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📜 Marriage Events

7 events

← All story events Trigger Stories that fire on the Marriage trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

Achievement Marriage
Once per game Leader UsPlayer UsPlayer ThemUs FemalePlayer EgyptPlayer Rome
Always Steam achievement: Cleopatras Love
  • Achievement.
    (no gates or payload in XML)

✎ Dale Kent

Joyous Wedding Marriage
25% to appear Every 100 turns Heir UsCapital UsUs
  • Keep it a small, private affair.
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • Invite the most prominent aristocrats.
    Remembered (all families): Invited to heir's wedding (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_JOYOUS_WEDDING_ARISTOCRATS
    MemoryAllFamilies MEMORYFAMILY_JOYOUS_WEDDING_ARISTOCRATS
    ◇ grants a memory no event currently keys off
  • Decree feasts throughout the capital.
    +20–200 Culture (by city tier)
    grants
    BONUS_CULTURE_GAIN_SMALL
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]

✎ Leyla Johnson

Mismatched Marriage
60% to appear Every 40 turns Heir UsUsPlayer Us Seven SinsHas JobCourtierFamily Head UsReligion Head
  • Permit a speedy divorce, before the rancor sets in.
    The marriage is dissolvedLeader relationship: Estranged From
    grants
    BONUS_EVENTOPTION_MISMATCHED_OPTION_0_CHARACTER_1
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    iDivorcedBySubject 0
  • I have chosen, and he must learn to live with it.
    Leader relationship: Estranged From+40Civics+10/city↗ turn
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10
  • He may meet with an unfortunate accident.
    Leader relationship: Endeared ToGain trait: Doomed
    gated by
    LeaderSubject SUBJECT_SCHEMER
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_GIVE_TRAIT_DOOMED
    aeAddTraits: TRAIT_DOOMED

✎ Andy Auseon

Tutorial: Marriage Marriage
Once per game Leader Us
  • I'll make sure to find good matches for my family!
    (no gates or payload in XML)

✎ Soren Johnson

Wedding Faux Pas Marriage
Every 100 turns Heir UsFamily UsFamily UsLeader Us Adult Under 30UncouthDrunk
  • Make amends later with discreet bribes.
    -160Money-40/city↗ turn-60Civics-15/city↗ turn
    grants
    BONUS_EVENTOPTION_HEIR_WEDDING_FAUX_PAS_BRIBE
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE, BONUS_CIVICS_LOSS_AVERAGE
  • Nothing, he must learn to live with his mistakes.
    Remembered (all families): Faux pas at heir's wedding (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_HEIR_WEDDING_FAUX_PAS_NOTHING
    MemoryAllFamilies MEMORYFAMILY_HEIR_WEDDING_FAUX_PAS_NOTHING
    ◇ grants a memory no event currently keys off
  • Lighten the mood, so the guests forget.
    +40 XP to the character
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Leyla Johnson

Worrisome Match Marriage
Once per game Child Of Leader UsLeader UsUs Low WisdomAdult Under 40Teenager Or AdultNot Royal
  • Love shall always triumph in my court.
    Gain trait: Romantic
    grants
    BONUS_GIVE_TRAIT_ROMANTIC
    aeAddTraits: TRAIT_ROMANTIC
    BONUS_EVENTOPTION_WORRISOME_MATCH_ALLOW_CHARACTER_2
    iMarrySubject 0
  • Refuse. [character] will meet someone new.
    Gain trait: BitterRemembered: Prevented my desired match (-80 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_WORRISOME_MATCH_PREVENT
    Memory MEMORYCHARACTER_MATCH_PREVENT
    aeAddTraits: TRAIT_BITTER
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson

[character] Gift Marriage
Once per game Leader UsUsUs Divorced By Leader
  • Accept the gift with a wry smile.
    Gain trait: Fickle Band
    grants
    BONUS_GIVE_TRAIT_FICKLE_BAND
    aeAddTraits: TRAIT_FICKLE_BAND
  • Pointedly turn away.
    +40 XP to the characterGain trait: Slighted
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    BONUS_GIVE_TRAIT_SLIGHTED
    aeAddTraits: TRAIT_SLIGHTED

✎ Jeri Roys