← All story events Event class Events drawn from the Civil War pool. How often: 100% chance per turn.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn grows with your cities and the turn. You receive:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up to turn 60, then turn ÷ 60: ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
Each chip shows the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. For example, +40 Science +10/city with 4 cities pays 80 in the early game, 120 at turn 90 and 160 at turn 120. The mission pages also have a live calculator. The game's "Tiny", "Small", "Average" and "Large" rewards are shown here as their real numbers.
⚠ Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight. Community tracking bears this out.
Aid to the Rebels
- ▸ Force [rival] hand, and unite [rival] in the process.Ends Civil War for youYour character joins the nation of the rival nation+6 LegitimacyRemembered: Player Offer (5 turns)The rival nation declares war on yougrantsBONUS_NO_LONGER_CIVIL_WAROccurrenceEndPlayer OCCURRENCE_CIVIL_WARBONUS_THE_FRONT_MOVESaeBonuses: BONUS_SUBJECT_2_LEAVES, BONUS_PLAYER_WAR_LEGITIMACY
- ▸ Arrange a secret accord with [rival]. Charming charactergated byLeaderSubjectAny SUBJECT_CHARACTER_CHARMINGgrantsBONUS_DEBATABLY_DOOMEDaiTraitProbDelay: TRAIT_DOOMED=40BONUS_CIVICS_TRIBUTEaiYieldsTributeBase: YIELD_CIVICS=-100aiYieldsTributePerUs: YIELD_CIVICS=-10
- ▸ Tell [character] the time has come to negotiate. [rival] must be reunited, whatever the cost.Ends Civil War for youRemembered: Seized Throne (100 turns)(no event currently keys off this)Your character seizes your thronegrantsBONUS_NO_LONGER_CIVIL_WAROccurrenceEndPlayer OCCURRENCE_CIVIL_WARBONUS_USURP_0Memory MEMORYCHARACTER_SEIZED_THRONEiSeizeThroneSubject 0◇ grants a memory no event uses
- ▸ For now, we can only wait for an opening.-1 LegitimacygrantsBONUS_FRAGILE_RULEiLegitimacy -1↳ may trigger: The Civil War Continues
Kill Doomed Usurper
- ▸ Resolve(no gates or payload in XML)
The Civil War Continues
⛓ Follows from: The Civil War Continues, Aid to the Rebels, The Civil War Continues, The Civil War Continues
- ▸ Carefully divert forces from [city] and create an opportunity [character] cannot ignore.
-60Training-15/city↗ turn75% chance next turn: becomes Doomed4 rebel units appear grantsBONUS_TRAINING_LOSS_SMALLaiGlobalYieldsBase: YIELD_TRAINING=-60aiGlobalYieldsPer: YIELD_TRAINING=-15BONUS_PROBABLY_DOOMEDaiTraitProbDelay: TRAIT_DOOMED=75BONUS_REBEL_UNITS_4iRebelUnits 4 - ▸ Tell [character] the time has come to negotiate. [rival] must be reunited, whatever the cost.Ends Civil War for youRemembered: Seized Throne (100 turns)(no event currently keys off this)Your character seizes your thronegrantsBONUS_NO_LONGER_CIVIL_WAROccurrenceEndPlayer OCCURRENCE_CIVIL_WARBONUS_USURP_0Memory MEMORYCHARACTER_SEIZED_THRONEiSeizeThroneSubject 0◇ grants a memory no event uses
- ▸ I refuse to underestimate [character]. We must wait for a better chance.-1 LegitimacygrantsBONUS_FRAGILE_RULEiLegitimacy -1
The Civil War Continues
- ▸ Resolve27%
-240Money-60/city↗ turn15% chance next turn: becomes DoomedRemembered: Catered to demands during civil war (+20 opinion for 20 turns)(no event currently keys off this)Begin project: Merchant Town 27%
-240Money-60/city↗ turn15% chance next turn: becomes DoomedRemembered: Catered to demands during civil war (+20 opinion for 20 turns)(no event currently keys off this)Begin project: Luxurious Delights 27%
-240Money-60/city↗ turn15% chance next turn: becomes DoomedRemembered: Catered to demands during civil war (+20 opinion for 20 turns)(no event currently keys off this)+6 border tiles 14%Start law: Vassalage15% chance next turn: becomes DoomedRemembered: Catered to demands during civil war (+20 opinion for 20 turns)(no event currently keys off this)3%Start law: Vassalage15% chance next turn: becomes DoomedRemembered: Catered to demands during civil war (+20 opinion for 20 turns)(no event currently keys off this)3%Start law: Vassalage15% chance next turn: becomes DoomedRemembered: Catered to demands during civil war (+20 opinion for 20 turns)(no event currently keys off this)0%-4 Legitimacy15% chance next turn: becomes DoomedRemembered: Catered to demands during civil war (+20 opinion for 20 turns)(no event currently keys off this)grants27% BONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-6027% BONUS_POSSIBLY_DOOMEDaiTraitProbDelay: TRAIT_DOOMED=1527% BONUS_CATERED_TO_DEMANDSMemory MEMORYFAMILY_CATERED_TO_DEMANDS27% BONUS_MERCHANT_TOWNaeAddProjects: PROJECT_MERCHANT_TOWN27% BONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-6027% BONUS_POSSIBLY_DOOMEDaiTraitProbDelay: TRAIT_DOOMED=1527% BONUS_CATERED_TO_DEMANDSMemory MEMORYFAMILY_CATERED_TO_DEMANDS27% BONUS_EVENTSTORY_TRAIT_MY_CONDOLENCESaeAddProjects: PROJECT_LUXURIOUS_DELIGHTS27% BONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-6027% BONUS_POSSIBLY_DOOMEDaiTraitProbDelay: TRAIT_DOOMED=1527% BONUS_CATERED_TO_DEMANDSMemory MEMORYFAMILY_CATERED_TO_DEMANDS27% BONUS_CITY_BORDER_GROWTH_LARGEiBorderGrowth 614% BONUS_VASSALAGEStartLaw LAW_VASSALAGE14% BONUS_POSSIBLY_DOOMEDaiTraitProbDelay: TRAIT_DOOMED=1514% BONUS_CATERED_TO_DEMANDSMemory MEMORYFAMILY_CATERED_TO_DEMANDS3% BONUS_VASSALAGEStartLaw LAW_VASSALAGE3% BONUS_POSSIBLY_DOOMEDaiTraitProbDelay: TRAIT_DOOMED=153% BONUS_CATERED_TO_DEMANDSMemory MEMORYFAMILY_CATERED_TO_DEMANDS3% BONUS_VASSALAGEStartLaw LAW_VASSALAGE3% BONUS_POSSIBLY_DOOMEDaiTraitProbDelay: TRAIT_DOOMED=153% BONUS_CATERED_TO_DEMANDSMemory MEMORYFAMILY_CATERED_TO_DEMANDS0% BONUS_SPECIAL_PRIVILEGESiLegitimacy -40% BONUS_POSSIBLY_DOOMEDaiTraitProbDelay: TRAIT_DOOMED=150% BONUS_CATERED_TO_DEMANDSMemory MEMORYFAMILY_CATERED_TO_DEMANDS◇ grants a memory no event uses - ▸ Sway the [family] from [character].
