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📜 General Injury Ranged Events

11 events

← All story events Trigger Stories that fire on the General Injury Ranged trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

A Brush With Death General Injury Ranged
Every 80 turns Non Leader Us
Always Gain trait: Crippled
  • The injury has instilled a new sense of discipline in [character].
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • Since the injury, [character] has become more circumspect and, frankly, wiser.
    +1 Wisdom
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1

✎ Velociryx

An Ignominious Wound General Injury Ranged
Every 80 turns Non Leader Us
Always Gain trait: Crippled
  • [character] bears the wound with pride, and good naturedly, even sharing in the jokes about it.
    +1 Charisma
    grants
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
  • [character] grumbles incessantly about it, but continues to lead with honor, and more courageously than ever.
    +1 Courage
    grants
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1

✎ Velociryx

Facial Wound General Injury Ranged
Every 80 turns Non Leader Us
Always Gain trait: Scarred
  • Build a monument to dignify his sacrifice.
    -50Stone-15/city↗ turn
    grants
    BONUS_STONE_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_STONE=-50
    aiGlobalYieldsPer: YIELD_STONE=-15
  • Valor is its own reward.
    Gain trait: Slighted
    grants
    BONUS_GIVE_TRAIT_SLIGHTED
    aeAddTraits: TRAIT_SLIGHTED

✎ Leyla Johnson

Fangs of Our Foes General Injury Ranged
Every 80 turns Player UsNon Leader Us
Always Gain trait: Scarred
  • Spare no expense! If it is within our power to save [character], we must do so.
    -120Money-30/city↗ turnGain trait: Ill
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    BONUS_GIVE_TRAIT_ILL
    aeAddTraits: TRAIT_ILL
  • Sadly, his fate is in the hands of the gods.
    Gain trait: Poisoned
    grants
    BONUS_GIVE_TRAIT_POISONED
    aeAddTraits: TRAIT_POISONED

✎ Velociryx

Hard Rain General Injury Ranged
Every 80 turns Player UsNon Leader Us
Always Gain trait: Scarred
  • By all means! It is important to recognize and reward valor any time it is displayed. Let us feast!
    -50Food-15/city↗ turnLeader relationship: Endeared To
    grants
    BONUS_FOOD_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_FOOD=-50
    aiGlobalYieldsPer: YIELD_FOOD=-15
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • I think not. He merely did what we would expect any of our commanders to do.
    Gain trait: Slighted
    grants
    BONUS_GIVE_TRAIT_SLIGHTED
    aeAddTraits: TRAIT_SLIGHTED

✎ Velociryx

Hero of the Realm General Injury Ranged
Every 80 turns Player UsNon Leader Us
Always Gain trait: Scarred
  • Spare no expense! Rush our finest healers to his side!
    -120Money-30/city↗ turnGain trait: Ill
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    BONUS_GIVE_TRAIT_ILL
    aeAddTraits: TRAIT_ILL
  • His fate is in the hands of the Gods now.
    Gain trait: Severely Ill
    grants
    BONUS_GIVE_TRAIT_SEVERELY_ILL
    aeAddTraits: TRAIT_SEVERELY_ILL

✎ Velociryx

Poisoned Tips General Injury Ranged
Once per game Non Leader UsPlayer ThemPlayer UsUnit Us General
  • The resourceful General will undoubtedly make an antidote!
    gated by
    IndexSubject
    grants
    BONUS_HEAL_UNIT_HIGH
    iHPUnit 10
  • Have his troops rest after their ordeal.
    +3Orders↗ turn
    grants
    BONUS_ORDERS_GAIN_TINY
    aiGlobalYieldsBase: YIELD_ORDERS=3
    BONUS_HEAL_UNIT_LOW
    iHPUnit 5
  • Suggest he gets ready for a counter-attack.
    +4Orders↗ turn
    grants
    BONUS_ORDERS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=4
  • The [unit] should adapt the poison for their own weapons.
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT
    grants
    BONUS_UNIT_PROMOTION_STRIKE1
    aeEffectUnits: EFFECTUNIT_STRIKE1

✎ Josh Unsworth

Rain of Arrows General Injury Ranged
Once per game Non Leader UsPlayer ThemPlayer UsUnit Us General
Always Gain trait: CrippledGain trait: Famous
  • Force [character] into retirement.
    Gain trait: Retired General
    grants
    BONUS_EVENTOPTION_RAIN_OF_ARROWS_OPTION_0_CHARACTER
    aeAddTraits: TRAIT_RETIRED_GENERAL
  • Allow him to return to command his [unit].
    Leader relationship: Endeared To
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO

✎ Josh Unsworth

Shattered Shield General Injury Ranged
Once per game Non Leader UsPlayer ThemPlayer Us General
Always Gain trait: Wounded
  • Allow him to train with your officers.
    Gain trait: Shieldbearer
    grants
    BONUS_GIVE_TRAIT_SHIELDBEARER
    aeAddTraits: TRAIT_SHIELDBEARER
  • Counter with ranged units of your own.
    -80Training-20/city↗ turn+1 Ranged Infantry unit
    grants
    BONUS_TRAINING_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=-80
    aiGlobalYieldsPer: YIELD_TRAINING=-20
    BONUS_UNITCLASS_RANGED_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=1
  • Strong formations are needed to survive such ranged attacks.
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2

✎ Josh Unsworth

Stronger For It General Injury Ranged
Every 80 turns Non Leader Us
Always Gain trait: Crippled
  • [character] invented a spate of colorful curses while recovering and uses them to taunt our enemies.
    Gain trait: Heckler
    grants
    BONUS_GIVE_TRAIT_HECKLER
    aeAddTraits: TRAIT_HECKLER
  • [character] is tougher now than ever.
    Gain trait: Tough
    grants
    BONUS_GIVE_TRAIT_TOUGH
    aeAddTraits: TRAIT_TOUGH

✎ Velociryx

The People’s Shield General Injury Ranged
Once per game Non Leader UsPlayer ThemPlayer Us General
  • [character] is a hero to his troops and all of [rival].
    +2 Courage-1 Wisdom
    grants
    BONUS_EVENTOPTION_THE_PEOPLES_SHIELD_OPTION_0_CHARACTER
    aiRatings: RATING_COURAGE=2, RATING_WISDOM=-1
  • [character] has higher duties as a general. He needs to stay alive.
    +2 Discipline-1 Courage
    grants
    BONUS_EVENTOPTION_THE_PEOPLES_SHIELD_OPTION_1_CHARACTER
    aiRatings: RATING_DISCIPLINE=2, RATING_COURAGE=-1

✎ Josh Unsworth