← All story events Trigger Events that fire on the Tribe Eliminated trigger.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn grows with your cities and the turn. You receive:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up to turn 60, then turn ÷ 60: ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
Each chip shows the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. For example, +40 Science +10/city with 4 cities pays 80 in the early game, 120 at turn 90 and 160 at turn 120. The mission pages also have a live calculator. The game's "Tiny", "Small", "Average" and "Large" rewards are shown here as their real numbers.
⚠ Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight. Community tracking bears this out.
A Brilliant Administrator
- ▸ We shall use this great victory to rally our troops to even greater accomplishments.
+80Training+20/city↗ turn grantsBONUS_TRAINING_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_TRAINING=80aiGlobalYieldsPer: YIELD_TRAINING=20 - ▸ We shall sort the survivors, selecting the ablest among them to become Civil Servants in our expanding Realm.
+60Civics+15/city↗ turn grantsBONUS_CIVICS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=60aiGlobalYieldsPer: YIELD_CIVICS=15
Achievement
- ▸ Achievement.(no gates or payload in XML)
Commemoration
- ▸ It is a good day for [rival]. Let us celebrate the occasion!
-400Money↗ turnBegin project: Festival II
+60Happinesseach city↗ turn grantsBONUS_EVENTOPTION_TRIBE_ELIMINATED_COMMEMORATION_OPTION_FESTIVALaiGlobalYieldsBase: YIELD_MONEY=-400aeAddProjects: PROJECT_FESTIVAL_2aeBonuses: BONUS_HAPPINESS_GAIN_SMALL - ▸ I thank you for your felicitations, but [rival] must remain focused.Remembered: Ignored request for a festival (-20 opinion for 20 turns)(no event currently keys off this)+1 DisciplinegrantsBONUS_EVENTOPTION_TRIBE_ELIMINATED_COMMEMORATION_OPTION_DISCIPLINE_CITYMemory MEMORYFAMILY_IGNORED_FESTIVAL_REQUESTBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1◇ grants a memory no event uses
- ▸ I must commemorate this victory myself!
-4Orders↗ turnBegin project: Public Mural gated byLeaderSubject SUBJECT_ARTISTgrantsBONUS_EVENTOPTION_TRIBE_ELIMINATED_COMMEMORATION_OPTION_ARTISTaiGlobalYieldsBase: YIELD_ORDERS=-4aeAddProjects: PROJECT_PUBLIC_MURAL - ▸ You think too abstractly. We will celebrate our triumph with sword and spear!
-200Money↗ turnBegin project: Gladiators gated byLeaderSubject SUBJECT_CHARACTER_ARCHETYPE_MARTIALgrantsBONUS_EVENTOPTION_TRIBE_ELIMINATED_COMMEMORATION_OPTION_GLADIATORSaiGlobalYieldsBase: YIELD_MONEY=-200aeAddProjects: PROJECT_GLADIATORS
Diegylis
- ▸ This man will be executed for his crimes.+1 Discipline-2 CourageThe character is killedgrantsBONUS_EVENTOPTION_TRIBE_ELIMINATED_THRACIANS_DIEGYLIS_OPTION_EXECUTE_LEADERaiRatings: RATING_DISCIPLINE=1, RATING_COURAGE=-2BONUS_KILL_CHARACTERbKillCharacter 1
- ▸ Guards, unbind this man and give him a sword, and bring me mine.+1 CourageLeader relationship: Suspicious OfgrantsBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1BONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
- ▸ There’s no sense in wasting such talent. Let him fight with us, for now.Leader relationship: Vengeful AgainstGain a Court SoldiergrantsBONUS_EVENTOPTION_TRIBE_ELIMINATED_THRACIANS_DIEGYLIS_OPTION_RECRUIT_DIEGYLISAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTaeBonuses: BONUS_MAKE_GREAT_SOLDIER
Fatal Oversight
- ▸ Oh, I forgot about that.gated byLeaderSubject SUBJECT_FOOLISH
- ▸ The casualties of war are not limited to the battlefield.+1 Wisdom-2 CharismagrantsBONUS_EVENTOPTION_TRIBE_ELIMINATED_FATAL_OVERSIGHT_CASUALTIESaiRatings: RATING_WISDOM=1, RATING_CHARISMA=-2
- ▸ Someone must pay for this!-2 Discipline+1 CouragegrantsBONUS_EVENTOPTION_TRIBE_ELIMINATED_FATAL_OVERSIGHT_VENGEANCEaiRatings: RATING_DISCIPLINE=-2, RATING_COURAGE=1
Final Surge
- ▸ To Arms!
