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📜 Improvement Pillaged Us Events

5 events

← All story events Trigger Stories that fire on the Improvement Pillaged Us trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

A Matter of Honor Improvement Pillaged Us
Part of the A Matter of Honor chain — 9 events , 3 branch points view map →
80% to appear Once per game Tile ClaimedCity ThemLeader ThemHeir ThemPlayer WarLeader UsHeir UsPlayer Us Player Offer Not FoundHigh Courage
  • Honor demands I meet you in the field. I'll see you put in the ground, [character]!
    (no gates or payload in XML)
  • I see you take me for a fool, [character]! I won't throw away my life this way.
    Leader relationship: Disappointed WithGain trait: Timid
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_GIVE_TRAIT_TIMID
    aeAddTraits: TRAIT_TIMID

✎ Gabe Campbell

Looters Improvement Pillaged Us
Every 40 turns Tile ClaimedCity ThemPlayer WarLeader UsPlayer UsUnit UsFamily Us
  • We can't allow a precedent like this to be set. Execute these swine.
    Gain trait: Strict+240Money+60/city↗ turnRemembered: Punished our soldiers for looting (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_GIVE_TRAIT_STRICT
    aeAddTraits: TRAIT_STRICT
    BONUS_MONEY_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=240
    aiGlobalYieldsPer: YIELD_MONEY=60
    BONUS_EVENTOPTION_PILLAGE_LOOTERS_OPTION_0
    Memory MEMORYFAMILY_PLUNDER_LOOTERS
    ◇ grants a memory no event currently keys off
  • I'll let it slide this time...
    +60 XP to the character
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60

✎ Gabe Campbell

Pillage and Plunder Improvement Pillaged Us
Every 40 turns Player WarTile ClaimedCity ThemLeader UsPlayer Us
  • We need this coin for the royal coffers! Wars aren't cheap.
    +240Money+60/city↗ turn
    grants
    BONUS_MONEY_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=240
    aiGlobalYieldsPer: YIELD_MONEY=60
  • Distribute this wealth among the leading Family. They've earned it!
    Remembered (all families): Distributed plunder to the families (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_PILLAGED_TILE_PLUNDER_US_1
    MemoryAllFamilies MEMORYFAMILY_DISTRIBUTED_PLUNDER
    ◇ grants a memory no event currently keys off

✎ Gabe Campbell

Spoils of [city] Improvement Pillaged Us Behind the Throne
Every 80 turns Player WarTile ClaimedCity ThemUnit UsLeader Us Unit Of Leader
  • Distribute the spoils to the troops. Give word that tonight, we celebrate.
    Gain trait: AffableGain trait: Bone Dice
    grants
    BONUS_AMONG_THE_TROOPS
    aeBonuses: BONUS_GIVE_TRAIT_AFFABLE, BONUS_GIVE_TRAIT_BONE_DICE
  • A war is not won by squandering resources.
    +120Money+30/city↗ turn
    grants
    BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30

✎ Jeri Roys

[character] Gambit Improvement Pillaged Us Behind the Throne
50% to appear Once per game Player WarTile ClaimedPlayer UsCity ThemUs Player No Rising StarAdult Under 40Not RoyalNot City Family Seat
Always Remembered: Held a noble hostage (+20 opinion for 40 turns)
  • [rival] shall not forget [character] daring.
    Gain trait: Rising Star
    grants
    BONUS_GIVE_TRAIT_RISING_STAR
    aeAddTraits: TRAIT_RISING_STAR
  • This victory - for all [rival] - is a testament to our indomitable spirit.
    +2 LegitimacyRemembered: Sidelined me in court (-20 opinion for 10 turns)(no event currently keys off this)
    grants
    BONUS_CLAIMED_CREDIT
    iLegitimacy 2
    BONUS_RISING_STAR_SCORNED
    aeBonuses: BONUS_MAYBE_RISING_STAR, BONUS_SIDELINED_IN_COURT
    ◇ grants a memory no event currently keys off

✎ Jeri Roys