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📜 Tribe Eliminated Events

16 events

← All story events Trigger Stories that fire on the Tribe Eliminated trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

A Brilliant Administrator Tribe Eliminated Wonders and Dynasties Wonders & Dynasties
Once per game Unit UsTribe DeadPlayer UsLeader UsTile Player EgyptMentuhotep Ii
  • We shall use this great victory to rally our troops to even greater accomplishments.
    +80Training+20/city↗ turn
    grants
    BONUS_TRAINING_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=80
    aiGlobalYieldsPer: YIELD_TRAINING=20
  • We shall sort the survivors, selecting the ablest among them to become Civil Servants in our expanding Realm.
    +60Civics+15/city↗ turn
    grants
    BONUS_CIVICS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=60
    aiGlobalYieldsPer: YIELD_CIVICS=15

✎ Velociryx

Achievement Tribe Eliminated Empires of the Indus
Once per game
Always Steam achievement: Threat Averted
  • Achievement.
    (no gates or payload in XML)

✎ Josh Unsworth

Commemoration Tribe Eliminated
Once per game Law: Epics Tribe DeadFamily UsFamily Head UsCity UsLeader UsLaw Epics City Family SeatNon Leader Us
Always +6 Legitimacy
  • It is a good day for [rival]. Let us celebrate the occasion!
    -400Money↗ turnBegin project: Festival II+60Happinesseach city↗ turn
    grants
    BONUS_EVENTOPTION_TRIBE_ELIMINATED_COMMEMORATION_OPTION_FESTIVAL
    aiGlobalYieldsBase: YIELD_MONEY=-400
    aeAddProjects: PROJECT_FESTIVAL_2
    aeBonuses: BONUS_HAPPINESS_GAIN_SMALL
  • I thank you for your felicitations, but [rival] must remain focused.
    Remembered: Ignored request for a festival (-20 opinion for 20 turns)(no event currently keys off this)+1 Discipline
    grants
    BONUS_EVENTOPTION_TRIBE_ELIMINATED_COMMEMORATION_OPTION_DISCIPLINE_CITY
    Memory MEMORYFAMILY_IGNORED_FESTIVAL_REQUEST
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    ◇ grants a memory no event currently keys off
  • I must commemorate this victory myself!
    -4Orders↗ turnBegin project: Public Mural
    gated by
    LeaderSubject SUBJECT_ARTIST
    grants
    BONUS_EVENTOPTION_TRIBE_ELIMINATED_COMMEMORATION_OPTION_ARTIST
    aiGlobalYieldsBase: YIELD_ORDERS=-4
    aeAddProjects: PROJECT_PUBLIC_MURAL
  • You think too abstractly. We will celebrate our triumph with sword and spear!
    -200Money↗ turnBegin project: Gladiators
    gated by
    LeaderSubject SUBJECT_CHARACTER_ARCHETYPE_MARTIAL
    grants
    BONUS_EVENTOPTION_TRIBE_ELIMINATED_COMMEMORATION_OPTION_GLADIATORS
    aiGlobalYieldsBase: YIELD_MONEY=-200
    aeAddProjects: PROJECT_GLADIATORS

✎ Brodie Frehlich

Diegylis Tribe Eliminated
Part of the Diegylis chain — 4 events , 1 branch point view map →
Once per game Tribe Thracians DeadLeader UsDiegylis Not Scarred
Always +6 Legitimacy
  • This man will be executed for his crimes.
    +1 Discipline-2 CourageThe character is killed
    grants
    BONUS_EVENTOPTION_TRIBE_ELIMINATED_THRACIANS_DIEGYLIS_OPTION_EXECUTE_LEADER
    aiRatings: RATING_DISCIPLINE=1, RATING_COURAGE=-2
    BONUS_KILL_CHARACTER
    bKillCharacter 1
  • Guards, unbind this man and give him a sword, and bring me Minemine.
    +1 CourageLeader relationship: Suspicious Of
    grants
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
  • There’s no sense in wasting such talent. Let him fight with us, for now.
    Leader relationship: Vengeful AgainstGain a Court Soldier
    grants
    BONUS_EVENTOPTION_TRIBE_ELIMINATED_THRACIANS_DIEGYLIS_OPTION_RECRUIT_DIEGYLIS
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    aeBonuses: BONUS_MAKE_GREAT_SOLDIER

