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Old World · Tournament Map Atlas

The 18-map pool side by side, one small chart per dimension. Every chart has the maps in the same order (the pool page's), so a map sits in the same slot everywhere — hover any bar to light that map up in every chart, click to pin it, or arrive with ?c=<slug>. Bar = median, whisker = the usual span (10th–90th percentile of the generated maps), dotted hairline = extremes. Each chart has its own scale; numbers are per player where that makes sense. For "which map has the most X" as a list, see rankings.

Headline the six card pills

City sites per player
10 Sq Duel Arch PS — City sites (per player) median 9.5 · usual span 7–11 (10th–90th pct) · extremes 4–12 · 23 generated maps whole map: avg 18.6 ±3.7 sd 9.5 1 Wide Duel Arch — City sites (per player) median 10 · usual span 7–13 (10th–90th pct) · extremes 5–14 · 24 generated maps whole map: avg 20.1 ±4.2 sd 10 2 Sq Duel Lg Seas AridP PS — City sites (per player) median 9 · usual span 7–10 (10th–90th pct) · extremes 7–12 · 23 generated maps whole map: avg 17.9 ±2.6 sd 9 3 Sq Duel Sm Seas AridP PS — City sites (per player) median 9 · usual span 8–11 (10th–90th pct) · extremes 7–11 · 21 generated maps whole map: avg 18.5 ±2.5 sd 9 4 Sq Duel CRB PS — City sites (per player) median 9.3 · usual span 8–11 (10th–90th pct) · extremes 7–11 · 24 generated maps whole map: avg 18.8 ±2.1 sd 9.3 5 Wide Duel CRB — City sites (per player) median 9 · usual span 7.5–11 (10th–90th pct) · extremes 6.5–12 · 24 generated maps whole map: avg 18.1 ±2.7 sd 9 6 Wide Duel Cont PS — City sites (per player) median 7 · usual span 5–8 (10th–90th pct) · extremes 5–8 · 23 generated maps whole map: avg 13.7 ±2.2 sd 7 7 Sq Tiny Lush Desert — City sites (per player) median 12 · usual span 11–13 (10th–90th pct) · extremes 9.5–14 · 22 generated maps whole map: avg 23.5 ±2 sd 12 8 Sq Tiny NoCst Desert PS — City sites (per player) median 8 · usual span 7–10 (10th–90th pct) · extremes 5–10 · 24 generated maps whole map: avg 16.5 ±2.5 sd 8 9 Sq Duel Donut PS — City sites (per player) median 7 · usual span 6–8 (10th–90th pct) · extremes 5–9 · 21 generated maps whole map: avg 14.6 ±2.1 sd 7 10 Sq Duel Jungle DOTA — City sites (per player) median 8 · usual span 7–10 (10th–90th pct) · extremes 7–11 · 24 generated maps whole map: avg 16.9 ±2.2 sd 8 11 Sq Duel Sand DOTA — City sites (per player) median 8 · usual span 7–9 (10th–90th pct) · extremes 7–9 · 24 generated maps whole map: avg 15.6 ±1.4 sd 8 12 Sq Duel Water DOTA — City sites (per player) median 8 · usual span 7–9 (10th–90th pct) · extremes 7–9 · 24 generated maps whole map: avg 16.2 ±1.7 sd 8 13 Wide Duel Hardwood — City sites (per player) median 6.5 · usual span 5.5–8.5 (10th–90th pct) · extremes 4.5–9 · 24 generated maps whole map: avg 13.5 ±2.2 sd 6.5 14 Sq Duel InlSea PS — City sites (per player) median 9 · usual span 8–11 (10th–90th pct) · extremes 7–12 · 19 generated maps whole map: avg 18.4 ±2.6 sd 9 15 Wide Duel InlSea — City sites (per player) median 10 · usual span 9.5–11 (10th–90th pct) · extremes 9–11 · 20 generated maps whole map: avg 20.5 ±1.3 sd 10 16 Wide Duel MtnPass PS — City sites (per player) median 8 · usual span 6–9 (10th–90th pct) · extremes 5.5–10 · 23 generated maps whole map: avg 15.6 ±2.5 sd 8 17 Sq Duel Wetlands PS — City sites (per player) median 10 · usual span 8–10 (10th–90th pct) · extremes 7–11 · 18 generated maps whole map: avg 18.8 ±1.9 sd 10 18
Expansion space urbanizable tiles per player
500 Sq Duel Arch PS — Expansion space (urbanizable tiles per player) median 495 · usual span 302–550 (10th–90th pct) · extremes 152–626 · 23 generated maps whole map: avg 912.5 ±207.1 sd 495 1 Wide Duel Arch — Expansion space (urbanizable tiles per player) median 443 · usual span 295–586 (10th–90th pct) · extremes 257–602 · 24 generated maps whole map: avg 876.1 ±184.5 sd 443 2 Sq Duel Lg Seas AridP PS — Expansion space (urbanizable tiles per player) median 467 · usual span 371–566 (10th–90th pct) · extremes 329–585 · 23 generated maps whole map: avg 942.8 ±149.2 sd 467 3 Sq Duel Sm Seas AridP PS — Expansion space (urbanizable tiles per player) median 467 · usual span 388–551 (10th–90th pct) · extremes 375–569 · 21 generated maps whole map: avg 925.3 ±118.9 sd 467 4 Sq Duel CRB PS — Expansion space (urbanizable tiles per player) median 546 · usual span 499–605 (10th–90th pct) · extremes 486–630 · 24 generated maps whole map: avg 1092 ±74.3 sd 546 5 Wide Duel CRB — Expansion space (urbanizable tiles per player) median 462 · usual span 407–519 (10th–90th pct) · extremes 365–542 · 24 generated maps whole map: avg 937.2 ±87.6 sd 462 6 Wide Duel Cont PS — Expansion space (urbanizable tiles per player) median 321 · usual span 287–372 (10th–90th pct) · extremes 280–380 · 23 generated maps whole map: avg 647.2 ±55.9 sd 321 7 Sq Tiny Lush Desert — Expansion space (urbanizable tiles per player) median 556 · usual span 496–613 (10th–90th pct) · extremes 445–642 · 22 generated maps whole map: avg 1107.6 ±105.1 sd 556 8 Sq Tiny NoCst Desert PS — Expansion space (urbanizable tiles per player) median 459 · usual span 391–500 (10th–90th pct) · extremes 311–560 · 24 generated maps whole map: avg 906.4 ±103.7 sd 459 9 Sq Duel Donut PS — Expansion space (urbanizable tiles per player) median 326 · usual span 270–375 (10th–90th pct) · extremes 258–398 · 21 generated maps whole map: avg 657.1 ±80.3 sd 326 10 Sq Duel Jungle DOTA — Expansion space (urbanizable tiles per player) median 492 · usual span 459–505 (10th–90th pct) · extremes 436–524 · 24 generated maps whole map: avg 975.1 ±37.2 sd 492 11 Sq Duel Sand DOTA — Expansion space (urbanizable tiles per player) median 489 · usual span 461–508 (10th–90th pct) · extremes 431–515 · 24 generated maps whole map: avg 972.4 ±37.9 sd 489 12 Sq Duel Water DOTA — Expansion space (urbanizable tiles per player) median 492 · usual span 455–511 (10th–90th pct) · extremes 452–530 · 24 generated maps whole map: avg 976.4 ±40.8 sd 492 13 Wide Duel Hardwood — Expansion space (urbanizable tiles per player) median 285 · usual span 226–360 (10th–90th pct) · extremes 196–384 · 24 generated maps whole map: avg 581.4 ±98.1 sd 285 14 Sq Duel InlSea PS — Expansion space (urbanizable tiles per player) median 498 · usual span 456–534 (10th–90th pct) · extremes 448–546 · 19 generated maps whole map: avg 1000.2 ±60.6 sd 498 15 Wide Duel InlSea — Expansion space (urbanizable tiles per player) median 491 · usual span 465–533 (10th–90th pct) · extremes 439–540 · 20 generated maps whole map: avg 978.4 ±54 sd 491 16 Wide Duel MtnPass PS — Expansion space (urbanizable tiles per player) median 409 · usual span 319–495 (10th–90th pct) · extremes 294–500 · 23 generated maps whole map: avg 820.1 ±118.1 sd 409 17 Sq Duel Wetlands PS — Expansion space (urbanizable tiles per player) median 273 · usual span 249–310 (10th–90th pct) · extremes 181–342 · 18 generated maps whole map: avg 552.6 ±69.4 sd 273 18
Land hex distance capital → capital, hexes
50 Sq Duel Arch PS — Land hex distance (capital → capital, hexes) median 47 · usual span 41–54 (10th–90th pct) · extremes 39–60 · 23 generated maps whole map: avg 47.8 ±5.2 sd 47 1 Wide Duel Arch — Land hex distance (capital → capital, hexes) median 53 · usual span 42–66 (10th–90th pct) · extremes 30–79 · 24 generated maps whole map: avg 53 ±10.2 sd 53 2 Sq Duel Lg Seas AridP PS — Land hex distance (capital → capital, hexes) median 49 · usual span 42–56 (10th–90th pct) · extremes 37–59 · 23 generated maps whole map: avg 48.7 ±5.3 sd 49 3 Sq Duel Sm Seas AridP PS — Land hex distance (capital → capital, hexes) median 48 · usual span 43–63 (10th–90th pct) · extremes 40–105 · 21 generated maps whole map: avg 53.6 ±16.7 sd 48 4 Sq Duel CRB PS — Land hex distance (capital → capital, hexes) median 44.5 · usual span 38–49 (10th–90th pct) · extremes 37–53 · 24 generated maps whole map: avg 43.9 ±4.5 sd 44.5 5 Wide Duel CRB — Land hex distance (capital → capital, hexes) median 49 · usual span 41–66 (10th–90th pct) · extremes 35–67 · 24 generated maps whole map: avg 49.4 ±7.7 sd 49 6 Wide Duel Cont PS — Land hex distance (capital → capital, hexes) median 47 · usual span 39–53 (10th–90th pct) · extremes 36–63 · 23 generated maps whole map: avg 46.9 ±6.3 sd 47 7 Sq Tiny Lush Desert — Land hex distance (capital → capital, hexes) median 45.5 · usual span 37–49 (10th–90th pct) · extremes 37–50 · 22 generated maps whole map: avg 44.3 ±4.3 sd 45.5 8 Sq Tiny NoCst Desert PS — Land hex distance (capital → capital, hexes) median 45.5 · usual span 38–56 (10th–90th pct) · extremes 36–59 · 24 generated maps whole map: avg 46.1 ±6.6 sd 45.5 9 Sq Duel Donut PS — Land hex distance (capital → capital, hexes) median 41 · usual span 36–46 (10th–90th pct) · extremes 35–47 · 21 generated maps whole map: avg 41 ±3.8 sd 41 10 Sq Duel Jungle DOTA — Land hex distance (capital → capital, hexes) median 48 · usual span 42–53 (10th–90th pct) · extremes 40–54 · 24 generated maps whole map: avg 47.7 ±3.9 sd 48 11 Sq Duel Sand DOTA — Land hex distance (capital → capital, hexes) median 49 · usual span 43–53 (10th–90th pct) · extremes 39–54 · 24 generated maps whole map: avg 48.2 ±3.9 sd 49 12 Sq Duel Water DOTA — Land hex distance (capital → capital, hexes) median 51 · usual span 46–54 (10th–90th pct) · extremes 39–55 · 24 generated maps whole map: avg 50 ±3.9 sd 51 13 Wide Duel Hardwood — Land hex distance (capital → capital, hexes) median 48 · usual span 41–53 (10th–90th pct) · extremes 35–68 · 24 generated maps whole map: avg 47.5 ±6.4 sd 48 14 Sq Duel InlSea PS — Land hex distance (capital → capital, hexes) median 59 · usual span 50–62 (10th–90th pct) · extremes 49–66 · 19 generated maps whole map: avg 57.4 ±4.9 sd 59 15 Wide Duel InlSea — Land hex distance (capital → capital, hexes) median 51.5 · usual span 48–57 (10th–90th pct) · extremes 45–65 · 20 generated maps whole map: avg 52.2 ±4.6 sd 51.5 16 Wide Duel MtnPass PS — Land hex distance (capital → capital, hexes) median 53 · usual span 46–58 (10th–90th pct) · extremes 41–70 · 23 generated maps whole map: avg 53.2 ±5.5 sd 53 17 Sq Duel Wetlands PS — Land hex distance (capital → capital, hexes) median 52.5 · usual span 44–62 (10th–90th pct) · extremes 40–65 · 18 generated maps whole map: avg 53 ±6.8 sd 52.5 18
Land hex cost capital → capital move cost
Sq Duel Arch PS — Land hex cost (capital → capital move cost) median 26 · usual span 21–32 (10th–90th pct) · extremes 18–36 · 23 generated maps whole map: avg 26.4 ±4.4 sd 26 1 Wide Duel Arch — Land hex cost (capital → capital move cost) median 28.5 · usual span 21–38 (10th–90th pct) · extremes 19–43 · 24 generated maps whole map: avg 29.7 ±6.4 sd 28.5 2 Sq Duel Lg Seas AridP PS — Land hex cost (capital → capital move cost) median 30 · usual span 24–36 (10th–90th pct) · extremes 20–45 · 23 generated maps whole map: avg 30 ±5.1 sd 30 3 Sq Duel Sm Seas AridP PS — Land hex cost (capital → capital move cost) median 31 · usual span 25–39 (10th–90th pct) · extremes 19–61 · 21 generated maps whole map: avg 33.1 ±10 sd 31 4 Sq Duel CRB PS — Land hex cost (capital → capital move cost) median 24.5 · usual span 20–30 (10th–90th pct) · extremes 19–33 · 24 generated maps whole map: avg 24.8 ±3.6 sd 24.5 5 Wide Duel CRB — Land hex cost (capital → capital move cost) median 26 · usual span 22–38 (10th–90th pct) · extremes 19–42 · 24 generated maps whole map: avg 28 ±5.9 sd 26 6 Wide Duel Cont PS — Land hex cost (capital → capital move cost) median 26 · usual span 21–30 (10th–90th pct) · extremes 16–35 · 23 generated maps whole map: avg 25.6 ±4.4 sd 26 7 Sq Tiny Lush Desert — Land hex cost (capital → capital move cost) median 25.5 · usual span 20–33 (10th–90th pct) · extremes 18–36 · 22 generated maps whole map: avg 25.4 ±4.9 sd 25.5 8 Sq Tiny NoCst Desert PS — Land hex cost (capital → capital move cost) median 28 · usual span 23–35 (10th–90th pct) · extremes 21–37 · 24 generated maps whole map: avg 28.4 ±4.8 sd 28 9 Sq Duel Donut PS — Land hex cost (capital → capital move cost) median 24 · usual span 21–28 (10th–90th pct) · extremes 20–31 · 21 generated maps whole map: avg 24 ±2.5 sd 24 10 Sq Duel Jungle DOTA — Land hex cost (capital → capital move cost) median 23 · usual span 21–27 (10th–90th pct) · extremes 20–31 · 24 generated maps whole map: avg 24.1 ±2.8 sd 23 11 Sq Duel Sand DOTA — Land hex cost (capital → capital move cost) median 23 · usual span 20–27 (10th–90th pct) · extremes 18–29 · 24 generated maps whole map: avg 23.4 ±2.7 sd 23 12 Sq Duel Water DOTA — Land hex cost (capital → capital move cost) median 25 · usual span 22–29 (10th–90th pct) · extremes 19–32 · 24 generated maps whole map: avg 24.9 ±2.9 sd 25 13 Wide Duel Hardwood — Land hex cost (capital → capital move cost) median 29 · usual span 23–37 (10th–90th pct) · extremes 19–54 · 24 generated maps whole map: avg 29.5 ±7.2 sd 29 14 Sq Duel InlSea PS — Land hex cost (capital → capital move cost) median 33 · usual span 30–37 (10th–90th pct) · extremes 29–38 · 19 generated maps whole map: avg 32.9 ±2.8 sd 33 15 Wide Duel InlSea — Land hex cost (capital → capital move cost) median 28.5 · usual span 25–32 (10th–90th pct) · extremes 22–36 · 20 generated maps whole map: avg 28.6 ±3.2 sd 28.5 16 Wide Duel MtnPass PS — Land hex cost (capital → capital move cost) median 35 · usual span 29–40 (10th–90th pct) · extremes 25–49 · 23 generated maps whole map: avg 34.9 ±5.1 sd 35 17 Sq Duel Wetlands PS — Land hex cost (capital → capital move cost) median 33 · usual span 29–41 (10th–90th pct) · extremes 26–46 · 18 generated maps whole map: avg 34.4 ±5.4 sd 33 18
Wall cost hexes to seal every land route (low = sealable)
50 Sq Duel Arch PS — Wall cost (hexes to seal every land route (low = sealable)) median 14 · usual span 2–24 (10th–90th pct) · extremes 2–30 · 23 generated maps whole map: avg 14.9 ±8.1 sd 14 1 Wide Duel Arch — Wall cost (hexes to seal every land route (low = sealable)) median 11.5 · usual span 4–17 (10th–90th pct) · extremes 3–21 · 24 generated maps whole map: avg 11.2 ±5.5 sd 11.5 2 Sq Duel Lg Seas AridP PS — Wall cost (hexes to seal every land route (low = sealable)) median 10 · usual span 2–22 (10th–90th pct) · extremes 2–29 · 23 generated maps whole map: avg 11.3 ±7 sd 10 3 Sq Duel Sm Seas AridP PS — Wall cost (hexes to seal every land route (low = sealable)) median 10 · usual span 5–22 (10th–90th pct) · extremes 2–29 · 21 generated maps whole map: avg 11.5 ±7.2 sd 10 4 Sq Duel CRB PS — Wall cost (hexes to seal every land route (low = sealable)) median 24 · usual span 17–29 (10th–90th pct) · extremes 13–31 · 24 generated maps whole map: avg 23.5 ±4.6 sd 24 5 Wide Duel CRB — Wall cost (hexes to seal every land route (low = sealable)) median 15 · usual span 10–20 (10th–90th pct) · extremes 8–22 · 24 generated maps whole map: avg 15.2 ±3.5 sd 15 6 Wide Duel Cont PS — Wall cost (hexes to seal every land route (low = sealable)) median 9 · usual span 4–16 (10th–90th pct) · extremes 4–20 · 23 generated maps whole map: avg 10 ±4.5 sd 9 7 Sq Tiny Lush Desert — Wall cost (hexes to seal every land route (low = sealable)) median 36 · usual span 28–42 (10th–90th pct) · extremes 28–48 · 22 generated maps whole map: avg 36.3 ±5.2 sd 36 8 Sq Tiny NoCst Desert PS — Wall cost (hexes to seal every land route (low = sealable)) median 48 · usual span 33–54 (10th–90th pct) · extremes 29–54 · 24 generated maps whole map: avg 45 ±6.8 sd 48 9 Sq Duel Donut PS — Wall cost (hexes to seal every land route (low = sealable)) median 7 · usual span 2–12 (10th–90th pct) · extremes 1–17 · 21 generated maps whole map: avg 7.8 ±4 sd 7 10 Sq Duel Jungle DOTA — Wall cost (hexes to seal every land route (low = sealable)) median 19.5 · usual span 12–26 (10th–90th pct) · extremes 9–34 · 24 generated maps whole map: avg 19.6 ±5.8 sd 19.5 11 Sq Duel Sand DOTA — Wall cost (hexes to seal every land route (low = sealable)) median 18 · usual span 12–26 (10th–90th pct) · extremes 9–26 · 24 generated maps whole map: avg 18.1 ±4.8 sd 18 12 Sq Duel Water DOTA — Wall cost (hexes to seal every land route (low = sealable)) median 12 · usual span 10–15 (10th–90th pct) · extremes 8–16 · 24 generated maps whole map: avg 11.9 ±2.1 sd 12 13 Wide Duel Hardwood — Wall cost (hexes to seal every land route (low = sealable)) median 8.5 · usual span 5–16 (10th–90th pct) · extremes 4–17 · 24 generated maps whole map: avg 9.8 ±4 sd 8.5 14 Sq Duel InlSea PS — Wall cost (hexes to seal every land route (low = sealable)) median 14 · usual span 6–14 (10th–90th pct) · extremes 4–16 · 19 generated maps whole map: avg 11.6 ±3.7 sd 14 15 Wide Duel InlSea — Wall cost (hexes to seal every land route (low = sealable)) median 9.5 · usual span 6–12 (10th–90th pct) · extremes 3–13 · 20 generated maps whole map: avg 9.4 ±2.5 sd 9.5 16 Wide Duel MtnPass PS — Wall cost (hexes to seal every land route (low = sealable)) median 13 · usual span 8–16 (10th–90th pct) · extremes 1–18 · 23 generated maps whole map: avg 12 ±3.8 sd 13 17 Sq Duel Wetlands PS — Wall cost (hexes to seal every land route (low = sealable)) median 9 · usual span 4–12 (10th–90th pct) · extremes 3–18 · 18 generated maps whole map: avg 8.7 ±3.6 sd 9 18
Mid-land choke land width at the midline (low = pinched)
50 Sq Duel Arch PS — Mid-land choke (land width at the midline (low = pinched)) median 20 · usual span 2–34 (10th–90th pct) · extremes 2–47 · 23 generated maps whole map: avg 20.3 ±11.6 sd 20 1 Wide Duel Arch — Mid-land choke (land width at the midline (low = pinched)) median 14 · usual span 4–23 (10th–90th pct) · extremes 3–24 · 24 generated maps whole map: avg 13.1 ±6.4 sd 14 2 Sq Duel Lg Seas AridP PS — Mid-land choke (land width at the midline (low = pinched)) median 14 · usual span 6–22 (10th–90th pct) · extremes 2–36 · 23 generated maps whole map: avg 14.7 ±7.4 sd 14 3 Sq Duel Sm Seas AridP PS — Mid-land choke (land width at the midline (low = pinched)) median 11 · usual span 5–20 (10th–90th pct) · extremes 4–30 · 21 generated maps whole map: avg 11.9 ±6.5 sd 11 4 Sq Duel CRB PS — Mid-land choke (land width at the midline (low = pinched)) median 27 · usual span 20–32 (10th–90th pct) · extremes 19–33 · 24 generated maps whole map: avg 26.5 ±4.6 sd 27 5 Wide Duel CRB — Mid-land choke (land width at the midline (low = pinched)) median 20 · usual span 17–23 (10th–90th pct) · extremes 16–23 · 24 generated maps whole map: avg 20 ±2 sd 20 6 Wide Duel Cont PS — Mid-land choke (land width at the midline (low = pinched)) median 12 · usual span 6–21 (10th–90th pct) · extremes 1–24 · 23 generated maps whole map: avg 12.5 ±5.8 sd 12 7 Sq Tiny Lush Desert — Mid-land choke (land width at the midline (low = pinched)) median 43.5 · usual span 40–49 (10th–90th pct) · extremes 36–51 · 22 generated maps whole map: avg 43.5 ±3.7 sd 43.5 8 Sq Tiny NoCst Desert PS — Mid-land choke (land width at the midline (low = pinched)) median 54 · usual span 49–66 (10th–90th pct) · extremes 42–71 · 24 generated maps whole map: avg 54.5 ±7.2 sd 54 9 Sq Duel Donut PS — Mid-land choke (land width at the midline (low = pinched)) median 9 · usual span 2–22 (10th–90th pct) · extremes 1–23 · 21 generated maps whole map: avg 10 ±6.7 sd 9 10 Sq Duel Jungle DOTA — Mid-land choke (land width at the midline (low = pinched)) median 29 · usual span 18–40 (10th–90th pct) · extremes 9–47 · 24 generated maps whole map: avg 28.7 ±8.7 sd 29 11 Sq Duel Sand DOTA — Mid-land choke (land width at the midline (low = pinched)) median 27.5 · usual span 16–37 (10th–90th pct) · extremes 9–47 · 24 generated maps whole map: avg 26.8 ±9 sd 27.5 12 Sq Duel Water DOTA — Mid-land choke (land width at the midline (low = pinched)) median 15 · usual span 10–19 (10th–90th pct) · extremes 10–19 · 24 generated maps whole map: avg 14.9 ±2.7 sd 15 13 Wide Duel Hardwood — Mid-land choke (land width at the midline (low = pinched)) median 16.5 · usual span 9–19 (10th–90th pct) · extremes 7–22 · 24 generated maps whole map: avg 15.1 ±3.9 sd 16.5 14 Sq Duel InlSea PS — Mid-land choke (land width at the midline (low = pinched)) median 14 · usual span 10–16 (10th–90th pct) · extremes 4–24 · 19 generated maps whole map: avg 13.8 ±4.2 sd 14 15 Wide Duel InlSea — Mid-land choke (land width at the midline (low = pinched)) median 13 · usual span 11–15 (10th–90th pct) · extremes 4–16 · 20 generated maps whole map: avg 12.6 ±2.8 sd 13 16 Wide Duel MtnPass PS — Mid-land choke (land width at the midline (low = pinched)) median 16 · usual span 9–20 (10th–90th pct) · extremes 6–22 · 23 generated maps whole map: avg 15.5 ±4.2 sd 16 17 Sq Duel Wetlands PS — Mid-land choke (land width at the midline (low = pinched)) median 10 · usual span 4–16 (10th–90th pct) · extremes 2–26 · 18 generated maps whole map: avg 10.5 ±6 sd 10 18

