120 · 23 generated maps
whole map: avg 161 ±44.2 sd 77 7 Sq Tiny Lush Desert — Hill (land tiles per player)
median 108 · usual span 70–155 (10th–90th pct) · extremes 52–165 · 22 generated maps
whole map: avg 220.8 ±61.6 sd 108 8 Sq Tiny NoCst Desert PS — Hill (land tiles per player)
median 275 · usual span 229–315 (10th–90th pct) · extremes 212–326 · 24 generated maps
whole map: avg 544 ±65.6 sd 275 9 Sq Duel Donut PS — Hill (land tiles per player)
median 80 · usual span 48–109 (10th–90th pct) · extremes 33–118 · 21 generated maps
whole map: avg 158.5 ±47.1 sd 80 10 Sq Duel Jungle DOTA — Hill (land tiles per player)
median 76 · usual span 51–134 (10th–90th pct) · extremes 51–142 · 24 generated maps
whole map: avg 171.5 ±52.6 sd 76 11 Sq Duel Sand DOTA — Hill (land tiles per player)
median 76 · usual span 51–133 (10th–90th pct) · extremes 50–142 · 24 generated maps
whole map: avg 170.8 ±52.7 sd 76 12 Sq Duel Water DOTA — Hill (land tiles per player)
median 40 · usual span 12–68 (10th–90th pct) · extremes 3–75 · 24 generated maps
whole map: avg 80.3 ±39.6 sd 40 13 Wide Duel Hardwood — Hill (land tiles per player)
median 157 · usual span 132–192 (10th–90th pct) · extremes 126–206 · 24 generated maps
whole map: avg 320.5 ±43.1 sd 157 14 Sq Duel InlSea PS — Hill (land tiles per player)
median 126 · usual span 105–160 (10th–90th pct) · extremes 84–165 · 19 generated maps
whole map: avg 255.3 ±50 sd 126 15 Wide Duel InlSea — Hill (land tiles per player)
median 115 · usual span 67–138 (10th–90th pct) · extremes 56–149 · 20 generated maps
whole map: avg 220.4 ±53.1 sd 115 16 Wide Duel MtnPass PS — Hill (land tiles per player)
median 146 · usual span 106–180 (10th–90th pct) · extremes 74–189 · 23 generated maps
whole map: avg 288.8 ±56.3 sd 146 17 Sq Duel Wetlands PS — Hill (land tiles per player)
median 91 · usual span 81–121 (10th–90th pct) · extremes 77–151 · 18 generated maps
whole map: avg 198.2 ±39.1 sd 91 18 Mountain land tiles per player 200 Sq Duel Arch PS — Mountain (land tiles per player)
median 51 · usual span 9–77 (10th–90th pct) · extremes 0–103 · 23 generated maps
whole map: avg 94 ±52.8 sd 51 1 Wide Duel Arch — Mountain (land tiles per player)
median 32 · usual span 4–75 (10th–90th pct) · extremes 0–83 · 24 generated maps
whole map: avg 68.1 ±51.1 sd 32 2 Sq Duel Lg Seas AridP PS — Mountain (land tiles per player)
median 104 · usual span 48–179 (10th–90th pct) · extremes 30–194 · 23 generated maps
whole map: avg 218.7 ±91.9 sd 104 3 Sq Duel Sm Seas AridP PS — Mountain (land tiles per player)
median 103 · usual span 62–162 (10th–90th pct) · extremes 48–198 · 21 generated maps
whole map: avg 226.3 ±80.4 sd 103 4 Sq Duel CRB PS — Mountain (land tiles per player)
median 57 · usual span 7–99 (10th–90th pct) · extremes 0–100 · 24 generated maps
whole map: avg 99.8 ±58.3 sd 57 5 Wide Duel CRB — Mountain (land tiles per player)
median 139 · usual span 92–173 (10th–90th pct) · extremes 81–192 · 24 generated maps
whole map: avg 279.1 ±58.7 sd 139 6 Wide Duel Cont PS — Mountain (land tiles per player)
median 43 · usual span 17–61 (10th–90th pct) · extremes 13–78 · 23 generated maps
whole map: avg 83.1 ±33.4 sd 43 7 Sq Tiny Lush Desert — Mountain (land tiles per player)
median 20 · usual span 0–38 (10th–90th pct) · extremes 0–55 · 22 generated maps
whole map: avg 38 ±32.8 sd 20 8 Sq Tiny NoCst Desert PS — Mountain (land tiles per player)
median 25 · usual span 0–55 (10th–90th pct) · extremes 0–82 · 24 generated maps
whole map: avg 53.3 ±46 sd 25 9 Sq Duel Donut PS — Mountain (land tiles per player)
median 37 · usual span 7–81 (10th–90th pct) · extremes 0–92 · 21 generated maps
whole map: avg 83.9 ±51.8 sd 37 10 Sq Duel Jungle DOTA — Mountain (land tiles per player)
