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📜 General Kill Events

28 events

← All story events Trigger Stories that fire on the General Kill trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

Abandoned Supplies General Kill
20% to appear Every 80 turns Leader Us Melee
  • Grab their weapons and armor.
    +30Iron+10/city↗ turn
    grants
    BONUS_IRON_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_IRON=30
    aiGlobalYieldsPer: YIELD_IRON=10
  • Take any Foodfood they left behind.
    +30Food+10/city↗ turn
    grants
    BONUS_FOOD_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_FOOD=30
    aiGlobalYieldsPer: YIELD_FOOD=10

✎ Leyla Johnson

Among the Dead General Kill
Once per game Non Leader UsPlayer ThemHeir ThemLeader Them AdultNot GovernorNot GeneralNot Agent
Always The character is killedLeader relationship: Vengeful Against
  • These things happen in wartime.
    (no gates or payload in XML)

✎ Andy Auseon

Barracks Heir General Kill
Once per game Turn 15+ Non Leader UsUnit UsPlayer Us Non Successor
  • Accept their demands.
    Becomes the chosen heir+120Training+30/city↗ turn
    grants
    BONUS_EVENTOPTION_BARRACKS_HEIR_0
    bChosenHeir 1
    BONUS_XP_UNIT_LARGE
    iXPUnit 60
    BONUS_TRAINING_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_TRAINING=120
    aiGlobalYieldsPer: YIELD_TRAINING=30
  • Refuse to treat with this mutinous force.
    Gain trait: Fugitive+5 Legitimacy3 rebel units appear
    grants
    BONUS_GIVE_TRAIT_FUGITIVE
    aeAddTraits: TRAIT_FUGITIVE
    BONUS_EVENTOPTION_BARRACKS_HEIR_1
    iLegitimacy 5
    aeBonuses: BONUS_REBEL_UNITS_3
  • Ask that they trust your strength to chose an heir.
    +40 XP to the character
    gated by
    LeaderSubject SUBJECT_CHARACTER_STRONG
    grants
    BONUS_XP_UNIT_AVERAGE
    iXPUnit 40
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth Background reading ↗

Battlefield Promotion General Kill
10% to appear Every 40 turns UsUnit Us
  • Grant the [unit] extra experience.
    -80Money-20/city↗ turn
    grants
    BONUS_EVENTOPTION_BATTLEFIELD_PROMOTION_PROMOTE
    iXPUnit 200
    aeBonuses: BONUS_MONEY_LOSS_TINY
  • Hold a celebration in [city]!
    Begin project: Triumph-160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_BATTLEFIELD_PROMOTION_TRIUMPH
    aeAddProjects: PROJECT_TRIUMPH
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE
  • We cannot afford such extravagance.
    +20Discontenteach city↗ turn
    grants
    BONUS_DISCONTENT_GAIN_MINIMAL
    aiCityYields: YIELD_DISCONTENT=20

✎ Leyla Johnson

Be Victorious in This General Kill The Sacred and the Profane Religion event pack
Part of the Be Victorious in This chain — 2 events view map →
20% to appear Once per game Family UsPlayer ThemUnit UsReligion Player ChristianityReligion State NoGeneralNon Leader
Always Converts to the target religion
  • Accept [character] tale.
    Law-based opinion shiftConverts to the target religion
    grants
    BONUS_EVENTOPTION_BE_VICTORIOUS_IN_THIS_OPTION_0_CHARACTER
    aiLawOpinion: LAW_TOLERANCE=20
    BONUS_EVENTOPTION_CONVERT_S0
    iConvertReligionSubject 0
    ↳ may trigger: A Shield of Flame
  • Encourage [character] to find strength from this new God.
    Converts to the target religion
    gated by
    IndexSubject
    grants
    BONUS_EVENTOPTION_BE_VICTORIOUS_IN_THIS_OPTION_1_CHARACTER
    SetArchetype TRAIT_ZEALOT_ARCHETYPE
    BONUS_EVENTOPTION_CONVERT_S0
    iConvertReligionSubject 0
    ↳ may trigger: A Shield of Flame
  • Stop this [religion] nonsense.
    +60 XP to the character
    gated by
    PlayerSubject SUBJECT_PLAYER_ORTHODOXY
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60

