← All story events Trigger Stories that fire on the Marriage trigger.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)
⚠ Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.
Achievement
- ▸ Achievement.(no gates or payload in XML)
Joyous Wedding
- ▸ Keep it a small, private affair.+1 DisciplinegrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
- ▸ Invite the most prominent aristocrats.Remembered (all families): Invited to heir's wedding (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_JOYOUS_WEDDING_ARISTOCRATSMemoryAllFamilies MEMORYFAMILY_JOYOUS_WEDDING_ARISTOCRATS◇ grants a memory no event currently keys off
- ▸ Decree feasts throughout the capital.+20–200 Culture (by city tier)grantsBONUS_CULTURE_GAIN_SMALLaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
Mismatched
- ▸ Permit a speedy divorce, before the rancor sets in.The marriage is dissolvedLeader relationship: Estranged FromgrantsBONUS_EVENTOPTION_MISMATCHED_OPTION_0_CHARACTER_1AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMiDivorcedBySubject 0
- ▸ I have chosen, and he must learn to live with it.Leader relationship: Estranged From
+40Civics+10/city↗ turn grantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_CIVICS_GAIN_SMALLaiGlobalYieldsBase: YIELD_CIVICS=40aiGlobalYieldsPer: YIELD_CIVICS=10 - ▸ He may meet with an unfortunate accident.Leader relationship: Endeared ToGain trait: Doomedgated byLeaderSubject SUBJECT_SCHEMERgrantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_GIVE_TRAIT_DOOMEDaeAddTraits: TRAIT_DOOMED
Tutorial: Marriage
- ▸ I'll make sure to find good matches for my family!(no gates or payload in XML)
Wedding Faux Pas
- ▸ Make amends later with discreet bribes.
-160Money-40/city↗ turn
-60Civics-15/city↗ turn grantsBONUS_EVENTOPTION_HEIR_WEDDING_FAUX_PAS_BRIBEaeBonuses: BONUS_MONEY_LOSS_AVERAGE, BONUS_CIVICS_LOSS_AVERAGE - ▸ Nothing, he must learn to live with his mistakes.Remembered (all families): Faux pas at heir's wedding (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_HEIR_WEDDING_FAUX_PAS_NOTHINGMemoryAllFamilies MEMORYFAMILY_HEIR_WEDDING_FAUX_PAS_NOTHING◇ grants a memory no event currently keys off
- ▸ Lighten the mood, so the guests forget.+40 XP to the charactergated byLeaderSubject SUBJECT_CHARACTER_CHARMINGgrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Worrisome Match
- ▸ Love shall always triumph in my court.Gain trait: RomanticgrantsBONUS_GIVE_TRAIT_ROMANTICaeAddTraits: TRAIT_ROMANTICBONUS_EVENTOPTION_WORRISOME_MATCH_ALLOW_CHARACTER_2iMarrySubject 0
- ▸ Refuse. [character] will meet someone new.Gain trait: BitterRemembered: Prevented my desired match (-80 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_WORRISOME_MATCH_PREVENTMemory MEMORYCHARACTER_MATCH_PREVENTaeAddTraits: TRAIT_BITTER◇ grants a memory no event currently keys off
[character] Gift
- ▸ Accept the gift with a wry smile.Gain trait: Fickle BandgrantsBONUS_GIVE_TRAIT_FICKLE_BANDaeAddTraits: TRAIT_FICKLE_BAND
- ▸ Pointedly turn away.+40 XP to the characterGain trait: SlightedgrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40BONUS_GIVE_TRAIT_SLIGHTEDaeAddTraits: TRAIT_SLIGHTED