Resources per player — every pool map is mirrored, so each side holds half

Grain per player
10 Sq Duel Arch PS — Grain (per player) median 3 · usual span 0–6 (10th–90th pct) · extremes 0–9 · 23 generated maps whole map: avg 7 ±4.4 sd 3 1 Wide Duel Arch — Grain (per player) median 3.8 · usual span 1–8 (10th–90th pct) · extremes 0–9 · 24 generated maps whole map: avg 7.9 ±5 sd 3.8 2 Sq Duel Lg Seas AridP PS — Grain (per player) median 5 · usual span 2–8 (10th–90th pct) · extremes 0–11 · 23 generated maps whole map: avg 10.5 ±4.9 sd 5 3 Sq Duel Sm Seas AridP PS — Grain (per player) median 5 · usual span 3–8 (10th–90th pct) · extremes 1–11 · 21 generated maps whole map: avg 10.4 ±4.7 sd 5 4 Sq Duel CRB PS — Grain (per player) median 4 · usual span 2–9 (10th–90th pct) · extremes 0–12 · 24 generated maps whole map: avg 9.2 ±5.6 sd 4 5 Wide Duel CRB — Grain (per player) median 6 · usual span 3–9 (10th–90th pct) · extremes 1–13 · 24 generated maps whole map: avg 12.4 ±4.9 sd 6 6 Wide Duel Cont PS — Grain (per player) median 3 · usual span 1–6 (10th–90th pct) · extremes 0–9 · 23 generated maps whole map: avg 6.3 ±4.6 sd 3 7 Sq Tiny Lush Desert — Grain (per player) median 6 · usual span 4.5–8.5 (10th–90th pct) · extremes 1–12 · 22 generated maps whole map: avg 12.5 ±4.1 sd 6 8 Sq Tiny NoCst Desert PS — Grain (per player) median 5 · usual span 1–11 (10th–90th pct) · extremes 1–12 · 24 generated maps whole map: avg 11.6 ±6.6 sd 5 9 Sq Duel Donut PS — Grain (per player) median 3 · usual span 0–5 (10th–90th pct) · extremes 0–6 · 21 generated maps whole map: avg 5.5 ±4.1 sd 3 10 Sq Duel Jungle DOTA — Grain (per player) median 3.5 · usual span 1–7 (10th–90th pct) · extremes 0–8 · 24 generated maps whole map: avg 7 ±4.5 sd 3.5 11 Sq Duel Sand DOTA — Grain (per player) median 3 · usual span 1–8 (10th–90th pct) · extremes 1–11 · 24 generated maps whole map: avg 7.3 ±5.4 sd 3 12 Sq Duel Water DOTA — Grain (per player) median 4 · usual span 1–9 (10th–90th pct) · extremes 0–12 · 24 generated maps whole map: avg 8.8 ±5.8 sd 4 13 Wide Duel Hardwood — Grain (per player) median 3 · usual span 1.5–7.5 (10th–90th pct) · extremes 1–9.5 · 24 generated maps whole map: avg 7.8 ±4.4 sd 3 14 Sq Duel InlSea PS — Grain (per player) median 5 · usual span 3–9 (10th–90th pct) · extremes 1–9 · 19 generated maps whole map: avg 11.3 ±4.8 sd 5 15 Wide Duel InlSea — Grain (per player) median 4.5 · usual span 2.5–9 (10th–90th pct) · extremes 1–9.5 · 20 generated maps whole map: avg 10.1 ±4.9 sd 4.5 16 Wide Duel MtnPass PS — Grain (per player) median 6 · usual span 4–9 (10th–90th pct) · extremes 0–10 · 23 generated maps whole map: avg 12.2 ±4.8 sd 6 17 Sq Duel Wetlands PS — Grain (per player) median 4 · usual span 2–6 (10th–90th pct) · extremes 0–7 · 18 generated maps whole map: avg 7.8 ±4.1 sd 4 18
Pasture per player
10 Sq Duel Arch PS — Pasture (per player) median 8 · usual span 4–11 (10th–90th pct) · extremes 1–12 · 23 generated maps whole map: avg 15.6 ±5.4 sd 8 1 Wide Duel Arch — Pasture (per player) median 9 · usual span 5–14 (10th–90th pct) · extremes 3–16 · 24 generated maps whole map: avg 17.6 ±6.4 sd 9 2 Sq Duel Lg Seas AridP PS — Pasture (per player) median 10 · usual span 6–14 (10th–90th pct) · extremes 5–16 · 23 generated maps whole map: avg 19.7 ±6 sd 10 3 Sq Duel Sm Seas AridP PS — Pasture (per player) median 8 · usual span 6–11 (10th–90th pct) · extremes 4–13 · 21 generated maps whole map: avg 16.2 ±4.3 sd 8 4 Sq Duel CRB PS — Pasture (per player) median 9 · usual span 7–11 (10th–90th pct) · extremes 5–15 · 24 generated maps whole map: avg 18.6 ±4.1 sd 9 5 Wide Duel CRB — Pasture (per player) median 7.3 · usual span 3.5–11 (10th–90th pct) · extremes 2.5–12 · 24 generated maps whole map: avg 14 ±4.6 sd 7.3 6 Wide Duel Cont PS — Pasture (per player) median 6 · usual span 3–9 (10th–90th pct) · extremes 2–10 · 23 generated maps whole map: avg 12.3 ±4.4 sd 6 7 Sq Tiny Lush Desert — Pasture (per player) median 10 · usual span 6–13 (10th–90th pct) · extremes 5–18 · 22 generated maps whole map: avg 20.5 ±5.8 sd 10 8 Sq Tiny NoCst Desert PS — Pasture (per player) median 8 · usual span 4–13 (10th–90th pct) · extremes 3–15 · 24 generated maps whole map: avg 15.2 ±6.2 sd 8 9 Sq Duel Donut PS — Pasture (per player) median 6 · usual span 5–9 (10th–90th pct) · extremes 2–11 · 21 generated maps whole map: avg 13 ±4.3 sd 6 10 Sq Duel Jungle DOTA — Pasture (per player) median 7 · usual span 4–11 (10th–90th pct) · extremes 4–13 · 24 generated maps whole map: avg 15.2 ±5.3 sd 7 11 Sq Duel Sand DOTA — Pasture (per player) median 8 · usual span 4–13 (10th–90th pct) · extremes 2–16 · 24 generated maps whole map: avg 16.5 ±7.1 sd 8 12 Sq Duel Water DOTA — Pasture (per player) median 9 · usual span 6–13 (10th–90th pct) · extremes 4–14 · 24 generated maps whole map: avg 18.1 ±5.4 sd 9 13 Wide Duel Hardwood — Pasture (per player) median 5.5 · usual span 3.5–7.5 (10th–90th pct) · extremes 2.5–12 · 24 generated maps whole map: avg 11.2 ±3.9 sd 5.5 14 Sq Duel InlSea PS — Pasture (per player) median 9 · usual span 5–13 (10th–90th pct) · extremes 4–16 · 19 generated maps whole map: avg 18.2 ±6.4 sd 9 15 Wide Duel InlSea — Pasture (per player) median 9.3 · usual span 7–11 (10th–90th pct) · extremes 2–17 · 20 generated maps whole map: avg 18.6 ±6.3 sd 9.3 16 Wide Duel MtnPass PS — Pasture (per player) median 8 · usual span 4–11 (10th–90th pct) · extremes 3–14 · 23 generated maps whole map: avg 16.6 ±5.5 sd 8 17 Sq Duel Wetlands PS — Pasture (per player) median 8 · usual span 4–10 (10th–90th pct) · extremes 4–19 · 18 generated maps whole map: avg 16.1 ±7.1 sd 8 18
Camp per player
10 Sq Duel Arch PS — Camp (per player) median 6 · usual span 2–10 (10th–90th pct) · extremes 0–11 · 23 generated maps whole map: avg 12.6 ±6.2 sd 6 1 Wide Duel Arch — Camp (per player) median 5 · usual span 2–11 (10th–90th pct) · extremes 1–17 · 24 generated maps whole map: avg 11.3 ±7.5 sd 5 2 Sq Duel Lg Seas AridP PS — Camp (per player) median 6 · usual span 3–10 (10th–90th pct) · extremes 2–15 · 23 generated maps whole map: avg 12 ±5.9 sd 6 3 Sq Duel Sm Seas AridP PS — Camp (per player) median 8 · usual span 2–12 (10th–90th pct) · extremes 1–14 · 21 generated maps whole map: avg 14.8 ±7.3 sd 8 4 Sq Duel CRB PS — Camp (per player) median 8 · usual span 5–13 (10th–90th pct) · extremes 4–16 · 24 generated maps whole map: avg 16.8 ±6.3 sd 8 5 Wide Duel CRB — Camp (per player) median 5.5 · usual span 3–8.5 (10th–90th pct) · extremes 2–13 · 24 generated maps whole map: avg 11.7 ±5.4 sd 5.5 6 Wide Duel Cont PS — Camp (per player) median 3 · usual span 2–8 (10th–90th pct) · extremes 1–11 · 23 generated maps whole map: avg 8.3 ±4.9 sd 3 7 Sq Tiny Lush Desert — Camp (per player) median 5 · usual span 2.5–9 (10th–90th pct) · extremes 1–12 · 22 generated maps whole map: avg 11.9 ±5.5 sd 5 8 Sq Tiny NoCst Desert PS — Camp (per player) median 6 · usual span 3–11 (10th–90th pct) · extremes 1–12 · 24 generated maps whole map: avg 12.9 ±6 sd 6 9 Sq Duel Donut PS — Camp (per player) median 5 · usual span 2–11 (10th–90th pct) · extremes 1–18 · 21 generated maps whole map: avg 11.2 ±8.1 sd 5 10 Sq Duel Jungle DOTA — Camp (per player) median 7.5 · usual span 4–11 (10th–90th pct) · extremes 0–13 · 24 generated maps whole map: avg 14.2 ±6.2 sd 7.5 11 Sq Duel Sand DOTA — Camp (per player) median 6 · usual span 3–11 (10th–90th pct) · extremes 1–18 · 24 generated maps whole map: avg 14.1 ±7.7 sd 6 12 Sq Duel Water DOTA — Camp (per player) median 4 · usual span 2–9 (10th–90th pct) · extremes 2–11 · 24 generated maps whole map: avg 10.4 ±5.5 sd 4 13 Wide Duel Hardwood — Camp (per player) median 4 · usual span 2–7 (10th–90th pct) · extremes 1–8 · 24 generated maps whole map: avg 8.6 ±4.2 sd 4 14 Sq Duel InlSea PS — Camp (per player) median 7 · usual span 4–12 (10th–90th pct) · extremes 1–18 · 19 generated maps whole map: avg 16 ±8 sd 7 15 Wide Duel InlSea — Camp (per player) median 6.8 · usual span 4.5–12 (10th–90th pct) · extremes 1.5–13 · 20 generated maps whole map: avg 15 ±6.1 sd 6.8 16 Wide Duel MtnPass PS — Camp (per player) median 3 · usual span 1–6 (10th–90th pct) · extremes 0–10 · 23 generated maps whole map: avg 7.2 ±4.4 sd 3 17 Sq Duel Wetlands PS — Camp (per player) median 3 · usual span 0–5 (10th–90th pct) · extremes 0–9 · 18 generated maps whole map: avg 6.3 ±4.4 sd 3 18
Grove per player
10 Sq Duel Arch PS — Grove (per player) median 6 · usual span 3–12 (10th–90th pct) · extremes 2–13 · 23 generated maps whole map: avg 14 ±6.3 sd 6 1 Wide Duel Arch — Grove (per player) median 6 · usual span 3–12 (10th–90th pct) · extremes 1.5–13 · 24 generated maps whole map: avg 12.2 ±5.9 sd 6 2 Sq Duel Lg Seas AridP PS — Grove (per player) median 5 · usual span 1–9 (10th–90th pct) · extremes 0–12 · 23 generated maps whole map: avg 10.2 ±6.7 sd 5 3 Sq Duel Sm Seas AridP PS — Grove (per player) median 5 · usual span 2–9 (10th–90th pct) · extremes 1–10 · 21 generated maps whole map: avg 10.7 ±5.2 sd 5 4 Sq Duel CRB PS — Grove (per player) median 7 · usual span 2–11 (10th–90th pct) · extremes 1–14 · 24 generated maps whole map: avg 14.2 ±6.3 sd 7 5 Wide Duel CRB — Grove (per player) median 6.5 · usual span 3.5–11 (10th–90th pct) · extremes 3–12 · 24 generated maps whole map: avg 13.1 ±5 sd 6.5 6 Wide Duel Cont PS — Grove (per player) median 5 · usual span 3–7 (10th–90th pct) · extremes 2–10 · 23 generated maps whole map: avg 10.1 ±3.5 sd 5 7 Sq Tiny Lush Desert — Grove (per player) median 8 · usual span 4–12 (10th–90th pct) · extremes 2–17 · 22 generated maps whole map: avg 16.2 ±6.7 sd 8 8 Sq Tiny NoCst Desert PS — Grove (per player) median 5.5 · usual span 3–12 (10th–90th pct) · extremes 1–15 · 24 generated maps whole map: avg 13 ±7 sd 5.5 9 Sq Duel Donut PS — Grove (per player) median 6 · usual span 2–8 (10th–90th pct) · extremes 2–10 · 21 generated maps whole map: avg 11.7 ±4.4 sd 6 10 Sq Duel Jungle DOTA — Grove (per player) median 6 · usual span 2–11 (10th–90th pct) · extremes 1–17 · 24 generated maps whole map: avg 13.8 ±7.8 sd 6 11 Sq Duel Sand DOTA — Grove (per player) median 6 · usual span 3–11 (10th–90th pct) · extremes 3–13 · 24 generated maps whole map: avg 13.8 ±5.8 sd 6 12 Sq Duel Water DOTA — Grove (per player) median 5 · usual span 3–11 (10th–90th pct) · extremes 2–13 · 24 generated maps whole map: avg 12.3 ±6 sd 5 13 Wide Duel Hardwood — Grove (per player) median 3.5 · usual span 2–6 (10th–90th pct) · extremes 1–7.5 · 24 generated maps whole map: avg 7.4 ±3.4 sd 3.5 14 Sq Duel InlSea PS — Grove (per player) median 8 · usual span 3–11 (10th–90th pct) · extremes 2–13 · 19 generated maps whole map: avg 14.4 ±6.9 sd 8 15 Wide Duel InlSea — Grove (per player) median 7 · usual span 3.5–9.5 (10th–90th pct) · extremes 0.5–11 · 20 generated maps whole map: avg 13.2 ±5.1 sd 7 16 Wide Duel MtnPass PS — Grove (per player) median 6 · usual span 3–9 (10th–90th pct) · extremes 1–10 · 23 generated maps whole map: avg 11.8 ±4.8 sd 6 17 Sq Duel Wetlands PS — Grove (per player) median 6 · usual span 4–8 (10th–90th pct) · extremes 3–9 · 18 generated maps whole map: avg 12 ±3.5 sd 6 18
Nets per player
20 Sq Duel Arch PS — Nets (per player) median 11 · usual span 7–14 (10th–90th pct) · extremes 5–16 · 23 generated maps whole map: avg 21.7 ±5.4 sd 11 1 Wide Duel Arch — Nets (per player) median 10 · usual span 5–13 (10th–90th pct) · extremes 4.5–16 · 24 generated maps whole map: avg 18.5 ±5.6 sd 10 2 Sq Duel Lg Seas AridP PS — Nets (per player) median 5 · usual span 3–8 (10th–90th pct) · extremes 1–10 · 23 generated maps whole map: avg 10.4 ±4.6 sd 5 3 Sq Duel Sm Seas AridP PS — Nets (per player) median 6 · usual span 2–9 (10th–90th pct) · extremes 0–11 · 21 generated maps whole map: avg 11.3 ±5.5 sd 6 4 Sq Duel CRB PS — Nets (per player) median 4.5 · usual span 3–8 (10th–90th pct) · extremes 2–9 · 24 generated maps whole map: avg 10.1 ±3.7 sd 4.5 5 Wide Duel CRB — Nets (per player) median 3 · usual span 1–5.5 (10th–90th pct) · extremes 1–6 · 24 generated maps whole map: avg 6.1 ±3 sd 3 6 Wide Duel Cont PS — Nets (per player) median 12 · usual span 6–15 (10th–90th pct) · extremes 5–18 · 23 generated maps whole map: avg 21.1 ±7.1 sd 12 7 Sq Tiny Lush Desert — Nets (per player) median 12 · usual span 8–19 (10th–90th pct) · extremes 6–21 · 22 generated maps whole map: avg 25 ±8.5 sd 12 8 Sq Tiny NoCst Desert PS — Nets: none on this map. — 9 Sq Duel Donut PS — Nets (per player) median 10 · usual span 6–15 (10th–90th pct) · extremes 3–16 · 21 generated maps whole map: avg 20 ±7.5 sd 10 10 Sq Duel Jungle DOTA — Nets (per player) median 0 · usual span 0–0 (10th–90th pct) · extremes 0–1 · 24 generated maps whole map: avg 0.1 ±0.4 sd 0 11 Sq Duel Sand DOTA — Nets (per player) median 0 · usual span 0–0 (10th–90th pct) · extremes 0–2 · 24 generated maps whole map: avg 0.2 ±0.8 sd 0 12 Sq Duel Water DOTA — Nets (per player) median 6 · usual span 4–9 (10th–90th pct) · extremes 2–11 · 24 generated maps whole map: avg 12.6 ±4.1 sd 6 13 Wide Duel Hardwood — Nets (per player) median 10 · usual span 6–15 (10th–90th pct) · extremes 5–18 · 24 generated maps whole map: avg 20.4 ±6.2 sd 10 14 Sq Duel InlSea PS — Nets (per player) median 7 · usual span 4–13 (10th–90th pct) · extremes 0–15 · 19 generated maps whole map: avg 16 ±7.9 sd 7 15 Wide Duel InlSea — Nets (per player) median 8.8 · usual span 6.5–11 (10th–90th pct) · extremes 4.5–13 · 20 generated maps whole map: avg 17.4 ±4.4 sd 8.8 16 Wide Duel MtnPass PS — Nets: none on this map. — 17 Sq Duel Wetlands PS — Nets (per player) median 17 · usual span 14–22 (10th–90th pct) · extremes 10–31 · 18 generated maps whole map: avg 36.8 ±10 sd 17 18
Ore per player
