← All story events Event class Stories drawn from the Imprisoned event pool. Scheduling (eventClass.xml): 5% chance per turn (scaled by the Event Level game option) · at most one event of this class every 4 turns.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)
⚠ Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.
Amnesty
- ▸ We should show [character] mercy.Loses trait: ImprisonedgrantsBONUS_REMOVE_TRAIT_IMPRISONEDaeRemoveTraits: TRAIT_IMPRISONED
- ▸ He will pay for his crimes.+4 LegitimacyLoses trait: CompassionateLeader relationship: Vengeful AgainstgrantsBONUS_EVENTOPTION_TRAIT_AMNESTY_OPTION_1_CHARACTER_0iLegitimacy 4aeRemoveTraits: TRAIT_COMPASSIONATEBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
Day in the Sun
- ▸ We will allow it.Leader relationship: Endeared TograntsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO
- ▸ No, it is too risky.+1 DisciplinegrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
Dead of Night
- ▸ An unfortunate end for an unfortunate soul.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Demands of Freedom
- ▸ Stand firm.1 rebel unit appear (every city)grantsBONUS_ONE_REBEL_EVERYWHEREaeAllCityBonuses: BONUS_REBEL_UNITS_1
- ▸ Relent.Loses trait: ImprisonedgrantsBONUS_REMOVE_TRAIT_IMPRISONEDaeRemoveTraits: TRAIT_IMPRISONED
Jailbreak
- ▸ Allow him to flee to parts unknown.Gain trait: Exiled+20 XP to the charactergrantsBONUS_GIVE_TRAIT_EXILEDaeAddTraits: TRAIT_EXILEDBONUS_XP_CHARACTER_SMALLiXPCharacter 20
- ▸ Hunt him down with your last breath.Gain trait: FugitiveGain trait: BloodthirstygrantsBONUS_GIVE_TRAIT_FUGITIVEaeAddTraits: TRAIT_FUGITIVEBONUS_GIVE_TRAIT_BLOODTHIRSTYaeAddTraits: TRAIT_BLOODTHIRSTY
- ▸ Execute a random prisoner as [character] for... appearances.Gain trait: FugitivegrantsBONUS_GIVE_TRAIT_FUGITIVEaeAddTraits: TRAIT_FUGITIVEBONUS_SET_SCHEMER_ARCHETYPESetArchetype TRAIT_SCHEMER_ARCHETYPE
Judged in Absence
- ▸ Install [character] as the leader of [religion].Leader relationship: Vengeful AgainstgrantsBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTBONUS_EVENTOPTION_JUDGED_IN_ABSENCE_OPTION_0_RELIGIONiHeadReligionSubject 1
- ▸ Hold out for [character] return.Leader relationship: Owes Favor TograntsBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
Let My Person Go
- ▸ Agree to the demands.Loses trait: ImprisonedRemembered: Released religious prisoner (+40 opinion for 80 turns)(no event currently keys off this)grantsBONUS_REMOVE_TRAIT_IMPRISONEDaeRemoveTraits: TRAIT_IMPRISONEDBONUS_EVENTOPTION_LET_MY_PERSON_GO_RELEASE_CHARACTER_1Memory MEMORYCHARACTER_RELEASED_RELIGIOUS_PRISONER◇ grants a memory no event currently keys off
- ▸ Refuse to release your prisoner.Remembered: Refused to release prisoner (-40 opinion for 40 turns)(no event currently keys off this)+1 DisciplinegrantsBONUS_EVENTOPTION_LET_MY_PERSON_GO_REFUSE_CHARACTER_1Memory MEMORYCHARACTER_REFUSED_TO_RELEASE_RELIGIOUS_PRISONERBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1◇ grants a memory no event currently keys off
- ▸ Agree to releasing [character]... for the right price.Loses trait: ImprisonedLeader relationship: Estranged From
+75Iron+25/city↗ turn
+75Wood+25/city↗ turn gated byLeaderSubject SUBJECT_CHARACTER_VILLAINOUSgrantsBONUS_REMOVE_TRAIT_IMPRISONEDaeRemoveTraits: TRAIT_IMPRISONEDBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_EVENTOPTION_LET_MY_PERSON_GO_BRIBE_CHARACTER_2aeBonuses: BONUS_IRON_GAIN_LARGE, BONUS_WOOD_GAIN_LARGE
Plea for Leniency
- ▸ Release [character] to his husband.Loses trait: ImprisonedLeader relationship: Influenced ByLeader relationship: Influenced BygrantsBONUS_EVENTOPTION_PLEA_FOR_LENIENCY_OPTION_0_CHARACTER_0AddLeaderRelationship RELATIONSHIP_INFLUENCED_BYaeRemoveTraits: TRAIT_IMPRISONEDBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
