← All story events Trigger Stories that fire on the General Injury Ranged trigger.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)
⚠ Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.
A Brush With Death
- ▸ The injury has instilled a new sense of discipline in [character].+1 DisciplinegrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
- ▸ Since the injury, [character] has become more circumspect and, frankly, wiser.+1 WisdomgrantsBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1
An Ignominious Wound
- ▸ [character] bears the wound with pride, and good naturedly, even sharing in the jokes about it.+1 CharismagrantsBONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=1
- ▸ [character] grumbles incessantly about it, but continues to lead with honor, and more courageously than ever.+1 CouragegrantsBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1
Facial Wound
- ▸ Build a monument to dignify his sacrifice.
-50Stone-15/city↗ turn grantsBONUS_STONE_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_STONE=-50aiGlobalYieldsPer: YIELD_STONE=-15 - ▸ Valor is its own reward.Gain trait: SlightedgrantsBONUS_GIVE_TRAIT_SLIGHTEDaeAddTraits: TRAIT_SLIGHTED
Fangs of Our Foes
- ▸ Spare no expense! If it is within our power to save [character], we must do so.
-120Money-30/city↗ turnGain trait: Ill grantsBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30BONUS_GIVE_TRAIT_ILLaeAddTraits: TRAIT_ILL - ▸ Sadly, his fate is in the hands of the gods.Gain trait: PoisonedgrantsBONUS_GIVE_TRAIT_POISONEDaeAddTraits: TRAIT_POISONED
Hard Rain
- ▸ By all means! It is important to recognize and reward valor any time it is displayed. Let us feast!
-50Food-15/city↗ turnLeader relationship: Endeared To grantsBONUS_FOOD_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_FOOD=-50aiGlobalYieldsPer: YIELD_FOOD=-15BONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO - ▸ I think not. He merely did what we would expect any of our commanders to do.Gain trait: SlightedgrantsBONUS_GIVE_TRAIT_SLIGHTEDaeAddTraits: TRAIT_SLIGHTED
Hero of the Realm
- ▸ Spare no expense! Rush our finest healers to his side!
-120Money-30/city↗ turnGain trait: Ill grantsBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30BONUS_GIVE_TRAIT_ILLaeAddTraits: TRAIT_ILL - ▸ His fate is in the hands of the Gods now.Gain trait: Severely IllgrantsBONUS_GIVE_TRAIT_SEVERELY_ILLaeAddTraits: TRAIT_SEVERELY_ILL
Poisoned Tips
- ▸ The resourceful General will undoubtedly make an antidote!gated byIndexSubjectgrantsBONUS_HEAL_UNIT_HIGHiHPUnit 10
- ▸ Have his troops rest after their ordeal.
+3Orders↗ turn grantsBONUS_ORDERS_GAIN_TINYaiGlobalYieldsBase: YIELD_ORDERS=3BONUS_HEAL_UNIT_LOWiHPUnit 5 - ▸ Suggest he gets ready for a counter-attack.
+4Orders↗ turn grantsBONUS_ORDERS_GAIN_SMALLaiGlobalYieldsBase: YIELD_ORDERS=4 - ▸ The [unit] should adapt the poison for their own weapons.gated byLeaderSubject SUBJECT_CHARACTER_COVERTgrantsBONUS_UNIT_PROMOTION_STRIKE1aeEffectUnits: EFFECTUNIT_STRIKE1
Rain of Arrows
- ▸ Force [character] into retirement.Gain trait: Retired GeneralgrantsBONUS_EVENTOPTION_RAIN_OF_ARROWS_OPTION_0_CHARACTERaeAddTraits: TRAIT_RETIRED_GENERAL
- ▸ Allow him to return to command his [unit].Leader relationship: Endeared TograntsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO
Shattered Shield
- ▸ Allow him to train with your officers.Gain trait: ShieldbearergrantsBONUS_GIVE_TRAIT_SHIELDBEARERaeAddTraits: TRAIT_SHIELDBEARER
- ▸ Counter with ranged units of your own.
-80Training-20/city↗ turn+1 Ranged Infantry unit grantsBONUS_TRAINING_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_TRAINING=-80aiGlobalYieldsPer: YIELD_TRAINING=-20BONUS_UNITCLASS_RANGED_INFANTRYaiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=1 - ▸ Strong formations are needed to survive such ranged attacks.+2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
Stronger For It
- ▸ [character] invented a spate of colorful curses while recovering and uses them to taunt our enemies.Gain trait: HecklergrantsBONUS_GIVE_TRAIT_HECKLERaeAddTraits: TRAIT_HECKLER
- ▸ [character] is tougher now than ever.Gain trait: ToughgrantsBONUS_GIVE_TRAIT_TOUGHaeAddTraits: TRAIT_TOUGH
The People’s Shield
- ▸ [character] is a hero to his troops and all of [rival].+2 Courage-1 WisdomgrantsBONUS_EVENTOPTION_THE_PEOPLES_SHIELD_OPTION_0_CHARACTERaiRatings: RATING_COURAGE=2, RATING_WISDOM=-1
- ▸ [character] has higher duties as a general. He needs to stay alive.+2 Discipline-1 CouragegrantsBONUS_EVENTOPTION_THE_PEOPLES_SHIELD_OPTION_1_CHARACTERaiRatings: RATING_DISCIPLINE=2, RATING_COURAGE=-1