2 4 Sq Duel Arch PS — Ore (per player) median 2 · usual span 0–4 (10th–90th pct) · extremes 0–4 · 23 generated maps whole map: avg 3.7 ±2.4 sd 2 1 Wide Duel Arch — Ore (per player) median 1 · usual span 0.5–2 (10th–90th pct) · extremes 0–4 · 24 generated maps whole map: avg 2.5 ±1.6 sd 1 2 Sq Duel Lg Seas AridP PS — Ore (per player) median 2 · usual span 1–4 (10th–90th pct) · extremes 0–6 · 23 generated maps whole map: avg 4.2 ±2.8 sd 2 3 Sq Duel Sm Seas AridP PS — Ore (per player) median 2 · usual span 0–4 (10th–90th pct) · extremes 0–6 · 21 generated maps whole map: avg 3.9 ±3.1 sd 2 4 Sq Duel CRB PS — Ore (per player) median 2 · usual span 0–4 (10th–90th pct) · extremes 0–4 · 24 generated maps whole map: avg 3.4 ±2.7 sd 2 5 Wide Duel CRB — Ore (per player) median 1.3 · usual span 0–3 (10th–90th pct) · extremes 0–4 · 24 generated maps whole map: avg 2.9 ±2.4 sd 1.3 6 Wide Duel Cont PS — Ore (per player) median 1 · usual span 0–4 (10th–90th pct) · extremes 0–4 · 23 generated maps whole map: avg 3.2 ±2.5 sd 1 7 Sq Tiny Lush Desert — Ore (per player) median 1 · usual span 0.5–2 (10th–90th pct) · extremes 0–4.5 · 22 generated maps whole map: avg 2.3 ±2 sd 1 8 Sq Tiny NoCst Desert PS — Ore (per player) median 2 · usual span 0–3 (10th–90th pct) · extremes 0–4 · 24 generated maps whole map: avg 3.2 ±2.2 sd 2 9 Sq Duel Donut PS — Ore (per player) median 1 · usual span 0–2 (10th–90th pct) · extremes 0–3 · 21 generated maps whole map: avg 2.4 ±1.6 sd 1 10 Sq Duel Jungle DOTA — Ore (per player) median 1 · usual span 0–2 (10th–90th pct) · extremes 0–3 · 24 generated maps whole map: avg 2.2 ±1.7 sd 1 11 Sq Duel Sand DOTA — Ore (per player) median 1 · usual span 0–2 (10th–90th pct) · extremes 0–2 · 24 generated maps whole map: avg 1.8 ±1.4 sd 1 12 Sq Duel Water DOTA — Ore (per player) median 1 · usual span 0–2 (10th–90th pct) · extremes 0–3 · 24 generated maps whole map: avg 2.2 ±1.7 sd 1 13 Wide Duel Hardwood — Ore (per player) median 1.5 · usual span 0–4 (10th–90th pct) · extremes 0–4 · 24 generated maps whole map: avg 3.5 ±2.5 sd 1.5 14 Sq Duel InlSea PS — Ore (per player) median 2 · usual span 0–3 (10th–90th pct) · extremes 0–4 · 19 generated maps whole map: avg 3.5 ±2.4 sd 2 15 Wide Duel InlSea — Ore (per player) median 1.5 · usual span 0–3.5 (10th–90th pct) · extremes 0–4 · 20 generated maps whole map: avg 3.4 ±2.4 sd 1.5 16 Wide Duel MtnPass PS — Ore (per player) median 1 · usual span 1–3 (10th–90th pct) · extremes 0–4 · 23 generated maps whole map: avg 3.2 ±1.9 sd 1 17 Sq Duel Wetlands PS — Ore (per player) median 1.5 · usual span 1–4 (10th–90th pct) · extremes 0–6 · 18 generated maps whole map: avg 4.2 ±3.2 sd 1.5 18
Precious per player
10 Sq Duel Arch PS — Precious (per player) median 7 · usual span 1–9 (10th–90th pct) · extremes 1–13 · 23 generated maps whole map: avg 12.6 ±6.4 sd 7 1 Wide Duel Arch — Precious (per player) median 6.3 · usual span 1.5–10 (10th–90th pct) · extremes 0–15 · 24 generated maps whole map: avg 12.9 ±7 sd 6.3 2 Sq Duel Lg Seas AridP PS — Precious (per player) median 7 · usual span 3–12 (10th–90th pct) · extremes 2–16 · 23 generated maps whole map: avg 14.5 ±7.3 sd 7 3 Sq Duel Sm Seas AridP PS — Precious (per player) median 9 · usual span 6–16 (10th–90th pct) · extremes 3–19 · 21 generated maps whole map: avg 19.2 ±7.9 sd 9 4 Sq Duel CRB PS — Precious (per player) median 6 · usual span 3–10 (10th–90th pct) · extremes 1–14 · 24 generated maps whole map: avg 12.9 ±6 sd 6 5 Wide Duel CRB — Precious (per player) median 4 · usual span 1–7 (10th–90th pct) · extremes 0–12 · 24 generated maps whole map: avg 8 ±5.6 sd 4 6 Wide Duel Cont PS — Precious (per player) median 5 · usual span 1–9 (10th–90th pct) · extremes 0–10 · 23 generated maps whole map: avg 10.4 ±5.3 sd 5 7 Sq Tiny Lush Desert — Precious (per player) median 6.8 · usual span 4–11 (10th–90th pct) · extremes 1–11 · 22 generated maps whole map: avg 13.8 ±5.1 sd 6.8 8 Sq Tiny NoCst Desert PS — Precious (per player) median 6 · usual span 3–8 (10th–90th pct) · extremes 2–11 · 24 generated maps whole map: avg 11.5 ±4.6 sd 6 9 Sq Duel Donut PS — Precious (per player) median 5 · usual span 4–12 (10th–90th pct) · extremes 2–14 · 21 generated maps whole map: avg 12.7 ±6.6 sd 5 10 Sq Duel Jungle DOTA — Precious (per player) median 3 · usual span 0–4 (10th–90th pct) · extremes 0–7 · 24 generated maps whole map: avg 5.2 ±3.4 sd 3 11 Sq Duel Sand DOTA — Precious (per player) median 3 · usual span 1–7 (10th–90th pct) · extremes 0–7 · 24 generated maps whole map: avg 6.2 ±4 sd 3 12 Sq Duel Water DOTA — Precious (per player) median 3 · usual span 1–7 (10th–90th pct) · extremes 0–10 · 24 generated maps whole map: avg 7.1 ±4.9 sd 3 13 Wide Duel Hardwood — Precious (per player) median 6 · usual span 2–11 (10th–90th pct) · extremes 1.5–11 · 24 generated maps whole map: avg 12.3 ±5.1 sd 6 14 Sq Duel InlSea PS — Precious (per player) median 6 · usual span 3–10 (10th–90th pct) · extremes 0–16 · 19 generated maps whole map: avg 13.8 ±7.2 sd 6 15 Wide Duel InlSea — Precious (per player) median 6 · usual span 3–11 (10th–90th pct) · extremes 0.5–14 · 20 generated maps whole map: avg 13 ±6.8 sd 6 16 Wide Duel MtnPass PS — Precious (per player) median 4 · usual span 1–9 (10th–90th pct) · extremes 0–10 · 23 generated maps whole map: avg 9.2 ±5.4 sd 4 17 Sq Duel Wetlands PS — Precious (per player) median 7.5 · usual span 4–11 (10th–90th pct) · extremes 2–14 · 18 generated maps whole map: avg 14.7 ±6.5 sd 7.5 18
Marble per player
5 Sq Duel Arch PS — Marble (per player) median 2 · usual span 1–4 (10th–90th pct) · extremes 0–7 · 23 generated maps whole map: avg 4.9 ±3.8 sd 2 1 Wide Duel Arch — Marble (per player) median 2 · usual span 0.5–6 (10th–90th pct) · extremes 0–9.5 · 24 generated maps whole map: avg 5.1 ±4.4 sd 2 2 Sq Duel Lg Seas AridP PS — Marble (per player) median 3 · usual span 0–6 (10th–90th pct) · extremes 0–7 · 23 generated maps whole map: avg 5.7 ±4.3 sd 3 3 Sq Duel Sm Seas AridP PS — Marble (per player) median 2 · usual span 1–5 (10th–90th pct) · extremes 0–7 · 21 generated maps whole map: avg 5 ±3.7 sd 2 4 Sq Duel CRB PS — Marble (per player) median 4 · usual span 2–6 (10th–90th pct) · extremes 0–8 · 24 generated maps whole map: avg 7.6 ±3.4 sd 4 5 Wide Duel CRB — Marble (per player) median 3 · usual span 0–5.5 (10th–90th pct) · extremes 0–7 · 24 generated maps whole map: avg 5.7 ±3.6 sd 3 6 Wide Duel Cont PS — Marble (per player) median 2 · usual span 1–5 (10th–90th pct) · extremes 0–6 · 23 generated maps whole map: avg 5.3 ±3.3 sd 2 7 Sq Tiny Lush Desert — Marble (per player) median 3 · usual span 0.5–5.5 (10th–90th pct) · extremes 0–7 · 22 generated maps whole map: avg 6 ±3.9 sd 3 8 Sq Tiny NoCst Desert PS — Marble (per player) median 3.5 · usual span 1–7 (10th–90th pct) · extremes 0–7 · 24 generated maps whole map: avg 6.8 ±4.4 sd 3.5 9 Sq Duel Donut PS — Marble (per player) median 1 · usual span 0–4 (10th–90th pct) · extremes 0–5 · 21 generated maps whole map: avg 3.1 ±2.8 sd 1 10 Sq Duel Jungle DOTA — Marble (per player) median 2 · usual span 0–4 (10th–90th pct) · extremes 0–6 · 24 generated maps whole map: avg 4.7 ±2.7 sd 2 11 Sq Duel Sand DOTA — Marble (per player) median 3 · usual span 0–7 (10th–90th pct) · extremes 0–9 · 24 generated maps whole map: avg 6.5 ±4.6 sd 3 12 Sq Duel Water DOTA — Marble (per player) median 2.5 · usual span 1–6 (10th–90th pct) · extremes 1–10 · 24 generated maps whole map: avg 6.4 ±4.3 sd 2.5 13 Wide Duel Hardwood — Marble (per player) median 1.3 · usual span 0–4 (10th–90th pct) · extremes 0–7 · 24 generated maps whole map: avg 3.2 ±3.4 sd 1.3 14 Sq Duel InlSea PS — Marble (per player) median 2 · usual span 1–4 (10th–90th pct) · extremes 0–6 · 19 generated maps whole map: avg 4.1 ±3.1 sd 2 15 Wide Duel InlSea — Marble (per player) median 1 · usual span 0–3 (10th–90th pct) · extremes 0–3.5 · 20 generated maps whole map: avg 2.7 ±2.2 sd 1 16 Wide Duel MtnPass PS — Marble (per player) median 3 · usual span 1–5 (10th–90th pct) · extremes 0–6 · 23 generated maps whole map: avg 6.1 ±3.3 sd 3 17 Sq Duel Wetlands PS — Marble (per player) median 2 · usual span 0–4 (10th–90th pct) · extremes 0–5 · 18 generated maps whole map: avg 3.9 ±3.2 sd 2 18
Horses per player
5 Sq Duel Arch PS — Horses (per player) median 4 · usual span 2–6 (10th–90th pct) · extremes 0–7 · 23 generated maps whole map: avg 7.7 ±3.2 sd 4 1 Wide Duel Arch — Horses (per player) median 4 · usual span 2–6 (10th–90th pct) · extremes 2–7 · 24 generated maps whole map: avg 7.8 ±2.9 sd 4 2 Sq Duel Lg Seas AridP PS — Horses (per player) median 3 · usual span 2–6 (10th–90th pct) · extremes 1–9 · 23 generated maps whole map: avg 7.2 ±3.4 sd 3 3 Sq Duel Sm Seas AridP PS — Horses (per player) median 4 · usual span 2–5 (10th–90th pct) · extremes 2–5 · 21 generated maps whole map: avg 7.1 ±2.4 sd 4 4 Sq Duel CRB PS — Horses (per player) median 5 · usual span 2–6 (10th–90th pct) · extremes 2–7 · 24 generated maps whole map: avg 8.8 ±2.8 sd 5 5 Wide Duel CRB — Horses (per player) median 3.3 · usual span 2–6 (10th–90th pct) · extremes 1–6.5 · 24 generated maps whole map: avg 6.7 ±2.9 sd 3.3 6 Wide Duel Cont PS — Horses (per player) median 3 · usual span 2–4 (10th–90th pct) · extremes 1–5 · 23 generated maps whole map: avg 5.5 ±1.7 sd 3 7 Sq Tiny Lush Desert — Horses (per player) median 4.3 · usual span 2.5–6 (10th–90th pct) · extremes 0.5–8 · 22 generated maps whole map: avg 8.5 ±3.3 sd 4.3 8 Sq Tiny NoCst Desert PS — Horses (per player) median 2 · usual span 1–3 (10th–90th pct) · extremes 1–4 · 24 generated maps whole map: avg 4 ±1.6 sd 2 9 Sq Duel Donut PS — Horses (per player) median 4 · usual span 2–5 (10th–90th pct) · extremes 2–6 · 21 generated maps whole map: avg 7.3 ±2.2 sd 4 10 Sq Duel Jungle DOTA — Horses (per player) median 4 · usual span 2–5 (10th–90th pct) · extremes 1–6 · 24 generated maps whole map: avg 7.5 ±2.8 sd 4 11 Sq Duel Sand DOTA — Horses (per player) median 4 · usual span 2–7 (10th–90th pct) · extremes 1–7 · 24 generated maps whole map: avg 8.4 ±3.6 sd 4 12 Sq Duel Water DOTA — Horses (per player) median 5 · usual span 2–8 (10th–90th pct) · extremes 0–10 · 24 generated maps whole map: avg 10 ±4.2 sd 5 13 Wide Duel Hardwood — Horses (per player) median 3.3 · usual span 1.5–5 (10th–90th pct) · extremes 1–7.5 · 24 generated maps whole map: avg 6.5 ±3.1 sd 3.3 14 Sq Duel InlSea PS — Horses (per player) median 4 · usual span 3–6 (10th–90th pct) · extremes 2–7 · 19 generated maps whole map: avg 8.8 ±3.2 sd 4 15 Wide Duel InlSea — Horses (per player) median 3.8 · usual span 2–6 (10th–90th pct) · extremes 1–8 · 20 generated maps whole map: avg 8.1 ±3.3 sd 3.8 16 Wide Duel MtnPass PS — Horses (per player) median 4 · usual span 1–6 (10th–90th pct) · extremes 0–8 · 23 generated maps whole map: avg 7.7 ±3.9 sd 4 17 Sq Duel Wetlands PS — Horses (per player) median 4 · usual span 3–6 (10th–90th pct) · extremes 2–7 · 18 generated maps whole map: avg 8.3 ±3.1 sd 4 18
Elephants per player
5 Sq Duel Arch PS — Elephants (per player) median 2 · usual span 0–4 (10th–90th pct) · extremes 0–6 · 23 generated maps whole map: avg 4.2 ±3.4 sd 2 1 Wide Duel Arch — Elephants (per player) median 1.5 · usual span 0–3 (10th–90th pct) · extremes 0–6.5 · 24 generated maps whole map: avg 3.7 ±2.8 sd 1.5 2 Sq Duel Lg Seas AridP PS — Elephants (per player) median 1 · usual span 0–2 (10th–90th pct) · extremes 0–3 · 23 generated maps whole map: avg 2.1 ±1.8 sd 1 3 Sq Duel Sm Seas AridP PS — Elephants (per player) median 1 · usual span 0–2 (10th–90th pct) · extremes 0–3 · 21 generated maps whole map: avg 2.5 ±1.5 sd 1 4 Sq Duel CRB PS — Elephants (per player) median 2 · usual span 1–5 (10th–90th pct) · extremes 0–5 · 24 generated maps whole map: avg 4.8 ±2.8 sd 2 5 Wide Duel CRB — Elephants (per player) median 1 · usual span 0–3 (10th–90th pct) · extremes 0–3.5 · 24 generated maps whole map: avg 2.9 ±2.3 sd 1 6 Wide Duel Cont PS — Elephants (per player) median 1 · usual span 0–3 (10th–90th pct) · extremes 0–3 · 23 generated maps whole map: avg 2.4 ±2 sd 1 7 Sq Tiny Lush Desert — Elephants (per player) median 1 · usual span 0–2 (10th–90th pct) · extremes 0–4 · 22 generated maps whole map: avg 2 ±1.8 sd 1 8 Sq Tiny NoCst Desert PS — Elephants (per player) median 1 · usual span 0–2 (10th–90th pct) · extremes 0–3 · 24 generated maps whole map: avg 1.6 ±1.8 sd 1 9 Sq Duel Donut PS — Elephants (per player) median 2 · usual span 1–5 (10th–90th pct) · extremes 0–7 · 21 generated maps whole map: avg 5 ±3.7 sd 2 10 Sq Duel Jungle DOTA — Elephants (per player) median 2 · usual span 0–5 (10th–90th pct) · extremes 0–6 · 24 generated maps whole map: avg 4.4 ±3.6 sd 2 11 Sq Duel Sand DOTA — Elephants (per player) median 2 · usual span 1–5 (10th–90th pct) · extremes 0–8 · 24 generated maps whole map: avg 4.8 ±3.5 sd 2 12 Sq Duel Water DOTA — Elephants (per player) median 2 · usual span 0–4 (10th–90th pct) · extremes 0–6 · 24 generated maps whole map: avg 3.7 ±3.1 sd 2 13 Wide Duel Hardwood — Elephants (per player) median 0 · usual span 0–1 (10th–90th pct) · extremes 0–2 · 24 generated maps whole map: avg 0.8 ±1.1 sd 0 14 Sq Duel InlSea PS — Elephants (per player) median 3 · usual span 1–5 (10th–90th pct) · extremes 0–7 · 19 generated maps whole map: avg 5.9 ±3.8 sd 3 15 Wide Duel InlSea — Elephants (per player) median 2.8 · usual span 1–5 (10th–90th pct) · extremes 0.5–7 · 20 generated maps whole map: avg 5.8 ±3.2 sd 2.8 16 Wide Duel MtnPass PS — Elephants: none on this map. — 17 Sq Duel Wetlands PS — Elephants (per player) median 1 · usual span 0–3 (10th–90th pct) · extremes 0–4 · 18 generated maps whole map: avg 2.8 ±2.4 sd 1 18
Camels per player
5 Sq Duel Arch PS — Camels (per player) median 1 · usual span 0–2 (10th–90th pct) · extremes 0–2 · 23 generated maps whole map: avg 1.8 ±1.6 sd 1 1 Wide Duel Arch — Camels (per player) median 1 · usual span 0–1.5 (10th–90th pct) · extremes 0–3 · 24 generated maps whole map: avg 1.7 ±1.3 sd 1 2 Sq Duel Lg Seas AridP PS — Camels (per player) median 1 · usual span 0–3 (10th–90th pct) · extremes 0–4 · 23 generated maps whole map: avg 2.9 ±2.5 sd 1 3 Sq Duel Sm Seas AridP PS — Camels (per player) median 2 · usual span 0–4 (10th–90th pct) · extremes 0–6 · 21 generated maps whole map: avg 3.8 ±3.5 sd 2 4 Sq Duel CRB PS — Camels (per player) median 1 · usual span 0–3 (10th–90th pct) · extremes 0–4 · 24 generated maps whole map: avg 2.5 ±2.2 sd 1 5 Wide Duel CRB — Camels (per player) median 1 · usual span 0–2 (10th–90th pct) · extremes 0–2.5 · 24 generated maps whole map: avg 2 ±1.4 sd 1 6 Wide Duel Cont PS — Camels (per player) median 1 · usual span 0–2 (10th–90th pct) · extremes 0–2 · 23 generated maps whole map: avg 1.5 ±1.3 sd 1 7 Sq Tiny Lush Desert — Camels (per player) median 2 · usual span 0.5–4 (10th–90th pct) · extremes 0–4.5 · 22 generated maps whole map: avg 4.4 ±2.6 sd 2 8 Sq Tiny NoCst Desert PS — Camels (per player) median 3 · usual span 2–6 (10th–90th pct) · extremes 1–8 · 24 generated maps whole map: avg 7.1 ±3.5 sd 3 9 Sq Duel Donut PS — Camels (per player) median 0 · usual span 0–1 (10th–90th pct) · extremes 0–2 · 21 generated maps whole map: avg 0.7 ±1.1 sd 0 10 Sq Duel Jungle DOTA — Camels (per player) median 1 · usual span 0–3 (10th–90th pct) · extremes 0–3 · 24 generated maps whole map: avg 2.4 ±2 sd 1 11 Sq Duel Sand DOTA — Camels (per player) median 1 · usual span 0–3 (10th–90th pct) · extremes 0–3 · 24 generated maps whole map: avg 2 ±2.1 sd 1 12 Sq Duel Water DOTA — Camels (per player) median 1 · usual span 0–2 (10th–90th pct) · extremes 0–4 · 24 generated maps whole map: avg 1.7 ±2.1 sd 1 13 Wide Duel Hardwood — Camels: none on this map. — 14 Sq Duel InlSea PS — Camels (per player) median 1 · usual span 0–2 (10th–90th pct) · extremes 0–3 · 19 generated maps whole map: avg 1.9 ±1.8 sd 1 15 Wide Duel InlSea — Camels (per player) median 1 · usual span 0–2 (10th–90th pct) · extremes 0–3 · 20 generated maps whole map: avg 1.8 ±1.6 sd 1 16 Wide Duel MtnPass PS — Camels: none on this map. — 17 Sq Duel Wetlands PS — Camels (per player) median 0 · usual span 0–1 (10th–90th pct) · extremes 0–1 · 18 generated maps whole map: avg 0.9 ±1 sd 0 18