✎ Brodie Frehlich Background reading ↗

Fatal Oversight Tribe Eliminated
Once per game Tribe DeadSpouse Of Leader UsLeader Us Ignore No Event Traits
Always The character is killed+2 LegitimacyGain trait: Mourning
  • Oh, I forgot about that.
    gated by
    LeaderSubject SUBJECT_FOOLISH
  • The casualties of war are not limited to the battlefield.
    +1 Wisdom-2 Charisma
    grants
    BONUS_EVENTOPTION_TRIBE_ELIMINATED_FATAL_OVERSIGHT_CASUALTIES
    aiRatings: RATING_WISDOM=1, RATING_CHARISMA=-2
  • Someone must pay for this!
    -2 Discipline+1 Courage
    grants
    BONUS_EVENTOPTION_TRIBE_ELIMINATED_FATAL_OVERSIGHT_VENGEANCE
    aiRatings: RATING_DISCIPLINE=-2, RATING_COURAGE=1

✎ Brodie Frehlich

Final Surge Tribe Eliminated
Once per game Turn 20+ Tile Tribe SitePlayer Us
Always +6 Legitimacy
  • To Arms!
    +6Orders↗ turn
    grants
    BONUS_ORDERS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=6

✎ Brodie Frehlich

In Their Place Tribe Eliminated
Once per game Law: Freedom Tribe DeadFamily UsFamily Head UsPlayer UsLaw Slavery Non Leader Us
Always +6 Legitimacy
  • Yes, now is the time.
    grants
    BONUS_FREE_LAW
    bFreeLaw 1
  • Still your Silversilver tongue. The laws are not yours to choose.
    Remembered: Refused to change Law (-40 opinion for 20 turns)(no event currently keys off this)+1 Discipline
    grants
    BONUS_EVENTOPTION_FAMILY_LAW_NO
    Memory MEMORYFAMILY_REFUSED_LAW
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    ◇ grants a memory no event currently keys off
  • The [tribe] have suffered enough. We will not impose further hardship.
    Remembered: Refused to change Law (-40 opinion for 20 turns)(no event currently keys off this)+1 Charisma
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_EVENTOPTION_FAMILY_LAW_NO
    Memory MEMORYFAMILY_REFUSED_LAW
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    ◇ grants a memory no event currently keys off
  • Slavery is more than the [tribe] deserve. We will purge them from the land.
    +2 LegitimacyGain trait: Ruthless
    gated by
    LeaderSubject SUBJECT_CHARACTER_TERRIFYING
    grants
    BONUS_EVENTOPTION_TRIBE_ELIMINATED_IN_THEIR_PLACE_PURGE
    iLegitimacy 2
    aeAddTraits: TRAIT_RUTHLESS

✎ Brodie Frehlich

Iron and Anguish Tribe Eliminated
Once per game Tribe DeadTribe Peace Or TruceLeader UsTribal Courtier Tribe Max Cautious
Always +6 Legitimacy
  • Tell the [tribe] that we mean them no harm.
    -2 Legitimacy-120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_IRON_AND_ANGUISH_OPTION_PACIFY_CHARACTER_0
    iLegitimacy -2
    aeBonuses: BONUS_MONEY_LOSS_SMALL
  • None shall misread our borders once they’re marked in [tribe] blood!
    Remembered: Tribe Offer (5 turns)+4 LegitimacyGain trait: Steadfast
    grants
    BONUS_EVENTOPTION_IRON_AND_ANGUISH_OPTION_INVASION_TRIBE_0
    bTribeInvade 1
    aeBonuses: BONUS_TRIBE_OFFER
    BONUS_EVENTOPTION_IRON_AND_ANGUISH_OPTION_INVASION_CHARACTER_0
    iLegitimacy 4
    aeBonuses: BONUS_GIVE_TRAIT_STEADFAST
  • Reassure them of our intentions by inviting a representative to live among us.
    Gain a Court Soldier
    gated by
    LeaderSubject SUBJECT_CHARACTER_HONORABLE
    grants
    BONUS_MAKE_GREAT_SOLDIER
    MakeCourtier COURTIER_SOLDIER

✎ Brodie Frehlich

Last of the Pack Tribe Eliminated
Once per game Tribe DeadLeader UsPlayer Us
Always +6 Legitimacy
  • Feed the dog, and find someone to look after it.
    Gain trait: Compassionate-2Orders↗ turn
    grants
    BONUS_GIVE_TRAIT_COMPASSIONATE
    aeAddTraits: TRAIT_COMPASSIONATE
    BONUS_ORDERS_LOSS_MINIMAL
    aiGlobalYieldsBase: YIELD_ORDERS=-2
  • I will take the dog as my own.
    Gain trait: Dog Owner-2Orders↗ turn
    grants
    BONUS_GIVE_TRAIT_DOG_OWNER
    aeAddTraits: TRAIT_DOG_OWNER
    BONUS_ORDERS_LOSS_MINIMAL
    aiGlobalYieldsBase: YIELD_ORDERS=-2
  • Put the miserable creature out of its misery.
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1

