← All story events Event class Stories drawn from the Map Reveal event pool. Scheduling (eventClass.xml): at most one event of this class every 1 turns.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)
⚠ Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.
Beast of the Sea
- ▸ All lands are ours to be exploited.Progress ambition: ColoniesRemembered: Recent Ambition (7 turns)grantsBONUS_AMBITION_LAW_COLONIESAmbition GOAL_COLONIESaeBonuses: BONUS_RECENT_AMBITION
- ▸ We must protect our own lands from attack.
+160Training+40/city↗ turn grantsBONUS_TRAINING_GAIN_HUGEaiGlobalYieldsBase: YIELD_TRAINING=160aiGlobalYieldsPer: YIELD_TRAINING=40
Desert Peoples
- ▸ A sample of their desert metals.
+50Iron+15/city↗ turn grantsBONUS_IRON_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_IRON=50aiGlobalYieldsPer: YIELD_IRON=15 - ▸ A collection of their stories and myths.+30–300 Culture (by city tier)grantsBONUS_CULTURE_GAIN_AVERAGEaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]
- ▸ To learn their routes across the sands.
+6Orders↗ turn grantsBONUS_ORDERS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_ORDERS=6
Eager Explorers
- ▸ I am pleased they foresee a bright future.Law-based opinion shift
-120Money-30/city↗ turn grantsBONUS_EVENTOPTION_EAGER_EXPLORERS_OKaiLawOpinion: LAW_EXPLORATION=40aeBonuses: BONUS_MONEY_LOSS_SMALL - ▸ We all must share the burden of discovery.
+160Money+40/city↗ turn grantsBONUS_MONEY_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=160aiGlobalYieldsPer: YIELD_MONEY=40
Fire of the Gods
- ▸ The fire
cult shall be built. Remembered: Gave us access to sacred landmark (+20 opinion for 40 turns)(no event currently keys off this)
-30Stone-10/city↗ turn grantsBONUS_EVENTOPTION_FIRE_OF_THE_GODS_0Memory MEMORYRELIGION_FIRE_CULTBONUS_STONE_LOSS_SMALLaiGlobalYieldsBase: YIELD_STONE=-30aiGlobalYieldsPer: YIELD_STONE=-10◇ grants a memory no event currently keys off - ▸ The are right. The mountain should be left alone.Remembered: Favored other faith (-20 opinion for 40 turns)(no event currently keys off this)Remembered: Stopped the building of a disliked cult (+20 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_FIRE_OF_THE_GODS_1Memory MEMORYRELIGION_FAVORED_OTHER_RELIGIONBONUS_EVENTOPTION_FIRE_OF_THE_GODS_2Memory MEMORYRELIGION_STOPPED_CULT_TEMPLE◇ grants a memory no event currently keys off
Look Upon My Armies And Despair
- ▸ Force them into an alliance so that we may begin making plans to settle their lands. Diplomat-2 LegitimacyRemembered: Tribe Offer (5 turns)gated byLeaderSubjectAny SUBJECT_DIPLOMATgrantsBONUS_TRIBE_ALLIANCEiLegitimacy -2bTribeAlliance 1aeBonuses: BONUS_TRIBE_OFFER
- ▸ Force them to pay a tribute in
iron, in exchange for continued peace. grantsBONUS_TRIBUTE_RECEIVE_IRON_AVERAGEaiYieldsTributeBase: YIELD_IRON=100aiYieldsTributePerThem: YIELD_IRON=20 - ▸ They may continue to exist if they provide
food for our People. grantsBONUS_TRIBUTE_RECEIVE_FOOD_LARGEaiYieldsTributeBase: YIELD_FOOD=150aiYieldsTributePerThem: YIELD_FOOD=30 - ▸ We will not destroy them (for now), if they provide us with a steady supply of
stone. grantsBONUS_TRIBUTE_RECEIVE_STONE_AVERAGEaiYieldsTributeBase: YIELD_STONE=100aiYieldsTributePerThem: YIELD_STONE=20 - ▸ Continued peace between us may be purchased with regular supplies of
