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📜 Civil War Events

7 events1 follow-ups

← All story events Event class Stories drawn from the Civil War event pool. Scheduling (eventClass.xml): 100% chance per turn.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

Aid to the Rebels Behind the Throne
Part of the The Civil War Continues chain — 8 events , 1 branch point view map →
Every 10 turns Player UsOccurrence Civil WarUsLeader UsCity UsPlayer Max Near Occurrence ActiveThe UncrownedPlayer Max CautiousPlayer Min SimilarNot Player Alliance
  • Force [rival] hand, and unite [rival] in the process.
    +6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_NO_LONGER_CIVIL_WAR
    OccurrenceEndPlayer OCCURRENCE_CIVIL_WAR
    BONUS_THE_FRONT_MOVES
    aeBonuses: BONUS_SUBJECT_2_LEAVES, BONUS_PLAYER_WAR_LEGITIMACY
  • Arrange a secret accord with [rival]. Charming character
    gated by
    LeaderSubjectAny SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_DEBATABLY_DOOMED
    aiTraitProbDelay: TRAIT_DOOMED=40
    BONUS_CIVICS_TRIBUTE
    aiYieldsTributeBase: YIELD_CIVICS=-100
    aiYieldsTributePerUs: YIELD_CIVICS=-10
  • Tell [character] the time has come to negotiate. [rival] must be reunited, whatever the cost.
    Remembered: Seized Throne (100 turns)(no event currently keys off this)
    grants
    BONUS_NO_LONGER_CIVIL_WAR
    OccurrenceEndPlayer OCCURRENCE_CIVIL_WAR
    BONUS_USURP_0
    Memory MEMORYCHARACTER_SEIZED_THRONE
    iSeizeThroneSubject 0
    ◇ grants a memory no event currently keys off
  • For now, we can only wait for an opening.
    -1 Legitimacy
    grants
    BONUS_FRAGILE_RULE
    iLegitimacy -1
    ↳ may trigger: The Civil War Continues

✎ Jeri Roys

Kill Doomed Usurper Behind the Throne
Every 0 turns Us DoomedThe Uncrowned
Always The character is killed
  • Resolve
    (no gates or payload in XML)

✎ Jeri Roys

The Civil War Continues Behind the Throne ⛓ follow-up
Part of the The Civil War Continues chain — 8 events , 1 branch point view map →

⛓ Follows from: The Civil War Continues, Aid to the Rebels, The Civil War Continues, The Civil War Continues

Every 5 turns Player UsOccurrence Civil WarUsLeader UsCapital UsTribe Rebels Occurrence ActiveThe Uncrowned
  • Carefully divert forces from [city] and create an opportunity [character] cannot ignore.
    -60Training-15/city↗ turn4 rebel units appear
    grants
    BONUS_TRAINING_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=-60
    aiGlobalYieldsPer: YIELD_TRAINING=-15
    BONUS_PROBABLY_DOOMED
    aiTraitProbDelay: TRAIT_DOOMED=75
    BONUS_REBEL_UNITS_4
    iRebelUnits 4
  • Tell [character] the time has come to negotiate. [rival] must be reunited, whatever the cost.
    Remembered: Seized Throne (100 turns)(no event currently keys off this)
    grants
    BONUS_NO_LONGER_CIVIL_WAR
    OccurrenceEndPlayer OCCURRENCE_CIVIL_WAR
    BONUS_USURP_0
    Memory MEMORYCHARACTER_SEIZED_THRONE
    iSeizeThroneSubject 0
    ◇ grants a memory no event currently keys off
  • I refuse to underestimate [character]. We must wait for a better chance.
    -1 Legitimacy
    grants
    BONUS_FRAGILE_RULE
    iLegitimacy -1

