Gen · Archipelago · Land Lg · Water Sm · Duel/wide/nosym

Old World · Tournament Map Atlas

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Archipelago · Land Lg · Water Sm · Duel/wide/nosym · seed 8. Duel · wide · point-sym off · mirror. Hover a tile for details; scroll to zoom, drag to pan; hover a resource or yield cell to light up matching tiles. Pink ★ = capital · pink • = city site · blue = river. Hover a capital → cyan = land route, red = water/embark route (dashed when both exist); tooltip shows hex + move-cost moves. (static image ↗)

scroll = zoom · drag = pan

Resources (hover a pill → highlight on map · grey = absent)

Stats

Capital distance

Land-connected YES
Crow (hex)56
Land path (hex)62
Water path (hex)62
Scout orders (turns)27
Move-cost moves — Land41
Move-cost moves — Water32
Move-cost moves — Hatti35

Map

City sites (hover)21
Playable tiles2368
Land tiles1212
Cap-reachable land (hover)
Mid-land choke (hover → seam + cut)14
Freshwater tiles
River tiles
Ocean %49%
Tribes / Res5 / 100

Tiles by exact yield (hover → highlight)

yld Food Iron Stone Wood
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If every tile had its optimal improvement — total map income

Sum of the best Food/Iron/Stone/Wood every playable tile could produce with its ideal improvement (Farm, Mine, Quarry, Lumbermill, Pasture, Camp, Nets…). Useful for comparing the raw economic ceiling of maps.