wood. grantsBONUS_TRIBUTE_RECEIVE_WOOD_AVERAGEaiYieldsTributeBase: YIELD_WOOD=100aiYieldsTributePerThem: YIELD_WOOD=20
Married Away
- ▸ This union shall herald a new age of cooperation and achievement.Remembered: Player Offer (5 turns)grantsBONUS_MARRY_AWAY_0iMarryAwaySubject 0BONUS_PLAYER_ALLIANCEbTeamAlliance 1aeBonuses: BONUS_PLAYER_OFFER
- ▸ No child of
mine is joining some [rival] harem! Remembered: Refused to marry into our royal succession (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_PLAYER_DIPLO_MARRIAGE_NOMemory MEMORYPLAYER_EVENTOPTION_PLAYER_DIPLO_MARRIAGE_NO◇ grants a memory no event currently keys off
Mountain Fighting
- ▸ There is always a path.Gain trait: PathfindergrantsBONUS_GIVE_TRAIT_PATHFINDERaeAddTraits: TRAIT_PATHFINDER
- ▸ The mountains are full of life.Gain trait: HerbalistgrantsBONUS_GIVE_TRAIT_HERBALISTaeAddTraits: TRAIT_HERBALIST
- ▸ I feel at home on the peaks.Gain trait: HighlandergrantsBONUS_GIVE_TRAIT_HIGHLANDERaeAddTraits: TRAIT_HIGHLANDER
Mountain Minerals
- ▸ The mountain is sacred, give access to the [religion] priests.Remembered: Gave us access to sacred landmark (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_SACRED_MOUNTAINMemory MEMORYRELIGION_SACRED_LANDMARK◇ grants a memory no event currently keys off
- ▸
Order samples of the metal be gathered for research.
+40Science+10/city↗ turn grantsBONUS_SCIENCE_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_SCIENCE=40aiGlobalYieldsPer: YIELD_SCIENCE=10 - ▸ Our armies can use the metal and space for
training.
+80Training+20/city↗ turn grantsBONUS_TRAINING_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_TRAINING=80aiGlobalYieldsPer: YIELD_TRAINING=20
Natural History
- ▸ Give him the
money.
+20Science+5/city↗ turn
-240Money-60/city↗ turn grantsBONUS_EVENTOPTION_NATURAL_HISTORYaeBonuses: BONUS_SCIENCE_GAIN_SMALL, BONUS_MONEY_LOSS_LARGE - ▸ [character] should fund this himself.Leader relationship: Disappointed With+40 XP to the charactergrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
River Crossing
- ▸ Bridge it rapidly with
wood.
+6Orders↗ turn
-50Wood-15/city↗ turn grantsBONUS_EVENTOPTION_RIVER_CROSSING_0aeBonuses: BONUS_ORDERS_GAIN_AVERAGE, BONUS_WOOD_LOSS_AVERAGE - ▸ Take the time for a complex
stone bridge. +4 Legitimacy
-50Stone-15/city↗ turn grantsBONUS_EVENTOPTION_RIVER_CROSSING_1iLegitimacy 4aeBonuses: BONUS_STONE_LOSS_AVERAGE - ▸ The river is clearly sacred, we must find a natural crossing.
-4Orders↗ turnRemembered: Respected our sacred ground (+40 opinion for 40 turns)(no event currently keys off this) gated byLeaderSubject SUBJECT_CHARACTER_RELIGIOUSgrantsBONUS_ORDERS_LOSS_SMALLaiGlobalYieldsBase: YIELD_ORDERS=-4BONUS_EVENTOPTION_RIVER_CROSSING_2Memory MEMORYRELIGION_SACRED_GROUND_RESPECTED◇ grants a memory no event currently keys off - ▸ We will find another way.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Rivers and Springs
- ▸ Bid the [unit] to carry word of this omen with them.Converts to the target religiongrantsBONUS_XP_UNIT_AVERAGEiXPUnit 40BONUS_EVENTOPTION_RIVERS_AND_SPRINGS_OPTION_0_RELIGIONiConvertReligionSubject 2
- ▸ Erect a
stele praising.