✎ Jeri Roys

The Civil War Continues Behind the Throne
Part of the The Civil War Continues chain — 8 events , 1 branch point view map →
Every 2 turns Player UsOccurrence Civil WarUsLeader UsCity UsFamily UsFamily UsCity Us Occurrence ActiveThe UncrownedCity Family SeatNot Family Artisans HiddenNot Family Sages HiddenNot Family Clerics Hidden
Always 1 rebel unit appear
  • Resolve
    27%
    -240Money-60/city↗ turnRemembered: Catered to demands during civil war (+20 opinion for 20 turns)(no event currently keys off this)Begin project: Merchant Town
    27%
    -240Money-60/city↗ turnRemembered: Catered to demands during civil war (+20 opinion for 20 turns)(no event currently keys off this)Begin project: Luxurious Delights
    27%
    -240Money-60/city↗ turnRemembered: Catered to demands during civil war (+20 opinion for 20 turns)(no event currently keys off this)
    14%
    Remembered: Catered to demands during civil war (+20 opinion for 20 turns)(no event currently keys off this)
    3%
    Remembered: Catered to demands during civil war (+20 opinion for 20 turns)(no event currently keys off this)
    3%
    Remembered: Catered to demands during civil war (+20 opinion for 20 turns)(no event currently keys off this)
    0%
    -4 LegitimacyRemembered: Catered to demands during civil war (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    27% BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
    27% BONUS_POSSIBLY_DOOMED
    aiTraitProbDelay: TRAIT_DOOMED=15
    27% BONUS_CATERED_TO_DEMANDS
    Memory MEMORYFAMILY_CATERED_TO_DEMANDS
    27% BONUS_MERCHANT_TOWN
    aeAddProjects: PROJECT_MERCHANT_TOWN
    27% BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
    27% BONUS_POSSIBLY_DOOMED
    aiTraitProbDelay: TRAIT_DOOMED=15
    27% BONUS_CATERED_TO_DEMANDS
    Memory MEMORYFAMILY_CATERED_TO_DEMANDS
    27% BONUS_EVENTSTORY_TRAIT_MY_CONDOLENCES
    aeAddProjects: PROJECT_LUXURIOUS_DELIGHTS
    27% BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
    27% BONUS_POSSIBLY_DOOMED
    aiTraitProbDelay: TRAIT_DOOMED=15
    27% BONUS_CATERED_TO_DEMANDS
    Memory MEMORYFAMILY_CATERED_TO_DEMANDS
    27% BONUS_CITY_BORDER_GROWTH_LARGE
    iBorderGrowth 6
    14% BONUS_VASSALAGE
    StartLaw LAW_VASSALAGE
    14% BONUS_POSSIBLY_DOOMED
    aiTraitProbDelay: TRAIT_DOOMED=15
    14% BONUS_CATERED_TO_DEMANDS
    Memory MEMORYFAMILY_CATERED_TO_DEMANDS
    3% BONUS_VASSALAGE
    StartLaw LAW_VASSALAGE
    3% BONUS_POSSIBLY_DOOMED
    aiTraitProbDelay: TRAIT_DOOMED=15
    3% BONUS_CATERED_TO_DEMANDS
    Memory MEMORYFAMILY_CATERED_TO_DEMANDS
    3% BONUS_VASSALAGE
    StartLaw LAW_VASSALAGE
    3% BONUS_POSSIBLY_DOOMED
    aiTraitProbDelay: TRAIT_DOOMED=15
    3% BONUS_CATERED_TO_DEMANDS
    Memory MEMORYFAMILY_CATERED_TO_DEMANDS
    0% BONUS_SPECIAL_PRIVILEGES
    iLegitimacy -4
    0% BONUS_POSSIBLY_DOOMED
    aiTraitProbDelay: TRAIT_DOOMED=15
    0% BONUS_CATERED_TO_DEMANDS
    Memory MEMORYFAMILY_CATERED_TO_DEMANDS
    ◇ grants a memory no event currently keys off
  • Sway the [family] from [character].
    -60Civics-15/city↗ turn
    grants
    BONUS_CIVICS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=-60
    aiGlobalYieldsPer: YIELD_CIVICS=-15
    BONUS_POSSIBLY_DOOMED
    aiTraitProbDelay: TRAIT_DOOMED=15
  • Tell [character] the time has come to negotiate. [rival] must be reunited, whatever the cost.
    Remembered: Seized Throne (100 turns)(no event currently keys off this)
    grants
    BONUS_NO_LONGER_CIVIL_WAR
    OccurrenceEndPlayer OCCURRENCE_CIVIL_WAR
    BONUS_USURP_0
    Memory MEMORYCHARACTER_SEIZED_THRONE
    iSeizeThroneSubject 0
    ◇ grants a memory no event currently keys off
  • For now, we can only wait for an opening.
    -1 Legitimacy
    grants
    BONUS_FRAGILE_RULE
    iLegitimacy -1
    ↳ may trigger: The Civil War Continues

