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📜 Map Reveal Events

21 events

← All story events Event class Stories drawn from the Map Reveal event pool. Scheduling (eventClass.xml): at most one event of this class every 1 turns.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

Beast of the Sea Landmark Discovered
20% to appear Once per game Tile OceanPlayer Us
  • All lands are ours to be exploited.
    Progress ambition: ColoniesRemembered: Recent Ambition (7 turns)
    grants
    BONUS_AMBITION_LAW_COLONIES
    Ambition GOAL_COLONIES
    aeBonuses: BONUS_RECENT_AMBITION
  • We must protect our own lands from attack.
    +160Training+40/city↗ turn
    grants
    BONUS_TRAINING_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_TRAINING=160
    aiGlobalYieldsPer: YIELD_TRAINING=40

✎ Josh Unsworth

Desert Peoples Landmark Discovered
Once per game Tile DesertPlayer Us
  • A sample of their desert metals.
    +50Iron+15/city↗ turn
    grants
    BONUS_IRON_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_IRON=50
    aiGlobalYieldsPer: YIELD_IRON=15
  • A collection of their stories and myths.
    +30–300 Culture (by city tier)
    grants
    BONUS_CULTURE_GAIN_AVERAGE
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]
  • To learn their routes across the sands.
    +6Orders↗ turn
    grants
    BONUS_ORDERS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=6

✎ Josh Unsworth

Eager Explorers Landmark Discovered
Once per game Law: Exploration Family UsTile
  • I am pleased they foresee a bright future.
    Law-based opinion shift-120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_EAGER_EXPLORERS_OK
    aiLawOpinion: LAW_EXPLORATION=40
    aeBonuses: BONUS_MONEY_LOSS_SMALL
  • We all must share the burden of discovery.
    +160Money+40/city↗ turn
    grants
    BONUS_MONEY_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=160
    aiGlobalYieldsPer: YIELD_MONEY=40

✎ Leyla Johnson

Fire of the Gods Landmark Discovered
75% to appear Once per game Tile VolcanoReligion Player PaganReligion PlayerPlayer UsCity UsCity Us
  • The fire Culturecult shall be built.
    Remembered: Gave us access to sacred landmark (+20 opinion for 40 turns)(no event currently keys off this)-30Stone-10/city↗ turn
    grants
    BONUS_EVENTOPTION_FIRE_OF_THE_GODS_0
    Memory MEMORYRELIGION_FIRE_CULT
    BONUS_STONE_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_STONE=-30
    aiGlobalYieldsPer: YIELD_STONE=-10
    ◇ grants a memory no event currently keys off
  • The are right. The mountain should be left alone.
    Remembered: Favored other faith (-20 opinion for 40 turns)(no event currently keys off this)Remembered: Stopped the building of a disliked cult (+20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_FIRE_OF_THE_GODS_1
    Memory MEMORYRELIGION_FAVORED_OTHER_RELIGION
    BONUS_EVENTOPTION_FIRE_OF_THE_GODS_2
    Memory MEMORYRELIGION_STOPPED_CULT_TEMPLE
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Look Upon My Armies And Despair
Every 80 turns Leader UsPlayer UsTribe Peace Or Truce TerrifyingTribe Max CloseTribe Max Weaker
  • Force them into an alliance so that we may begin making plans to settle their lands. Diplomat
    -2 LegitimacyRemembered: Tribe Offer (5 turns)
    gated by
    LeaderSubjectAny SUBJECT_DIPLOMAT
    grants
    BONUS_TRIBE_ALLIANCE
    iLegitimacy -2
    bTribeAlliance 1
    aeBonuses: BONUS_TRIBE_OFFER
  • Force them to pay a tribute in Ironiron, in exchange for continued peace.
    grants
    BONUS_TRIBUTE_RECEIVE_IRON_AVERAGE
    aiYieldsTributeBase: YIELD_IRON=100
    aiYieldsTributePerThem: YIELD_IRON=20
  • They may continue to exist if they provide Foodfood for our People.
    grants
    BONUS_TRIBUTE_RECEIVE_FOOD_LARGE
    aiYieldsTributeBase: YIELD_FOOD=150
    aiYieldsTributePerThem: YIELD_FOOD=30
  • We will not destroy them (for now), if they provide us with a steady supply of Stonestone.
    grants
    BONUS_TRIBUTE_RECEIVE_STONE_AVERAGE
    aiYieldsTributeBase: YIELD_STONE=100
    aiYieldsTributePerThem: YIELD_STONE=20
  • Continued peace between us may be purchased with regular supplies of Woodwood.
    grants
    BONUS_TRIBUTE_RECEIVE_WOOD_AVERAGE
    aiYieldsTributeBase: YIELD_WOOD=100
    aiYieldsTributePerThem: YIELD_WOOD=20

