Gen · Mountain Pass · Duel/wide/sym

Old World · Tournament Map Atlas

← all maps

Mountain Pass · Duel/wide/sym · seed 18. Duel · wide · point-sym on · mirror. Hover a tile for details; scroll to zoom, drag to pan; hover a resource or yield cell to light up matching tiles. Pink ★ = capital · pink • = city site · blue = river. Hover a capital → cyan = land route, red = water/embark route (dashed when both exist); tooltip shows hex + move-cost moves. (static image ↗)

scroll = zoom · drag = pan
overlays (hover = peek · click = pin):

Resources (hover a pill → highlight on map · grey = absent)

Tiles by exact yield (hover → highlight)

yld Food Iron Stone Wood
loading…

Stats

Capital distance

Land-connected YES
Crow (hex)37
Land path (hex)44
Water path (hex)44
Scout orders (turns)20
Move-cost moves — Land30
Move-cost moves — Water29
Move-cost moves — Hatti26

Map

City sites (hover)11
Playable tiles1398
Land tiles1394
Cap-reachable land (hover)
Mid-land choke (hover → seam + cut)20
Wall cost (click to pin doors on map)10 · doors 6/2/1/1
Freshwater tiles
River tiles
Ocean %0%
Tribes / Res2 / 50

If every tile had its optimal improvement — total map income

Sum of the best Food/Iron/Stone/Wood every playable tile could produce with its ideal improvement (Farm, Mine, Quarry, Lumbermill, Pasture, Camp, Nets…). Useful for comparing the raw economic ceiling of maps.