median 63 · usual span 31–95 (10th–90th pct) · extremes 20–128 · 24 generated maps
whole map: avg 128.3 ±53.8 sd 63 11 Sq Duel Sand DOTA — Mountain (land tiles per player)
median 65 · usual span 32–96 (10th–90th pct) · extremes 20–128 · 24 generated maps
whole map: avg 129 ±53.9 sd 65 12 Sq Duel Water DOTA — Mountain (land tiles per player)
median 38 · usual span 17–59 (10th–90th pct) · extremes 0–81 · 24 generated maps
whole map: avg 80.1 ±35 sd 38 13 Wide Duel Hardwood — Mountain (land tiles per player)
median 59 · usual span 20–85 (10th–90th pct) · extremes 7–112 · 24 generated maps
whole map: avg 112.1 ±52.7 sd 59 14 Sq Duel InlSea PS — Mountain (land tiles per player)
median 59 · usual span 40–80 (10th–90th pct) · extremes 16–97 · 19 generated maps
whole map: avg 117.9 ±39.6 sd 59 15 Wide Duel InlSea — Mountain (land tiles per player)
median 36 · usual span 17–72 (10th–90th pct) · extremes 15–95 · 20 generated maps
whole map: avg 86.8 ±45 sd 36 16 Wide Duel MtnPass PS — Mountain (land tiles per player)
median 176 · usual span 154–214 (10th–90th pct) · extremes 146–248 · 23 generated maps
whole map: avg 357.4 ±48.2 sd 176 17 Sq Duel Wetlands PS — Mountain (land tiles per player)
median 47 · usual span 21–70 (10th–90th pct) · extremes 3–102 · 18 generated maps
whole map: avg 97.2 ±47.1 sd 47 18 Volcano land tiles per player 20 Sq Duel Arch PS — Volcano (land tiles per player)
median 14 · usual span 1–21 (10th–90th pct) · extremes 0–26 · 23 generated maps
whole map: avg 25.7 ±13.9 sd 14 1 Wide Duel Arch — Volcano (land tiles per player)
median 15 · usual span 0–33 (10th–90th pct) · extremes 0–38 · 24 generated maps
whole map: avg 32.3 ±22.5 sd 15 2 Sq Duel Lg Seas AridP PS — Volcano (land tiles per player)
median 0 · usual span 0–11 (10th–90th pct) · extremes 0–20 · 23 generated maps
whole map: avg 9.2 ±11 sd 0 3 Sq Duel Sm Seas AridP PS — Volcano (land tiles per player)
median 0 · usual span 0–13 (10th–90th pct) · extremes 0–14 · 21 generated maps
whole map: avg 8 ±10.3 sd 0 4 Sq Duel CRB PS — Volcano (land tiles per player)
median 0 · usual span 0–16 (10th–90th pct) · extremes 0–18 · 24 generated maps
whole map: avg 9.8 ±12.8 sd 0 5 Wide Duel CRB — Volcano (land tiles per player)
median 0 · usual span 0–15 (10th–90th pct) · extremes 0–22 · 24 generated maps
whole map: avg 9.5 ±13.7 sd 0 6 Wide Duel Cont PS — Volcano (land tiles per player)
median 7 · usual span 0–15 (10th–90th pct) · extremes 0–15 · 23 generated maps
whole map: avg 13.2 ±11.6 sd 7 7 Sq Tiny Lush Desert — Volcano (land tiles per player)
median 5 · usual span 0–18 (10th–90th pct) · extremes 0–21 · 22 generated maps
whole map: avg 14.3 ±14.4 sd 5 8 Sq Tiny NoCst Desert PS — Volcano (land tiles per player)
median 10 · usual span 0–21 (10th–90th pct) · extremes 0–31 · 24 generated maps
whole map: avg 19.2 ±17 sd 10 9 Sq Duel Donut PS — Volcano (land tiles per player)
median 10 · usual span 0–14 (10th–90th pct) · extremes 0–19 · 21 generated maps
whole map: avg 15 ±12.3 sd 10 10 Sq Duel Jungle DOTA — Volcano (land tiles per player)
median 4 · usual span 0–10 (10th–90th pct) · extremes 0–18 · 24 generated maps
whole map: avg 8.9 ±10.5 sd 4 11 Sq Duel Sand DOTA — Volcano (land tiles per player)
median 4 · usual span 0–10 (10th–90th pct) · extremes 0–18 · 24 generated maps
whole map: avg 8.9 ±10.6 sd 4 12 Sq Duel Water DOTA — Volcano (land tiles per player)
median 0 · usual span 0–11 (10th–90th pct) · extremes 0–18 · 24 generated maps
whole map: avg 7.2 ±10.1 sd 0 13 Wide Duel Hardwood — Volcano (land tiles per player)
median 0 · usual span 0–14 (10th–90th pct) · extremes 0–17 · 24 generated maps