Yield potential per player per turn, in game units (÷10), if every tile ran its best improvement for that yield

Food per player per turn, best improvement everywhere
Sq Duel Arch PS — Food (per player per turn, best improvement everywhere) median 316 · usual span 201–352 (10th–90th pct) · extremes 97.7–421 · 23 generated maps whole map: avg 5905.3 ±1371.3 sd 316 1 Wide Duel Arch — Food (per player per turn, best improvement everywhere) median 279 · usual span 196–366 (10th–90th pct) · extremes 162–388 · 24 generated maps whole map: avg 5684.1 ±1204.2 sd 279 2 Sq Duel Lg Seas AridP PS — Food (per player per turn, best improvement everywhere) median 215 · usual span 185–258 (10th–90th pct) · extremes 165–267 · 23 generated maps whole map: avg 4398.6 ±576.7 sd 215 3 Sq Duel Sm Seas AridP PS — Food (per player per turn, best improvement everywhere) median 212 · usual span 181–260 (10th–90th pct) · extremes 163–267 · 21 generated maps whole map: avg 4343.1 ±637.3 sd 212 4 Sq Duel CRB PS — Food (per player per turn, best improvement everywhere) median 312 · usual span 279–332 (10th–90th pct) · extremes 276–364 · 24 generated maps whole map: avg 6179.3 ±473.8 sd 312 5 Wide Duel CRB — Food (per player per turn, best improvement everywhere) median 287 · usual span 256–327 (10th–90th pct) · extremes 226–336 · 24 generated maps whole map: avg 5793.3 ±583.3 sd 287 6 Wide Duel Cont PS — Food (per player per turn, best improvement everywhere) median 211 · usual span 185–233 (10th–90th pct) · extremes 181–243 · 23 generated maps whole map: avg 4218.3 ±349.9 sd 211 7 Sq Tiny Lush Desert — Food (per player per turn, best improvement everywhere) median 345 · usual span 292–381 (10th–90th pct) · extremes 289–389 · 22 generated maps whole map: avg 6894.2 ±651.5 sd 345 8 Sq Tiny NoCst Desert PS — Food (per player per turn, best improvement everywhere) median 161 · usual span 132–189 (10th–90th pct) · extremes 97.8–195 · 24 generated maps whole map: avg 3187 ±439.3 sd 161 9 Sq Duel Donut PS — Food (per player per turn, best improvement everywhere) median 212 · usual span 170–229 (10th–90th pct) · extremes 160–242 · 21 generated maps whole map: avg 4092.7 ±475.7 sd 212 10 Sq Duel Jungle DOTA — Food (per player per turn, best improvement everywhere) median 439 · usual span 400–465 (10th–90th pct) · extremes 380–474 · 24 generated maps whole map: avg 8716.6 ±479.4 sd 439 11 Sq Duel Sand DOTA — Food (per player per turn, best improvement everywhere) median 271 · usual span 250–290 (10th–90th pct) · extremes 233–303 · 24 generated maps whole map: avg 5426.1 ±300.3 sd 271 12 Sq Duel Water DOTA — Food (per player per turn, best improvement everywhere) median 294 · usual span 270–319 (10th–90th pct) · extremes 265–330 · 24 generated maps whole map: avg 5875.9 ±343.9 sd 294 13 Wide Duel Hardwood — Food (per player per turn, best improvement everywhere) median 213 · usual span 160–288 (10th–90th pct) · extremes 140–306 · 24 generated maps whole map: avg 4388.5 ±911.2 sd 213 14 Sq Duel InlSea PS — Food (per player per turn, best improvement everywhere) median 284 · usual span 261–311 (10th–90th pct) · extremes 250–312 · 19 generated maps whole map: avg 5754.9 ±372.2 sd 284 15 Wide Duel InlSea — Food (per player per turn, best improvement everywhere) median 285 · usual span 263–300 (10th–90th pct) · extremes 259–309 · 20 generated maps whole map: avg 5659.1 ±299.8 sd 285 16 Wide Duel MtnPass PS — Food (per player per turn, best improvement everywhere) median 239 · usual span 184–276 (10th–90th pct) · extremes 130–298 · 23 generated maps whole map: avg 4664.7 ±839.6 sd 239 17 Sq Duel Wetlands PS — Food (per player per turn, best improvement everywhere) median 191 · usual span 173–224 (10th–90th pct) · extremes 126–238 · 18 generated maps whole map: avg 3906.2 ±543.6 sd 191 18
Iron per player per turn
Sq Duel Arch PS — Iron (per player per turn) median 292 · usual span 182–335 (10th–90th pct) · extremes 103–370 · 23 generated maps whole map: avg 5595.7 ±1246.5 sd 292 1 Wide Duel Arch — Iron (per player per turn) median 279 · usual span 176–350 (10th–90th pct) · extremes 161–373 · 24 generated maps whole map: avg 5435.3 ±1155.2 sd 279 2 Sq Duel Lg Seas AridP PS — Iron (per player per turn) median 331 · usual span 237–371 (10th–90th pct) · extremes 213–380 · 23 generated maps whole map: avg 6273.3 ±1065.1 sd 331 3 Sq Duel Sm Seas AridP PS — Iron (per player per turn) median 329 · usual span 251–362 (10th–90th pct) · extremes 240–372 · 21 generated maps whole map: avg 6229 ±909.1 sd 329 4 Sq Duel CRB PS — Iron (per player per turn) median 318 · usual span 297–343 (10th–90th pct) · extremes 287–349 · 24 generated maps whole map: avg 6400.5 ±336.1 sd 318 5 Wide Duel CRB — Iron (per player per turn) median 284 · usual span 254–298 (10th–90th pct) · extremes 235–304 · 24 generated maps whole map: avg 5590.5 ±356.3 sd 284 6 Wide Duel Cont PS — Iron (per player per turn) median 187 · usual span 169–213 (10th–90th pct) · extremes 163–225 · 23 generated maps whole map: avg 3804.2 ±349.2 sd 187 7 Sq Tiny Lush Desert — Iron (per player per turn) median 339 · usual span 283–371 (10th–90th pct) · extremes 277–381 · 22 generated maps whole map: avg 6702.6 ±546.6 sd 339 8 Sq Tiny NoCst Desert PS — Iron (per player per turn) median 397 · usual span 372–434 (10th–90th pct) · extremes 322–445 · 24 generated maps whole map: avg 7981.1 ±589.2 sd 397 9 Sq Duel Donut PS — Iron (per player per turn) median 191 · usual span 165–220 (10th–90th pct) · extremes 143–228 · 21 generated maps whole map: avg 3795.9 ±431.2 sd 191 10 Sq Duel Jungle DOTA — Iron (per player per turn) median 382 · usual span 358–392 (10th–90th pct) · extremes 350–409 · 24 generated maps whole map: avg 7570.7 ±288 sd 382 11 Sq Duel Sand DOTA — Iron (per player per turn) median 288 · usual span 274–313 (10th–90th pct) · extremes 262–322 · 24 generated maps whole map: avg 5817 ±308.7 sd 288 12 Sq Duel Water DOTA — Iron (per player per turn) median 255 · usual span 245–269 (10th–90th pct) · extremes 243–286 · 24 generated maps whole map: avg 5143.6 ±197 sd 255 13 Wide Duel Hardwood — Iron (per player per turn) median 213 · usual span 179–239 (10th–90th pct) · extremes 160–261 · 24 generated maps whole map: avg 4251.2 ±468 sd 213 14 Sq Duel InlSea PS — Iron (per player per turn) median 296 · usual span 284–317 (10th–90th pct) · extremes 260–322 · 19 generated maps whole map: avg 5942.6 ±296.8 sd 296 15 Wide Duel InlSea — Iron (per player per turn) median 285 · usual span 274–293 (10th–90th pct) · extremes 256–303 · 20 generated maps whole map: avg 5681.7 ±199 sd 285 16 Wide Duel MtnPass PS — Iron (per player per turn) median 272 · usual span 223–293 (10th–90th pct) · extremes 202–314 · 23 generated maps whole map: avg 5258 ±595.9 sd 272 17 Sq Duel Wetlands PS — Iron (per player per turn) median 188 · usual span 164–204 (10th–90th pct) · extremes 143–211 · 18 generated maps whole map: avg 3670.3 ±357.1 sd 188 18
Stone per player per turn
Sq Duel Arch PS — Stone (per player per turn) median 274 · usual span 163–317 (10th–90th pct) · extremes 93.5–356 · 23 generated maps whole map: avg 5199.3 ±1165 sd 274 1 Wide Duel Arch — Stone (per player per turn) median 256 · usual span 151–308 (10th–90th pct) · extremes 149–331 · 24 generated maps whole map: avg 4936.8 ±1020.4 sd 256 2 Sq Duel Lg Seas AridP PS — Stone (per player per turn) median 314 · usual span 232–366 (10th–90th pct) · extremes 216–385 · 23 generated maps whole map: avg 6135.9 ±1076.4 sd 314 3 Sq Duel Sm Seas AridP PS — Stone (per player per turn) median 313 · usual span 242–356 (10th–90th pct) · extremes 237–381 · 21 generated maps whole map: avg 6070.1 ±918.4 sd 313 4 Sq Duel CRB PS — Stone (per player per turn) median 311 · usual span 293–328 (10th–90th pct) · extremes 284–332 · 24 generated maps whole map: avg 6180.2 ±259.2 sd 311 5 Wide Duel CRB — Stone (per player per turn) median 286 · usual span 258–302 (10th–90th pct) · extremes 249–308 · 24 generated maps whole map: avg 5653.4 ±317.4 sd 286 6 Wide Duel Cont PS — Stone (per player per turn) median 187 · usual span 168–210 (10th–90th pct) · extremes 154–228 · 23 generated maps whole map: avg 3760.4 ±334.4 sd 187 7 Sq Tiny Lush Desert — Stone (per player per turn) median 317 · usual span 262–345 (10th–90th pct) · extremes 242–350 · 22 generated maps whole map: avg 6200.7 ±626.3 sd 317 8 Sq Tiny NoCst Desert PS — Stone (per player per turn) median 296 · usual span 259–349 (10th–90th pct) · extremes 231–382 · 24 generated maps whole map: avg 5976.7 ±686.9 sd 296 9 Sq Duel Donut PS — Stone (per player per turn) median 180 · usual span 159–214 (10th–90th pct) · extremes 138–224 · 21 generated maps whole map: avg 3678.2 ±444.6 sd 180 10 Sq Duel Jungle DOTA — Stone (per player per turn) median 396 · usual span 388–405 (10th–90th pct) · extremes 385–410 · 24 generated maps whole map: avg 7917.9 ±128.9 sd 396 11 Sq Duel Sand DOTA — Stone (per player per turn) median 307 · usual span 292–331 (10th–90th pct) · extremes 263–341 · 24 generated maps whole map: avg 6171.5 ±344.2 sd 307 12 Sq Duel Water DOTA — Stone (per player per turn) median 271 · usual span 266–279 (10th–90th pct) · extremes 259–290 · 24 generated maps whole map: avg 5437 ±128 sd 271 13 Wide Duel Hardwood — Stone (per player per turn) median 180 · usual span 166–198 (10th–90th pct) · extremes 152–209 · 24 generated maps whole map: avg 3635 ±267.3 sd 180 14 Sq Duel InlSea PS — Stone (per player per turn) median 286 · usual span 269–308 (10th–90th pct) · extremes 267–312 · 19 generated maps whole map: avg 5758 ±278.5 sd 286 15 Wide Duel InlSea — Stone (per player per turn) median 273 · usual span 263–285 (10th–90th pct) · extremes 250–298 · 20 generated maps whole map: avg 5477.8 ±222.1 sd 273 16 Wide Duel MtnPass PS — Stone (per player per turn) median 275 · usual span 232–303 (10th–90th pct) · extremes 211–314 · 23 generated maps whole map: avg 5416 ±550.8 sd 275 17 Sq Duel Wetlands PS — Stone (per player per turn) median 171 · usual span 158–186 (10th–90th pct) · extremes 129–194 · 18 generated maps whole map: avg 3410.5 ±298.8 sd 171 18
Wood per player per turn
100 Sq Duel Arch PS — Wood (per player per turn) median 49.8 · usual span 22–64.8 (10th–90th pct) · extremes 11.8–79.8 · 23 generated maps whole map: avg 927.6 ±358.8 sd 49.8 1 Wide Duel Arch — Wood (per player per turn) median 49 · usual span 28.6–66.4 (10th–90th pct) · extremes 15.7–73.8 · 24 generated maps whole map: avg 970.3 ±280.9 sd 49 2 Sq Duel Lg Seas AridP PS — Wood (per player per turn) median 30.1 · usual span 20.6–48.8 (10th–90th pct) · extremes 13.9–63.4 · 23 generated maps whole map: avg 668.9 ±220.5 sd 30.1 3 Sq Duel Sm Seas AridP PS — Wood (per player per turn) median 33.8 · usual span 28.1–44 (10th–90th pct) · extremes 17.5–48.8 · 21 generated maps whole map: avg 687.5 ±145.4 sd 33.8 4 Sq Duel CRB PS — Wood (per player per turn) median 55.1 · usual span 36.3–67 (10th–90th pct) · extremes 35.4–70.6 · 24 generated maps whole map: avg 1077.5 ±203 sd 55.1 5 Wide Duel CRB — Wood (per player per turn) median 49.9 · usual span 35.2–63.4 (10th–90th pct) · extremes 27.1–65.5 · 24 generated maps whole map: avg 1008.3 ±213 sd 49.9 6 Wide Duel Cont PS — Wood (per player per turn) median 48.5 · usual span 38.4–56.9 (10th–90th pct) · extremes 28.1–61.2 · 23 generated maps whole map: avg 953 ±160.2 sd 48.5 7 Sq Tiny Lush Desert — Wood (per player per turn) median 32.5 · usual span 18.4–54.8 (10th–90th pct) · extremes 15.5–67 · 22 generated maps whole map: avg 684.5 ±271.1 sd 32.5 8 Sq Tiny NoCst Desert PS — Wood (per player per turn) median 16.8 · usual span 6–30 (10th–90th pct) · extremes 1–35.5 · 24 generated maps whole map: avg 342.3 ±174.1 sd 16.8 9 Sq Duel Donut PS — Wood (per player per turn) median 46.9 · usual span 36.1–60.9 (10th–90th pct) · extremes 30.8–71.8 · 21 generated maps whole map: avg 936.7 ±200.2 sd 46.9 10 Sq Duel Jungle DOTA — Wood (per player per turn) median 45 · usual span 33–58 (10th–90th pct) · extremes 30.8–59.8 · 24 generated maps whole map: avg 908.8 ±175.3 sd 45 11 Sq Duel Sand DOTA — Wood (per player per turn) median 38.4 · usual span 28.4–47.7 (10th–90th pct) · extremes 27.4–51.1 · 24 generated maps whole map: avg 764.3 ±145 sd 38.4 12 Sq Duel Water DOTA — Wood (per player per turn) median 48.5 · usual span 36.7–62 (10th–90th pct) · extremes 30.1–69.1 · 24 generated maps whole map: avg 978.2 ±196.9 sd 48.5 13 Wide Duel Hardwood — Wood (per player per turn) median 105 · usual span 85.4–130 (10th–90th pct) · extremes 75.3–138 · 24 generated maps whole map: avg 2101.2 ±355.3 sd 105 14 Sq Duel InlSea PS — Wood (per player per turn) median 46.7 · usual span 35.5–57.8 (10th–90th pct) · extremes 32.4–63.7 · 19 generated maps whole map: avg 938.3 ±165.3 sd 46.7 15 Wide Duel InlSea — Wood (per player per turn) median 48.9 · usual span 36.1–61.1 (10th–90th pct) · extremes 27.6–66.2 · 20 generated maps whole map: avg 958.4 ±208.5 sd 48.9 16 Wide Duel MtnPass PS — Wood (per player per turn) median 73.8 · usual span 54.5–84.8 (10th–90th pct) · extremes 51–95 · 23 generated maps whole map: avg 1426.7 ±226.5 sd 73.8 17 Sq Duel Wetlands PS — Wood (per player per turn) median 14.6 · usual span 10.9–24.6 (10th–90th pct) · extremes 8.5–29.8 · 18 generated maps whole map: avg 329.9 ±119.6 sd 14.6 18
Money per player per turn, every money resource worked
50 Sq Duel Arch PS — Money (per player per turn, every money resource worked) median 33 · usual span 17–46 (10th–90th pct) · extremes 12–47 · 23 generated maps whole map: avg 636.5 ±206.4 sd 33 1 Wide Duel Arch — Money (per player per turn, every money resource worked) median 28.5 · usual span 12–48.5 (10th–90th pct) · extremes 9–52.5 · 24 generated maps whole map: avg 591.2 ±235.3 sd 28.5 2 Sq Duel Lg Seas AridP PS — Money (per player per turn, every money resource worked) median 28 · usual span 16–56 (10th–90th pct) · extremes 12–61 · 23 generated maps whole map: avg 660.9 ±277.9 sd 28 3 Sq Duel Sm Seas AridP PS — Money (per player per turn, every money resource worked) median 36 · usual span 27–62 (10th–90th pct) · extremes 17–93 · 21 generated maps whole map: avg 831.4 ±340.8 sd 36 4 Sq Duel CRB PS — Money (per player per turn, every money resource worked) median 33 · usual span 19–49 (10th–90th pct) · extremes 10–62 · 24 generated maps whole map: avg 693.8 ±240.2 sd 33 5 Wide Duel CRB — Money (per player per turn, every money resource worked) median 24.5 · usual span 9.5–35 (10th–90th pct) · extremes 5–37 · 24 generated maps whole map: avg 452.5 ±199.4 sd 24.5 6 Wide Duel Cont PS — Money (per player per turn, every money resource worked) median 25 · usual span 10–37 (10th–90th pct) · extremes 6–41 · 23 generated maps whole map: avg 511.3 ±197.9 sd 25 7 Sq Tiny Lush Desert — Money (per player per turn, every money resource worked) median 29.3 · usual span 22–46.5 (10th–90th pct) · extremes 15–62 · 22 generated maps whole map: avg 654.5 ±223 sd 29.3 8 Sq Tiny NoCst Desert PS — Money (per player per turn, every money resource worked) median 29 · usual span 13–42 (10th–90th pct) · extremes 11–48 · 24 generated maps whole map: avg 575.8 ±211.9 sd 29 9 Sq Duel Donut PS — Money (per player per turn, every money resource worked) median 27 · usual span 20–45 (10th–90th pct) · extremes 15–46 · 21 generated maps whole map: avg 604.8 ±189.7 sd 27 10 Sq Duel Jungle DOTA — Money (per player per turn, every money resource worked) median 18 · usual span 12–28 (10th–90th pct) · extremes 9–33 · 24 generated maps whole map: avg 371.7 ±127 sd 18 11 Sq Duel Sand DOTA — Money (per player per turn, every money resource worked) median 17 · usual span 8–30 (10th–90th pct) · extremes 0–37 · 24 generated maps whole map: avg 361.7 ±176.2 sd 17 12 Sq Duel Water DOTA — Money (per player per turn, every money resource worked) median 18.5 · usual span 12–28 (10th–90th pct) · extremes 4–31 · 24 generated maps whole map: avg 376.7 ±132.1 sd 18.5 13 Wide Duel Hardwood — Money (per player per turn, every money resource worked) median 22.5 · usual span 12–37 (10th–90th pct) · extremes 4–40 · 24 generated maps whole map: avg 462.9 ±187.1 sd 22.5 14 Sq Duel InlSea PS — Money (per player per turn, every money resource worked) median 29 · usual span 18–44 (10th–90th pct) · extremes 0–64 · 19 generated maps whole map: avg 607.4 ±269.8 sd 29 15 Wide Duel InlSea — Money (per player per turn, every money resource worked) median 29.5 · usual span 16.5–38 (10th–90th pct) · extremes 6–50 · 20 generated maps whole map: avg 568.5 ±193.8 sd 29.5 16 Wide Duel MtnPass PS — Money (per player per turn, every money resource worked) median 22 · usual span 8–38 (10th–90th pct) · extremes 4–50 · 23 generated maps whole map: avg 482.6 ±218.5 sd 22 17 Sq Duel Wetlands PS — Money (per player per turn, every money resource worked) median 30 · usual span 23–44 (10th–90th pct) · extremes 17–63 · 18 generated maps whole map: avg 656.7 ±221.7 sd 30 18
Money +LC the same plus Land Consolidation groves
50 Sq Duel Arch PS — Money +LC (the same plus Land Consolidation groves) median 38 · usual span 22–48 (10th–90th pct) · extremes 12–51 · 23 generated maps whole map: avg 718.3 ±204.4 sd 38 1 Wide Duel Arch — Money +LC (the same plus Land Consolidation groves) median 30 · usual span 20–54.5 (10th–90th pct) · extremes 16–57 · 24 generated maps whole map: avg 668.8 ±243.2 sd 30 2 Sq Duel Lg Seas AridP PS — Money +LC (the same plus Land Consolidation groves) median 38 · usual span 22–63 (10th–90th pct) · extremes 12–75 · 23 generated maps whole map: avg 810.4 ±334.6 sd 38 3 Sq Duel Sm Seas AridP PS — Money +LC (the same plus Land Consolidation groves) median 42 · usual span 32–74 (10th–90th pct) · extremes 23–97 · 21 generated maps whole map: avg 978.1 ±380.6 sd 42 4 Sq Duel CRB PS — Money +LC (the same plus Land Consolidation groves) median 41 · usual span 28–55 (10th–90th pct) · extremes 10–68 · 24 generated maps whole map: avg 805.4 ±234.6 sd 41 5 Wide Duel CRB — Money +LC (the same plus Land Consolidation groves) median 28.3 · usual span 14–43 (10th–90th pct) · extremes 6–44 · 24 generated maps whole map: avg 557.5 ±213.1 sd 28.3 6 Wide Duel Cont PS — Money +LC (the same plus Land Consolidation groves) median 28 · usual span 15–39 (10th–90th pct) · extremes 8–45 · 23 generated maps whole map: avg 572.2 ±192.5 sd 28 7 Sq Tiny Lush Desert — Money +LC (the same plus Land Consolidation groves) median 35.5 · usual span 26–51.5 (10th–90th pct) · extremes 19–74 · 22 generated maps whole map: avg 754.5 ±246.1 sd 35.5 8 Sq Tiny NoCst Desert PS — Money +LC (the same plus Land Consolidation groves) median 34.5 · usual span 23–50 (10th–90th pct) · extremes 20–62 · 24 generated maps whole map: avg 732.5 ±208.8 sd 34.5 9 Sq Duel Donut PS — Money +LC (the same plus Land Consolidation groves) median 29 · usual span 23–46 (10th–90th pct) · extremes 20–50 · 21 generated maps whole map: avg 663.8 ±187.7 sd 29 10 Sq Duel Jungle DOTA — Money +LC (the same plus Land Consolidation groves) median 22 · usual span 16–34 (10th–90th pct) · extremes 11–42 · 24 generated maps whole map: avg 485 ±151.8 sd 22 11 Sq Duel Sand DOTA — Money +LC (the same plus Land Consolidation groves) median 24 · usual span 16–37 (10th–90th pct) · extremes 0–41 · 24 generated maps whole map: avg 486.7 ±187.3 sd 24 12 Sq Duel Water DOTA — Money +LC (the same plus Land Consolidation groves) median 22 · usual span 15–33 (10th–90th pct) · extremes 6–38 · 24 generated maps whole map: avg 463.3 ±146.9 sd 22 13 Wide Duel Hardwood — Money +LC (the same plus Land Consolidation groves) median 24 · usual span 12–37 (10th–90th pct) · extremes 4–42 · 24 generated maps whole map: avg 479.6 ±186.2 sd 24 14 Sq Duel InlSea PS — Money +LC (the same plus Land Consolidation groves) median 33 · usual span 23–46 (10th–90th pct) · extremes 10–66 · 19 generated maps whole map: avg 687.4 ±247.5 sd 33 15 Wide Duel InlSea — Money +LC (the same plus Land Consolidation groves) median 35.5 · usual span 17–44 (10th–90th pct) · extremes 13–54 · 20 generated maps whole map: avg 658.5 ±202.4 sd 35.5 16 Wide Duel MtnPass PS — Money +LC (the same plus Land Consolidation groves) median 28 · usual span 10–46 (10th–90th pct) · extremes 4–54 · 23 generated maps whole map: avg 607.8 ±244.2 sd 28 17 Sq Duel Wetlands PS — Money +LC (the same plus Land Consolidation groves) median 33 · usual span 27–46 (10th–90th pct) · extremes 17–65 · 18 generated maps whole map: avg 710 ±230.2 sd 33 18