✎ Velociryx

Married Away Marriage Offer Behind the Throne
Once per game Turn 10+ Child Of Leader UsLeader PeacePlayer Them Player Min CautiousPlayer Max SimilarMarried
Always Remembered: Player Offer (5 turns)
  • This union shall herald a new age of cooperation and achievement.
    Remembered: Player Offer (5 turns)
    grants
    BONUS_MARRY_AWAY_0
    iMarryAwaySubject 0
    BONUS_PLAYER_ALLIANCE
    bTeamAlliance 1
    aeBonuses: BONUS_PLAYER_OFFER
  • No child of Minemine is joining some [rival] harem!
    Remembered: Refused to marry into our royal succession (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_PLAYER_DIPLO_MARRIAGE_NO
    Memory MEMORYPLAYER_EVENTOPTION_PLAYER_DIPLO_MARRIAGE_NO
    ◇ grants a memory no event currently keys off

✎ Jeri Roys

Mountain Fighting Landmark Discovered
Once per game Tile MountainLeader Us Max 2 Strengths
  • There is always a path.
    Gain trait: Pathfinder
    grants
    BONUS_GIVE_TRAIT_PATHFINDER
    aeAddTraits: TRAIT_PATHFINDER
  • The mountains are full of life.
    Gain trait: Herbalist
    grants
    BONUS_GIVE_TRAIT_HERBALIST
    aeAddTraits: TRAIT_HERBALIST
  • I feel at home on the peaks.
    Gain trait: Highlander
    grants
    BONUS_GIVE_TRAIT_HIGHLANDER
    aeAddTraits: TRAIT_HIGHLANDER

✎ Josh Unsworth

Mountain Minerals Landmark Discovered
Once per game Tile MountainReligion PlayerPlayer UsCity Us
  • The mountain is sacred, give access to the [religion] priests.
    Remembered: Gave us access to sacred landmark (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_SACRED_MOUNTAIN
    Memory MEMORYRELIGION_SACRED_LANDMARK
    ◇ grants a memory no event currently keys off
  • OrdersOrder samples of the metal be gathered for research.
    +40Science+10/city↗ turn
    grants
    BONUS_SCIENCE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_SCIENCE=40
    aiGlobalYieldsPer: YIELD_SCIENCE=10
  • Our armies can use the metal and space for Trainingtraining.
    +80Training+20/city↗ turn
    grants
    BONUS_TRAINING_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=80
    aiGlobalYieldsPer: YIELD_TRAINING=20

✎ Josh Unsworth

Natural History Landmark Discovered
Once per game TileUsPlayer Us Courtier Scientist
  • Give him the Moneymoney.
    +20Science+5/city↗ turn-240Money-60/city↗ turn
    grants
    BONUS_EVENTOPTION_NATURAL_HISTORY
    aeBonuses: BONUS_SCIENCE_GAIN_SMALL, BONUS_MONEY_LOSS_LARGE
  • [character] should fund this himself.
    Leader relationship: Disappointed With+40 XP to the character
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