whole map: avg 9.5 ±12 sd 0 14 Sq Duel InlSea PS — Volcano (land tiles per player)
median 0 · usual span 0–14 (10th–90th pct) · extremes 0–16 · 19 generated maps
whole map: avg 9.9 ±12.4 sd 0 15 Wide Duel InlSea — Volcano (land tiles per player)
median 6 · usual span 0–14 (10th–90th pct) · extremes 0–21 · 20 generated maps
whole map: avg 11.9 ±12.5 sd 6 16 Wide Duel MtnPass PS — Volcano (land tiles per player)
median 7 · usual span 0–13 (10th–90th pct) · extremes 0–15 · 23 generated maps
whole map: avg 11.8 ±11.7 sd 7 17 Sq Duel Wetlands PS — Volcano (land tiles per player)
median 12 · usual span 0–24 (10th–90th pct) · extremes 0–35 · 18 generated maps
whole map: avg 25.7 ±19.5 sd 12 18
Terrain · Water tiles per player; each terrain group splits the map one way Ocean tiles per player 500 Sq Duel Arch PS — Ocean (tiles per player)
median 504 · usual span 431–685 (10th–90th pct) · extremes 399–816 · 23 generated maps
whole map: avg 1044 ±198.1 sd 504 1 Wide Duel Arch — Ocean (tiles per player)
median 478 · usual span 408–644 (10th–90th pct) · extremes 356–671 · 24 generated maps
whole map: avg 986.3 ±166.6 sd 478 2 Sq Duel Lg Seas AridP PS — Ocean (tiles per player)
median 52 · usual span 26–74 (10th–90th pct) · extremes 20–99 · 23 generated maps
whole map: avg 102.5 ±38.5 sd 52 3 Sq Duel Sm Seas AridP PS — Ocean (tiles per player)
median 45 · usual span 24–55 (10th–90th pct) · extremes 17–72 · 21 generated maps
whole map: avg 84.7 ±26.3 sd 45 4 Sq Duel CRB PS — Ocean (tiles per player)
median 87 · usual span 59–124 (10th–90th pct) · extremes 42–133 · 24 generated maps
whole map: avg 178.7 ±46.1 sd 87 5 Wide Duel CRB — Ocean (tiles per player)
median 26 · usual span 10–39 (10th–90th pct) · extremes 7–51 · 24 generated maps
whole map: avg 49 ±22.2 sd 26 6 Wide Duel Cont PS — Ocean: none on this map. — 7 Sq Tiny Lush Desert — Ocean: none on this map. — 8 Sq Tiny NoCst Desert PS — Ocean: none on this map. — 9 Sq Duel Donut PS — Ocean (tiles per player)
median 5 · usual span 0–44 (10th–90th pct) · extremes 0–72 · 21 generated maps
whole map: avg 29.9 ±41.7 sd 5 10 Sq Duel Jungle DOTA — Ocean: none on this map. — 11 Sq Duel Sand DOTA — Ocean: none on this map. — 12 Sq Duel Water DOTA — Ocean (tiles per player)
median 169 · usual span 161–179 (10th–90th pct) · extremes 149–181 · 24 generated maps
whole map: avg 336.3 ±14.6 sd 169 13 Wide Duel Hardwood — Ocean: none on this map. — 14 Sq Duel InlSea PS — Ocean (tiles per player)
median 104 · usual span 82–136 (10th–90th pct) · extremes 62–156 · 19 generated maps
whole map: avg 217.5 ±46 sd 104 15 Wide Duel InlSea — Ocean (tiles per player)
median 108 · usual span 90–128 (10th–90th pct) · extremes 75–139 · 20 generated maps
whole map: avg 216.7 ±32.9 sd 108 16 Wide Duel MtnPass PS — Ocean: none on this map. — 17 Sq Duel Wetlands PS — Ocean: none on this map. — 18 Coast tiles per player 500 Sq Duel Arch PS — Coast (tiles per player)
median 142 · usual span 123–205 (10th–90th pct) · extremes 87–217 · 23 generated maps
whole map: avg 298.9 ±64.2 sd 142 1 Wide Duel Arch — Coast (tiles per player)
median 149 · usual span 109–191 (10th–90th pct) · extremes 102–217 · 24 generated maps
whole map: avg 294.4 ±61.6 sd 149 2 Sq Duel Lg Seas AridP PS — Coast (tiles per player)
median 57 · usual span 47–70 (10th–90th pct) · extremes 37–73 · 23 generated maps
whole map: avg 112.3 ±17.5 sd 57 3 Sq Duel Sm Seas AridP PS — Coast (tiles per player)
median 60 · usual span 52–72 (10th–90th pct) · extremes 45–75 · 21 generated maps
whole map: avg 123.1 ±16.2 sd 60 4 Sq Duel CRB PS — Coast (tiles per player)
median 84 · usual span 83–86 (10th–90th pct) · extremes 82–87 · 24 generated maps
whole map: avg 167.9 ±2.2 sd 84 5 Wide Duel CRB — Coast (tiles per player)