+6Orders↗ turn grantsBONUS_ORDERS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_ORDERS=6
In Their Place
- ▸ Yes, now is the time.Free law: the event's lawgrantsBONUS_FREE_LAWbFreeLaw 1
- ▸ Still your silver tongue. The laws are not yours to choose.Remembered: Refused to change Law (-40 opinion for 20 turns)(no event currently keys off this)+1 DisciplinegrantsBONUS_EVENTOPTION_FAMILY_LAW_NOMemory MEMORYFAMILY_REFUSED_LAWBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1◇ grants a memory no event uses
- ▸ The [tribe] have suffered enough. We will not impose further hardship.Remembered: Refused to change Law (-40 opinion for 20 turns)(no event currently keys off this)+1 Charismagated byLeaderSubject SUBJECT_CHARACTER_CHARMINGgrantsBONUS_EVENTOPTION_FAMILY_LAW_NOMemory MEMORYFAMILY_REFUSED_LAWBONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=1◇ grants a memory no event uses
- ▸ Slavery is more than the [tribe] deserve. We will purge them from the land.+2 LegitimacyGain trait: Ruthlessgated byLeaderSubject SUBJECT_CHARACTER_TERRIFYINGgrantsBONUS_EVENTOPTION_TRIBE_ELIMINATED_IN_THEIR_PLACE_PURGEiLegitimacy 2aeAddTraits: TRAIT_RUTHLESS
Iron and Anguish
- ▸ Tell the [tribe] that we mean them no harm.-2 Legitimacy
-120Money-30/city↗ turn grantsBONUS_EVENTOPTION_IRON_AND_ANGUISH_OPTION_PACIFY_CHARACTER_0iLegitimacy -2aeBonuses: BONUS_MONEY_LOSS_SMALL - ▸ None shall misread our borders once they’re marked in [tribe] blood!grantsBONUS_EVENTOPTION_IRON_AND_ANGUISH_OPTION_INVASION_TRIBE_0bTribeInvade 1aeBonuses: BONUS_TRIBE_OFFERBONUS_EVENTOPTION_IRON_AND_ANGUISH_OPTION_INVASION_CHARACTER_0iLegitimacy 4aeBonuses: BONUS_GIVE_TRAIT_STEADFAST
- ▸ Reassure them of our intentions by inviting a representative to live among us.Gain a Court Soldiergated byLeaderSubject SUBJECT_CHARACTER_HONORABLEgrantsBONUS_MAKE_GREAT_SOLDIERMakeCourtier COURTIER_SOLDIER
Last of the Pack
- ▸ Feed the dog, and find someone to look after it.Gain trait: Compassionate
-2Orders↗ turn grantsBONUS_GIVE_TRAIT_COMPASSIONATEaeAddTraits: TRAIT_COMPASSIONATEBONUS_ORDERS_LOSS_MINIMALaiGlobalYieldsBase: YIELD_ORDERS=-2 - ▸ I will take the dog as my own.Gain trait: Dog Owner
-2Orders↗ turn grantsBONUS_GIVE_TRAIT_DOG_OWNERaeAddTraits: TRAIT_DOG_OWNERBONUS_ORDERS_LOSS_MINIMALaiGlobalYieldsBase: YIELD_ORDERS=-2 - ▸ Put the miserable creature out of its misery.+1 DisciplinegrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
Post War
- ▸ Threaten [character] with retaliatory indictments.-1 Charisma+1 CouragegrantsBONUS_EVENTOPTION_TRIBE_ELIMINATED_POST_WAR_OPTION_THREATEN_LEADERaiRatings: RATING_CHARISMA=-1, RATING_COURAGE=1