✎ Josh Unsworth Background reading ↗

Birth of a Legend General Kill Wonders and Dynasties Wonders & Dynasties
30% to appear Once per game Leader UsPlayer Us GeneralRamesses IiPlayer Egypt
  • My scribes shall carve the tales of my exploits on the walls of the Palacepalace to inspire all.
    +60Civics+15/city↗ turn
    grants
    BONUS_CIVICS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=60
    aiGlobalYieldsPer: YIELD_CIVICS=15

✎ Velociryx

Brave Deeds General Kill
30% to appear Every 80 turns Heir UsCapital Us Brave
  • Publicly praise [character] for his courage.
    +1 Courage
    grants
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
  • Commission a poem to celebrate the duel.
    -80Money-20/city↗ turn+30–300 Culture (by city tier)
    grants
    BONUS_EVENTOPTION_SLAIN_CHAMPION_COMMISSION
    aeBonuses: BONUS_MONEY_LOSS_TINY, BONUS_CULTURE_GAIN_AVERAGE
  • Urge [character] to be more careful.
    +1 DisciplineLoses trait: Brave
    grants
    BONUS_EVENTOPTION_SLAIN_CHAMPION_ADMONISH
    aiRatings: RATING_DISCIPLINE=1
    aeRemoveTraits: TRAIT_BRAVE

✎ Leyla Johnson

Captured Noble General Kill
Every 80 turns UsPlayer ThemLeader Us Melee
  • Ransom the prisoner.
    +240Money+60/city↗ turn
    grants
    BONUS_MONEY_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=240
    aiGlobalYieldsPer: YIELD_MONEY=60
  • Execute him and send the head as a message.
    +4 LegitimacyGain trait: Cruel
    grants
    BONUS_EVENTOPTION_CAPTURED_NOBLE_EXECUTE
    iLegitimacy 4
    aeAddTraits: TRAIT_CRUEL
  • Keep him as a hostage.
    Remembered: Held a noble hostage (+20 opinion for 40 turns)Gain trait: Bold
    grants
    BONUS_EVENTOPTION_CAPTURED_NOBLE_HOLD
    Memory MEMORYPLAYER_HOLD_HOSTAGE
    BONUS_GIVE_TRAIT_BOLD
    aeAddTraits: TRAIT_BOLD

✎ Leyla Johnson

Captured Prisoners General Kill
20% to appear Every 80 turns Leader Us Melee
  • Ransom them back to their families.
    +120Money+30/city↗ turn
    grants
    BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
  • Execute them to send a message.
    Gain trait: Warlike
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_HONORABLE
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_EVENTOPTION_CAPTURED_PRISONERS_EXECUTE
    aeAddTraits: TRAIT_WARLIKE
  • Resettle them in our cities.
    grants
    BONUS_ADD_CITIZEN_1
    iCitizens 1

✎ Leyla Johnson

Captured Supplies General Kill
25% to appear Every 40 turns UsUnit Us GeneralUnit MeleeBold
  • A general mix of weapons and supplies.
    grants
    BONUS_EVENTOPTION_CAPTURED_SUPPLIES_WEAPONS_UNIT
    aeEffectUnits: EFFECTUNIT_COMBAT1
  • Shields to protect against enemy arrows.
    grants
    BONUS_EVENTOPTION_CAPTURED_SUPPLIES_SHIELDS_UNIT
    aeEffectUnits: EFFECTUNIT_SHIELDBEARER

