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📜 Incubated Events

6 events

← All story events Event class Events drawn from the Incubated pool. How often: 5% chance per turn, scaled by the Event Level option · at most one every 4 turns.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn grows with your cities and the turn. You receive:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up to turn 60, then turn ÷ 60: ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

Each chip shows the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. For example, +40 Science +10/city with 4 cities pays 80 in the early game, 120 at turn 90 and 160 at turn 120. The mission pages also have a live calculator. The game's "Tiny", "Small", "Average" and "Large" rewards are shown here as their real numbers.

⚠ Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight. Community tracking bears this out.

Armed and Incubated CM ✓
Every 0 turns Non Leader UsNon Leader Us IncubatedSpymaster
As it opens, before you choose Gain trait: InsaneLoses trait: IncubatedLeader relationship: Plotting Against
  • ▸ [character], prepare your assassins. I have a mission for you.
    Gain trait: FugitiveCarries out Assassinate on your leader
    grants
    BONUS_GIVE_TRAIT_FUGITIVE
    aeAddTraits: TRAIT_FUGITIVE
    BONUS_EVENTOPTION_ARMED_AND_INCUBATED_OPTION_0_CHARACTER_1
    Mission MISSION_ASSASSINATE
    iMissionSubject 0
  • ▸ I'm sure it's nothing.
    (no gates or payload in XML)
  • ▸ I'm insane too!
    Leader relationship: Endeared To
    gated by
    LeaderSubject SUBJECT_INSANE
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO

✎ Zorbaz

Beware CM ✓
Every 40 turns UsUsLeader Us IncubatedSpymaster
As it opens, before you choose Gain trait: FugitiveGain trait: InsaneLoses trait: IncubatedLeader relationship: Suspicious Of
  • ▸ Add more guards to patrol the palace.
    Gain trait: Vigilant
    grants
    BONUS_GIVE_TRAIT_VIGILANT
    aeAddTraits: TRAIT_VIGILANT
  • ▸ Increase the size of the city watch.
    +1 Militia
    grants
    BONUS_EVENTOPTION_BEWARE_OPTION_1_CHARACTER_2
    aiUnits: UNIT_MILITIA=1
  • ▸ Send my Spymaster to deal with him.
    Carries out Assassinate on your character
    grants
    BONUS_EVENTOPTION_BEWARE_OPTION_2_CHARACTER_1
    Mission MISSION_ASSASSINATE
    iMissionSubject 0
  • ▸ I will not show any fear.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Andy Auseon

Cured of their Demons CM ✓
Every 0 turns Non Leader UsReligion Player Incubated
As it opens, before you choose Loses trait: Incubated
  • ▸ The priests have earned their pay.
    Gain a random trait-40Money-10/city↗ turn
    grants
    BONUS_EVENTOPTION_CURED_OF_THEIR_DEMONS_OPTION_0_PLAYER
    aeRandomTraitDelay: TRAIT_SUPERSTITIOUS, TRAIT_RIGHTEOUS, TRAIT_DEBAUCHED, TRAIT_PIOUS, TRAIT_WANTON
    BONUS_MONEY_LOSS_MINIMAL
    aiGlobalYieldsBase: YIELD_MONEY=-40
    aiGlobalYieldsPer: YIELD_MONEY=-10
  • ▸ Begone, you wretched quacks!
    Gain a random traitRemembered: Disrespected our beliefs (-20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_CURED_OF_THEIR_DEMONS_OPTION_1_PLAYER
    aeRandomTraitDelay: TRAIT_INSANE, TRAIT_BLOODTHIRSTY, TRAIT_HERBALIST
    BONUS_EVENTOPTION_RELIGION_OPINION_BAD
    Memory MEMORYRELIGION_RELIGION_OPINION_BAD
    ◇ grants a memory no event uses
  • ▸ There's only one foolproof way to get those demons out...
    The character is killedLeader relationship: Assassinated BySteam achievement (if the target is an heir): Assassinated HeirSteam achievement (if the target leads a rival nation): Assassinated Another LeaderRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)Remembered: Honored our beliefs (+40 opinion for 40 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT
    grants
    BONUS_KILL_CHARACTER_MURDERED
    AchievementIfHeir ACHIEVEMENT_ASSASSINATED_HEIR
    AchievementIfOtherLeader ACHIEVEMENT_ASSASSINATED_ANOTHER_LEADER
    AddLeaderRelationship RELATIONSHIP_ASSASSINATED_BY
    bKillCharacter 1
    aeBonuses: BONUS_ASSASSINATION_EXPOSED
    BONUS_EVENTOPTION_RELIGION_OPINION_GOOD
    Memory MEMORYRELIGION_RELIGION_OPINION_GOOD
    ◇ grants a memory no event uses

✎ Zorbaz

Disheartening News CM ✓
Every 40 turns UsLeader Us Incubated
  • ▸ We will pray for him and make sacrifices.
    Gain trait: Severely Ill
    grants
    BONUS_GIVE_TRAIT_SEVERELY_ILL
    aeAddTraits: TRAIT_SEVERELY_ILL

✎ Andy Auseon

Dream Rituals CM ✓
Every 40 turns Us Incubated
  • ▸ We are pleased that he has recovered.
    Loses trait: Incubated+20 XP to the character
    grants
    BONUS_EVENTOPTION_DREAM_RITUALS_OPTION_0
    aeRemoveTraits: TRAIT_INCUBATED
    aeBonuses: BONUS_XP_CHARACTER_SMALL

✎ Andy Auseon

Restful Meditation CM ✓
Every 40 turns UsLeader Us Incubated
As it opens, before you choose Loses trait: Incubated
  • ▸ A commander on the front lines.
    Gain trait: Soldier
    grants
    BONUS_GIVE_TRAIT_SOLDIER
    aeAddTraits: TRAIT_SOLDIER
  • ▸ Spiritual pursuits would be best.
    Gain trait: Pious
    grants
    BONUS_GIVE_TRAIT_PIOUS
    aeAddTraits: TRAIT_PIOUS
  • ▸ Let us see how he adjusts first.
    +1 Wisdom
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1

✎ Andy Auseon