-20Stone-5/city↗ turnRemembered: Erected stele (+20 opinion for 80 turns)(no event currently keys off this) grantsBONUS_STONE_LOSS_TINYaiGlobalYieldsBase: YIELD_STONE=-20aiGlobalYieldsPer: YIELD_STONE=-5BONUS_EVENTOPTION_RIVERS_AND_SPRINGS_OPTION_1_RELIGIONMemory MEMORYRELIGION_STELE◇ grants a memory no event currently keys off - ▸ Use the site as an area for sacrifice.
-60Training-15/city↗ turnRemembered: Sacrificed at a sacred space (+40 opinion for 80 turns)(no event currently keys off this) grantsBONUS_TRAINING_LOSS_SMALLaiGlobalYieldsBase: YIELD_TRAINING=-60aiGlobalYieldsPer: YIELD_TRAINING=-15BONUS_EVENTOPTION_RIVERS_AND_SPRINGS_OPTION_2_RELIGIONMemory MEMORYRELIGION_SACRIFICED_AT_SACRED_SPACE◇ grants a memory no event currently keys off
Sacred Ground
- ▸ The [religion] have a superior claim.Remembered: Gave us access to sacred landmark (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Favored other faith (-20 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_SACRED_MOUNTAINMemory MEMORYRELIGION_SACRED_LANDMARKBONUS_EVENTOPTION_FIRE_OF_THE_GODS_1Memory MEMORYRELIGION_FAVORED_OTHER_RELIGION◇ grants a memory no event currently keys off
- ▸ The land is sacred to [religion].Remembered: Favored other faith (-20 opinion for 40 turns)(no event currently keys off this)Remembered: Gave us access to sacred landmark (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_FIRE_OF_THE_GODS_1Memory MEMORYRELIGION_FAVORED_OTHER_RELIGIONBONUS_EVENTOPTION_SACRED_MOUNTAINMemory MEMORYRELIGION_SACRED_LANDMARK◇ grants a memory no event currently keys off
- ▸ Convince the priests to share.Remembered: Gave us access to sacred landmark (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Gave us access to sacred landmark (+40 opinion for 40 turns)(no event currently keys off this)gated byLeaderSubject SUBJECT_DIPLOMATgrantsBONUS_EVENTOPTION_SACRED_MOUNTAINMemory MEMORYRELIGION_SACRED_LANDMARKBONUS_EVENTOPTION_SACRED_MOUNTAINMemory MEMORYRELIGION_SACRED_LANDMARK◇ grants a memory no event currently keys off
Shadows and Dust
- ▸ Our nation will last forever!+1 Courage-1 WisdomgrantsBONUS_EVENTOPTION_SHADOWS_AND_DUST_0aeBonuses: BONUS_GAIN_COURAGE_1, BONUS_LOSE_WISDOM_1
- ▸ We must keep records for the future generations.