✎ Solver

Enemy General Killed General Kill
80% to appear Every 20 turns Turn 10+ Non Leader UsPlayer ThemPlayer UsUnit Us
  • Invite the officer to your court.
    Gain a Court Soldier
    gated by
    LeaderSubject SUBJECT_CHARACTER_ARCHETYPE_MARTIAL
    grants
    BONUS_ADD_GREAT_SOLDIER
    AddCourtier: COURTIER_SOLDIER
  • We will honor the fallen.
    Remembered: Honored slain General (+40 opinion for 80 turns)(no event currently keys off this)
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_SEVEN_SINS
    grants
    BONUS_EVENTOPTION_ENEMY_GENERAL_KILLED
    Memory MEMORYPLAYER_HONORED_GENERAL
    ◇ grants a memory no event currently keys off
  • Praise the soldiers for their success.
    grants
    BONUS_UNIT_PROMOTION_HECKLER
    aeEffectUnits: EFFECTUNIT_HECKLER

✎ Josh Unsworth

Famous Victor General Kill
Every 40 turns UsLeader Us MeleeHigh Charisma
Always Gain trait: Famous
  • He has earned a reward.
    -120Money-30/city↗ turn
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
  • Let's not overdo it.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Leyla Johnson

Feats of Valor General Kill
Every 80 turns Child Of Leader UsPlayer Them Non Successor
  • Promote him on the battlefield.
    +100 XP to the character
    grants
    BONUS_EVENTOPTION_CHILD_FEATS_OF_VALOR_OPTION_0_CHARACTER_1
    iXPCharacter 100
  • Make him an advisor in my court.
    Gain a Court Soldier
    grants
    BONUS_EVENTOPTION_CHILD_FEATS_OF_VALOR_OPTION_1_CHARACTER_1
    MakeCourtier COURTIER_SOLDIER
  • Return him to the front lines.
    Gain trait: Humble
    grants
    BONUS_GIVE_TRAIT_HUMBLE
    aeAddTraits: TRAIT_HUMBLE

✎ Andy Auseon

Honor and Glory General Kill
20% to appear Every 40 turns Non Leader UsLeader UsFamily UsUnit Us Family
  • Hold military celebrations in his honor.
    -320Money-80/city↗ turnBegin project: Triumph
    grants
    BONUS_MONEY_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=-320
    aiGlobalYieldsPer: YIELD_MONEY=-80
    BONUS_EVENTOPTION_HONOR_AND_GLORY_TRIUMPH_FAMILY
    aeAddProjects: PROJECT_TRIUMPH
  • Revels and feasting in [city] for a week!
    -320Money-80/city↗ turn+1 Happiness levelRemembered: Honored our General (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_MONEY_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=-320
    aiGlobalYieldsPer: YIELD_MONEY=-80
    BONUS_EVENTOPTION_HONOR_AND_GLORY_HAPPY_PEOPLE_FAMILY
    Memory MEMORYFAMILY_HONOR_AND_GLORY
    iHappinessLevels 1
    ◇ grants a memory no event currently keys off
  • Their glory is simply a reflection of my own.
    Gain trait: SlightedGain trait: Bold
    grants
    BONUS_GIVE_TRAIT_SLIGHTED
    aeAddTraits: TRAIT_SLIGHTED
    BONUS_GIVE_TRAIT_BOLD
    aeAddTraits: TRAIT_BOLD

✎ Leyla Johnson

Inaccurate Troops General Kill
20% to appear Every 80 turns Leader Us RangedHigh Courage
  • Make them hunt for their own suppers.
    -20Food-5/city↗ turn
    grants
    BONUS_EVENTOPTION_INACCURATE_TROOPS_SHOOT
    aeEffectUnits: EFFECTUNIT_EAGLE_EYE
    aeBonuses: BONUS_FOOD_LOSS_TINY
  • Drill them relentlessly until they improve.
    +60Training+15/city↗ turn
    grants
    BONUS_TRAINING_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=60
    aiGlobalYieldsPer: YIELD_TRAINING=15