- ▸ I have no time for this. My word shall become law.Remembered (all families): Blamed for harsh laws (-20 opinion for 20 turns)(no event currently keys off this)Start law: TyrannygrantsBONUS_EVENTOPTION_TRIBE_ELIMINATED_POST_WAR_OPTION_TYRANNY_LEADERMemoryAllFamilies MEMORYFAMILY_BLAMED_FOR_LAWSStartLaw LAW_TYRANNY◇ grants a memory no event uses
- ▸ Shear this bothersome bramble.Remembered: Imprisoned family member (-40 opinion for 20 turns)(no event currently keys off this)Gain trait: Imprisoned-1 DisciplinegrantsBONUS_EVENTOPTION_TRIBE_ELIMINATED_POST_WAR_OPTION_IMPRISON_FAMILYMemory MEMORYFAMILY_IMPRISONED_MEMBERBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONEDBONUS_LOSE_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=-1◇ grants a memory no event uses
- ▸ Demonstrate the legality of the war in court.+1 WisdomRemembered (all families): Impressed us in court (+20 opinion for 20 turns)(no event currently keys off this)gated byLeaderSubject SUBJECT_CHARACTER_ARCHETYPE_REGALgrantsBONUS_EVENTOPTION_TRIBE_ELIMINATED_POST_WAR_OPTION_COURT_LEADERMemoryAllFamilies MEMORYFAMILY_IMPRESSED_IN_COURTaiRatings: RATING_WISDOM=1◇ grants a memory no event uses
The Ebbing Spring
- ▸ It is a pity, but [rival] must come first.+2 LegitimacyGain trait: ProudgrantsBONUS_EVENTOPTION_TRIBE_ELIMINATED_THE_EBBING_SPRING_PLAYER_FIRSTiLegitimacy 2aeAddTraits: TRAIT_PROUD
- ▸ Resolve33%Gain trait: Prosperous
+400Money+100/city↗ turn 33%
+100Wood+35/city↗ turn 33%
+40Science+10/city↗ turn grants33% BONUS_GIVE_TRAIT_PROSPEROUSaeAddTraits: TRAIT_PROSPEROUS33% BONUS_MONEY_GAIN_GIGANTICaiGlobalYieldsBase: YIELD_MONEY=400aiGlobalYieldsPer: YIELD_MONEY=10033% BONUS_WOOD_GAIN_HUGEaiGlobalYieldsBase: YIELD_WOOD=100aiGlobalYieldsPer: YIELD_WOOD=3533% BONUS_SCIENCE_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_SCIENCE=40aiGlobalYieldsPer: YIELD_SCIENCE=10 - ▸ I cannot justify all that has led to this. We will preserve what we can of their
culture. -2 LegitimacyBegin project: Cultural Pageantgated byLeaderSubject SUBJECT_HIGH_WISDOMgrantsBONUS_EVENTOPTION_TRIBE_ELIMINATED_THE_EBBING_SPRING_CULTURAL_PAGEANTiLegitimacy -2aeAddProjects: PROJECT_CULTURAL_PAGEANT
The Pain of Conscience
- ▸ "What have I done!?"Gain trait: PacifistgrantsBONUS_GIVE_TRAIT_PACIFISTaeAddTraits: TRAIT_PACIFIST
- ▸ This is only the beginning.Gain trait: Bloodthirsty25% chance next turn: becomes CruelgrantsBONUS_GIVE_TRAIT_BLOODTHIRSTYaeAddTraits: TRAIT_BLOODTHIRSTYBONUS_MAYBE_CRUELaiTraitProbDelay: TRAIT_CRUEL=25
The Wanderers
- ▸ Pay them off, if it will rid us of their presence.