River Crossing Landmark Discovered
Every 30 turns Tile RiverLeader UsReligion ReligionReligion Of Leader
  • Bridge it rapidly with Woodwood.
    +6Orders↗ turn-50Wood-15/city↗ turn
    grants
    BONUS_EVENTOPTION_RIVER_CROSSING_0
    aeBonuses: BONUS_ORDERS_GAIN_AVERAGE, BONUS_WOOD_LOSS_AVERAGE
  • Take the time for a complex Stonestone bridge.
    +4 Legitimacy-50Stone-15/city↗ turn
    grants
    BONUS_EVENTOPTION_RIVER_CROSSING_1
    iLegitimacy 4
    aeBonuses: BONUS_STONE_LOSS_AVERAGE
  • The river is clearly sacred, we must find a natural crossing.
    -4Orders↗ turnRemembered: Respected our sacred ground (+40 opinion for 40 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_CHARACTER_RELIGIOUS
    grants
    BONUS_ORDERS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=-4
    BONUS_EVENTOPTION_RIVER_CROSSING_2
    Memory MEMORYRELIGION_SACRED_GROUND_RESPECTED
    ◇ grants a memory no event currently keys off
  • We will find another way.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Rivers and Springs Landmark Discovered The Sacred and the Profane Religion event pack
Once per game Player UsTileUnit UsReligion Player Pagan Player CarthageTile River
  • Bid the [unit] to carry word of this omen with them.
    Converts to the target religion
    grants
    BONUS_XP_UNIT_AVERAGE
    iXPUnit 40
    BONUS_EVENTOPTION_RIVERS_AND_SPRINGS_OPTION_0_RELIGION
    iConvertReligionSubject 2
  • Erect a Stelestele praising.
    -20Stone-5/city↗ turnRemembered: Erected stele (+20 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_STONE_LOSS_TINY
    aiGlobalYieldsBase: YIELD_STONE=-20
    aiGlobalYieldsPer: YIELD_STONE=-5
    BONUS_EVENTOPTION_RIVERS_AND_SPRINGS_OPTION_1_RELIGION
    Memory MEMORYRELIGION_STELE
    ◇ grants a memory no event currently keys off
  • Use the site as an area for sacrifice.
    -60Training-15/city↗ turnRemembered: Sacrificed at a sacred space (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_TRAINING_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=-60
    aiGlobalYieldsPer: YIELD_TRAINING=-15
    BONUS_EVENTOPTION_RIVERS_AND_SPRINGS_OPTION_2_RELIGION
    Memory MEMORYRELIGION_SACRIFICED_AT_SACRED_SPACE
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Sacred Ground Landmark Discovered
Once per game TileReligion PlayerReligion PlayerCity UsCity Us
  • The [religion] have a superior claim.
    Remembered: Gave us access to sacred landmark (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Favored other faith (-20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_SACRED_MOUNTAIN
    Memory MEMORYRELIGION_SACRED_LANDMARK
    BONUS_EVENTOPTION_FIRE_OF_THE_GODS_1
    Memory MEMORYRELIGION_FAVORED_OTHER_RELIGION
    ◇ grants a memory no event currently keys off
  • The land is sacred to [religion].
    Remembered: Favored other faith (-20 opinion for 40 turns)(no event currently keys off this)Remembered: Gave us access to sacred landmark (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_FIRE_OF_THE_GODS_1
    Memory MEMORYRELIGION_FAVORED_OTHER_RELIGION
    BONUS_EVENTOPTION_SACRED_MOUNTAIN
    Memory MEMORYRELIGION_SACRED_LANDMARK
    ◇ grants a memory no event currently keys off
  • Convince the priests to share.
    Remembered: Gave us access to sacred landmark (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Gave us access to sacred landmark (+40 opinion for 40 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_DIPLOMAT
    grants
    BONUS_EVENTOPTION_SACRED_MOUNTAIN
    Memory MEMORYRELIGION_SACRED_LANDMARK
    BONUS_EVENTOPTION_SACRED_MOUNTAIN
    Memory MEMORYRELIGION_SACRED_LANDMARK
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Shadows and Dust Landmark Discovered
50% to appear Once per game Law: Philosophy TilePlayer UsLeader Us
  • Our nation will last forever!
    +1 Courage-1 Wisdom
    grants
    BONUS_EVENTOPTION_SHADOWS_AND_DUST_0
    aeBonuses: BONUS_GAIN_COURAGE_1, BONUS_LOSE_WISDOM_1
  • We must keep records for the future generations.
    +80Civics+20/city↗ turn-1 Courage
    grants
    BONUS_EVENTOPTION_SHADOWS_AND_DUST_1
    aeBonuses: BONUS_CIVICS_GAIN_LARGE, BONUS_LOSE_COURAGE_1
  • We will celebrate this wonder in art.
    +40–400 Culture (by city tier)-1 Discipline
    grants
    BONUS_EVENTOPTION_SHADOWS_AND_DUST_2
    aeBonuses: BONUS_CULTURE_GAIN_LARGE, BONUS_LOSE_DISCIPLINE_1

✎ Josh Unsworth

Studying [landmark] Landmark Discovered
Once per game TileNon Leader UsPlayer Us Study Any
  • Allow him to make his own way and make new friends.
    +1 Charisma-1 Discipline
    grants
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    BONUS_LOSE_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=-1
  • Send a group of guards to protect him as he studies.
    +1 Wisdom-60Training-15/city↗ turn
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    BONUS_TRAINING_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=-60
    aiGlobalYieldsPer: YIELD_TRAINING=-15
  • Have a break from Administrationadministration and take the trip together.
    Leader relationship: Endeared To-40Civics-10/city↗ turn
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_CIVICS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=-40
    aiGlobalYieldsPer: YIELD_CIVICS=-10