✎ Leyla Johnson

Insolent General General Kill
50% to appear Every 40 turns Family UsFamily UsCity UsPlayer Us GeneralNon LeaderFamily Max Upset
  • Hold a celebration in [city] in honor of [character].
    Gain trait: ProudRemembered: Honored our General (+40 opinion for 20 turns)(no event currently keys off this)+60Happinesseach city↗ turn-120Money-30/city↗ turn
    grants
    BONUS_GIVE_TRAIT_PROUD
    aeAddTraits: TRAIT_PROUD
    BONUS_EVENTOPTION_INSOLENT_GENERAL_OPTION_0_FAMILY
    Memory MEMORYFAMILY_HONORED_GENERAL
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    ◇ grants a memory no event currently keys off
  • My generals serve me. [character] doesn't get to make demands.
    +1 Discipline+2 Legitimacy
    grants
    BONUS_EVENTOPTION_INSOLENT_GENERAL_OPTION_1_CHARACTER
    aeBonuses: BONUS_GAIN_DISCIPLINE_1
    BONUS_EVENTOPTION_INSOLENT_GENERAL_OPTION_1_PLAYER
    iLegitimacy 2

✎ Solver

Professional and Proficient General Kill
Once per game Law: Professional Army UsCity Us Non Leader UsHigh WisdomGeneral
  • [character] can conduct additional field Trainingtraining to refine those ideas.
    +120Training+30/city↗ turn+2Orders↗ turn
    grants
    BONUS_EVENTOPTION_PROFESSIONAL_AND_PROFICIENT_FIELD_DRILLS_CHARACTER
    aeBonuses: BONUS_TRAINING_GAIN_LARGE, BONUS_ORDERS_GAIN_MINIMAL
  • We should apply those ideas when Trainingtraining recruits in [city].
    Gain a Officer
    grants
    BONUS_EVENTOPTION_PROFESSIONAL_AND_PROFICIENT_CITY_INSTRUCTOR_CITY
    aeAddSpecialistClasses: SPECIALISTCLASS_OFFICER

✎ Solver

Proud Demeanor General Kill Behind the Throne
50% to appear Once per game Leader UsImportant UsUs ProudNot Recent RevelryNot Spouse Of Leader UsNot Royal
  • [character] did naught but follow my Ordersorders. The celebration shall be of my victory.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • [character] performed, I suppose, admirably. It is not as if the world shall forget my works, is it?
    Gain trait: StressedLoses trait: ProudLeader relationship: Influenced ByLeader relationship: Influenced By
    grants
    BONUS_STRESSED_NOT_PROUD
    aeBonuses: BONUS_GIVE_TRAIT_STRESSED, BONUS_REMOVE_TRAIT_PROUD
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY

✎ Jeri Roys

Rising Star General Kill
25% to appear Every 80 turns Non Leader UsPlayer ThemPlayer UsUnit Us
  • Effective units should stay together.
    grants
    BONUS_EVENTOPTION_RISING_STAR_OPTION_0_UNIT
    aeEffectUnits: EFFECTUNIT_COMBAT2
  • We need more military minds in court.
    Gain a Court Soldier
    grants
    BONUS_EVENTOPTION_RISING_STAR_OPTION_1_CHARACTER
    AddCourtier: COURTIER_SOLDIER=GENDER_MALE