-120Money-30/city↗ turn grantsBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30 - ▸ Allow the defeated tribesfolk to settle within our borders.+1 CharismaAdd Improvement: SlumsgrantsBONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=1BONUS_ADD_SLUMSAddImprovement IMPROVEMENT_SLUMS
- ▸ Send the [tribe] on their way.+1 DisciplineRemembered: Sent defeated tribesfolk to our lands (-40 opinion for 20 turns)(no event currently keys off this)+1 Tribe Units / Elite Marauder+1 Tribe Units / Elite SkirmishergrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1BONUS_EVENTOPTION_TRIBE_ELIMINATED_WANDERERS_OPTION_SEND_AWAY_TRIBEMemory MEMORYTRIBE_WANDERERS_SEND_AWAYBONUS_EVENTOPTION_TRIBE_ELIMINATED_WANDERERS_OPTION_SEND_AWAY_TILEaiTribeUnits: UNIT_MARAUDER_2=1, UNIT_SKIRMISHER_2=1◇ grants a memory no event uses
- ▸ Provide them with busywork? I don’t know!+1 CitizenGain a Court MinisterLeader relationship: Suspicious Ofgated byLeaderSubject SUBJECT_CHARACTER_WEAKgrantsBONUS_ADD_CITIZEN_1iCitizens 1BONUS_EVENTOPTION_TRIBE_ELIMINATED_WANDERERS_OPTION_COURTIERaeBonuses: BONUS_MAKE_GREAT_MINISTER, BONUS_LEADER_SUSPICIOUS_OF
The Way Forward
- ▸ Perhaps you are right. It is time to make a change.grantsBONUS_ADD_CITIZEN_1iCitizens 1BONUS_EVENTOPTION_TRIBE_ELIMINATED_THE_WAY_FORWARD_OPTION_FREEDOMStartLaw LAW_FREEDOMiLegitimacy -2
- ▸ I respect your thoughts, [character], but there is much to consider in matters of law.Leader relationship: Disappointed With+1 Discipline-1 CouragegrantsBONUS_EVENTOPTION_TRIBE_ELIMINATED_THE_WAY_FORWARD_OPTION_REFUSE_CHARACTERaeBonuses: BONUS_LEADER_DISAPPOINTED_WITHBONUS_EVENTOPTION_TRIBE_ELIMINATED_THE_WAY_FORWARD_OPTION_REFUSE_LEADERaiRatings: RATING_DISCIPLINE=1, RATING_COURAGE=-1
- ▸ You dare insult [rival] with such comparisons? Maybe your place is with the [tribe].Remembered: Unjustly imprisoned family oligarch (-80 opinion for 20 turns)(no event currently keys off this)Gain trait: Imprisoned+2 CouragegrantsBONUS_IMPRISON_FAMILY_HEAD_UNJUSTMemory MEMORYFAMILY_IMPRISONED_FAMILY_HEAD_UNJUSTBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONEDBONUS_GAIN_COURAGE_2aiRatings: RATING_COURAGE=2◇ grants a memory no event uses
- ▸ Yes, fine. I will do what I can.Remembered: Lied about intentions (-20 opinion for 20 turns)(no event currently keys off this)
+2Orders↗ turn gated byLeaderSubject SUBJECT_CHARACTER_COVERTgrantsBONUS_FAMILY_LIEDMemory MEMORYFAMILY_LIEDBONUS_ORDERS_GAIN_MINIMALaiGlobalYieldsBase: YIELD_ORDERS=2◇ grants a memory no event uses
[character]
