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📜 Imprisoned Events

13 events

← All story events Event class Events drawn from the Imprisoned pool. How often: 5% chance per turn, scaled by the Event Level option · at most one every 4 turns.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn grows with your cities and the turn. You receive:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up to turn 60, then turn ÷ 60: ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

Each chip shows the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. For example, +40 Science +10/city with 4 cities pays 80 in the early game, 120 at turn 90 and 160 at turn 120. The mission pages also have a live calculator. The game's "Tiny", "Small", "Average" and "Large" rewards are shown here as their real numbers.

⚠ Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight. Community tracking bears this out.

Amnesty CM ✓
Once per game Leader UsNon Leader Us Compassionate characterImprisoned
  • ▸ We should show [character] mercy.
    Loses trait: Imprisoned
    grants
    BONUS_REMOVE_TRAIT_IMPRISONED
    aeRemoveTraits: TRAIT_IMPRISONED
  • ▸ He will pay for his crimes.
    +4 LegitimacyLoses trait: CompassionateLeader relationship: Vengeful Against
    grants
    BONUS_EVENTOPTION_TRAIT_AMNESTY_OPTION_1_CHARACTER_0
    iLegitimacy 4
    aeRemoveTraits: TRAIT_COMPASSIONATE
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST

✎ Andy Auseon

Day in the Sun CM ✓
⛓ Part of the Day in the Sun chain, 4 events , 1 branch point view map →
Once per game UsCapital UsLeader Us ImprisonedNo Imprisoned RecentlyHigh Charisma
  • ▸ We will allow it.
    Leader relationship: Endeared To
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • ▸ No, it is too risky.
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1

✎ Andy Auseon

Dead of Night CM ✓
Every 80 turns UsCapital UsLeader Us ImprisonedCovert
As it opens, before you choose The character is killed
  • ▸ An unfortunate end for an unfortunate soul.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Andy Auseon

Demands of Freedom CM ✓ Behind the Throne
Every 40 turns UsPlayer Us ImprisonedRising Star
  • ▸ Stand firm.
    1 rebel unit appear (every city)
    grants
    BONUS_ONE_REBEL_EVERYWHERE
    aeAllCityBonuses: BONUS_REBEL_UNITS_1
  • ▸ Relent.
    Loses trait: Imprisoned
    grants
    BONUS_REMOVE_TRAIT_IMPRISONED
    aeRemoveTraits: TRAIT_IMPRISONED

✎ Jeri Roys

Jailbreak CM ✓
Every 20 turns UsLeader Us Imprisoned
As it opens, before you choose Loses trait: Imprisoned
  • ▸ Allow him to flee to parts unknown.
    Gain trait: Exiled+20 XP to the character
    grants
    BONUS_GIVE_TRAIT_EXILED
    aeAddTraits: TRAIT_EXILED
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
  • ▸ Hunt him down with your last breath.
    Gain trait: FugitiveGain trait: Bloodthirsty
    grants
    BONUS_GIVE_TRAIT_FUGITIVE
    aeAddTraits: TRAIT_FUGITIVE
    BONUS_GIVE_TRAIT_BLOODTHIRSTY
    aeAddTraits: TRAIT_BLOODTHIRSTY
  • ▸ Execute a random prisoner as [character] for... appearances.
    Gain trait: FugitiveArchetype becomes Schemer
    grants
    BONUS_GIVE_TRAIT_FUGITIVE
    aeAddTraits: TRAIT_FUGITIVE
    BONUS_SET_SCHEMER_ARCHETYPE
    SetArchetype TRAIT_SCHEMER_ARCHETYPE

✎ Andy Auseon

Judged in Absence CM ✓ The Sacred and the Profane
Every 40 turns Religion Head UsUsReligion Player ReligionNo JobImprisoned
  • ▸ Install [character] as the leader of [religion].
    Leader relationship: Vengeful AgainstYour character becomes head of the religion
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_EVENTOPTION_JUDGED_IN_ABSENCE_OPTION_0_RELIGION
    iHeadReligionSubject 1
  • ▸ Hold out for [character] return.
    Leader relationship: Owes Favor To
    grants
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO

✎ Josh Unsworth

Let My Person Go CM ✓ The Sacred and the Profane
Once per game UsReligionUs Or ThemLeader Us ReligionImprisoned
  • ▸ Agree to the demands.
    Loses trait: ImprisonedRemembered: Released religious prisoner (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_REMOVE_TRAIT_IMPRISONED
    aeRemoveTraits: TRAIT_IMPRISONED
    BONUS_EVENTOPTION_LET_MY_PERSON_GO_RELEASE_CHARACTER_1
    Memory MEMORYCHARACTER_RELEASED_RELIGIOUS_PRISONER
    ◇ grants a memory no event uses
  • ▸ Refuse to release your prisoner.
    Remembered: Refused to release prisoner (-40 opinion for 40 turns)(no event currently keys off this)+1 Discipline
    grants
    BONUS_EVENTOPTION_LET_MY_PERSON_GO_REFUSE_CHARACTER_1
    Memory MEMORYCHARACTER_REFUSED_TO_RELEASE_RELIGIOUS_PRISONER
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    ◇ grants a memory no event uses
  • ▸ Agree to releasing [character]... for the right price.
    Loses trait: ImprisonedLeader relationship: Estranged From+75Iron+25/city↗ turn+75Wood+25/city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_VILLAINOUS
    grants
    BONUS_REMOVE_TRAIT_IMPRISONED
    aeRemoveTraits: TRAIT_IMPRISONED
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_EVENTOPTION_LET_MY_PERSON_GO_BRIBE_CHARACTER_2
    aeBonuses: BONUS_IRON_GAIN_LARGE, BONUS_WOOD_GAIN_LARGE

✎ Josh Unsworth

Plea for Leniency CM ✓
Every 80 turns UsUsCapital UsLeader Us ImprisonedLeader Attracted To Reverse
  • ▸ Release [character] to his husband.
    Loses trait: ImprisonedLeader relationship: Influenced ByLeader relationship: Influenced By
    grants
    BONUS_EVENTOPTION_PLEA_FOR_LENIENCY_OPTION_0_CHARACTER_0
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    aeRemoveTraits: TRAIT_IMPRISONED
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • ▸ [character] will pay for his pride.
    Leader relationship: Vengeful Against+2 Legitimacy+1 Discipline
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_EVENTOPTION_PLEA_FOR_LENIENCY_OPTION_1_CHARACTER_2
    iLegitimacy 2
    aeBonuses: BONUS_GAIN_DISCIPLINE_1
  • ▸ I will grant him freedom for the love of [character].
    Loses trait: ImprisonedLeader relationship: Estranged FromLeader relationship: Lover Of
    gated by
    LeaderSubject SUBJECT_CHARACTER_CARNAL
    grants
    BONUS_EVENTOPTION_PLEA_FOR_LENIENCY_OPTION_2_CHARACTER_0
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    aeRemoveTraits: TRAIT_IMPRISONED
    BONUS_EVENTOPTION_PLEA_FOR_LENIENCY_OPTION_2_CHARACTER_1
    AddLeaderRelationship RELATIONSHIP_LOVER_OF

✎ Andy Auseon

Plea for Mercy CM ✓
Every 40 turns Heir UsUsLeader Us Imprisoned
  • ▸ Release [character] to the comforts of exile.
    Leader relationship: Endeared To-2 LegitimacyGain trait: ExiledLoses trait: Imprisoned
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_PLEA_FOR_MERCY_YES
    iLegitimacy -2
    aeAddTraits: TRAIT_EXILED
    aeRemoveTraits: TRAIT_IMPRISONED
  • ▸ Impossible! His crimes defy mercy.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Leyla Johnson