✎ Andy Auseon

Ruthless Slaughter General Kill
50% to appear Once per game UsPlayer ThemLeader Us Non Leader UsCruelGeneral
  • Let this victory by [character] be the last battle of the war.
    +10 XP to the characterRemembered: Player Offer (5 turns)
    grants
    BONUS_EVENTOPTION_RUTHLESS_SLAUGHTER_TRUCE_CHARACTER
    iXPCharacter 10
    BONUS_EVENTOPTION_RUTHLESS_SLAUGHTER_TRUCE_PLAYER
    aeBonuses: BONUS_PLAYER_TRUCE
  • This is what we needed to press on against [rival].
    Remembered: Commended our battlefield leadership (+40 opinion, permanent)(no event currently keys off this)Gain trait: Ruthless
    grants
    BONUS_EVENTOPTION_RUTHLESS_SLAUGHTER_COMMEND_CHARACTER
    Memory MEMORYCHARACTER_COMMENDED_FIELD_LEADERSHIP
    BONUS_GIVE_TRAIT_RUTHLESS
    aeAddTraits: TRAIT_RUTHLESS
    ◇ grants a memory no event currently keys off
  • We can have honor even in war. My troops will not act like barbarians.
    Leader relationship: Estranged From+20 XP to the character
    grants
    BONUS_EVENTOPTION_RUTHLESS_SLAUGHTER_REMOVE_CHARACTER_0
    bReleaseGeneral 1
    aeBonuses: BONUS_LEADER_ESTRANGED_FROM
    BONUS_EVENTOPTION_RUTHLESS_SLAUGHTER_REMOVE_CHARACTER_1
    iXPCharacter 20

✎ Solver

Sword of the Fallen General Kill
Once per game Leader UsPlayer Them
  • It is not my place to accept such a gift.
    Gain trait: Humble
    grants
    BONUS_GIVE_TRAIT_HUMBLE
    aeAddTraits: TRAIT_HUMBLE
  • I will bear the sword proudly.
    Gain trait: Mysterious Sword
    grants
    BONUS_GIVE_TRAIT_MYSTERIOUS_SWORD
    aeAddTraits: TRAIT_MYSTERIOUS_SWORD
  • That sword is cursed, and I will not take it.
    +1 Wisdom
    gated by
    LeaderSubject SUBJECT_CHARACTER_RELIGIOUS
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1

✎ Andy Auseon

Test of Metal General Kill
Once per game Player WarLeader UsTrait Military Archetype Player Max LosingArchetype Thoughtful
  • I know my strengths. It is my Generals who are really winning this war.
    Gain trait: Humble
    grants
    BONUS_GIVE_TRAIT_HUMBLE
    aeAddTraits: TRAIT_HUMBLE
  • My people now know they have a [title] who will fight for them when needed.
    +1 Courage
    grants
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
  • This feels right. I will lead [rival] to victory on the field of battle.
    Progress ambition: 5 Kills General
    grants
    BONUS_EVENTOPTION_TEST_OF_METAL_OPTION_2_CHARACTER_0
    Ambition GOAL_5_KILLS_GENERAL
    BONUS_EVENTOPTION_TEST_OF_METAL_OPTION_2_TRAIT
    iAddTraitSubject 1

✎ Josh Unsworth

The Court's Men General Kill
Every 40 turns UsUnit UsLeader UsTech Bodkin Arrow Discovered Us Unit Ranged
  • Deadlier shots.
    grants
    BONUS_EVENTOPTION_TECH_BODKIN_THE_COURTS_MEN_OPTION_0_UNIT
    aeEffectUnits: EFFECTUNIT_SENTINEL
  • Greater range.
    grants
    BONUS_EVENTOPTION_TECH_BODKIN_THE_COURTS_MEN_OPTION_1_UNIT
    aeEffectUnits: EFFECTUNIT_MARKSMAN
  • Ignore distance.
    grants
    BONUS_EVENTOPTION_TECH_BODKIN_THE_COURTS_MEN_OPTION_2_UNIT
    aeEffectUnits: EFFECTUNIT_EAGLE_EYE
  • They are worthy of every promotion.
    gated by
    LeaderSubject SUBJECT_COMMANDER
    grants
    BONUS_EVENTOPTION_TECH_BODKIN_THE_COURTS_MEN_OPTION_3_UNIT
    aeEffectUnits: EFFECTUNIT_SENTINEL, EFFECTUNIT_MARKSMAN, EFFECTUNIT_EAGLE_EYE