-60Civics-15/city↗ turn15% chance next turn: becomes Doomed grantsBONUS_CIVICS_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=-60aiGlobalYieldsPer: YIELD_CIVICS=-15BONUS_POSSIBLY_DOOMEDaiTraitProbDelay: TRAIT_DOOMED=15 - ▸ Tell [character] the time has come to negotiate. [rival] must be reunited, whatever the cost.Ends Civil War for youRemembered: Seized Throne (100 turns)(no event currently keys off this)Your character seizes your thronegrantsBONUS_NO_LONGER_CIVIL_WAROccurrenceEndPlayer OCCURRENCE_CIVIL_WARBONUS_USURP_0Memory MEMORYCHARACTER_SEIZED_THRONEiSeizeThroneSubject 0◇ grants a memory no event uses
- ▸ For now, we can only wait for an opening.-1 LegitimacygrantsBONUS_FRAGILE_RULEiLegitimacy -1↳ may trigger: The Civil War Continues
The Civil War Continues
- ▸ Issue an ultimatum. If [character] is not promptly surrendered, the Usurper will burn along with the rest of the traitorous city.gated byLeaderSubjectNotAny SUBJECT_COMPASSIONATE↳ may trigger: Nothing Left But Rubble, [character] Surrendered
- ▸ Turn [city] upside down searching street by street.grantsBONUS_TRAINING_LOSS_SMALLaiGlobalYieldsBase: YIELD_TRAINING=-60aiGlobalYieldsPer: YIELD_TRAINING=-15BONUS_POSSIBLY_DOOMEDaiTraitProbDelay: TRAIT_DOOMED=15BONUS_HAPPINESS_DOWNiHappinessLevels -1
- ▸ Tell [character] the time has come to negotiate. [rival] must be reunited, whatever the cost.Ends Civil War for youRemembered: Seized Throne (100 turns)(no event currently keys off this)Your character seizes your thronegrantsBONUS_NO_LONGER_CIVIL_WAROccurrenceEndPlayer OCCURRENCE_CIVIL_WARBONUS_USURP_0Memory MEMORYCHARACTER_SEIZED_THRONEiSeizeThroneSubject 0◇ grants a memory no event uses
- ▸ For now, we can only wait for an opening.-1 LegitimacygrantsBONUS_FRAGILE_RULEiLegitimacy -1↳ may trigger: The Civil War Continues
The Civil War Continues
- ▸ Not every fighter for [character] can be a loyal one. Test that loyalty with a bounty on his head.
-320Money-80/city↗ turn15% chance next turn: becomes Doomed grantsBONUS_MONEY_LOSS_HUGEaiGlobalYieldsBase: YIELD_MONEY=-320aiGlobalYieldsPer: YIELD_MONEY=-80BONUS_POSSIBLY_DOOMEDaiTraitProbDelay: TRAIT_DOOMED=15↳ may trigger: The Civil War Continues - ▸ Tell [character] the time has come to negotiate. Then ready the knives. Covertgated byLeaderSubjectAny SUBJECT_CHARACTER_COVERTgrantsBONUS_BROKE_VOW_OF_TRUCEiLegitimacy -10BONUS_PROBABLY_DOOMEDaiTraitProbDelay: TRAIT_DOOMED=75BONUS_MAYBE_DOOMEDaiTraitProbDelay: TRAIT_DOOMED=5
- ▸ Tell [character] the time has come to negotiate. [rival] must be reunited, whatever the cost.Ends Civil War for youRemembered: Seized Throne (100 turns)(no event currently keys off this)Your character seizes your thronegrantsBONUS_NO_LONGER_CIVIL_WAROccurrenceEndPlayer OCCURRENCE_CIVIL_WARBONUS_USURP_0Memory MEMORYCHARACTER_SEIZED_THRONEiSeizeThroneSubject 0◇ grants a memory no event uses
- ▸ For now, we can only wait for an opening.-1 LegitimacygrantsBONUS_FRAGILE_RULEiLegitimacy -1↳ may trigger: The Civil War Continues
The Civil War Ends
- ▸ At long last, perhaps [rival] can heal and rebuild.(no gates or payload in XML)