Prison Riot CM ✓
Every 80 turns Family UsCapital UsFamily UsLeader Us Imprisoned
As it opens, before you choose The character is killed
  • ▸ Surrender the remains of [character].
    Remembered: Surrendered remains of a fallen relative (+20 opinion for 20 turns)(no event currently keys off this)-1 Courage
    grants
    BONUS_EVENTOPTION_PRISON_RIOT_OPTION_0_FAMILY
    Memory MEMORYFAMILY_SURRENDERED_REMAINS
    BONUS_LOSE_COURAGE_1
    aiRatings: RATING_COURAGE=-1
    ◇ grants a memory no event uses
  • ▸ [character] will receive a criminal's rites.
    Remembered: Denied the remains of a fallen relative (-20 opinion for 20 turns)(no event currently keys off this)Gain trait: Strict+40 XP to the character
    grants
    BONUS_EVENTOPTION_PRISON_RIOT_OPTION_1_FAMILY
    Memory MEMORYFAMILY_REFUSED_REMAINS
    BONUS_EVENTOPTION_PRISON_RIOT_OPTION_1_CHARACTER_1
    aeAddTraits: TRAIT_STRICT
    aeBonuses: BONUS_XP_CHARACTER_AVERAGE
    ◇ grants a memory no event uses

✎ Andy Auseon

Surprise Birth CM ✓
Every 80 turns Family UsFamily UsLeader UsCapital Us ImprisonedSame Family To LeaderFemaleFertile Age
  • ▸ Nothing has changed. Leave him to rot.
    Gain trait: MiserableRemembered: Imprisoned family member (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_GIVE_TRAIT_MISERABLE
    aeAddTraits: TRAIT_MISERABLE
    BONUS_EVENTOPTION_SURPRISE_BIRTH_OPTION_0_FAMILY
    Memory MEMORYFAMILY_IMPRISONED_MEMBER
    ◇ grants a memory no event uses
  • ▸ Take the child, it will be raised by another.
    Gain trait: MiserableRemembered: Hid Child-2Orders↗ turnRemembered: Hid Child Recently (17 turns)
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_TERRIFYING
    grants
    BONUS_GIVE_TRAIT_MISERABLE
    aeAddTraits: TRAIT_MISERABLE
    BONUS_EVENTOPTION_SURPRISE_BIRTH_OPTION_1_CHARACTER_2
    Memory MEMORYCHARACTER_HID_CHILD
    aeBonuses: BONUS_ORDERS_LOSS_MINIMAL, BONUS_EVENTOPTION_SURPRISE_BIRTH_EXTRA_MEMORY
    ◇ may enable: The Hidden Child
  • ▸ I feel generous, free them both.
    Loses trait: ImprisonedLeader relationship: Influenced By-1 Discipline
    gated by
    LeaderSubject SUBJECT_COMPASSIONATE
    grants
    BONUS_EVENTOPTION_SURPRISE_BIRTH_OPTION_2_CHARACTER_1
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    aeRemoveTraits: TRAIT_IMPRISONED
    BONUS_EVENTOPTION_SURPRISE_BIRTH_OPTION_2_CHARACTER_2
    aeBonuses: BONUS_LOSE_DISCIPLINE_1

✎ Andy Auseon

Swords and Chains CM ✓
Once per game UsFamily UsTribe RebelsUnit UsCapital Us ImprisonedArchetype MartialFamily Max UpsetUnit Needs General
  • ▸ There is little choice. We cannot afford to spill [rival] blood.
    Loses trait: Imprisoned
    grants
    BONUS_REMOVE_TRAIT_IMPRISONED
    aeRemoveTraits: TRAIT_IMPRISONED
  • ▸ We will offer no quarter to these traitors.
    Your unit converts to the tribe
    grants
    BONUS_SWORDS_AND_CHAINS_NO
    iConvertUnitSubject 2

✎ Jeri Roys

[family], Tarnished CM ✓
Every 80 turns Family UsCapital UsFamily Us ImprisonedFamily Max Upset
  • ▸ Let them rage. My hand will not be forced.
    Remembered: Request to release prisoner denied (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_FAMILY_TARNISHED_OPTION_0_FAMILY
    Memory MEMORYFAMILY_REFUSED_RELEASE
    ◇ grants a memory no event uses
  • ▸ I wish to avoid further conflict with the [family].
    Loses trait: ImprisonedLeader relationship: Influenced By-4 Legitimacy
    grants
    BONUS_EVENTOPTION_FAMILY_TARNISHED_OPTION_1_CHARACTER
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    aeRemoveTraits: TRAIT_IMPRISONED
    BONUS_EVENTOPTION_FAMILY_TARNISHED_OPTION_1_FAMILY
    iLegitimacy -4

✎ Andy Auseon