✎ Brodie Frehlich

Post War Tribe Eliminated
Once per game Law: Constitution Tribe DeadFamily UsFamily UsCity UsLeader UsLaw Constitution Family StatesmenMax UpsetCity Family Seat
Always +6 Legitimacy
  • Threaten [character] with retaliatory indictments.
    -1 Charisma+1 Courage
    grants
    BONUS_EVENTOPTION_TRIBE_ELIMINATED_POST_WAR_OPTION_THREATEN_LEADER
    aiRatings: RATING_CHARISMA=-1, RATING_COURAGE=1
  • I have no time for this. My word shall become law.
    Remembered (all families): Blamed for harsh laws (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRIBE_ELIMINATED_POST_WAR_OPTION_TYRANNY_LEADER
    MemoryAllFamilies MEMORYFAMILY_BLAMED_FOR_LAWS
    StartLaw LAW_TYRANNY
    ◇ grants a memory no event currently keys off
  • Shear this bothersome bramble.
    Remembered: Imprisoned family member (-40 opinion for 20 turns)(no event currently keys off this)Gain trait: Imprisoned-1 Discipline
    grants
    BONUS_EVENTOPTION_TRIBE_ELIMINATED_POST_WAR_OPTION_IMPRISON_FAMILY
    Memory MEMORYFAMILY_IMPRISONED_MEMBER
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_LOSE_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=-1
    ◇ grants a memory no event currently keys off
  • Demonstrate the legality of the war in court.
    +1 WisdomRemembered (all families): Impressed us in court (+20 opinion for 20 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_CHARACTER_ARCHETYPE_REGAL
    grants
    BONUS_EVENTOPTION_TRIBE_ELIMINATED_POST_WAR_OPTION_COURT_LEADER
    MemoryAllFamilies MEMORYFAMILY_IMPRESSED_IN_COURT
    aiRatings: RATING_WISDOM=1
    ◇ grants a memory no event currently keys off

✎ Brodie Frehlich

The Ebbing Spring Tribe Eliminated
Once per game Tribe DeadPlayer UsCapital Us
Always +6 Legitimacy
  • It is a pity, but [rival] must come first.
    +2 LegitimacyGain trait: Proud
    grants
    BONUS_EVENTOPTION_TRIBE_ELIMINATED_THE_EBBING_SPRING_PLAYER_FIRST
    iLegitimacy 2
    aeAddTraits: TRAIT_PROUD
  • Resolve
    33%
    Gain trait: Prosperous+400Money+100/city↗ turn
    33%
    +100Wood+35/city↗ turn
    33%
    +40Science+10/city↗ turn
    grants
    33% BONUS_GIVE_TRAIT_PROSPEROUS
    aeAddTraits: TRAIT_PROSPEROUS
    33% BONUS_MONEY_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=400
    aiGlobalYieldsPer: YIELD_MONEY=100
    33% BONUS_WOOD_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_WOOD=100
    aiGlobalYieldsPer: YIELD_WOOD=35
    33% BONUS_SCIENCE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_SCIENCE=40
    aiGlobalYieldsPer: YIELD_SCIENCE=10
  • I cannot justify all that has led to this. We will preserve what we can of their Cultureculture.
    -2 LegitimacyBegin project: Cultural Pageant
    gated by
    LeaderSubject SUBJECT_HIGH_WISDOM
    grants
    BONUS_EVENTOPTION_TRIBE_ELIMINATED_THE_EBBING_SPRING_CULTURAL_PAGEANT
    iLegitimacy -2
    aeAddProjects: PROJECT_CULTURAL_PAGEANT

✎ Brodie Frehlich

The Pain of Conscience Tribe Eliminated Empires of the Indus
100% to appear Once per game
  • "What have I done!?"
    Gain trait: Pacifist
    grants
    BONUS_GIVE_TRAIT_PACIFIST
    aeAddTraits: TRAIT_PACIFIST
  • This is only the beginning.
    Gain trait: Bloodthirsty
    grants
    BONUS_GIVE_TRAIT_BLOODTHIRSTY
    aeAddTraits: TRAIT_BLOODTHIRSTY
    BONUS_MAYBE_CRUEL
    aiTraitProbDelay: TRAIT_CRUEL=25

