← All story events Trigger Events that fire on the Improvement Pillaged Us trigger.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn grows with your cities and the turn. You receive:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up to turn 60, then turn ÷ 60: ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
Each chip shows the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. For example, +40 Science +10/city with 4 cities pays 80 in the early game, 120 at turn 90 and 160 at turn 120. The mission pages also have a live calculator. The game's "Tiny", "Small", "Average" and "Large" rewards are shown here as their real numbers.
⚠ Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight. Community tracking bears this out.
A Matter of Honor
- ▸ Honor demands I meet you in the field. I'll see you put in the ground, [character]!(no gates or payload in XML)
- ▸ I see you take me for a fool, [character]! I won't throw away my life this way.Leader relationship: Disappointed WithGain trait: TimidgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_GIVE_TRAIT_TIMIDaeAddTraits: TRAIT_TIMID
Looters
- ▸ We can't allow a precedent like this to be set. Execute these swine.Gain trait: Strict
+240Money+60/city↗ turnRemembered: Punished our soldiers for looting (-40 opinion for 20 turns)(no event currently keys off this) grantsBONUS_GIVE_TRAIT_STRICTaeAddTraits: TRAIT_STRICTBONUS_MONEY_GAIN_LARGEaiGlobalYieldsBase: YIELD_MONEY=240aiGlobalYieldsPer: YIELD_MONEY=60BONUS_EVENTOPTION_PILLAGE_LOOTERS_OPTION_0Memory MEMORYFAMILY_PLUNDER_LOOTERS◇ grants a memory no event uses - ▸ I'll let it slide this time...+60 XP to the charactergrantsBONUS_XP_CHARACTER_LARGEiXPCharacter 60
Pillage and Plunder
- ▸ We need this coin for the royal coffers! Wars aren't cheap.
+240Money+60/city↗ turn grantsBONUS_MONEY_GAIN_LARGEaiGlobalYieldsBase: YIELD_MONEY=240aiGlobalYieldsPer: YIELD_MONEY=60 - ▸ Distribute this wealth among the leading Family. They've earned it!Remembered (all families): Distributed plunder to the families (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_PILLAGED_TILE_PLUNDER_US_1MemoryAllFamilies MEMORYFAMILY_DISTRIBUTED_PLUNDER◇ grants a memory no event uses
Spoils of [city]
- ▸ Distribute the spoils to the troops. Give word that tonight, we celebrate.Gain trait: AffableGain trait: Bone DicegrantsBONUS_AMONG_THE_TROOPSaeBonuses: BONUS_GIVE_TRAIT_AFFABLE, BONUS_GIVE_TRAIT_BONE_DICE
- ▸ A war is not won by squandering resources.
+120Money+30/city↗ turn grantsBONUS_MONEY_GAIN_SMALLaiGlobalYieldsBase: YIELD_MONEY=120aiGlobalYieldsPer: YIELD_MONEY=30
[character] Gambit
- ▸ [rival] shall not forget [character] daring.Gain trait: Rising StargrantsBONUS_GIVE_TRAIT_RISING_STARaeAddTraits: TRAIT_RISING_STAR
- ▸ This victory - for all [rival] - is a testament to our indomitable spirit.+2 Legitimacy50% chance next turn: becomes A Rising StarRemembered: Sidelined me in court (-20 opinion for 10 turns)(no event currently keys off this)grantsBONUS_CLAIMED_CREDITiLegitimacy 2BONUS_RISING_STAR_SCORNEDaeBonuses: BONUS_MAYBE_RISING_STAR, BONUS_SIDELINED_IN_COURT◇ grants a memory no event uses