+80Civics+20/city↗ turn-1 Courage grantsBONUS_EVENTOPTION_SHADOWS_AND_DUST_1aeBonuses: BONUS_CIVICS_GAIN_LARGE, BONUS_LOSE_COURAGE_1 - ▸ We will celebrate this wonder in art.+40–400 Culture (by city tier)-1 DisciplinegrantsBONUS_EVENTOPTION_SHADOWS_AND_DUST_2aeBonuses: BONUS_CULTURE_GAIN_LARGE, BONUS_LOSE_DISCIPLINE_1
Studying [landmark]
- ▸ Allow him to make his own way and make new friends.+1 Charisma-1 DisciplinegrantsBONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=1BONUS_LOSE_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=-1
- ▸ Send a group of guards to protect him as he studies.+1 Wisdom
-60Training-15/city↗ turn grantsBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1BONUS_TRAINING_LOSS_SMALLaiGlobalYieldsBase: YIELD_TRAINING=-60aiGlobalYieldsPer: YIELD_TRAINING=-15 - ▸ Have a break from
administration and take the trip together. Leader relationship: Endeared To
-40Civics-10/city↗ turn grantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_CIVICS_LOSS_SMALLaiGlobalYieldsBase: YIELD_CIVICS=-40aiGlobalYieldsPer: YIELD_CIVICS=-10
The Pilgrimage to [landmark]
- ▸ Keep the gates of [city] open to all.Remembered: Gave access to pilgrimage site (+40 opinion for 20 turns)(no event currently keys off this)
+120Discontenteach city↗ turn grantsBONUS_EVENTOPTION_PILGRIMAGE_SITE_0Memory MEMORYRELIGION_PILGRIMAGE_SITE_YESBONUS_DISCONTENT_GAIN_LARGEaiCityYields: YIELD_DISCONTENT=120◇ grants a memory no event currently keys off - ▸ The pilgrims will have to find another route.Remembered: Restricted access to pilgrimage site (-40 opinion for 20 turns)(no event currently keys off this)
+120Happinesseach city↗ turn grantsBONUS_EVENTOPTION_PILGRIMAGE_SITE_1Memory MEMORYRELIGION_PILGRIMAGE_SITE_NOBONUS_HAPPINESS_GAIN_LARGEaiCityYields: YIELD_HAPPINESS=120◇ grants a memory no event currently keys off
The Sea Peoples
- ▸ We will take to the seas ourselves.+1 Ship unitgrantsBONUS_UNITCLASS_SHIPaiBonusUnits: BONUSUNITCLASS_SHIP=1
- ▸ Study the artwork.+40–400 Culture (by city tier)grantsBONUS_CULTURE_GAIN_LARGEaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=40], CULTURE_DEVELOPING[YIELD_CULTURE=80], CULTURE_STRONG[YIELD_CULTURE=160], CULTURE_LEGENDARY[YIELD_CULTURE=400]
- ▸ Prepare for any attacks by sea.
+120Training+30/city↗ turn grantsBONUS_TRAINING_GAIN_LARGEaiGlobalYieldsBase: YIELD_TRAINING=120aiGlobalYieldsPer: YIELD_TRAINING=30
The Shadows of [landmark]
- ▸ The land is marked by death, it should be left alone.Gain trait: PiousgrantsBONUS_GIVE_TRAIT_PIOUSaeAddTraits: TRAIT_PIOUS
- ▸ Build a statue to the cthonic gods.Remembered: Built a shrine to the chthonic gods (+40 opinion for 80 turns)(no event currently keys off this)
-30Stone-10/city↗ turn grantsBONUS_EVENTOPTION_THE_SHADOWS_OF_LANDMARK_OPTION_1_RELIGIONMemory MEMORYRELIGION_SHRINE_CTHONIC_GODSBONUS_STONE_LOSS_SMALLaiGlobalYieldsBase: YIELD_STONE=-30aiGlobalYieldsPer: YIELD_STONE=-10◇ grants a memory no event currently keys off - ▸ Celebrate the find with a holy day for.
+80Happinesseach city↗ turn+20–200 Culture (by city tier) grantsBONUS_EVENTOPTION_THE_SHADOWS_OF_LANDMARK_OPTION_2_CITYaeBonuses: BONUS_HAPPINESS_GAIN_AVERAGE, BONUS_CULTURE_GAIN_SMALL
The Wilderness Beyond
- ▸ Marble to shape into great cities.
-40Money-10/city↗ turn grantsBONUS_THE_WILDERNESS_BEYOND_OPTION_MARBLEaeBonuses: BONUS_MONEY_LOSS_MINIMALBONUS_REVEAL_TWOiRevealRange 2 - ▸ Ore to prepare us for the struggles ahead.