✎ Josh Unsworth

The Pilgrimage to [landmark] Landmark Discovered
50% to appear Once per game Law: Pilgrimage TileReligion PlayerCity UsCity Us
  • Keep the gates of [city] open to all.
    Remembered: Gave access to pilgrimage site (+40 opinion for 20 turns)(no event currently keys off this)+120Discontenteach city↗ turn
    grants
    BONUS_EVENTOPTION_PILGRIMAGE_SITE_0
    Memory MEMORYRELIGION_PILGRIMAGE_SITE_YES
    BONUS_DISCONTENT_GAIN_LARGE
    aiCityYields: YIELD_DISCONTENT=120
    ◇ grants a memory no event currently keys off
  • The pilgrims will have to find another route.
    Remembered: Restricted access to pilgrimage site (-40 opinion for 20 turns)(no event currently keys off this)+120Happinesseach city↗ turn
    grants
    BONUS_EVENTOPTION_PILGRIMAGE_SITE_1
    Memory MEMORYRELIGION_PILGRIMAGE_SITE_NO
    BONUS_HAPPINESS_GAIN_LARGE
    aiCityYields: YIELD_HAPPINESS=120
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

The Sea Peoples Landmark Discovered
Once per game TilePlayer UsCity Us City CoastalTile OceanTile Coastal WaterTile Coastal Land
  • We will take to the seas ourselves.
    +1 Ship unit
    grants
    BONUS_UNITCLASS_SHIP
    aiBonusUnits: BONUSUNITCLASS_SHIP=1
  • Study the artwork.
    +40–400 Culture (by city tier)
    grants
    BONUS_CULTURE_GAIN_LARGE
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=40], CULTURE_DEVELOPING[YIELD_CULTURE=80], CULTURE_STRONG[YIELD_CULTURE=160], CULTURE_LEGENDARY[YIELD_CULTURE=400]
  • Prepare for any attacks by sea.
    +120Training+30/city↗ turn
    grants
    BONUS_TRAINING_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_TRAINING=120
    aiGlobalYieldsPer: YIELD_TRAINING=30

✎ Josh Unsworth Background reading ↗

The Shadows of [landmark] Landmark Discovered The Sacred and the Profane Religion event pack
Every 40 turns Religion PlayerTileCity UsPlayer Us Religion PaganTile MountainTile Volcano
  • The land is marked by death, it should be left alone.
    Gain trait: Pious
    grants
    BONUS_GIVE_TRAIT_PIOUS
    aeAddTraits: TRAIT_PIOUS
  • Build a statue to the cthonic gods.
    Remembered: Built a shrine to the chthonic gods (+40 opinion for 80 turns)(no event currently keys off this)-30Stone-10/city↗ turn
    grants
    BONUS_EVENTOPTION_THE_SHADOWS_OF_LANDMARK_OPTION_1_RELIGION
    Memory MEMORYRELIGION_SHRINE_CTHONIC_GODS
    BONUS_STONE_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_STONE=-30
    aiGlobalYieldsPer: YIELD_STONE=-10
    ◇ grants a memory no event currently keys off
  • Celebrate the find with a holy day for.
    +80Happinesseach city↗ turn+20–200 Culture (by city tier)
    grants
    BONUS_EVENTOPTION_THE_SHADOWS_OF_LANDMARK_OPTION_2_CITY
    aeBonuses: BONUS_HAPPINESS_GAIN_AVERAGE, BONUS_CULTURE_GAIN_SMALL

✎ Josh Unsworth

The Wilderness Beyond Landmark Discovered
Once per game Tile MountainPlayer UsTile UnclaimedTile Unclaimed Tile MarbleTile Ore
  • Marble to shape into great cities.
    -40Money-10/city↗ turn
    grants
    BONUS_THE_WILDERNESS_BEYOND_OPTION_MARBLE
    aeBonuses: BONUS_MONEY_LOSS_MINIMAL
    BONUS_REVEAL_TWO
    iRevealRange 2
  • Ore to prepare us for the struggles ahead.
    -40Money-10/city↗ turn
    grants
    BONUS_THE_WILDERNESS_BEYOND_OPTION_ORE
    aeBonuses: BONUS_MONEY_LOSS_MINIMAL
    BONUS_REVEAL_TWO
    iRevealRange 2
  • We will find what we need on our own.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Brodie Frehlich