✎ Jeri Roys

The Civil War Continues Behind the Throne
Part of the The Civil War Continues chain — 8 events , 1 branch point view map →
Every 2 turns Player UsOccurrence Civil WarUsLeader UsCity Us Occurrence ActiveThe UncrownedNot City Family Seat
Always 1 rebel unit appear
  • Issue an ultimatum. If [character] is not promptly surrendered, the Usurper will burn along with the rest of the traitorous city.
    gated by
    LeaderSubjectNotAny SUBJECT_COMPASSIONATE
  • Turn [city] upside down searching street by street.
    -60Training-15/city↗ turn-1 Happiness level
    grants
    BONUS_TRAINING_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=-60
    aiGlobalYieldsPer: YIELD_TRAINING=-15
    BONUS_POSSIBLY_DOOMED
    aiTraitProbDelay: TRAIT_DOOMED=15
    BONUS_HAPPINESS_DOWN
    iHappinessLevels -1
  • Tell [character] the time has come to negotiate. [rival] must be reunited, whatever the cost.
    Remembered: Seized Throne (100 turns)(no event currently keys off this)
    grants
    BONUS_NO_LONGER_CIVIL_WAR
    OccurrenceEndPlayer OCCURRENCE_CIVIL_WAR
    BONUS_USURP_0
    Memory MEMORYCHARACTER_SEIZED_THRONE
    iSeizeThroneSubject 0
    ◇ grants a memory no event currently keys off
  • For now, we can only wait for an opening.
    -1 Legitimacy
    grants
    BONUS_FRAGILE_RULE
    iLegitimacy -1
    ↳ may trigger: The Civil War Continues

✎ Jeri Roys

The Civil War Continues Behind the Throne
Part of the The Civil War Continues chain — 8 events , 1 branch point view map →
Every 0 turns Player UsOccurrence Civil WarUsLeader UsCity Us Occurrence ActiveThe Uncrowned
Always 1 rebel unit appear
  • Not every fighter for [character] can be a loyal one. Test that loyalty with a bounty on his head.
    -320Money-80/city↗ turn
    grants
    BONUS_MONEY_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=-320
    aiGlobalYieldsPer: YIELD_MONEY=-80
    BONUS_POSSIBLY_DOOMED
    aiTraitProbDelay: TRAIT_DOOMED=15
    ↳ may trigger: The Civil War Continues
  • Tell [character] the time has come to negotiate. Then ready the knives. Covert
    -10 Legitimacy
    gated by
    LeaderSubjectAny SUBJECT_CHARACTER_COVERT
    grants
    BONUS_BROKE_VOW_OF_TRUCE
    iLegitimacy -10
    BONUS_PROBABLY_DOOMED
    aiTraitProbDelay: TRAIT_DOOMED=75
    BONUS_MAYBE_DOOMED
    aiTraitProbDelay: TRAIT_DOOMED=5
  • Tell [character] the time has come to negotiate. [rival] must be reunited, whatever the cost.
    Remembered: Seized Throne (100 turns)(no event currently keys off this)
    grants
    BONUS_NO_LONGER_CIVIL_WAR
    OccurrenceEndPlayer OCCURRENCE_CIVIL_WAR
    BONUS_USURP_0
    Memory MEMORYCHARACTER_SEIZED_THRONE
    iSeizeThroneSubject 0
    ◇ grants a memory no event currently keys off
  • For now, we can only wait for an opening.
    -1 Legitimacy
    grants
    BONUS_FRAGILE_RULE
    iLegitimacy -1
    ↳ may trigger: The Civil War Continues

✎ Jeri Roys

The Civil War Ends Behind the Throne
Every 1 turns Player UsOccurrence Civil War Player No UncrownedOccurrence Active
  • At long last, perhaps [rival] can heal and rebuild.
    (no gates or payload in XML)

✎ Jeri Roys