- ▸ [character] will pay for his pride.Leader relationship: Vengeful Against+2 Legitimacy+1 DisciplinegrantsBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTBONUS_EVENTOPTION_PLEA_FOR_LENIENCY_OPTION_1_CHARACTER_2iLegitimacy 2aeBonuses: BONUS_GAIN_DISCIPLINE_1
- ▸ I will grant him freedom for the love of [character].Loses trait: ImprisonedLeader relationship: Estranged FromLeader relationship: Lover Ofgated byLeaderSubject SUBJECT_CHARACTER_CARNALgrantsBONUS_EVENTOPTION_PLEA_FOR_LENIENCY_OPTION_2_CHARACTER_0AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMaeRemoveTraits: TRAIT_IMPRISONEDBONUS_EVENTOPTION_PLEA_FOR_LENIENCY_OPTION_2_CHARACTER_1AddLeaderRelationship RELATIONSHIP_LOVER_OF
Plea for Mercy
- ▸ Release [character] to the comforts of exile.Leader relationship: Endeared To-2 LegitimacyGain trait: ExiledLoses trait: ImprisonedgrantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_EVENTOPTION_PLEA_FOR_MERCY_YESiLegitimacy -2aeAddTraits: TRAIT_EXILEDaeRemoveTraits: TRAIT_IMPRISONED
- ▸ Impossible! His crimes defy mercy.Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
Prison Riot
- ▸ Surrender the remains of [character].Remembered: Surrendered remains of a fallen relative (+20 opinion for 20 turns)(no event currently keys off this)-1 CouragegrantsBONUS_EVENTOPTION_PRISON_RIOT_OPTION_0_FAMILYMemory MEMORYFAMILY_SURRENDERED_REMAINSBONUS_LOSE_COURAGE_1aiRatings: RATING_COURAGE=-1◇ grants a memory no event currently keys off
- ▸ [character] will receive a criminal's rites.Remembered: Denied the remains of a fallen relative (-20 opinion for 20 turns)(no event currently keys off this)Gain trait: Strict+40 XP to the charactergrantsBONUS_EVENTOPTION_PRISON_RIOT_OPTION_1_FAMILYMemory MEMORYFAMILY_REFUSED_REMAINSBONUS_EVENTOPTION_PRISON_RIOT_OPTION_1_CHARACTER_1aeAddTraits: TRAIT_STRICTaeBonuses: BONUS_XP_CHARACTER_AVERAGE◇ grants a memory no event currently keys off
Surprise Birth
- ▸ Nothing has changed. Leave him to rot.Gain trait: MiserableRemembered: Imprisoned family member (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_GIVE_TRAIT_MISERABLEaeAddTraits: TRAIT_MISERABLEBONUS_EVENTOPTION_SURPRISE_BIRTH_OPTION_0_FAMILYMemory MEMORYFAMILY_IMPRISONED_MEMBER◇ grants a memory no event currently keys off
- ▸ Take the child, it will be raised by another.Gain trait: MiserableRemembered: Hid Child
-2Orders↗ turnRemembered: Hid Child Recently (17 turns) gated byLeaderSubjectNotAny SUBJECT_CHARACTER_TERRIFYINGgrantsBONUS_GIVE_TRAIT_MISERABLEaeAddTraits: TRAIT_MISERABLEBONUS_EVENTOPTION_SURPRISE_BIRTH_OPTION_1_CHARACTER_2Memory MEMORYCHARACTER_HID_CHILDaeBonuses: BONUS_ORDERS_LOSS_MINIMAL, BONUS_EVENTOPTION_SURPRISE_BIRTH_EXTRA_MEMORY◇ may enable: The Hidden Child - ▸ I feel generous, free them both.Loses trait: ImprisonedLeader relationship: Influenced By-1 Disciplinegated byLeaderSubject SUBJECT_COMPASSIONATEgrantsBONUS_EVENTOPTION_SURPRISE_BIRTH_OPTION_2_CHARACTER_1AddLeaderRelationship RELATIONSHIP_INFLUENCED_BYaeRemoveTraits: TRAIT_IMPRISONEDBONUS_EVENTOPTION_SURPRISE_BIRTH_OPTION_2_CHARACTER_2aeBonuses: BONUS_LOSE_DISCIPLINE_1
Swords and Chains
- ▸ There is little choice. We cannot afford to spill [rival] blood.Loses trait: ImprisonedgrantsBONUS_REMOVE_TRAIT_IMPRISONEDaeRemoveTraits: TRAIT_IMPRISONED
- ▸ We will offer no quarter to these traitors.grantsBONUS_SWORDS_AND_CHAINS_NOiConvertUnitSubject 2
[family], Tarnished
- ▸ Let them rage. My hand will not be forced.Remembered: Request to release prisoner denied (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_FAMILY_TARNISHED_OPTION_0_FAMILYMemory MEMORYFAMILY_REFUSED_RELEASE◇ grants a memory no event currently keys off
- ▸ I wish to avoid further conflict with the [family].Loses trait: ImprisonedLeader relationship: Influenced By-4 LegitimacygrantsBONUS_EVENTOPTION_FAMILY_TARNISHED_OPTION_1_CHARACTERAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYaeRemoveTraits: TRAIT_IMPRISONEDBONUS_EVENTOPTION_FAMILY_TARNISHED_OPTION_1_FAMILYiLegitimacy -4