Those Before Landmark Discovered
Once per game TileFamily UsPlayer Us Family Sages
  • We will adopt the laws of our ancestors.
    Remembered: Agreed to change Law (+40 opinion for 20 turns)(no event currently keys off this)Free law: Seniority
    grants
    BONUS_EVENTOPTION_THOSE_BEFORE_0
    Memory MEMORYFAMILY_CHANGED_LAW
    BONUS_EVENTOPTION_THOSE_BEFORE_1
    FreeLaw LAW_SENIORITY
    ◇ grants a memory no event currently keys off
  • Our ways are our own.
    Remembered: Refused to change Law (-40 opinion for 20 turns)(no event currently keys off this)+4 Legitimacy
    grants
    BONUS_EVENTOPTION_THOSE_BEFORE_2
    Memory MEMORYFAMILY_REFUSED_LAW
    BONUS_EVENTOPTION_THOSE_BEFORE_3
    iLegitimacy 4
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth Background reading ↗

Voice of the River Landmark Discovered The Sacred and the Profane Religion event pack
Once per game TileUnit UsThe SeerLeader UsPlayer Us Tile River
  • Bring the seer to court.
    Gain a Court Minister-2Orders↗ turn
    grants
    BONUS_MAKE_GREAT_MINISTER
    MakeCourtier COURTIER_MINISTER
    BONUS_ORDERS_LOSS_MINIMAL
    aiGlobalYieldsBase: YIELD_ORDERS=-2
  • Cave in this pagan site.
    Gain trait: Impious+50Stone+15/city↗ turn
    grants
    BONUS_EVENTOPTION_VOICE_OF_THE_RIVER_OPTION_1_CHARACTER_1
    aeAddTraits: TRAIT_IMPIOUS
    aeBonuses: BONUS_STONE_GAIN_AVERAGE
  • Spend time studying the words of the dead.
    Gain a random trait
    grants
    BONUS_EVENTOPTION_VOICE_OF_THE_RIVER_OPTION_2_CHARACTER_1
    aeRandomTraitDelay: TRAIT_EXOTIC, TRAIT_EDUCATED, TRAIT_MAGIC_PRACTITIONER, TRAIT_SUPERSTITIOUS
    aeRandomTraitText: TEXT_BONUS_EVENTOPTION_VOICE_OF_THE_RIVER_EXOTIC, TEXT_BONUS_EVENTOPTION_VOICE_OF_THE_RIVER_EDUCATED, TEXT_BONUS_EVENTOPTION_VOICE_OF_THE_RIVER_MAGIC, TEXT_BONUS_EVENTOPTION_VOICE_OF_THE_RIVER_SUPERSTITIOUS

✎ Josh Unsworth

Witch Queen Tribe Cleared
Once per game TribeLeader UsCity UsTileWitch Queen AdultMaleCan Marry
  • I can imagine learning to love a witch.
    -2 LegitimacyRemembered: Tribe Offer (5 turns)Arranges a marriage
    grants
    BONUS_TRIBE_ALLIANCE
    iLegitimacy -2
    bTribeAlliance 1
    aeBonuses: BONUS_TRIBE_OFFER
    BONUS_EVENTOPTION_TRIBE_WITCH_QUEEN_OPTION_0
    iMarrySubject 1
  • No marriage, but we can find a use for [character].
    Gain trait: Foolish-1 Happiness levelGain a Court Minister
    grants
    BONUS_EVENTOPTION_TRIBE_WITCH_QUEEN_OPTION_1
    aeAddTraits: TRAIT_FOOLISH
    BONUS_EVENTOPTION_TRIBE_WITCH_QUEEN_OPTION_1_CHARACTER_1
    MakeCourtier COURTIER_MINISTER
    iHappinessLevels -1
  • No witch shall ever enter [rival].
    Remembered: Murdered our queen (-40 opinion for 40 turns)(no event currently keys off this)+4 LegitimacyThe character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRIBE_WITCH_QUEEN_OPTION_2_BARBARIAN
    Memory MEMORYTRIBE_MURDERED_QUEEN
    BONUS_EVENTOPTION_TRIBE_WITCH_QUEEN_OPTION_2
    iLegitimacy 4
    BONUS_KILL_CHARACTER_MURDERED
    AddLeaderRelationship RELATIONSHIP_ASSASSINATED_BY
    bKillCharacter 1
    aeBonuses: BONUS_ASSASSINATION_EXPOSED
    ◇ grants a memory no event currently keys off

✎ Andy Auseon