Terrain · Climate tiles per player; each terrain group splits the map one way

Lush land tiles per player
200 400 Sq Duel Arch PS — Lush (land tiles per player) median 149 · usual span 111–184 (10th–90th pct) · extremes 84–220 · 23 generated maps whole map: avg 294.8 ±63.8 sd 149 1 Wide Duel Arch — Lush (land tiles per player) median 162 · usual span 118–184 (10th–90th pct) · extremes 93–186 · 24 generated maps whole map: avg 300.8 ±55.5 sd 162 2 Sq Duel Lg Seas AridP PS — Lush (land tiles per player) median 5 · usual span 1–294 (10th–90th pct) · extremes 0–333 · 23 generated maps whole map: avg 208.6 ±258.3 sd 5 3 Sq Duel Sm Seas AridP PS — Lush (land tiles per player) median 6 · usual span 1–275 (10th–90th pct) · extremes 0–323 · 21 generated maps whole map: avg 207.1 ±259.1 sd 6 4 Sq Duel CRB PS — Lush (land tiles per player) median 104 · usual span 81–139 (10th–90th pct) · extremes 73–143 · 24 generated maps whole map: avg 214.5 ±40.9 sd 104 5 Wide Duel CRB — Lush (land tiles per player) median 276 · usual span 250–305 (10th–90th pct) · extremes 221–322 · 24 generated maps whole map: avg 549.3 ±47.9 sd 276 6 Wide Duel Cont PS — Lush (land tiles per player) median 111 · usual span 95–140 (10th–90th pct) · extremes 91–153 · 23 generated maps whole map: avg 231.8 ±36.1 sd 111 7 Sq Tiny Lush Desert — Lush (land tiles per player) median 346 · usual span 293–393 (10th–90th pct) · extremes 282–404 · 22 generated maps whole map: avg 682.8 ±73 sd 346 8 Sq Tiny NoCst Desert PS — Lush (land tiles per player) median 8.5 · usual span 0–23 (10th–90th pct) · extremes 0–26 · 24 generated maps whole map: avg 18.3 ±17.1 sd 8.5 9 Sq Duel Donut PS — Lush (land tiles per player) median 13 · usual span 3–31 (10th–90th pct) · extremes 0–53 · 21 generated maps whole map: avg 32.9 ±25 sd 13 10 Sq Duel Jungle DOTA — Lush (land tiles per player) median 309 · usual span 277–346 (10th–90th pct) · extremes 263–352 · 24 generated maps whole map: avg 617.9 ±48.7 sd 309 11 Sq Duel Sand DOTA — Lush (land tiles per player) median 53 · usual span 15–82 (10th–90th pct) · extremes 6–95 · 24 generated maps whole map: avg 101.2 ±49.3 sd 53 12 Sq Duel Water DOTA — Lush (land tiles per player) median 144 · usual span 120–173 (10th–90th pct) · extremes 103–177 · 24 generated maps whole map: avg 288.3 ±39.8 sd 144 13 Wide Duel Hardwood — Lush (land tiles per player) median 235 · usual span 156–325 (10th–90th pct) · extremes 126–342 · 24 generated maps whole map: avg 475.9 ±123.3 sd 235 14 Sq Duel InlSea PS — Lush (land tiles per player) median 123 · usual span 100–142 (10th–90th pct) · extremes 91–151 · 19 generated maps whole map: avg 241.7 ±33.5 sd 123 15 Wide Duel InlSea — Lush (land tiles per player) median 101 · usual span 82–125 (10th–90th pct) · extremes 73–168 · 20 generated maps whole map: avg 211.9 ±47.4 sd 101 16 Wide Duel MtnPass PS — Lush (land tiles per player) median 274 · usual span 234–344 (10th–90th pct) · extremes 186–360 · 23 generated maps whole map: avg 568.9 ±89.5 sd 274 17 Sq Duel Wetlands PS — Lush (land tiles per player) median 133 · usual span 116–162 (10th–90th pct) · extremes 84–196 · 18 generated maps whole map: avg 277.6 ±54.7 sd 133 18
Temperate land tiles per player
500 Sq Duel Arch PS — Temperate (land tiles per player) median 344 · usual span 192–413 (10th–90th pct) · extremes 94–489 · 23 generated maps whole map: avg 639.8 ±187.5 sd 344 1 Wide Duel Arch — Temperate (land tiles per player) median 290 · usual span 173–386 (10th–90th pct) · extremes 157–400 · 24 generated maps whole map: avg 570.8 ±138.6 sd 290 2 Sq Duel Lg Seas AridP PS — Temperate (land tiles per player) median 45 · usual span 16–73 (10th–90th pct) · extremes 11–80 · 23 generated maps whole map: avg 93.1 ±41.5 sd 45 3 Sq Duel Sm Seas AridP PS — Temperate (land tiles per player) median 52 · usual span 24–75 (10th–90th pct) · extremes 12–90 · 21 generated maps whole map: avg 98.7 ±40.1 sd 52 4 Sq Duel CRB PS — Temperate (land tiles per player) median 405 · usual span 323–491 (10th–90th pct) · extremes 282–514 · 24 generated maps whole map: avg 809.1 ±124.9 sd 405 5 Wide Duel CRB — Temperate (land tiles per player) median 270 · usual span 221–314 (10th–90th pct) · extremes 165–374 · 24 generated maps whole map: avg 534.4 ±85.1 sd 270 6 Wide Duel Cont PS — Temperate (land tiles per player) median 206 · usual span 188–237 (10th–90th pct) · extremes 151–294 · 23 generated maps whole map: avg 415.4 ±55.4 sd 206 7 Sq Tiny Lush Desert — Temperate (land tiles per player) median 59 · usual span 30–109 (10th–90th pct) · extremes 27–129 · 22 generated maps whole map: avg 130.8 ±54.3 sd 59 8 Sq Tiny NoCst Desert PS — Temperate (land tiles per player) median 93 · usual span 57–125 (10th–90th pct) · extremes 8–145 · 24 generated maps whole map: avg 173.2 ±63.7 sd 93 9 Sq Duel Donut PS — Temperate (land tiles per player) median 352 · usual span 319–406 (10th–90th pct) · extremes 236–413 · 21 generated maps whole map: avg 701.1 ±83.3 sd 352 10 Sq Duel Jungle DOTA — Temperate (land tiles per player) median 397 · usual span 331–434 (10th–90th pct) · extremes 301–439 · 24 generated maps whole map: avg 769.2 ±78.7 sd 397 11 Sq Duel Sand DOTA — Temperate (land tiles per player) median 405 · usual span 342–444 (10th–90th pct) · extremes 322–451 · 24 generated maps whole map: avg 794.9 ±74.1 sd 405 12 Sq Duel Water DOTA — Temperate (land tiles per player) median 333 · usual span 301–373 (10th–90th pct) · extremes 287–415 · 24 generated maps whole map: avg 676.9 ±60.7 sd 333 13 Wide Duel Hardwood — Temperate (land tiles per player) median 50 · usual span 26–73 (10th–90th pct) · extremes 18–83 · 24 generated maps whole map: avg 100.4 ±35.7 sd 50 14 Sq Duel InlSea PS — Temperate (land tiles per player) median 356 · usual span 302–408 (10th–90th pct) · extremes 295–428 · 19 generated maps whole map: avg 710.1 ±82.2 sd 356 15 Wide Duel InlSea — Temperate (land tiles per player) median 364 · usual span 303–416 (10th–90th pct) · extremes 299–434 · 20 generated maps whole map: avg 735.6 ±84.6 sd 364 16 Wide Duel MtnPass PS — Temperate (land tiles per player) median 185 · usual span 163–241 (10th–90th pct) · extremes 114–276 · 23 generated maps whole map: avg 391.4 ±74.9 sd 185 17 Sq Duel Wetlands PS — Temperate (land tiles per player) median 174 · usual span 155–223 (10th–90th pct) · extremes 138–254 · 18 generated maps whole map: avg 366.3 ±57.3 sd 174 18
Arid land tiles per player
500 Sq Duel Arch PS — Arid (land tiles per player) median 49 · usual span 11–85 (10th–90th pct) · extremes 4–117 · 23 generated maps whole map: avg 97.5 ±55.1 sd 49 1 Wide Duel Arch — Arid (land tiles per player) median 50 · usual span 20–92 (10th–90th pct) · extremes 0–94 · 24 generated maps whole map: avg 105 ±49.4 sd 50 2 Sq Duel Lg Seas AridP PS — Arid (land tiles per player) median 466 · usual span 258–575 (10th–90th pct) · extremes 229–602 · 23 generated maps whole map: avg 857.9 ±274.4 sd 466 3 Sq Duel Sm Seas AridP PS — Arid (land tiles per player) median 492 · usual span 258–554 (10th–90th pct) · extremes 251–599 · 21 generated maps whole map: avg 843.3 ±252.8 sd 492 4 Sq Duel CRB PS — Arid (land tiles per player) median 89 · usual span 30–161 (10th–90th pct) · extremes 6.5–178 · 24 generated maps whole map: avg 178 ±93.1 sd 89 5 Wide Duel CRB — Arid (land tiles per player) median 66 · usual span 30–119 (10th–90th pct) · extremes 0–145 · 24 generated maps whole map: avg 142.2 ±70.1 sd 66 6 Wide Duel Cont PS — Arid (land tiles per player) median 45 · usual span 34–70 (10th–90th pct) · extremes 7–91 · 23 generated maps whole map: avg 96.3 ±38.5 sd 45 7 Sq Tiny Lush Desert — Arid (land tiles per player) median 172 · usual span 118–223 (10th–90th pct) · extremes 97–248 · 22 generated maps whole map: avg 332 ±87.8 sd 172 8 Sq Tiny NoCst Desert PS — Arid (land tiles per player) median 380 · usual span 332–401 (10th–90th pct) · extremes 294–437 · 24 generated maps whole map: avg 741.5 ±63.9 sd 380 9 Sq Duel Donut PS — Arid (land tiles per player) median 7 · usual span 2–22 (10th–90th pct) · extremes 0–40 · 21 generated maps whole map: avg 22 ±19.4 sd 7 10 Sq Duel Jungle DOTA — Arid (land tiles per player) median 76 · usual span 46–114 (10th–90th pct) · extremes 36–140 · 24 generated maps whole map: avg 155.9 ±52.8 sd 76 11 Sq Duel Sand DOTA — Arid (land tiles per player) median 73 · usual span 49–113 (10th–90th pct) · extremes 33–126 · 24 generated maps whole map: avg 150.3 ±47.5 sd 73 12 Sq Duel Water DOTA — Arid (land tiles per player) median 53 · usual span 13–77 (10th–90th pct) · extremes 8–98 · 24 generated maps whole map: avg 98.5 ±50.1 sd 53 13 Wide Duel Hardwood — Arid (land tiles per player) median 24 · usual span 12–46 (10th–90th pct) · extremes 0–62 · 24 generated maps whole map: avg 52.5 ±29.6 sd 24 14 Sq Duel InlSea PS — Arid (land tiles per player) median 94 · usual span 51–141 (10th–90th pct) · extremes 9–158 · 19 generated maps whole map: avg 176.3 ±80.6 sd 94 15 Wide Duel InlSea — Arid (land tiles per player) median 65 · usual span 20–104 (10th–90th pct) · extremes 6–183 · 20 generated maps whole map: avg 129.5 ±77.6 sd 65 16 Wide Duel MtnPass PS — Arid (land tiles per player) median 78 · usual span 41–121 (10th–90th pct) · extremes 35–145 · 23 generated maps whole map: avg 153.3 ±59.3 sd 78 17 Sq Duel Wetlands PS — Arid (land tiles per player) median 38 · usual span 16–46 (10th–90th pct) · extremes 8–64 · 18 generated maps whole map: avg 67.8 ±28.4 sd 38 18
Sand land tiles per player
1000 Sq Duel Arch PS — Sand (land tiles per player) median 8 · usual span 0–20 (10th–90th pct) · extremes 0–52 · 23 generated maps whole map: avg 21.6 ±23.2 sd 8 1 Wide Duel Arch — Sand (land tiles per player) median 3.8 · usual span 0–22 (10th–90th pct) · extremes 0–26 · 24 generated maps whole map: avg 15.1 ±17.1 sd 3.8 2 Sq Duel Lg Seas AridP PS — Sand (land tiles per player) median 40 · usual span 0–116 (10th–90th pct) · extremes 0–148 · 23 generated maps whole map: avg 100.2 ±100.6 sd 40 3 Sq Duel Sm Seas AridP PS — Sand (land tiles per player) median 54 · usual span 0–130 (10th–90th pct) · extremes 0–151 · 21 generated maps whole map: avg 109.2 ±105.1 sd 54 4 Sq Duel CRB PS — Sand (land tiles per player) median 11 · usual span 1–31 (10th–90th pct) · extremes 0–33 · 24 generated maps whole map: avg 28.2 ±21.7 sd 11 5 Wide Duel CRB — Sand (land tiles per player) median 8.5 · usual span 0–30 (10th–90th pct) · extremes 0–38 · 24 generated maps whole map: avg 22.3 ±20 sd 8.5 6 Wide Duel Cont PS — Sand (land tiles per player) median 9 · usual span 0–21 (10th–90th pct) · extremes 0–23 · 23 generated maps whole map: avg 19 ±13.8 sd 9 7 Sq Tiny Lush Desert — Sand (land tiles per player) median 200 · usual span 162–276 (10th–90th pct) · extremes 113–307 · 22 generated maps whole map: avg 421.8 ±92 sd 200 8 Sq Tiny NoCst Desert PS — Sand (land tiles per player) median 944 · usual span 877–1018 (10th–90th pct) · extremes 856–1121 · 24 generated maps whole map: avg 1904.8 ±111.3 sd 944 9 Sq Duel Donut PS — Sand (land tiles per player) median 0 · usual span 0–6 (10th–90th pct) · extremes 0–11 · 21 generated maps whole map: avg 3 ±5.9 sd 0 10 Sq Duel Jungle DOTA — Sand (land tiles per player) median 4.5 · usual span 0–15 (10th–90th pct) · extremes 0–19 · 24 generated maps whole map: avg 13.4 ±12.1 sd 4.5 11 Sq Duel Sand DOTA — Sand (land tiles per player) median 261 · usual span 241–273 (10th–90th pct) · extremes 231–279 · 24 generated maps whole map: avg 516.2 ±24.6 sd 261 12 Sq Duel Water DOTA — Sand (land tiles per player) median 1.5 · usual span 0–9 (10th–90th pct) · extremes 0–13 · 24 generated maps whole map: avg 6.4 ±8 sd 1.5 13 Wide Duel Hardwood — Sand (land tiles per player) median 1 · usual span 0–5 (10th–90th pct) · extremes 0–7 · 24 generated maps whole map: avg 3.2 ±3.9 sd 1 14 Sq Duel InlSea PS — Sand (land tiles per player) median 11 · usual span 8–31 (10th–90th pct) · extremes 2–45 · 19 generated maps whole map: avg 35.2 ±23.2 sd 11 15 Wide Duel InlSea — Sand (land tiles per player) median 6 · usual span 2–16 (10th–90th pct) · extremes 0–18 · 20 generated maps whole map: avg 14.8 ±11.2 sd 6 16 Wide Duel MtnPass PS — Sand: none on this map. — 17 Sq Duel Wetlands PS — Sand (land tiles per player) median 11 · usual span 0–16 (10th–90th pct) · extremes 0–28 · 18 generated maps whole map: avg 18.6 ±14.4 sd 11 18
Tundra land tiles per player
100 Sq Duel Arch PS — Tundra: none on this map. — 1 Wide Duel Arch — Tundra: none on this map. — 2 Sq Duel Lg Seas AridP PS — Tundra: none on this map. — 3 Sq Duel Sm Seas AridP PS — Tundra: none on this map. — 4 Sq Duel CRB PS — Tundra: none on this map. — 5 Wide Duel CRB — Tundra: none on this map. — 6 Wide Duel Cont PS — Tundra: none on this map. — 7 Sq Tiny Lush Desert — Tundra: none on this map. — 8 Sq Tiny NoCst Desert PS — Tundra: none on this map. — 9 Sq Duel Donut PS — Tundra: none on this map. — 10 Sq Duel Jungle DOTA — Tundra: none on this map. — 11 Sq Duel Sand DOTA — Tundra: none on this map. — 12 Sq Duel Water DOTA — Tundra (land tiles per player) median 0 · usual span 0–1 (10th–90th pct) · extremes 0–3 · 24 generated maps whole map: avg 0.5 ±1.4 sd 0 13 Wide Duel Hardwood — Tundra (land tiles per player) median 123 · usual span 50–194 (10th–90th pct) · extremes 28–230 · 24 generated maps whole map: avg 237.8 ±105.8 sd 123 14 Sq Duel InlSea PS — Tundra: none on this map. — 15 Wide Duel InlSea — Tundra: none on this map. — 16 Wide Duel MtnPass PS — Tundra (land tiles per player) median 79 · usual span 54–146 (10th–90th pct) · extremes 44–179 · 23 generated maps whole map: avg 174.5 ±65.6 sd 79 17 Sq Duel Wetlands PS — Tundra: none on this map. — 18
Marsh land tiles per player
100 Sq Duel Arch PS — Marsh (land tiles per player) median 5 · usual span 2–13 (10th–90th pct) · extremes 0–13 · 23 generated maps whole map: avg 12.8 ±7.5 sd 5 1 Wide Duel Arch — Marsh (land tiles per player) median 4 · usual span 1–10 (10th–90th pct) · extremes 0–11 · 24 generated maps whole map: avg 9.8 ±7 sd 4 2 Sq Duel Lg Seas AridP PS — Marsh (land tiles per player) median 0 · usual span 0–3 (10th–90th pct) · extremes 0–4 · 23 generated maps whole map: avg 1.4 ±2.5 sd 0 3 Sq Duel Sm Seas AridP PS — Marsh (land tiles per player) median 0 · usual span 0–4 (10th–90th pct) · extremes 0–7 · 21 generated maps whole map: avg 1.8 ±3.6 sd 0 4 Sq Duel CRB PS — Marsh (land tiles per player) median 4 · usual span 0–7 (10th–90th pct) · extremes 0–10 · 24 generated maps whole map: avg 8.3 ±5.3 sd 4 5 Wide Duel CRB — Marsh (land tiles per player) median 5.8 · usual span 2–11 (10th–90th pct) · extremes 0–15 · 24 generated maps whole map: avg 13.1 ±7.4 sd 5.8 6 Wide Duel Cont PS — Marsh (land tiles per player) median 7 · usual span 3–16 (10th–90th pct) · extremes 0–19 · 23 generated maps whole map: avg 15.7 ±10 sd 7 7 Sq Tiny Lush Desert — Marsh (land tiles per player) median 19 · usual span 12–25 (10th–90th pct) · extremes 8–28 · 22 generated maps whole map: avg 36.7 ±10.5 sd 19 8 Sq Tiny NoCst Desert PS — Marsh: none on this map. — 9 Sq Duel Donut PS — Marsh (land tiles per player) median 1 · usual span 0–6 (10th–90th pct) · extremes 0–8 · 21 generated maps whole map: avg 3.8 ±4.6 sd 1 10 Sq Duel Jungle DOTA — Marsh (land tiles per player) median 0 · usual span 0–3 (10th–90th pct) · extremes 0–4 · 24 generated maps whole map: avg 1.8 ±2.3 sd 0 11 Sq Duel Sand DOTA — Marsh (land tiles per player) median 0 · usual span 0–3 (10th–90th pct) · extremes 0–4 · 24 generated maps whole map: avg 1.8 ±2.3 sd 0 12 Sq Duel Water DOTA — Marsh (land tiles per player) median 3.5 · usual span 0–7 (10th–90th pct) · extremes 0–12 · 24 generated maps whole map: avg 7.5 ±6.5 sd 3.5 13 Wide Duel Hardwood — Marsh (land tiles per player) median 23 · usual span 16–30 (10th–90th pct) · extremes 10–43 · 24 generated maps whole map: avg 46.9 ±13.9 sd 23 14 Sq Duel InlSea PS — Marsh (land tiles per player) median 4 · usual span 2–7 (10th–90th pct) · extremes 0–14 · 19 generated maps whole map: avg 8.9 ±6.2 sd 4 15 Wide Duel InlSea — Marsh (land tiles per player) median 4 · usual span 1–9 (10th–90th pct) · extremes 0–17 · 20 generated maps whole map: avg 10.4 ±9.1 sd 4 16 Wide Duel MtnPass PS — Marsh: none on this map. — 17 Sq Duel Wetlands PS — Marsh (land tiles per player) median 120 · usual span 105–136 (10th–90th pct) · extremes 97–147 · 18 generated maps whole map: avg 243 ±23.6 sd 120 18

