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📜 Incubated Events

6 events

← All story events Event class Stories drawn from the Incubated event pool. Scheduling (eventClass.xml): 5% chance per turn (scaled by the Event Level game option) · at most one event of this class every 4 turns.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

Armed and Incubated
Every 0 turns Non Leader UsNon Leader Us IncubatedSpymaster
Always Gain trait: InsaneLoses trait: IncubatedLeader relationship: Plotting Against
  • [character], prepare your assassins. I have a mission for you.
    Gain trait: Fugitive
    grants
    BONUS_GIVE_TRAIT_FUGITIVE
    aeAddTraits: TRAIT_FUGITIVE
    BONUS_EVENTOPTION_ARMED_AND_INCUBATED_OPTION_0_CHARACTER_1
    Mission MISSION_ASSASSINATE
    iMissionSubject 0
  • I'm sure it's nothing.
    (no gates or payload in XML)
  • I'm insane too!
    Leader relationship: Endeared To
    gated by
    LeaderSubject SUBJECT_INSANE
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO

✎ Zorbaz

Beware
Every 40 turns UsUsLeader Us IncubatedSpymaster
Always Gain trait: FugitiveGain trait: InsaneLoses trait: IncubatedLeader relationship: Suspicious Of
  • Add more guards to patrol the Palacepalace.
    Gain trait: Vigilant
    grants
    BONUS_GIVE_TRAIT_VIGILANT
    aeAddTraits: TRAIT_VIGILANT
  • Increase the size of the city watch.
    +1 Militia
    grants
    BONUS_EVENTOPTION_BEWARE_OPTION_1_CHARACTER_2
    aiUnits: UNIT_MILITIA=1
  • Send my Spymaster to deal with him.
    grants
    BONUS_EVENTOPTION_BEWARE_OPTION_2_CHARACTER_1
    Mission MISSION_ASSASSINATE
    iMissionSubject 0
  • I will not show any fear.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Andy Auseon

Cured of their Demons
Every 0 turns Non Leader UsReligion Player Incubated
Always Loses trait: Incubated
  • The priests have earned their pay.
    Gain a random trait-40Money-10/city↗ turn
    grants
    BONUS_EVENTOPTION_CURED_OF_THEIR_DEMONS_OPTION_0_PLAYER
    aeRandomTraitDelay: TRAIT_SUPERSTITIOUS, TRAIT_RIGHTEOUS, TRAIT_DEBAUCHED, TRAIT_PIOUS, TRAIT_WANTON
    BONUS_MONEY_LOSS_MINIMAL
    aiGlobalYieldsBase: YIELD_MONEY=-40
    aiGlobalYieldsPer: YIELD_MONEY=-10
  • Begone, you wretched quacks!
    Gain a random traitRemembered: Disrespected our beliefs (-20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_CURED_OF_THEIR_DEMONS_OPTION_1_PLAYER
    aeRandomTraitDelay: TRAIT_INSANE, TRAIT_BLOODTHIRSTY, TRAIT_HERBALIST
    BONUS_EVENTOPTION_RELIGION_OPINION_BAD
    Memory MEMORYRELIGION_RELIGION_OPINION_BAD
    ◇ grants a memory no event currently keys off
  • There's only one foolproof way to get those demons out...
    The character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)Remembered: Honored our beliefs (+40 opinion for 40 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT
    grants
    BONUS_KILL_CHARACTER_MURDERED
    AddLeaderRelationship RELATIONSHIP_ASSASSINATED_BY
    bKillCharacter 1
    aeBonuses: BONUS_ASSASSINATION_EXPOSED
    BONUS_EVENTOPTION_RELIGION_OPINION_GOOD
    Memory MEMORYRELIGION_RELIGION_OPINION_GOOD
    ◇ grants a memory no event currently keys off

✎ Zorbaz

Disheartening News
Every 40 turns UsLeader Us Incubated
  • We will pray for him and make sacrifices.
    Gain trait: Severely Ill
    grants
    BONUS_GIVE_TRAIT_SEVERELY_ILL
    aeAddTraits: TRAIT_SEVERELY_ILL

✎ Andy Auseon

Dream Rituals
Every 40 turns Us Incubated
  • We are pleased that he has recovered.
    Loses trait: Incubated+20 XP to the character
    grants
    BONUS_EVENTOPTION_DREAM_RITUALS_OPTION_0
    aeRemoveTraits: TRAIT_INCUBATED
    aeBonuses: BONUS_XP_CHARACTER_SMALL

✎ Andy Auseon

Restful Meditation
Every 40 turns UsLeader Us Incubated
Always Loses trait: Incubated
  • A commander on the front lines.
    Gain trait: Soldier
    grants
    BONUS_GIVE_TRAIT_SOLDIER
    aeAddTraits: TRAIT_SOLDIER
  • Spiritual pursuits would be best.
    Gain trait: Pious
    grants
    BONUS_GIVE_TRAIT_PIOUS
    aeAddTraits: TRAIT_PIOUS
  • Let us see how he adjusts first.
    +1 Wisdom
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1

✎ Andy Auseon