median 53 · usual span 53–54 (10th–90th pct) · extremes 53–55 · 24 generated maps
whole map: avg 106.6 ±0.7 sd 53 6 Wide Duel Cont PS — Coast (tiles per player)
median 346 · usual span 306–376 (10th–90th pct) · extremes 289–392 · 23 generated maps
whole map: avg 680.6 ±58.5 sd 346 7 Sq Tiny Lush Desert — Coast (tiles per player)
median 604 · usual span 557–649 (10th–90th pct) · extremes 544–670 · 22 generated maps
whole map: avg 1210.5 ±73.8 sd 604 8 Sq Tiny NoCst Desert PS — Coast: none on this map. — 9 Sq Duel Donut PS — Coast (tiles per player)
median 372 · usual span 323–402 (10th–90th pct) · extremes 309–432 · 21 generated maps
whole map: avg 736.8 ±62.3 sd 372 10 Sq Duel Jungle DOTA — Coast (tiles per player)
median 0 · usual span 0–0 (10th–90th pct) · extremes 0–22 · 24 generated maps
whole map: avg 1.8 ±8.8 sd 0 11 Sq Duel Sand DOTA — Coast (tiles per player)
median 0 · usual span 0–0 (10th–90th pct) · extremes 0–22 · 24 generated maps
whole map: avg 1.8 ±8.8 sd 0 12 Sq Duel Water DOTA — Coast (tiles per player)
median 95 · usual span 92–99 (10th–90th pct) · extremes 90–100 · 24 generated maps
whole map: avg 190.7 ±5.4 sd 95 13 Wide Duel Hardwood — Coast (tiles per player)
median 307 · usual span 291–331 (10th–90th pct) · extremes 281–344 · 24 generated maps
whole map: avg 619.8 ±31 sd 307 14 Sq Duel InlSea PS — Coast (tiles per player)
median 100 · usual span 86–109 (10th–90th pct) · extremes 79–123 · 19 generated maps
whole map: avg 196.9 ±23.6 sd 100 15 Wide Duel InlSea — Coast (tiles per player)
median 100 · usual span 85–112 (10th–90th pct) · extremes 79–121 · 20 generated maps
whole map: avg 196.9 ±22.5 sd 100 16 Wide Duel MtnPass PS — Coast: none on this map. — 17 Sq Duel Wetlands PS — Coast (tiles per player)
median 702 · usual span 661–733 (10th–90th pct) · extremes 656–762 · 18 generated maps
whole map: avg 1410.4 ±61 sd 702 18 Lake tiles per player 20 Sq Duel Arch PS — Lake (tiles per player)
median 3 · usual span 0–14 (10th–90th pct) · extremes 0–17 · 23 generated maps
whole map: avg 9.3 ±10.1 sd 3 1 Wide Duel Arch — Lake (tiles per player)
median 2 · usual span 0–8 (10th–90th pct) · extremes 0–12 · 24 generated maps
whole map: avg 6.6 ±6.4 sd 2 2 Sq Duel Lg Seas AridP PS — Lake (tiles per player)
median 11 · usual span 8–20 (10th–90th pct) · extremes 3–27 · 23 generated maps
whole map: avg 25.1 ±11.6 sd 11 3 Sq Duel Sm Seas AridP PS — Lake (tiles per player)
median 18 · usual span 8–31 (10th–90th pct) · extremes 2–39 · 21 generated maps
whole map: avg 37.8 ±18.4 sd 18 4 Sq Duel CRB PS — Lake (tiles per player)
median 5.5 · usual span 0–12 (10th–90th pct) · extremes 0–19 · 24 generated maps
whole map: avg 11.2 ±9.3 sd 5.5 5 Wide Duel CRB — Lake (tiles per player)
median 6 · usual span 0–14 (10th–90th pct) · extremes 0–21 · 24 generated maps
whole map: avg 13.9 ±10.8 sd 6 6 Wide Duel Cont PS — Lake (tiles per player)
median 3 · usual span 0–11 (10th–90th pct) · extremes 0–17 · 23 generated maps
whole map: avg 8.7 ±9.2 sd 3 7 Sq Tiny Lush Desert — Lake (tiles per player)
median 0 · usual span 0–5 (10th–90th pct) · extremes 0–12 · 22 generated maps
whole map: avg 3.4 ±6.2 sd 0 8 Sq Tiny NoCst Desert PS — Lake: none on this map. — 9 Sq Duel Donut PS — Lake (tiles per player)
median 9 · usual span 2–29 (10th–90th pct) · extremes 0–42 · 21 generated maps
whole map: avg 26.6 ±23.6 sd 9 10 Sq Duel Jungle DOTA — Lake (tiles per player)
median 23 · usual span 16–29 (10th–90th pct) · extremes 9.5–35 · 24 generated maps
whole map: avg 45.5 ±10.3 sd 23 11 Sq Duel Sand DOTA — Lake (tiles per player)
median 23 · usual span 17–29 (10th–90th pct) · extremes 9.5–35 · 24 generated maps