Terrain · Relief tiles per player; each terrain group splits the map one way

Flat land tiles per player
1000 Sq Duel Arch PS — Flat (land tiles per player) median 377 · usual span 244–445 (10th–90th pct) · extremes 112–484 · 23 generated maps whole map: avg 716.3 ±170.7 sd 377 1 Wide Duel Arch — Flat (land tiles per player) median 328 · usual span 252–422 (10th–90th pct) · extremes 192–468 · 24 generated maps whole map: avg 670.2 ±136.5 sd 328 2 Sq Duel Lg Seas AridP PS — Flat (land tiles per player) median 359 · usual span 240–410 (10th–90th pct) · extremes 174–484 · 23 generated maps whole map: avg 678.9 ±149.2 sd 359 3 Sq Duel Sm Seas AridP PS — Flat (land tiles per player) median 351 · usual span 256–408 (10th–90th pct) · extremes 218–462 · 21 generated maps whole map: avg 673.6 ±128 sd 351 4 Sq Duel CRB PS — Flat (land tiles per player) median 465 · usual span 400–545 (10th–90th pct) · extremes 356–580 · 24 generated maps whole map: avg 940.2 ±110.9 sd 465 5 Wide Duel CRB — Flat (land tiles per player) median 395 · usual span 318–469 (10th–90th pct) · extremes 284–522 · 24 generated maps whole map: avg 786.9 ±126.1 sd 395 6 Wide Duel Cont PS — Flat (land tiles per player) median 290 · usual span 238–335 (10th–90th pct) · extremes 201–348 · 23 generated maps whole map: avg 574.1 ±69.5 sd 290 7 Sq Tiny Lush Desert — Flat (land tiles per player) median 724 · usual span 656–756 (10th–90th pct) · extremes 593–812 · 22 generated maps whole map: avg 1422 ±97.8 sd 724 8 Sq Tiny NoCst Desert PS — Flat (land tiles per player) median 1145 · usual span 1064–1223 (10th–90th pct) · extremes 1038–1226 · 24 generated maps whole map: avg 2292.2 ±104.4 sd 1145 9 Sq Duel Donut PS — Flat (land tiles per player) median 274 · usual span 186–306 (10th–90th pct) · extremes 166–338 · 21 generated maps whole map: avg 527.3 ±89 sd 274 10 Sq Duel Jungle DOTA — Flat (land tiles per player) median 666 · usual span 592–704 (10th–90th pct) · extremes 563–731 · 24 generated maps whole map: avg 1316.2 ±88.8 sd 666 11 Sq Duel Sand DOTA — Flat (land tiles per player) median 665 · usual span 592–704 (10th–90th pct) · extremes 563–731 · 24 generated maps whole map: avg 1316.1 ±88.8 sd 665 12 Sq Duel Water DOTA — Flat (land tiles per player) median 495 · usual span 438–523 (10th–90th pct) · extremes 434–536 · 24 generated maps whole map: avg 973.1 ±61 sd 495 13 Wide Duel Hardwood — Flat (land tiles per player) median 262 · usual span 229–299 (10th–90th pct) · extremes 219–317 · 24 generated maps whole map: avg 525.9 ±51.5 sd 262 14 Sq Duel InlSea PS — Flat (land tiles per player) median 433 · usual span 373–500 (10th–90th pct) · extremes 348–506 · 19 generated maps whole map: avg 864.4 ±87.9 sd 433 15 Wide Duel InlSea — Flat (land tiles per player) median 424 · usual span 393–511 (10th–90th pct) · extremes 347–530 · 20 generated maps whole map: avg 868.5 ±95 sd 424 16 Wide Duel MtnPass PS — Flat (land tiles per player) median 351 · usual span 277–440 (10th–90th pct) · extremes 260–451 · 23 generated maps whole map: avg 697.2 ±109.3 sd 351 17 Sq Duel Wetlands PS — Flat (land tiles per player) median 357 · usual span 328–397 (10th–90th pct) · extremes 318–422 · 18 generated maps whole map: avg 718.2 ±63 sd 357 18
Hill land tiles per player
200 Sq Duel Arch PS — Hill (land tiles per player) median 156 · usual span 87–209 (10th–90th pct) · extremes 63–225 · 23 generated maps whole map: avg 301 ±86.5 sd 156 1 Wide Duel Arch — Hill (land tiles per player) median 161 · usual span 97–211 (10th–90th pct) · extremes 64–239 · 24 generated maps whole map: avg 311.1 ±85.7 sd 161 2 Sq Duel Lg Seas AridP PS — Hill (land tiles per player) median 224 · usual span 139–266 (10th–90th pct) · extremes 124–272 · 23 generated maps whole map: avg 424.9 ±97.8 sd 224 3 Sq Duel Sm Seas AridP PS — Hill (land tiles per player) median 219 · usual span 146–260 (10th–90th pct) · extremes 135–298 · 21 generated maps whole map: avg 427.2 ±90.9 sd 219 4 Sq Duel CRB PS — Hill (land tiles per player) median 121 · usual span 91–182 (10th–90th pct) · extremes 80–197 · 24 generated maps whole map: avg 264.7 ±69.5 sd 121 5 Wide Duel CRB — Hill (land tiles per player) median 127 · usual span 91–180 (10th–90th pct) · extremes 53–184 · 24 generated maps whole map: avg 259.5 ±66.6 sd 127 6 Wide Duel Cont PS — Hill (land tiles per player) median 77 · usual span 49–114 (10th–90th pct) · extremes 45–120 · 23 generated maps whole map: avg 161 ±44.2 sd 77 7 Sq Tiny Lush Desert — Hill (land tiles per player) median 108 · usual span 70–155 (10th–90th pct) · extremes 52–165 · 22 generated maps whole map: avg 220.8 ±61.6 sd 108 8 Sq Tiny NoCst Desert PS — Hill (land tiles per player) median 275 · usual span 229–315 (10th–90th pct) · extremes 212–326 · 24 generated maps whole map: avg 544 ±65.6 sd 275 9 Sq Duel Donut PS — Hill (land tiles per player) median 80 · usual span 48–109 (10th–90th pct) · extremes 33–118 · 21 generated maps whole map: avg 158.5 ±47.1 sd 80 10 Sq Duel Jungle DOTA — Hill (land tiles per player) median 76 · usual span 51–134 (10th–90th pct) · extremes 51–142 · 24 generated maps whole map: avg 171.5 ±52.6 sd 76 11 Sq Duel Sand DOTA — Hill (land tiles per player) median 76 · usual span 51–133 (10th–90th pct) · extremes 50–142 · 24 generated maps whole map: avg 170.8 ±52.7 sd 76 12 Sq Duel Water DOTA — Hill (land tiles per player) median 40 · usual span 12–68 (10th–90th pct) · extremes 3–75 · 24 generated maps whole map: avg 80.3 ±39.6 sd 40 13 Wide Duel Hardwood — Hill (land tiles per player) median 157 · usual span 132–192 (10th–90th pct) · extremes 126–206 · 24 generated maps whole map: avg 320.5 ±43.1 sd 157 14 Sq Duel InlSea PS — Hill (land tiles per player) median 126 · usual span 105–160 (10th–90th pct) · extremes 84–165 · 19 generated maps whole map: avg 255.3 ±50 sd 126 15 Wide Duel InlSea — Hill (land tiles per player) median 115 · usual span 67–138 (10th–90th pct) · extremes 56–149 · 20 generated maps whole map: avg 220.4 ±53.1 sd 115 16 Wide Duel MtnPass PS — Hill (land tiles per player) median 146 · usual span 106–180 (10th–90th pct) · extremes 74–189 · 23 generated maps whole map: avg 288.8 ±56.3 sd 146 17 Sq Duel Wetlands PS — Hill (land tiles per player) median 91 · usual span 81–121 (10th–90th pct) · extremes 77–151 · 18 generated maps whole map: avg 198.2 ±39.1 sd 91 18
Mountain land tiles per player
200 Sq Duel Arch PS — Mountain (land tiles per player) median 51 · usual span 9–77 (10th–90th pct) · extremes 0–103 · 23 generated maps whole map: avg 94 ±52.8 sd 51 1 Wide Duel Arch — Mountain (land tiles per player) median 32 · usual span 4–75 (10th–90th pct) · extremes 0–83 · 24 generated maps whole map: avg 68.1 ±51.1 sd 32 2 Sq Duel Lg Seas AridP PS — Mountain (land tiles per player) median 104 · usual span 48–179 (10th–90th pct) · extremes 30–194 · 23 generated maps whole map: avg 218.7 ±91.9 sd 104 3 Sq Duel Sm Seas AridP PS — Mountain (land tiles per player) median 103 · usual span 62–162 (10th–90th pct) · extremes 48–198 · 21 generated maps whole map: avg 226.3 ±80.4 sd 103 4 Sq Duel CRB PS — Mountain (land tiles per player) median 57 · usual span 7–99 (10th–90th pct) · extremes 0–100 · 24 generated maps whole map: avg 99.8 ±58.3 sd 57 5 Wide Duel CRB — Mountain (land tiles per player) median 139 · usual span 92–173 (10th–90th pct) · extremes 81–192 · 24 generated maps whole map: avg 279.1 ±58.7 sd 139 6 Wide Duel Cont PS — Mountain (land tiles per player) median 43 · usual span 17–61 (10th–90th pct) · extremes 13–78 · 23 generated maps whole map: avg 83.1 ±33.4 sd 43 7 Sq Tiny Lush Desert — Mountain (land tiles per player) median 20 · usual span 0–38 (10th–90th pct) · extremes 0–55 · 22 generated maps whole map: avg 38 ±32.8 sd 20 8 Sq Tiny NoCst Desert PS — Mountain (land tiles per player) median 25 · usual span 0–55 (10th–90th pct) · extremes 0–82 · 24 generated maps whole map: avg 53.3 ±46 sd 25 9 Sq Duel Donut PS — Mountain (land tiles per player) median 37 · usual span 7–81 (10th–90th pct) · extremes 0–92 · 21 generated maps whole map: avg 83.9 ±51.8 sd 37 10 Sq Duel Jungle DOTA — Mountain (land tiles per player) median 63 · usual span 31–95 (10th–90th pct) · extremes 20–128 · 24 generated maps whole map: avg 128.3 ±53.8 sd 63 11 Sq Duel Sand DOTA — Mountain (land tiles per player) median 65 · usual span 32–96 (10th–90th pct) · extremes 20–128 · 24 generated maps whole map: avg 129 ±53.9 sd 65 12 Sq Duel Water DOTA — Mountain (land tiles per player) median 38 · usual span 17–59 (10th–90th pct) · extremes 0–81 · 24 generated maps whole map: avg 80.1 ±35 sd 38 13 Wide Duel Hardwood — Mountain (land tiles per player) median 59 · usual span 20–85 (10th–90th pct) · extremes 7–112 · 24 generated maps whole map: avg 112.1 ±52.7 sd 59 14 Sq Duel InlSea PS — Mountain (land tiles per player) median 59 · usual span 40–80 (10th–90th pct) · extremes 16–97 · 19 generated maps whole map: avg 117.9 ±39.6 sd 59 15 Wide Duel InlSea — Mountain (land tiles per player) median 36 · usual span 17–72 (10th–90th pct) · extremes 15–95 · 20 generated maps whole map: avg 86.8 ±45 sd 36 16 Wide Duel MtnPass PS — Mountain (land tiles per player) median 176 · usual span 154–214 (10th–90th pct) · extremes 146–248 · 23 generated maps whole map: avg 357.4 ±48.2 sd 176 17 Sq Duel Wetlands PS — Mountain (land tiles per player) median 47 · usual span 21–70 (10th–90th pct) · extremes 3–102 · 18 generated maps whole map: avg 97.2 ±47.1 sd 47 18
Volcano land tiles per player
20 Sq Duel Arch PS — Volcano (land tiles per player) median 14 · usual span 1–21 (10th–90th pct) · extremes 0–26 · 23 generated maps whole map: avg 25.7 ±13.9 sd 14 1 Wide Duel Arch — Volcano (land tiles per player) median 15 · usual span 0–33 (10th–90th pct) · extremes 0–38 · 24 generated maps whole map: avg 32.3 ±22.5 sd 15 2 Sq Duel Lg Seas AridP PS — Volcano (land tiles per player) median 0 · usual span 0–11 (10th–90th pct) · extremes 0–20 · 23 generated maps whole map: avg 9.2 ±11 sd 0 3 Sq Duel Sm Seas AridP PS — Volcano (land tiles per player) median 0 · usual span 0–13 (10th–90th pct) · extremes 0–14 · 21 generated maps whole map: avg 8 ±10.3 sd 0 4 Sq Duel CRB PS — Volcano (land tiles per player) median 0 · usual span 0–16 (10th–90th pct) · extremes 0–18 · 24 generated maps whole map: avg 9.8 ±12.8 sd 0 5 Wide Duel CRB — Volcano (land tiles per player) median 0 · usual span 0–15 (10th–90th pct) · extremes 0–22 · 24 generated maps whole map: avg 9.5 ±13.7 sd 0 6 Wide Duel Cont PS — Volcano (land tiles per player) median 7 · usual span 0–15 (10th–90th pct) · extremes 0–15 · 23 generated maps whole map: avg 13.2 ±11.6 sd 7 7 Sq Tiny Lush Desert — Volcano (land tiles per player) median 5 · usual span 0–18 (10th–90th pct) · extremes 0–21 · 22 generated maps whole map: avg 14.3 ±14.4 sd 5 8 Sq Tiny NoCst Desert PS — Volcano (land tiles per player) median 10 · usual span 0–21 (10th–90th pct) · extremes 0–31 · 24 generated maps whole map: avg 19.2 ±17 sd 10 9 Sq Duel Donut PS — Volcano (land tiles per player) median 10 · usual span 0–14 (10th–90th pct) · extremes 0–19 · 21 generated maps whole map: avg 15 ±12.3 sd 10 10 Sq Duel Jungle DOTA — Volcano (land tiles per player) median 4 · usual span 0–10 (10th–90th pct) · extremes 0–18 · 24 generated maps whole map: avg 8.9 ±10.5 sd 4 11 Sq Duel Sand DOTA — Volcano (land tiles per player) median 4 · usual span 0–10 (10th–90th pct) · extremes 0–18 · 24 generated maps whole map: avg 8.9 ±10.6 sd 4 12 Sq Duel Water DOTA — Volcano (land tiles per player) median 0 · usual span 0–11 (10th–90th pct) · extremes 0–18 · 24 generated maps whole map: avg 7.2 ±10.1 sd 0 13 Wide Duel Hardwood — Volcano (land tiles per player) median 0 · usual span 0–14 (10th–90th pct) · extremes 0–17 · 24 generated maps whole map: avg 9.5 ±12 sd 0 14 Sq Duel InlSea PS — Volcano (land tiles per player) median 0 · usual span 0–14 (10th–90th pct) · extremes 0–16 · 19 generated maps whole map: avg 9.9 ±12.4 sd 0 15 Wide Duel InlSea — Volcano (land tiles per player) median 6 · usual span 0–14 (10th–90th pct) · extremes 0–21 · 20 generated maps whole map: avg 11.9 ±12.5 sd 6 16 Wide Duel MtnPass PS — Volcano (land tiles per player) median 7 · usual span 0–13 (10th–90th pct) · extremes 0–15 · 23 generated maps whole map: avg 11.8 ±11.7 sd 7 17 Sq Duel Wetlands PS — Volcano (land tiles per player) median 12 · usual span 0–24 (10th–90th pct) · extremes 0–35 · 18 generated maps whole map: avg 25.7 ±19.5 sd 12 18