✎ Josh Unsworth

The Wanderers Tribe Eliminated
Once per game Tribe DeadLeader UsCity UsTribe Truce Or WarTile Tribe SiteTribal Courtier
Always +6 Legitimacy
  • Pay them off, if it will rid us of their presence.
    -120Money-30/city↗ turn
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
  • Allow the defeated tribesfolk to settle within our borders.
    +1 Charisma
    grants
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    BONUS_ADD_SLUMS
    AddImprovement IMPROVEMENT_SLUMS
  • Send the [tribe] on their way.
    +1 DisciplineRemembered: Sent defeated tribesfolk to our lands (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    BONUS_EVENTOPTION_TRIBE_ELIMINATED_WANDERERS_OPTION_SEND_AWAY_TRIBE
    Memory MEMORYTRIBE_WANDERERS_SEND_AWAY
    BONUS_EVENTOPTION_TRIBE_ELIMINATED_WANDERERS_OPTION_SEND_AWAY_TILE
    aiTribeUnits: UNIT_MARAUDER_2=1, UNIT_SKIRMISHER_2=1
    ◇ grants a memory no event currently keys off
  • Provide them with busywork? I don’t know!
    Gain a Court MinisterLeader relationship: Suspicious Of
    gated by
    LeaderSubject SUBJECT_CHARACTER_WEAK
    grants
    BONUS_ADD_CITIZEN_1
    iCitizens 1
    BONUS_EVENTOPTION_TRIBE_ELIMINATED_WANDERERS_OPTION_COURTIER
    aeBonuses: BONUS_MAKE_GREAT_MINISTER, BONUS_LEADER_SUSPICIOUS_OF

✎ Brodie Frehlich

The Way Forward Tribe Eliminated
Once per game Law: Slavery Tribe DeadFamily UsFamily Head UsCity UsLeader UsLaw Slavery City Family SeatNon Leader Us
Always +6 Legitimacy
  • Perhaps you are right. It is time to make a change.
    -2 Legitimacy
    grants
    BONUS_ADD_CITIZEN_1
    iCitizens 1
    BONUS_EVENTOPTION_TRIBE_ELIMINATED_THE_WAY_FORWARD_OPTION_FREEDOM
    StartLaw LAW_FREEDOM
    iLegitimacy -2
  • I respect your thoughts, [character], but there is much to consider in matters of law.
    Leader relationship: Disappointed With+1 Discipline-1 Courage
    grants
    BONUS_EVENTOPTION_TRIBE_ELIMINATED_THE_WAY_FORWARD_OPTION_REFUSE_CHARACTER
    aeBonuses: BONUS_LEADER_DISAPPOINTED_WITH
    BONUS_EVENTOPTION_TRIBE_ELIMINATED_THE_WAY_FORWARD_OPTION_REFUSE_LEADER
    aiRatings: RATING_DISCIPLINE=1, RATING_COURAGE=-1
  • You dare insult [rival] with such comparisons? Maybe your place is with the [tribe].
    Remembered: Unjustly imprisoned family oligarch (-80 opinion for 20 turns)(no event currently keys off this)Gain trait: Imprisoned+2 Courage
    grants
    BONUS_IMPRISON_FAMILY_HEAD_UNJUST
    Memory MEMORYFAMILY_IMPRISONED_FAMILY_HEAD_UNJUST
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_GAIN_COURAGE_2
    aiRatings: RATING_COURAGE=2
    ◇ grants a memory no event currently keys off
  • Yes, fine. I will do what I can.
    Remembered: Lied about intentions (-20 opinion for 20 turns)(no event currently keys off this)+2Orders↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT
    grants
    BONUS_FAMILY_LIED
    Memory MEMORYFAMILY_LIED
    BONUS_ORDERS_GAIN_MINIMAL
    aiGlobalYieldsBase: YIELD_ORDERS=2
    ◇ grants a memory no event currently keys off