whole map: avg 45.7 ±10.1 sd 23 12 Sq Duel Water DOTA — Lake (tiles per player)
median 0 · usual span 0–3 (10th–90th pct) · extremes 0–4 · 24 generated maps
whole map: avg 1.5 ±2.3 sd 0 13 Wide Duel Hardwood — Lake (tiles per player)
median 2 · usual span 0–7 (10th–90th pct) · extremes 0–13 · 24 generated maps
whole map: avg 6.2 ±6.4 sd 2 14 Sq Duel InlSea PS — Lake (tiles per player)
median 3 · usual span 0–16 (10th–90th pct) · extremes 0–19 · 19 generated maps
whole map: avg 10.6 ±11.6 sd 3 15 Wide Duel InlSea — Lake (tiles per player)
median 5.5 · usual span 0–13 (10th–90th pct) · extremes 0–18 · 20 generated maps
whole map: avg 11.6 ±9.6 sd 5.5 16 Wide Duel MtnPass PS — Lake (tiles per player)
median 16 · usual span 7–32 (10th–90th pct) · extremes 2–37 · 23 generated maps
whole map: avg 32.8 ±18.6 sd 16 17 Sq Duel Wetlands PS — Lake (tiles per player)
median 17 · usual span 4–33 (10th–90th pct) · extremes 0–48 · 18 generated maps
whole map: avg 39.1 ±29.3 sd 17 18 River river-bordering land tiles per player 200 Sq Duel Arch PS — River (river-bordering land tiles per player)
median 251 · usual span 137–322 (10th–90th pct) · extremes 47–401 · 23 generated maps
whole map: avg 478.4 ±168.2 sd 251 1 Wide Duel Arch — River (river-bordering land tiles per player)
median 226 · usual span 145–299 (10th–90th pct) · extremes 90–343 · 24 generated maps
whole map: avg 444.4 ±114.6 sd 226 2 Sq Duel Lg Seas AridP PS — River (river-bordering land tiles per player)
median 141 · usual span 116–167 (10th–90th pct) · extremes 102–191 · 23 generated maps
whole map: avg 287.4 ±42.9 sd 141 3 Sq Duel Sm Seas AridP PS — River (river-bordering land tiles per player)
median 141 · usual span 126–153 (10th–90th pct) · extremes 113–170 · 21 generated maps
whole map: avg 281 ±23.6 sd 141 4 Sq Duel CRB PS — River (river-bordering land tiles per player)
median 172 · usual span 138–194 (10th–90th pct) · extremes 68–228 · 24 generated maps
whole map: avg 334.3 ±61.4 sd 172 5 Wide Duel CRB — River (river-bordering land tiles per player)
median 167 · usual span 139–207 (10th–90th pct) · extremes 131–209 · 24 generated maps
whole map: avg 336.9 ±43.8 sd 167 6 Wide Duel Cont PS — River (river-bordering land tiles per player)
median 197 · usual span 153–221 (10th–90th pct) · extremes 121–295 · 23 generated maps
whole map: avg 386.9 ±68.2 sd 197 7 Sq Tiny Lush Desert — River (river-bordering land tiles per player)
median 183 · usual span 124–235 (10th–90th pct) · extremes 109–306 · 22 generated maps
whole map: avg 371.9 ±91 sd 183 8 Sq Tiny NoCst Desert PS — River: none on this map. — 9 Sq Duel Donut PS — River (river-bordering land tiles per player)
median 187 · usual span 148–224 (10th–90th pct) · extremes 145–245 · 21 generated maps
whole map: avg 377.9 ±52.2 sd 187 10 Sq Duel Jungle DOTA — River (river-bordering land tiles per player)
median 191 · usual span 122–220 (10th–90th pct) · extremes 106–248 · 24 generated maps
whole map: avg 362.3 ±70.6 sd 191 11 Sq Duel Sand DOTA — River (river-bordering land tiles per player)
median 191 · usual span 135–227 (10th–90th pct) · extremes 122–243 · 24 generated maps
whole map: avg 367.6 ±66.9 sd 191 12 Sq Duel Water DOTA — River (river-bordering land tiles per player)
median 155 · usual span 127–185 (10th–90th pct) · extremes 123–202 · 24 generated maps
whole map: avg 308.8 ±40.9 sd 155 13 Wide Duel Hardwood — River (river-bordering land tiles per player)
median 228 · usual span 137–294 (10th–90th pct) · extremes 132–298 · 24 generated maps
whole map: avg 424.7 ±118.3 sd 228 14 Sq Duel InlSea PS — River (river-bordering land tiles per player)
median 166 · usual span 138–188 (10th–90th pct) · extremes 129–200 · 19 generated maps