Terrain · Water tiles per player; each terrain group splits the map one way

Ocean tiles per player
500 Sq Duel Arch PS — Ocean (tiles per player) median 504 · usual span 431–685 (10th–90th pct) · extremes 399–816 · 23 generated maps whole map: avg 1044 ±198.1 sd 504 1 Wide Duel Arch — Ocean (tiles per player) median 478 · usual span 408–644 (10th–90th pct) · extremes 356–671 · 24 generated maps whole map: avg 986.3 ±166.6 sd 478 2 Sq Duel Lg Seas AridP PS — Ocean (tiles per player) median 52 · usual span 26–74 (10th–90th pct) · extremes 20–99 · 23 generated maps whole map: avg 102.5 ±38.5 sd 52 3 Sq Duel Sm Seas AridP PS — Ocean (tiles per player) median 45 · usual span 24–55 (10th–90th pct) · extremes 17–72 · 21 generated maps whole map: avg 84.7 ±26.3 sd 45 4 Sq Duel CRB PS — Ocean (tiles per player) median 87 · usual span 59–124 (10th–90th pct) · extremes 42–133 · 24 generated maps whole map: avg 178.7 ±46.1 sd 87 5 Wide Duel CRB — Ocean (tiles per player) median 26 · usual span 10–39 (10th–90th pct) · extremes 7–51 · 24 generated maps whole map: avg 49 ±22.2 sd 26 6 Wide Duel Cont PS — Ocean: none on this map. — 7 Sq Tiny Lush Desert — Ocean: none on this map. — 8 Sq Tiny NoCst Desert PS — Ocean: none on this map. — 9 Sq Duel Donut PS — Ocean (tiles per player) median 5 · usual span 0–44 (10th–90th pct) · extremes 0–72 · 21 generated maps whole map: avg 29.9 ±41.7 sd 5 10 Sq Duel Jungle DOTA — Ocean: none on this map. — 11 Sq Duel Sand DOTA — Ocean: none on this map. — 12 Sq Duel Water DOTA — Ocean (tiles per player) median 169 · usual span 161–179 (10th–90th pct) · extremes 149–181 · 24 generated maps whole map: avg 336.3 ±14.6 sd 169 13 Wide Duel Hardwood — Ocean: none on this map. — 14 Sq Duel InlSea PS — Ocean (tiles per player) median 104 · usual span 82–136 (10th–90th pct) · extremes 62–156 · 19 generated maps whole map: avg 217.5 ±46 sd 104 15 Wide Duel InlSea — Ocean (tiles per player) median 108 · usual span 90–128 (10th–90th pct) · extremes 75–139 · 20 generated maps whole map: avg 216.7 ±32.9 sd 108 16 Wide Duel MtnPass PS — Ocean: none on this map. — 17 Sq Duel Wetlands PS — Ocean: none on this map. — 18
Coast tiles per player
500 Sq Duel Arch PS — Coast (tiles per player) median 142 · usual span 123–205 (10th–90th pct) · extremes 87–217 · 23 generated maps whole map: avg 298.9 ±64.2 sd 142 1 Wide Duel Arch — Coast (tiles per player) median 149 · usual span 109–191 (10th–90th pct) · extremes 102–217 · 24 generated maps whole map: avg 294.4 ±61.6 sd 149 2 Sq Duel Lg Seas AridP PS — Coast (tiles per player) median 57 · usual span 47–70 (10th–90th pct) · extremes 37–73 · 23 generated maps whole map: avg 112.3 ±17.5 sd 57 3 Sq Duel Sm Seas AridP PS — Coast (tiles per player) median 60 · usual span 52–72 (10th–90th pct) · extremes 45–75 · 21 generated maps whole map: avg 123.1 ±16.2 sd 60 4 Sq Duel CRB PS — Coast (tiles per player) median 84 · usual span 83–86 (10th–90th pct) · extremes 82–87 · 24 generated maps whole map: avg 167.9 ±2.2 sd 84 5 Wide Duel CRB — Coast (tiles per player) median 53 · usual span 53–54 (10th–90th pct) · extremes 53–55 · 24 generated maps whole map: avg 106.6 ±0.7 sd 53 6 Wide Duel Cont PS — Coast (tiles per player) median 346 · usual span 306–376 (10th–90th pct) · extremes 289–392 · 23 generated maps whole map: avg 680.6 ±58.5 sd 346 7 Sq Tiny Lush Desert — Coast (tiles per player) median 604 · usual span 557–649 (10th–90th pct) · extremes 544–670 · 22 generated maps whole map: avg 1210.5 ±73.8 sd 604 8 Sq Tiny NoCst Desert PS — Coast: none on this map. — 9 Sq Duel Donut PS — Coast (tiles per player) median 372 · usual span 323–402 (10th–90th pct) · extremes 309–432 · 21 generated maps whole map: avg 736.8 ±62.3 sd 372 10 Sq Duel Jungle DOTA — Coast (tiles per player) median 0 · usual span 0–0 (10th–90th pct) · extremes 0–22 · 24 generated maps whole map: avg 1.8 ±8.8 sd 0 11 Sq Duel Sand DOTA — Coast (tiles per player) median 0 · usual span 0–0 (10th–90th pct) · extremes 0–22 · 24 generated maps whole map: avg 1.8 ±8.8 sd 0 12 Sq Duel Water DOTA — Coast (tiles per player) median 95 · usual span 92–99 (10th–90th pct) · extremes 90–100 · 24 generated maps whole map: avg 190.7 ±5.4 sd 95 13 Wide Duel Hardwood — Coast (tiles per player) median 307 · usual span 291–331 (10th–90th pct) · extremes 281–344 · 24 generated maps whole map: avg 619.8 ±31 sd 307 14 Sq Duel InlSea PS — Coast (tiles per player) median 100 · usual span 86–109 (10th–90th pct) · extremes 79–123 · 19 generated maps whole map: avg 196.9 ±23.6 sd 100 15 Wide Duel InlSea — Coast (tiles per player) median 100 · usual span 85–112 (10th–90th pct) · extremes 79–121 · 20 generated maps whole map: avg 196.9 ±22.5 sd 100 16 Wide Duel MtnPass PS — Coast: none on this map. — 17 Sq Duel Wetlands PS — Coast (tiles per player) median 702 · usual span 661–733 (10th–90th pct) · extremes 656–762 · 18 generated maps whole map: avg 1410.4 ±61 sd 702 18
Lake tiles per player
20 Sq Duel Arch PS — Lake (tiles per player) median 3 · usual span 0–14 (10th–90th pct) · extremes 0–17 · 23 generated maps whole map: avg 9.3 ±10.1 sd 3 1 Wide Duel Arch — Lake (tiles per player) median 2 · usual span 0–8 (10th–90th pct) · extremes 0–12 · 24 generated maps whole map: avg 6.6 ±6.4 sd 2 2 Sq Duel Lg Seas AridP PS — Lake (tiles per player) median 11 · usual span 8–20 (10th–90th pct) · extremes 3–27 · 23 generated maps whole map: avg 25.1 ±11.6 sd 11 3 Sq Duel Sm Seas AridP PS — Lake (tiles per player) median 18 · usual span 8–31 (10th–90th pct) · extremes 2–39 · 21 generated maps whole map: avg 37.8 ±18.4 sd 18 4 Sq Duel CRB PS — Lake (tiles per player) median 5.5 · usual span 0–12 (10th–90th pct) · extremes 0–19 · 24 generated maps whole map: avg 11.2 ±9.3 sd 5.5 5 Wide Duel CRB — Lake (tiles per player) median 6 · usual span 0–14 (10th–90th pct) · extremes 0–21 · 24 generated maps whole map: avg 13.9 ±10.8 sd 6 6 Wide Duel Cont PS — Lake (tiles per player) median 3 · usual span 0–11 (10th–90th pct) · extremes 0–17 · 23 generated maps whole map: avg 8.7 ±9.2 sd 3 7 Sq Tiny Lush Desert — Lake (tiles per player) median 0 · usual span 0–5 (10th–90th pct) · extremes 0–12 · 22 generated maps whole map: avg 3.4 ±6.2 sd 0 8 Sq Tiny NoCst Desert PS — Lake: none on this map. — 9 Sq Duel Donut PS — Lake (tiles per player) median 9 · usual span 2–29 (10th–90th pct) · extremes 0–42 · 21 generated maps whole map: avg 26.6 ±23.6 sd 9 10 Sq Duel Jungle DOTA — Lake (tiles per player) median 23 · usual span 16–29 (10th–90th pct) · extremes 9.5–35 · 24 generated maps whole map: avg 45.5 ±10.3 sd 23 11 Sq Duel Sand DOTA — Lake (tiles per player) median 23 · usual span 17–29 (10th–90th pct) · extremes 9.5–35 · 24 generated maps whole map: avg 45.7 ±10.1 sd 23 12 Sq Duel Water DOTA — Lake (tiles per player) median 0 · usual span 0–3 (10th–90th pct) · extremes 0–4 · 24 generated maps whole map: avg 1.5 ±2.3 sd 0 13 Wide Duel Hardwood — Lake (tiles per player) median 2 · usual span 0–7 (10th–90th pct) · extremes 0–13 · 24 generated maps whole map: avg 6.2 ±6.4 sd 2 14 Sq Duel InlSea PS — Lake (tiles per player) median 3 · usual span 0–16 (10th–90th pct) · extremes 0–19 · 19 generated maps whole map: avg 10.6 ±11.6 sd 3 15 Wide Duel InlSea — Lake (tiles per player) median 5.5 · usual span 0–13 (10th–90th pct) · extremes 0–18 · 20 generated maps whole map: avg 11.6 ±9.6 sd 5.5 16 Wide Duel MtnPass PS — Lake (tiles per player) median 16 · usual span 7–32 (10th–90th pct) · extremes 2–37 · 23 generated maps whole map: avg 32.8 ±18.6 sd 16 17 Sq Duel Wetlands PS — Lake (tiles per player) median 17 · usual span 4–33 (10th–90th pct) · extremes 0–48 · 18 generated maps whole map: avg 39.1 ±29.3 sd 17 18
River river-bordering land tiles per player
200 Sq Duel Arch PS — River (river-bordering land tiles per player) median 251 · usual span 137–322 (10th–90th pct) · extremes 47–401 · 23 generated maps whole map: avg 478.4 ±168.2 sd 251 1 Wide Duel Arch — River (river-bordering land tiles per player) median 226 · usual span 145–299 (10th–90th pct) · extremes 90–343 · 24 generated maps whole map: avg 444.4 ±114.6 sd 226 2 Sq Duel Lg Seas AridP PS — River (river-bordering land tiles per player) median 141 · usual span 116–167 (10th–90th pct) · extremes 102–191 · 23 generated maps whole map: avg 287.4 ±42.9 sd 141 3 Sq Duel Sm Seas AridP PS — River (river-bordering land tiles per player) median 141 · usual span 126–153 (10th–90th pct) · extremes 113–170 · 21 generated maps whole map: avg 281 ±23.6 sd 141 4 Sq Duel CRB PS — River (river-bordering land tiles per player) median 172 · usual span 138–194 (10th–90th pct) · extremes 68–228 · 24 generated maps whole map: avg 334.3 ±61.4 sd 172 5 Wide Duel CRB — River (river-bordering land tiles per player) median 167 · usual span 139–207 (10th–90th pct) · extremes 131–209 · 24 generated maps whole map: avg 336.9 ±43.8 sd 167 6 Wide Duel Cont PS — River (river-bordering land tiles per player) median 197 · usual span 153–221 (10th–90th pct) · extremes 121–295 · 23 generated maps whole map: avg 386.9 ±68.2 sd 197 7 Sq Tiny Lush Desert — River (river-bordering land tiles per player) median 183 · usual span 124–235 (10th–90th pct) · extremes 109–306 · 22 generated maps whole map: avg 371.9 ±91 sd 183 8 Sq Tiny NoCst Desert PS — River: none on this map. — 9 Sq Duel Donut PS — River (river-bordering land tiles per player) median 187 · usual span 148–224 (10th–90th pct) · extremes 145–245 · 21 generated maps whole map: avg 377.9 ±52.2 sd 187 10 Sq Duel Jungle DOTA — River (river-bordering land tiles per player) median 191 · usual span 122–220 (10th–90th pct) · extremes 106–248 · 24 generated maps whole map: avg 362.3 ±70.6 sd 191 11 Sq Duel Sand DOTA — River (river-bordering land tiles per player) median 191 · usual span 135–227 (10th–90th pct) · extremes 122–243 · 24 generated maps whole map: avg 367.6 ±66.9 sd 191 12 Sq Duel Water DOTA — River (river-bordering land tiles per player) median 155 · usual span 127–185 (10th–90th pct) · extremes 123–202 · 24 generated maps whole map: avg 308.8 ±40.9 sd 155 13 Wide Duel Hardwood — River (river-bordering land tiles per player) median 228 · usual span 137–294 (10th–90th pct) · extremes 132–298 · 24 generated maps whole map: avg 424.7 ±118.3 sd 228 14 Sq Duel InlSea PS — River (river-bordering land tiles per player) median 166 · usual span 138–188 (10th–90th pct) · extremes 129–200 · 19 generated maps whole map: avg 328.2 ±39.4 sd 166 15 Wide Duel InlSea — River (river-bordering land tiles per player) median 155 · usual span 126–171 (10th–90th pct) · extremes 92–179 · 20 generated maps whole map: avg 301.1 ±45.3 sd 155 16 Wide Duel MtnPass PS — River: none on this map. — 17 Sq Duel Wetlands PS — River (river-bordering land tiles per player) median 174 · usual span 141–203 (10th–90th pct) · extremes 119–217 · 18 generated maps whole map: avg 348.1 ±51.6 sd 174 18