-40Money-10/city↗ turn grantsBONUS_THE_WILDERNESS_BEYOND_OPTION_OREaeBonuses: BONUS_MONEY_LOSS_MINIMALBONUS_REVEAL_TWOiRevealRange 2 - ▸ We will find what we need on our own.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Those Before
- ▸ We will adopt the laws of our ancestors.Remembered: Agreed to change Law (+40 opinion for 20 turns)(no event currently keys off this)Free law: SenioritygrantsBONUS_EVENTOPTION_THOSE_BEFORE_0Memory MEMORYFAMILY_CHANGED_LAWBONUS_EVENTOPTION_THOSE_BEFORE_1FreeLaw LAW_SENIORITY◇ grants a memory no event currently keys off
- ▸ Our ways are our own.Remembered: Refused to change Law (-40 opinion for 20 turns)(no event currently keys off this)+4 LegitimacygrantsBONUS_EVENTOPTION_THOSE_BEFORE_2Memory MEMORYFAMILY_REFUSED_LAWBONUS_EVENTOPTION_THOSE_BEFORE_3iLegitimacy 4◇ grants a memory no event currently keys off
Voice of the River
- ▸ Bring the seer to court.Gain a Court Minister
-2Orders↗ turn grantsBONUS_MAKE_GREAT_MINISTERMakeCourtier COURTIER_MINISTERBONUS_ORDERS_LOSS_MINIMALaiGlobalYieldsBase: YIELD_ORDERS=-2 - ▸ Cave in this pagan site.Gain trait: Impious
+50Stone+15/city↗ turn grantsBONUS_EVENTOPTION_VOICE_OF_THE_RIVER_OPTION_1_CHARACTER_1aeAddTraits: TRAIT_IMPIOUSaeBonuses: BONUS_STONE_GAIN_AVERAGE - ▸ Spend time studying the words of the dead.Gain a random traitgrantsBONUS_EVENTOPTION_VOICE_OF_THE_RIVER_OPTION_2_CHARACTER_1aeRandomTraitDelay: TRAIT_EXOTIC, TRAIT_EDUCATED, TRAIT_MAGIC_PRACTITIONER, TRAIT_SUPERSTITIOUSaeRandomTraitText: TEXT_BONUS_EVENTOPTION_VOICE_OF_THE_RIVER_EXOTIC, TEXT_BONUS_EVENTOPTION_VOICE_OF_THE_RIVER_EDUCATED, TEXT_BONUS_EVENTOPTION_VOICE_OF_THE_RIVER_MAGIC, TEXT_BONUS_EVENTOPTION_VOICE_OF_THE_RIVER_SUPERSTITIOUS
Witch Queen
- ▸ I can imagine learning to love a witch.-2 LegitimacyRemembered: Tribe Offer (5 turns)Arranges a marriagegrantsBONUS_TRIBE_ALLIANCEiLegitimacy -2bTribeAlliance 1aeBonuses: BONUS_TRIBE_OFFERBONUS_EVENTOPTION_TRIBE_WITCH_QUEEN_OPTION_0iMarrySubject 1
- ▸ No marriage, but we can find a use for [character].Gain trait: Foolish-1 Happiness levelGain a Court MinistergrantsBONUS_EVENTOPTION_TRIBE_WITCH_QUEEN_OPTION_1aeAddTraits: TRAIT_FOOLISHBONUS_EVENTOPTION_TRIBE_WITCH_QUEEN_OPTION_1_CHARACTER_1MakeCourtier COURTIER_MINISTERiHappinessLevels -1
- ▸ No witch shall ever enter [rival].Remembered: Murdered our queen (-40 opinion for 40 turns)(no event currently keys off this)+4 LegitimacyThe character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_TRIBE_WITCH_QUEEN_OPTION_2_BARBARIANMemory MEMORYTRIBE_MURDERED_QUEENBONUS_EVENTOPTION_TRIBE_WITCH_QUEEN_OPTION_2iLegitimacy 4BONUS_KILL_CHARACTER_MURDEREDAddLeaderRelationship RELATIONSHIP_ASSASSINATED_BYbKillCharacter 1aeBonuses: BONUS_ASSASSINATION_EXPOSED◇ grants a memory no event currently keys off