whole map: avg 328.2 ±39.4 sd 166 15 Wide Duel InlSea — River (river-bordering land tiles per player)
median 155 · usual span 126–171 (10th–90th pct) · extremes 92–179 · 20 generated maps
whole map: avg 301.1 ±45.3 sd 155 16 Wide Duel MtnPass PS — River: none on this map. — 17 Sq Duel Wetlands PS — River (river-bordering land tiles per player)
median 174 · usual span 141–203 (10th–90th pct) · extremes 119–217 · 18 generated maps
whole map: avg 348.1 ±51.6 sd 174 18
Terrain · Vegetation tiles per player; each terrain group splits the map one way Open land tiles per player 1000 Sq Duel Arch PS — Open (land tiles per player)
median 454 · usual span 312–526 (10th–90th pct) · extremes 187–561 · 23 generated maps
whole map: avg 892 ±184.6 sd 454 1 Wide Duel Arch — Open (land tiles per player)
median 424 · usual span 262–530 (10th–90th pct) · extremes 218–559 · 24 generated maps
whole map: avg 828.9 ±172.9 sd 424 2 Sq Duel Lg Seas AridP PS — Open (land tiles per player)
median 477 · usual span 439–525 (10th–90th pct) · extremes 433–531 · 23 generated maps
whole map: avg 960.3 ±66.2 sd 477 3 Sq Duel Sm Seas AridP PS — Open (land tiles per player)
median 485 · usual span 450–506 (10th–90th pct) · extremes 417–542 · 21 generated maps
whole map: avg 968.3 ±56.1 sd 485 4 Sq Duel CRB PS — Open (land tiles per player)
median 497 · usual span 453–527 (10th–90th pct) · extremes 444–548 · 24 generated maps
whole map: avg 990.1 ±55.7 sd 497 5 Wide Duel CRB — Open (land tiles per player)
median 530 · usual span 496–565 (10th–90th pct) · extremes 481–635 · 24 generated maps
whole map: avg 1061.6 ±67.9 sd 530 6 Wide Duel Cont PS — Open (land tiles per player)
median 294 · usual span 260–334 (10th–90th pct) · extremes 244–347 · 23 generated maps
whole map: avg 586.1 ±51.7 sd 294 7 Sq Tiny Lush Desert — Open (land tiles per player)
median 767 · usual span 712–820 (10th–90th pct) · extremes 702–847 · 22 generated maps
whole map: avg 1535 ±83 sd 767 8 Sq Tiny NoCst Desert PS — Open (land tiles per player)
median 1398 · usual span 1370–1431 (10th–90th pct) · extremes 1352–1443 · 24 generated maps
whole map: avg 2798.2 ±48.3 sd 1398 9 Sq Duel Donut PS — Open (land tiles per player)
median 265 · usual span 230–319 (10th–90th pct) · extremes 203–347 · 21 generated maps
whole map: avg 547.1 ±70.8 sd 265 10 Sq Duel Jungle DOTA — Open (land tiles per player)
median 429 · usual span 406–452 (10th–90th pct) · extremes 383–469 · 24 generated maps
whole map: avg 856.3 ±38.3 sd 429 11 Sq Duel Sand DOTA — Open (land tiles per player)
median 674 · usual span 652–700 (10th–90th pct) · extremes 648–714 · 24 generated maps
whole map: avg 1350.8 ±31.7 sd 674 12 Sq Duel Water DOTA — Open (land tiles per player)
median 441 · usual span 410–465 (10th–90th pct) · extremes 398–470 · 24 generated maps
whole map: avg 876.6 ±40.6 sd 441 13 Wide Duel Hardwood — Open (land tiles per player)
median 278 · usual span 247–321 (10th–90th pct) · extremes 225–326 · 24 generated maps
whole map: avg 559.1 ±51 sd 278 14 Sq Duel InlSea PS — Open (land tiles per player)
median 475 · usual span 463–517 (10th–90th pct) · extremes 434–519 · 19 generated maps
whole map: avg 962.9 ±45.6 sd 475 15 Wide Duel InlSea — Open (land tiles per player)
median 453 · usual span 430–493 (10th–90th pct) · extremes 407–499 · 20 generated maps
whole map: avg 910.4 ±52.5 sd 453 16 Wide Duel MtnPass PS — Open (land tiles per player)
median 500 · usual span 433–516 (10th–90th pct) · extremes 402–529 · 23 generated maps
whole map: avg 965.3 ±70.4 sd 500 17 Sq Duel Wetlands PS — Open (land tiles per player)
median 455 · usual span 430–474 (10th–90th pct) · extremes 408–482 · 18 generated maps
