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📜 General Injury Ranged Events

11 events

← All story events Trigger Events that fire on the General Injury Ranged trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn grows with your cities and the turn. You receive:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up to turn 60, then turn ÷ 60: ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

Each chip shows the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. For example, +40 Science +10/city with 4 cities pays 80 in the early game, 120 at turn 90 and 160 at turn 120. The mission pages also have a live calculator. The game's "Tiny", "Small", "Average" and "Large" rewards are shown here as their real numbers.

⚠ Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight. Community tracking bears this out.

A Brush With Death General Injury Ranged CM ✓
Every 80 turns Non Leader Us
As it opens, before you choose Gain trait: Crippled
  • ▸ The injury has instilled a new sense of discipline in [character].
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • ▸ Since the injury, [character] has become more circumspect and, frankly, wiser.
    +1 Wisdom
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1

✎ Velociryx

An Ignominious Wound General Injury Ranged CM ✓
Every 80 turns Non Leader Us
As it opens, before you choose Gain trait: Crippled
  • ▸ [character] bears the wound with pride, and good naturedly, even sharing in the jokes about it.
    +1 Charisma
    grants
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
  • ▸ [character] grumbles incessantly about it, but continues to lead with honor, and more courageously than ever.
    +1 Courage
    grants
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1

✎ Velociryx

Facial Wound General Injury Ranged CM ✓
Every 80 turns Non Leader Us
As it opens, before you choose Gain trait: Scarred
  • ▸ Build a monument to dignify his sacrifice.
    -50Stone-15/city↗ turn
    grants
    BONUS_STONE_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_STONE=-50
    aiGlobalYieldsPer: YIELD_STONE=-15
  • ▸ Valor is its own reward.
    Gain trait: Slighted
    grants
    BONUS_GIVE_TRAIT_SLIGHTED
    aeAddTraits: TRAIT_SLIGHTED

✎ Leyla Johnson

Fangs of Our Foes General Injury Ranged CM ✓
Every 80 turns Player UsNon Leader Us
As it opens, before you choose Gain trait: Scarred
  • ▸ Spare no expense! If it is within our power to save [character], we must do so.
    -120Money-30/city↗ turnGain trait: Ill
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    BONUS_GIVE_TRAIT_ILL
    aeAddTraits: TRAIT_ILL
  • ▸ Sadly, his fate is in the hands of the gods.
    Gain trait: Poisoned
    grants
    BONUS_GIVE_TRAIT_POISONED
    aeAddTraits: TRAIT_POISONED

✎ Velociryx

Hard Rain General Injury Ranged CM ✓
Every 80 turns Player UsNon Leader Us
As it opens, before you choose Gain trait: Scarred
  • ▸ By all means! It is important to recognize and reward valor any time it is displayed. Let us feast!
    -50Food-15/city↗ turnLeader relationship: Endeared To
    grants
    BONUS_FOOD_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_FOOD=-50
    aiGlobalYieldsPer: YIELD_FOOD=-15
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • ▸ I think not. He merely did what we would expect any of our commanders to do.
    Gain trait: Slighted
    grants
    BONUS_GIVE_TRAIT_SLIGHTED
    aeAddTraits: TRAIT_SLIGHTED

✎ Velociryx

Hero of the Realm General Injury Ranged CM ✓
Every 80 turns Player UsNon Leader Us
As it opens, before you choose Gain trait: Scarred
  • ▸ Spare no expense! Rush our finest healers to his side!
    -120Money-30/city↗ turnGain trait: Ill
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    BONUS_GIVE_TRAIT_ILL
    aeAddTraits: TRAIT_ILL
  • ▸ His fate is in the hands of the Gods now.
    Gain trait: Severely Ill
    grants
    BONUS_GIVE_TRAIT_SEVERELY_ILL
    aeAddTraits: TRAIT_SEVERELY_ILL

✎ Velociryx

Poisoned Tips General Injury Ranged CM ✓
Once per game Non Leader UsPlayer ThemPlayer UsUnit Us General
  • ▸ The resourceful General will undoubtedly make an antidote!
    +10 HP to the unit
    gated by
    IndexSubject
    grants
    BONUS_HEAL_UNIT_HIGH
    iHPUnit 10
  • ▸ Have his troops rest after their ordeal.
    +3Orders↗ turn+5 HP to the unit
    grants
    BONUS_ORDERS_GAIN_TINY
    aiGlobalYieldsBase: YIELD_ORDERS=3
    BONUS_HEAL_UNIT_LOW
    iHPUnit 5
  • ▸ Suggest he gets ready for a counter-attack.
    +4Orders↗ turn
    grants
    BONUS_ORDERS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=4
  • ▸ The [unit] should adapt the poison for their own weapons.
    The unit gains Strike I
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT
    grants
    BONUS_UNIT_PROMOTION_STRIKE1
    aeEffectUnits: EFFECTUNIT_STRIKE1

✎ Josh Unsworth

Rain of Arrows General Injury Ranged CM ✓
Once per game Non Leader UsPlayer ThemPlayer UsUnit Us General
As it opens, before you choose Gain trait: CrippledGain trait: Famous
  • ▸ Force [character] into retirement.
    Gain trait: Retired General
    grants
    BONUS_EVENTOPTION_RAIN_OF_ARROWS_OPTION_0_CHARACTER
    aeAddTraits: TRAIT_RETIRED_GENERAL
  • ▸ Allow him to return to command his [unit].
    Leader relationship: Endeared To
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO

✎ Josh Unsworth

Shattered Shield General Injury Ranged CM ✓
Once per game Non Leader UsPlayer ThemPlayer Us General
As it opens, before you choose Gain trait: Wounded
  • ▸ Allow him to train with your officers.
    Gain trait: Shieldbearer
    grants
    BONUS_GIVE_TRAIT_SHIELDBEARER
    aeAddTraits: TRAIT_SHIELDBEARER
  • ▸ Counter with ranged units of your own.
    -80Training-20/city↗ turn+1 Ranged Infantry unit
    grants
    BONUS_TRAINING_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=-80
    aiGlobalYieldsPer: YIELD_TRAINING=-20
    BONUS_UNITCLASS_RANGED_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=1
  • ▸ Strong formations are needed to survive such ranged attacks.
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2

✎ Josh Unsworth

Stronger For It General Injury Ranged CM ✓
Every 80 turns Non Leader Us
As it opens, before you choose Gain trait: Crippled
  • ▸ [character] invented a spate of colorful curses while recovering and uses them to taunt our enemies.
    Gain trait: Heckler
    grants
    BONUS_GIVE_TRAIT_HECKLER
    aeAddTraits: TRAIT_HECKLER
  • ▸ [character] is tougher now than ever.
    Gain trait: Tough
    grants
    BONUS_GIVE_TRAIT_TOUGH
    aeAddTraits: TRAIT_TOUGH

✎ Velociryx

The People’s Shield General Injury Ranged CM ✓
Once per game Non Leader UsPlayer ThemPlayer Us General
  • ▸ [character] is a hero to his troops and all of [rival].
    +2 Courage-1 Wisdom
    grants
    BONUS_EVENTOPTION_THE_PEOPLES_SHIELD_OPTION_0_CHARACTER
    aiRatings: RATING_COURAGE=2, RATING_WISDOM=-1
  • ▸ [character] has higher duties as a general. He needs to stay alive.
    +2 Discipline-1 Courage
    grants
    BONUS_EVENTOPTION_THE_PEOPLES_SHIELD_OPTION_1_CHARACTER
    aiRatings: RATING_DISCIPLINE=2, RATING_COURAGE=-1

✎ Josh Unsworth