✎ Brodie Frehlich

[character] Tribe Eliminated
Once per game Tribe DeadUnit UsLeader UsUs General
  • Let them have their fun.
    14%
    +1 Charisma
    14%
    +1 Charisma
    14%
    +1 Charisma
    14%
    +1 Charisma
    14%
    +1 Charisma
    14%
    +1 Charisma
    14%
    +1 Charisma
    0%
    +1 Charisma
    grants
    14% BONUS_EVENTOPTION_TRIBE_ELIMINATED_NICKNAME_OPTION_OK_CHARACTER_GAULS
    SetNickname GENDERED_TEXT_NICKNAME_TRIBE_ELIMINATED_GAULS
    aeBonuses: BONUS_GAIN_CHARISMA_1
    14% BONUS_EVENTOPTION_TRIBE_ELIMINATED_NICKNAME_OPTION_OK_CHARACTER_VANDALS
    SetNickname GENDERED_TEXT_NICKNAME_TRIBE_ELIMINATED_VANDALS
    aeBonuses: BONUS_GAIN_CHARISMA_1
    14% BONUS_EVENTOPTION_TRIBE_ELIMINATED_NICKNAME_OPTION_OK_CHARACTER_DANES
    SetNickname GENDERED_TEXT_NICKNAME_TRIBE_ELIMINATED_DANES
    aeBonuses: BONUS_GAIN_CHARISMA_1
    14% BONUS_EVENTOPTION_TRIBE_ELIMINATED_NICKNAME_OPTION_OK_CHARACTER_THRACIANS
    SetNickname GENDERED_TEXT_NICKNAME_TRIBE_ELIMINATED_THRACIANS
    aeBonuses: BONUS_GAIN_CHARISMA_1
    14% BONUS_EVENTOPTION_TRIBE_ELIMINATED_NICKNAME_OPTION_OK_CHARACTER_SCYTHIANS
    SetNickname GENDERED_TEXT_NICKNAME_TRIBE_ELIMINATED_SCYTHIANS
    aeBonuses: BONUS_GAIN_CHARISMA_1
    14% BONUS_EVENTOPTION_TRIBE_ELIMINATED_NICKNAME_OPTION_OK_CHARACTER_NUMIDIANS
    SetNickname GENDERED_TEXT_NICKNAME_TRIBE_ELIMINATED_NUMIDIANS
    aeBonuses: BONUS_GAIN_CHARISMA_1
    14% BONUS_EVENTOPTION_TRIBE_ELIMINATED_NICKNAME_OPTION_OK_CHARACTER_HUNS
    SetNickname GENDERED_TEXT_NICKNAME_TRIBE_ELIMINATED_HUNS
    aeBonuses: BONUS_GAIN_CHARISMA_1
    0% BONUS_EVENTOPTION_TRIBE_ELIMINATED_NICKNAME_OPTION_OK_CHARACTER_GENERIC
    SetNickname GENDERED_TEXT_NICKNAME_TRIBE_ELIMINATED_GENERIC
    aeBonuses: BONUS_GAIN_CHARISMA_1
  • Put an end to the celebrations. Our fight is not yet over.
    +1 DisciplineLeader relationship: Disappointed With
    grants
    BONUS_EVENTOPTION_TRIBE_ELIMINATED_NICKNAME_OPTION_NO_CHARACTER_1
    aeBonuses: BONUS_GAIN_DISCIPLINE_1, BONUS_LEADER_DISAPPOINTED_WITH

✎ Brodie Frehlich

[tribe] Rituals Tribe Eliminated
Once per game Law: Polytheism Tribe DeadCity UsLeader Us
Always +6 Legitimacy
  • Very well. We will fund further study of [tribe] ways.
    -400Money↗ turn-3Orders↗ turn+40Science↗ turnBegin project: Cultural Pageant
    grants
    BONUS_EVENTOPTION_TRIBE_ELIMINATED_TRIBAL_RITUALS_OPTION_PROJECT
    aiGlobalYieldsBase: YIELD_MONEY=-400, YIELD_ORDERS=-3, YIELD_SCIENCE=40
    aeAddProjects: PROJECT_CULTURAL_PAGEANT
  • Intriguing. True understanding demands a proper place of worship.
    -200Money↗ turn-50Stone↗ turn-3Orders↗ turn
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_TRADITIONAL
    grants
    BONUS_EVENTOPTION_TRIBE_ELIMINATED_TRIBAL_RITUALS_OPTION_SHRINE
    AddImprovement IMPROVEMENT_SHRINE_TRIBE_PAGANISM
    aiGlobalYieldsBase: YIELD_MONEY=-200, YIELD_STONE=-50, YIELD_ORDERS=-3
  • There is but one true God!
    +3Orders↗ turn-1 CharismaFree law: Monotheism
    grants
    BONUS_EVENTOPTION_TRIBE_ELIMINATED_TRIBAL_RITUALS_OPTION_MONOTHEISM
    FreeLaw LAW_MONOTHEISM
    aiGlobalYieldsBase: YIELD_ORDERS=3
    aiRatings: RATING_CHARISMA=-1
  • Our priorities lie elsewhere.
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1

✎ Brodie Frehlich