whole map: avg 905.6 ±40.7 sd 455 18 Scrub land tiles per player 100 Sq Duel Arch PS — Scrub (land tiles per player)
median 38 · usual span 18–54 (10th–90th pct) · extremes 11–60 · 23 generated maps
whole map: avg 74.8 ±27.2 sd 38 1 Wide Duel Arch — Scrub (land tiles per player)
median 37 · usual span 25–52 (10th–90th pct) · extremes 20–61 · 24 generated maps
whole map: avg 74.8 ±20.9 sd 37 2 Sq Duel Lg Seas AridP PS — Scrub (land tiles per player)
median 155 · usual span 36–192 (10th–90th pct) · extremes 32–218 · 23 generated maps
whole map: avg 248.7 ±126 sd 155 3 Sq Duel Sm Seas AridP PS — Scrub (land tiles per player)
median 141 · usual span 43–178 (10th–90th pct) · extremes 36–192 · 21 generated maps
whole map: avg 240.9 ±111.8 sd 141 4 Sq Duel CRB PS — Scrub (land tiles per player)
median 59 · usual span 45–88 (10th–90th pct) · extremes 34–105 · 24 generated maps
whole map: avg 121.5 ±32.9 sd 59 5 Wide Duel CRB — Scrub (land tiles per player)
median 43 · usual span 27–61 (10th–90th pct) · extremes 24–71 · 24 generated maps
whole map: avg 85.3 ±26.2 sd 43 6 Wide Duel Cont PS — Scrub (land tiles per player)
median 38 · usual span 20–53 (10th–90th pct) · extremes 17–59 · 23 generated maps
whole map: avg 72.5 ±26.1 sd 38 7 Sq Tiny Lush Desert — Scrub (land tiles per player)
median 14 · usual span 4.5–22 (10th–90th pct) · extremes 3–41 · 22 generated maps
whole map: avg 28.9 ±16.3 sd 14 8 Sq Tiny NoCst Desert PS — Scrub (land tiles per player)
median 21 · usual span 9.5–34 (10th–90th pct) · extremes 3–45 · 24 generated maps
whole map: avg 42.2 ±19.6 sd 21 9 Sq Duel Donut PS — Scrub (land tiles per player)
median 34 · usual span 22–45 (10th–90th pct) · extremes 19–54 · 21 generated maps
whole map: avg 68.1 ±17.5 sd 34 10 Sq Duel Jungle DOTA — Scrub (land tiles per player)
median 50 · usual span 37–69 (10th–90th pct) · extremes 34–83 · 24 generated maps
whole map: avg 104.6 ±25.2 sd 50 11 Sq Duel Sand DOTA — Scrub (land tiles per player)
median 64 · usual span 48–85 (10th–90th pct) · extremes 46–87 · 24 generated maps
whole map: avg 130.7 ±27.3 sd 64 12 Sq Duel Water DOTA — Scrub (land tiles per player)
median 39 · usual span 29–51 (10th–90th pct) · extremes 21–64 · 24 generated maps
whole map: avg 79.2 ±18.3 sd 39 13 Wide Duel Hardwood — Scrub (land tiles per player)
median 11 · usual span 6–23 (10th–90th pct) · extremes 5–29 · 24 generated maps
whole map: avg 25.1 ±14 sd 11 14 Sq Duel InlSea PS — Scrub (land tiles per player)
median 51 · usual span 38–69 (10th–90th pct) · extremes 25–81 · 19 generated maps
whole map: avg 107.1 ±29.3 sd 51 15 Wide Duel InlSea — Scrub (land tiles per player)
median 46 · usual span 32–62 (10th–90th pct) · extremes 29–78 · 20 generated maps
whole map: avg 95.5 ±24.8 sd 46 16 Wide Duel MtnPass PS — Scrub (land tiles per player)
median 50 · usual span 36–70 (10th–90th pct) · extremes 28–79 · 23 generated maps
whole map: avg 104.6 ±28.5 sd 50 17 Sq Duel Wetlands PS — Scrub (land tiles per player)
median 18 · usual span 14–23 (10th–90th pct) · extremes 2–31 · 18 generated maps
whole map: avg 35.2 ±12.2 sd 18 18 Forest land tiles per player 200 Sq Duel Arch PS — Forest (land tiles per player)
median 95 · usual span 40–117 (10th–90th pct) · extremes 24–140 · 23 generated maps
whole map: avg 170 ±62.4 sd 95 1 Wide Duel Arch — Forest (land tiles per player)
median 91 · usual span 55–118 (10th–90th pct) · extremes 28–140 · 24 generated maps
whole map: avg 178 ±51.3 sd 91 2 Sq Duel Lg Seas AridP PS — Forest (land tiles per player)
median 55 · usual span 39–92 (10th–90th pct) · extremes 27–114 · 23 generated maps
whole map: avg 122.7 ±40.6 sd 55 3 Sq Duel Sm Seas AridP PS — Forest (land tiles per player)