Terrain · Vegetation tiles per player; each terrain group splits the map one way

Open land tiles per player
1000 Sq Duel Arch PS — Open (land tiles per player) median 454 · usual span 312–526 (10th–90th pct) · extremes 187–561 · 23 generated maps whole map: avg 892 ±184.6 sd 454 1 Wide Duel Arch — Open (land tiles per player) median 424 · usual span 262–530 (10th–90th pct) · extremes 218–559 · 24 generated maps whole map: avg 828.9 ±172.9 sd 424 2 Sq Duel Lg Seas AridP PS — Open (land tiles per player) median 477 · usual span 439–525 (10th–90th pct) · extremes 433–531 · 23 generated maps whole map: avg 960.3 ±66.2 sd 477 3 Sq Duel Sm Seas AridP PS — Open (land tiles per player) median 485 · usual span 450–506 (10th–90th pct) · extremes 417–542 · 21 generated maps whole map: avg 968.3 ±56.1 sd 485 4 Sq Duel CRB PS — Open (land tiles per player) median 497 · usual span 453–527 (10th–90th pct) · extremes 444–548 · 24 generated maps whole map: avg 990.1 ±55.7 sd 497 5 Wide Duel CRB — Open (land tiles per player) median 530 · usual span 496–565 (10th–90th pct) · extremes 481–635 · 24 generated maps whole map: avg 1061.6 ±67.9 sd 530 6 Wide Duel Cont PS — Open (land tiles per player) median 294 · usual span 260–334 (10th–90th pct) · extremes 244–347 · 23 generated maps whole map: avg 586.1 ±51.7 sd 294 7 Sq Tiny Lush Desert — Open (land tiles per player) median 767 · usual span 712–820 (10th–90th pct) · extremes 702–847 · 22 generated maps whole map: avg 1535 ±83 sd 767 8 Sq Tiny NoCst Desert PS — Open (land tiles per player) median 1398 · usual span 1370–1431 (10th–90th pct) · extremes 1352–1443 · 24 generated maps whole map: avg 2798.2 ±48.3 sd 1398 9 Sq Duel Donut PS — Open (land tiles per player) median 265 · usual span 230–319 (10th–90th pct) · extremes 203–347 · 21 generated maps whole map: avg 547.1 ±70.8 sd 265 10 Sq Duel Jungle DOTA — Open (land tiles per player) median 429 · usual span 406–452 (10th–90th pct) · extremes 383–469 · 24 generated maps whole map: avg 856.3 ±38.3 sd 429 11 Sq Duel Sand DOTA — Open (land tiles per player) median 674 · usual span 652–700 (10th–90th pct) · extremes 648–714 · 24 generated maps whole map: avg 1350.8 ±31.7 sd 674 12 Sq Duel Water DOTA — Open (land tiles per player) median 441 · usual span 410–465 (10th–90th pct) · extremes 398–470 · 24 generated maps whole map: avg 876.6 ±40.6 sd 441 13 Wide Duel Hardwood — Open (land tiles per player) median 278 · usual span 247–321 (10th–90th pct) · extremes 225–326 · 24 generated maps whole map: avg 559.1 ±51 sd 278 14 Sq Duel InlSea PS — Open (land tiles per player) median 475 · usual span 463–517 (10th–90th pct) · extremes 434–519 · 19 generated maps whole map: avg 962.9 ±45.6 sd 475 15 Wide Duel InlSea — Open (land tiles per player) median 453 · usual span 430–493 (10th–90th pct) · extremes 407–499 · 20 generated maps whole map: avg 910.4 ±52.5 sd 453 16 Wide Duel MtnPass PS — Open (land tiles per player) median 500 · usual span 433–516 (10th–90th pct) · extremes 402–529 · 23 generated maps whole map: avg 965.3 ±70.4 sd 500 17 Sq Duel Wetlands PS — Open (land tiles per player) median 455 · usual span 430–474 (10th–90th pct) · extremes 408–482 · 18 generated maps whole map: avg 905.6 ±40.7 sd 455 18
Scrub land tiles per player
100 Sq Duel Arch PS — Scrub (land tiles per player) median 38 · usual span 18–54 (10th–90th pct) · extremes 11–60 · 23 generated maps whole map: avg 74.8 ±27.2 sd 38 1 Wide Duel Arch — Scrub (land tiles per player) median 37 · usual span 25–52 (10th–90th pct) · extremes 20–61 · 24 generated maps whole map: avg 74.8 ±20.9 sd 37 2 Sq Duel Lg Seas AridP PS — Scrub (land tiles per player) median 155 · usual span 36–192 (10th–90th pct) · extremes 32–218 · 23 generated maps whole map: avg 248.7 ±126 sd 155 3 Sq Duel Sm Seas AridP PS — Scrub (land tiles per player) median 141 · usual span 43–178 (10th–90th pct) · extremes 36–192 · 21 generated maps whole map: avg 240.9 ±111.8 sd 141 4 Sq Duel CRB PS — Scrub (land tiles per player) median 59 · usual span 45–88 (10th–90th pct) · extremes 34–105 · 24 generated maps whole map: avg 121.5 ±32.9 sd 59 5 Wide Duel CRB — Scrub (land tiles per player) median 43 · usual span 27–61 (10th–90th pct) · extremes 24–71 · 24 generated maps whole map: avg 85.3 ±26.2 sd 43 6 Wide Duel Cont PS — Scrub (land tiles per player) median 38 · usual span 20–53 (10th–90th pct) · extremes 17–59 · 23 generated maps whole map: avg 72.5 ±26.1 sd 38 7 Sq Tiny Lush Desert — Scrub (land tiles per player) median 14 · usual span 4.5–22 (10th–90th pct) · extremes 3–41 · 22 generated maps whole map: avg 28.9 ±16.3 sd 14 8 Sq Tiny NoCst Desert PS — Scrub (land tiles per player) median 21 · usual span 9.5–34 (10th–90th pct) · extremes 3–45 · 24 generated maps whole map: avg 42.2 ±19.6 sd 21 9 Sq Duel Donut PS — Scrub (land tiles per player) median 34 · usual span 22–45 (10th–90th pct) · extremes 19–54 · 21 generated maps whole map: avg 68.1 ±17.5 sd 34 10 Sq Duel Jungle DOTA — Scrub (land tiles per player) median 50 · usual span 37–69 (10th–90th pct) · extremes 34–83 · 24 generated maps whole map: avg 104.6 ±25.2 sd 50 11 Sq Duel Sand DOTA — Scrub (land tiles per player) median 64 · usual span 48–85 (10th–90th pct) · extremes 46–87 · 24 generated maps whole map: avg 130.7 ±27.3 sd 64 12 Sq Duel Water DOTA — Scrub (land tiles per player) median 39 · usual span 29–51 (10th–90th pct) · extremes 21–64 · 24 generated maps whole map: avg 79.2 ±18.3 sd 39 13 Wide Duel Hardwood — Scrub (land tiles per player) median 11 · usual span 6–23 (10th–90th pct) · extremes 5–29 · 24 generated maps whole map: avg 25.1 ±14 sd 11 14 Sq Duel InlSea PS — Scrub (land tiles per player) median 51 · usual span 38–69 (10th–90th pct) · extremes 25–81 · 19 generated maps whole map: avg 107.1 ±29.3 sd 51 15 Wide Duel InlSea — Scrub (land tiles per player) median 46 · usual span 32–62 (10th–90th pct) · extremes 29–78 · 20 generated maps whole map: avg 95.5 ±24.8 sd 46 16 Wide Duel MtnPass PS — Scrub (land tiles per player) median 50 · usual span 36–70 (10th–90th pct) · extremes 28–79 · 23 generated maps whole map: avg 104.6 ±28.5 sd 50 17 Sq Duel Wetlands PS — Scrub (land tiles per player) median 18 · usual span 14–23 (10th–90th pct) · extremes 2–31 · 18 generated maps whole map: avg 35.2 ±12.2 sd 18 18
Forest land tiles per player
200 Sq Duel Arch PS — Forest (land tiles per player) median 95 · usual span 40–117 (10th–90th pct) · extremes 24–140 · 23 generated maps whole map: avg 170 ±62.4 sd 95 1 Wide Duel Arch — Forest (land tiles per player) median 91 · usual span 55–118 (10th–90th pct) · extremes 28–140 · 24 generated maps whole map: avg 178 ±51.3 sd 91 2 Sq Duel Lg Seas AridP PS — Forest (land tiles per player) median 55 · usual span 39–92 (10th–90th pct) · extremes 27–114 · 23 generated maps whole map: avg 122.7 ±40.6 sd 55 3 Sq Duel Sm Seas AridP PS — Forest (land tiles per player) median 61 · usual span 52–82 (10th–90th pct) · extremes 32–94 · 21 generated maps whole map: avg 126 ±28.8 sd 61 4 Sq Duel CRB PS — Forest (land tiles per player) median 105 · usual span 71–127 (10th–90th pct) · extremes 69–133 · 24 generated maps whole map: avg 202.9 ±37 sd 105 5 Wide Duel CRB — Forest (land tiles per player) median 93 · usual span 67–120 (10th–90th pct) · extremes 52–122 · 24 generated maps whole map: avg 188.2 ±40.6 sd 93 6 Wide Duel Cont PS — Forest (land tiles per player) median 90 · usual span 68–103 (10th–90th pct) · extremes 51–111 · 23 generated maps whole map: avg 172.9 ±29.1 sd 90 7 Sq Tiny Lush Desert — Forest (land tiles per player) median 63 · usual span 34–105 (10th–90th pct) · extremes 30–129 · 22 generated maps whole map: avg 131.2 ±51.7 sd 63 8 Sq Tiny NoCst Desert PS — Forest (land tiles per player) median 34 · usual span 12–60 (10th–90th pct) · extremes 2–71 · 24 generated maps whole map: avg 68.5 ±34.8 sd 34 9 Sq Duel Donut PS — Forest (land tiles per player) median 82 · usual span 67–113 (10th–90th pct) · extremes 58–122 · 21 generated maps whole map: avg 169.4 ±34.1 sd 82 10 Sq Duel Jungle DOTA — Forest (land tiles per player) median 84 · usual span 62–106 (10th–90th pct) · extremes 60–109 · 24 generated maps whole map: avg 170.2 ±30.6 sd 84 11 Sq Duel Sand DOTA — Forest (land tiles per player) median 73 · usual span 54–90 (10th–90th pct) · extremes 51–92 · 24 generated maps whole map: avg 143.3 ±25.6 sd 73 12 Sq Duel Water DOTA — Forest (land tiles per player) median 93 · usual span 70–120 (10th–90th pct) · extremes 57–131 · 24 generated maps whole map: avg 184.9 ±36.5 sd 93 13 Wide Duel Hardwood — Forest (land tiles per player) median 195 · usual span 159–233 (10th–90th pct) · extremes 145–238 · 24 generated maps whole map: avg 383.8 ±53.8 sd 195 14 Sq Duel InlSea PS — Forest (land tiles per player) median 88 · usual span 68–107 (10th–90th pct) · extremes 61–124 · 19 generated maps whole map: avg 177.7 ±31 sd 88 15 Wide Duel InlSea — Forest (land tiles per player) median 94 · usual span 68–115 (10th–90th pct) · extremes 52–126 · 20 generated maps whole map: avg 181.8 ±39.6 sd 94 16 Wide Duel MtnPass PS — Forest (land tiles per player) median 148 · usual span 109–170 (10th–90th pct) · extremes 102–190 · 23 generated maps whole map: avg 285.3 ±45.3 sd 148 17 Sq Duel Wetlands PS — Forest (land tiles per player) median 28 · usual span 21–46 (10th–90th pct) · extremes 17–57 · 18 generated maps whole map: avg 62.4 ±21.4 sd 28 18
Jungle land tiles per player
200 Sq Duel Arch PS — Jungle: none on this map. — 1 Wide Duel Arch — Jungle: none on this map. — 2 Sq Duel Lg Seas AridP PS — Jungle: none on this map. — 3 Sq Duel Sm Seas AridP PS — Jungle: none on this map. — 4 Sq Duel CRB PS — Jungle: none on this map. — 5 Wide Duel CRB — Jungle: none on this map. — 6 Wide Duel Cont PS — Jungle: none on this map. — 7 Sq Tiny Lush Desert — Jungle: none on this map. — 8 Sq Tiny NoCst Desert PS — Jungle: none on this map. — 9 Sq Duel Donut PS — Jungle: none on this map. — 10 Sq Duel Jungle DOTA — Jungle (land tiles per player) median 246 · usual span 235–263 (10th–90th pct) · extremes 229–266 · 24 generated maps whole map: avg 493.9 ±20.2 sd 246 11 Sq Duel Sand DOTA — Jungle: none on this map. — 12 Sq Duel Water DOTA — Jungle: none on this map. — 13 Wide Duel Hardwood — Jungle: none on this map. — 14 Sq Duel InlSea PS — Jungle: none on this map. — 15 Wide Duel InlSea — Jungle: none on this map. — 16 Wide Duel MtnPass PS — Jungle: none on this map. — 17 Sq Duel Wetlands PS — Jungle (land tiles per player) median 18 · usual span 13–22 (10th–90th pct) · extremes 7–36 · 18 generated maps whole map: avg 36.1 ±12.8 sd 18 18