✎ Andy Auseon

The Fluffy Bunny General Kill
Once per game
  • Looks are deceiving - the bunny is very brave if it is here.
    Gain trait: Brave
    grants
    BONUS_GIVE_TRAIT_BRAVE
    aeAddTraits: TRAIT_BRAVE
  • It is certainly afraid, but even an animal can overcome its fear with discipline.
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • Fluffy or not, the bunny will surely not hesitate to feast on the corpses.
    Gain trait: Ruthless
    grants
    BONUS_GIVE_TRAIT_RUTHLESS
    aeAddTraits: TRAIT_RUTHLESS
  • This must be a sign from the heavens! We must celebrate our victory with our [religion] citizens.
    Remembered: Held a victory festival (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_FLUFFY_BUNNY_RELIGION
    Memory MEMORYRELIGION_FLUFFY_BUNNY
    ◇ grants a memory no event currently keys off

✎ Solver

The People's General General Kill
Once per game Non Leader UsPlayer Us Adult Under 40Not Spouse Of Leader UsNot Child Of Leader Us
  • Resolve
    100%
    Gain trait: Rising Star
    0%
    Gain trait: Famous
    grants
    100% BONUS_GIVE_TRAIT_RISING_STAR
    aeAddTraits: TRAIT_RISING_STAR
    0% BONUS_GIVE_TRAIT_FAMOUS
    aeAddTraits: TRAIT_FAMOUS

✎ Leyla Johnson

Victory for the King General Kill
Every 40 turns Leader UsUs GeneralMin Pleased
  • The victory is a testament to the army's trust in [character].
    +1 Charisma
    grants
    BONUS_EVENTOPTION_VICTORY_FOR_THE_LEADER_GENERAL_CHARACTER_1
    aeBonuses: BONUS_GAIN_CHARISMA_1
  • The troops serve [character] well, just as he serves me well.
    +2 Legitimacy
    grants
    BONUS_EVENTOPTION_VICTORY_FOR_THE_LEADER_SELF_CHARACTER_0
    iLegitimacy 2

✎ Solver

Victory for the King General Kill
20% to appear Every 40 turns Law: Professional Army Leader UsUsUnit Us GeneralMin Pleased
  • GoldGold can buy success on the battlefield. Let's spend some more of it.
    -160Money-40/city↗ turn+1 Discipline
    grants
    BONUS_EVENTOPTION_VICTORY_FOR_THE_LEADER_PROFESSIONAL_ARMY_MONEY_CHARACTER_1
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE, BONUS_GAIN_DISCIPLINE_1
    BONUS_EVENTOPTION_VICTORY_FOR_THE_LEADER_PROFESSIONAL_ARMY_MONEY_UNIT
    iXPUnit 50
  • The victory is a testament to the army's trust in [character].
    +1 Charisma
    grants
    BONUS_EVENTOPTION_VICTORY_FOR_THE_LEADER_GENERAL_CHARACTER_1
    aeBonuses: BONUS_GAIN_CHARISMA_1
  • The troops serve [character] well, just as he serves me well.
    +2 Legitimacy
    grants
    BONUS_EVENTOPTION_VICTORY_FOR_THE_LEADER_SELF_CHARACTER_0
    iLegitimacy 2

✎ Solver

Warrior of [rival] General Kill
15% to appear Every 80 turns Leader UsPlayer Them Melee
  • Such a bargaining chip could prove useful.
    Remembered: Held a noble hostage (+20 opinion for 40 turns)
    grants
    BONUS_EVENTOPTION_WARRIOR_OF_NATION_HOSTAGE
    Memory MEMORYPLAYER_HOLD_HOSTAGE
  • We take no prisoners.
    Gain trait: BloodthirstyProgress ambition: 5 Kills GeneralRemembered: Killed wounded noble (-80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_WARRIOR_OF_NATION_BLOODTHIRSTY
    Ambition GOAL_5_KILLS_GENERAL
    aeAddTraits: TRAIT_BLOODTHIRSTY
    BONUS_EVENTOPTION_WARRIOR_OF_NATION_KILL
    Memory MEMORYPLAYER_WARRIOR_OF_NATION_KILL
    ◇ grants a memory no event currently keys off

✎ Jeri Roys