median 61 · usual span 52–82 (10th–90th pct) · extremes 32–94 · 21 generated maps
whole map: avg 126 ±28.8 sd 61 4 Sq Duel CRB PS — Forest (land tiles per player)
median 105 · usual span 71–127 (10th–90th pct) · extremes 69–133 · 24 generated maps
whole map: avg 202.9 ±37 sd 105 5 Wide Duel CRB — Forest (land tiles per player)
median 93 · usual span 67–120 (10th–90th pct) · extremes 52–122 · 24 generated maps
whole map: avg 188.2 ±40.6 sd 93 6 Wide Duel Cont PS — Forest (land tiles per player)
median 90 · usual span 68–103 (10th–90th pct) · extremes 51–111 · 23 generated maps
whole map: avg 172.9 ±29.1 sd 90 7 Sq Tiny Lush Desert — Forest (land tiles per player)
median 63 · usual span 34–105 (10th–90th pct) · extremes 30–129 · 22 generated maps
whole map: avg 131.2 ±51.7 sd 63 8 Sq Tiny NoCst Desert PS — Forest (land tiles per player)
median 34 · usual span 12–60 (10th–90th pct) · extremes 2–71 · 24 generated maps
whole map: avg 68.5 ±34.8 sd 34 9 Sq Duel Donut PS — Forest (land tiles per player)
median 82 · usual span 67–113 (10th–90th pct) · extremes 58–122 · 21 generated maps
whole map: avg 169.4 ±34.1 sd 82 10 Sq Duel Jungle DOTA — Forest (land tiles per player)
median 84 · usual span 62–106 (10th–90th pct) · extremes 60–109 · 24 generated maps
whole map: avg 170.2 ±30.6 sd 84 11 Sq Duel Sand DOTA — Forest (land tiles per player)
median 73 · usual span 54–90 (10th–90th pct) · extremes 51–92 · 24 generated maps
whole map: avg 143.3 ±25.6 sd 73 12 Sq Duel Water DOTA — Forest (land tiles per player)
median 93 · usual span 70–120 (10th–90th pct) · extremes 57–131 · 24 generated maps
whole map: avg 184.9 ±36.5 sd 93 13 Wide Duel Hardwood — Forest (land tiles per player)
median 195 · usual span 159–233 (10th–90th pct) · extremes 145–238 · 24 generated maps
whole map: avg 383.8 ±53.8 sd 195 14 Sq Duel InlSea PS — Forest (land tiles per player)
median 88 · usual span 68–107 (10th–90th pct) · extremes 61–124 · 19 generated maps
whole map: avg 177.7 ±31 sd 88 15 Wide Duel InlSea — Forest (land tiles per player)
median 94 · usual span 68–115 (10th–90th pct) · extremes 52–126 · 20 generated maps
whole map: avg 181.8 ±39.6 sd 94 16 Wide Duel MtnPass PS — Forest (land tiles per player)
median 148 · usual span 109–170 (10th–90th pct) · extremes 102–190 · 23 generated maps
whole map: avg 285.3 ±45.3 sd 148 17 Sq Duel Wetlands PS — Forest (land tiles per player)
median 28 · usual span 21–46 (10th–90th pct) · extremes 17–57 · 18 generated maps
whole map: avg 62.4 ±21.4 sd 28 18 Jungle land tiles per player 200 Sq Duel Arch PS — Jungle: none on this map. — 1 Wide Duel Arch — Jungle: none on this map. — 2 Sq Duel Lg Seas AridP PS — Jungle: none on this map. — 3 Sq Duel Sm Seas AridP PS — Jungle: none on this map. — 4 Sq Duel CRB PS — Jungle: none on this map. — 5 Wide Duel CRB — Jungle: none on this map. — 6 Wide Duel Cont PS — Jungle: none on this map. — 7 Sq Tiny Lush Desert — Jungle: none on this map. — 8 Sq Tiny NoCst Desert PS — Jungle: none on this map. — 9 Sq Duel Donut PS — Jungle: none on this map. — 10 Sq Duel Jungle DOTA — Jungle (land tiles per player)
median 246 · usual span 235–263 (10th–90th pct) · extremes 229–266 · 24 generated maps
whole map: avg 493.9 ±20.2 sd 246 11 Sq Duel Sand DOTA — Jungle: none on this map. — 12 Sq Duel Water DOTA — Jungle: none on this map. — 13 Wide Duel Hardwood — Jungle: none on this map. — 14 Sq Duel InlSea PS — Jungle: none on this map. — 15 Wide Duel InlSea — Jungle: none on this map. — 16 Wide Duel MtnPass PS — Jungle: none on this map. — 17 Sq Duel Wetlands PS — Jungle (land tiles per player)
median 18 · usual span 13–22 (10th–90th pct) · extremes 7–36 · 18 generated maps
whole map: avg 36.1 ±12.8 sd 18 18