- ▸ Let them have their fun.14%+1 CharismaYour character is now known as Gendered Text Nickname Tribe Eliminated Gauls14%+1 CharismaYour character is now known as Gendered Text Nickname Tribe Eliminated Vandals14%+1 CharismaYour character is now known as Gendered Text Nickname Tribe Eliminated Danes14%+1 CharismaYour character is now known as Gendered Text Nickname Tribe Eliminated Thracians14%+1 CharismaYour character is now known as Gendered Text Nickname Tribe Eliminated Scythians14%+1 CharismaYour character is now known as Gendered Text Nickname Tribe Eliminated Numidians14%+1 CharismaYour character is now known as Gendered Text Nickname Tribe Eliminated Huns0%+1 CharismaYour character is now known as Gendered Text Nickname Tribe Eliminated Genericgrants14% BONUS_EVENTOPTION_TRIBE_ELIMINATED_NICKNAME_OPTION_OK_CHARACTER_GAULSSetNickname GENDERED_TEXT_NICKNAME_TRIBE_ELIMINATED_GAULSaeBonuses: BONUS_GAIN_CHARISMA_114% BONUS_EVENTOPTION_TRIBE_ELIMINATED_NICKNAME_OPTION_OK_CHARACTER_VANDALSSetNickname GENDERED_TEXT_NICKNAME_TRIBE_ELIMINATED_VANDALSaeBonuses: BONUS_GAIN_CHARISMA_114% BONUS_EVENTOPTION_TRIBE_ELIMINATED_NICKNAME_OPTION_OK_CHARACTER_DANESSetNickname GENDERED_TEXT_NICKNAME_TRIBE_ELIMINATED_DANESaeBonuses: BONUS_GAIN_CHARISMA_114% BONUS_EVENTOPTION_TRIBE_ELIMINATED_NICKNAME_OPTION_OK_CHARACTER_THRACIANSSetNickname GENDERED_TEXT_NICKNAME_TRIBE_ELIMINATED_THRACIANSaeBonuses: BONUS_GAIN_CHARISMA_114% BONUS_EVENTOPTION_TRIBE_ELIMINATED_NICKNAME_OPTION_OK_CHARACTER_SCYTHIANSSetNickname GENDERED_TEXT_NICKNAME_TRIBE_ELIMINATED_SCYTHIANSaeBonuses: BONUS_GAIN_CHARISMA_114% BONUS_EVENTOPTION_TRIBE_ELIMINATED_NICKNAME_OPTION_OK_CHARACTER_NUMIDIANSSetNickname GENDERED_TEXT_NICKNAME_TRIBE_ELIMINATED_NUMIDIANSaeBonuses: BONUS_GAIN_CHARISMA_114% BONUS_EVENTOPTION_TRIBE_ELIMINATED_NICKNAME_OPTION_OK_CHARACTER_HUNSSetNickname GENDERED_TEXT_NICKNAME_TRIBE_ELIMINATED_HUNSaeBonuses: BONUS_GAIN_CHARISMA_10% BONUS_EVENTOPTION_TRIBE_ELIMINATED_NICKNAME_OPTION_OK_CHARACTER_GENERICSetNickname GENDERED_TEXT_NICKNAME_TRIBE_ELIMINATED_GENERICaeBonuses: BONUS_GAIN_CHARISMA_1
- ▸ Put an end to the celebrations. Our fight is not yet over.+1 DisciplineLeader relationship: Disappointed WithgrantsBONUS_EVENTOPTION_TRIBE_ELIMINATED_NICKNAME_OPTION_NO_CHARACTER_1aeBonuses: BONUS_GAIN_DISCIPLINE_1, BONUS_LEADER_DISAPPOINTED_WITH
[tribe] Rituals
- ▸ Very well. We will fund further study of [tribe] ways.
-400Money↗ turn
-3Orders↗ turn
+40Science↗ turnBegin project: Cultural Pageant grantsBONUS_EVENTOPTION_TRIBE_ELIMINATED_TRIBAL_RITUALS_OPTION_PROJECTaiGlobalYieldsBase: YIELD_MONEY=-400, YIELD_ORDERS=-3, YIELD_SCIENCE=40aeAddProjects: PROJECT_CULTURAL_PAGEANT - ▸ Intriguing. True understanding demands a proper place of worship.
-200Money↗ turn
-50Stone↗ turn
-3Orders↗ turnAdd Improvement: Tribal Shrine gated byLeaderSubjectNotAny SUBJECT_CHARACTER_TRADITIONALgrantsBONUS_EVENTOPTION_TRIBE_ELIMINATED_TRIBAL_RITUALS_OPTION_SHRINEAddImprovement IMPROVEMENT_SHRINE_TRIBE_PAGANISMaiGlobalYieldsBase: YIELD_MONEY=-200, YIELD_STONE=-50, YIELD_ORDERS=-3 - ▸ There is but one true God!grantsBONUS_EVENTOPTION_TRIBE_ELIMINATED_TRIBAL_RITUALS_OPTION_MONOTHEISMFreeLaw LAW_MONOTHEISMaiGlobalYieldsBase: YIELD_ORDERS=3aiRatings: RATING_CHARISMA=-1
- ▸ Our priorities lie elsewhere.+1 DisciplinegrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1