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📜 Unit Combat Events

20 events

← All story events Trigger Stories that fire on the Unit Combat trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

A Hero Marches Unit Combat
5% to appear Once per game Unit UsNon Leader UsPlayer UsUnit Them Hero
Always A unit is killed
  • Encourage the city's praise of the hero.
    -1 Discipline+80Happinesseach city↗ turn
    grants
    BONUS_LOSE_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=-1
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80
  • He is a soldier first and foremost.
    +1 Discipline+80Discontenteach city↗ turn
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    BONUS_DISCONTENT_GAIN_AVERAGE
    aiCityYields: YIELD_DISCONTENT=80

✎ Josh Unsworth

Champions of the Storm Unit Combat Wrath of Gods
Once per game HurricaneUnit UsTile Coastal LandPlayer UsUnit ThemTile Coastal Water Occurrence ActiveNot Unit Has Name
Always A unit is killed
  • Very good!
    grants
    BONUS_CALAMITIES_HURRICANE_END_CHAMPIONS_XP
    aeBonuses: BONUS_CALAMITIES_HURRICANE_END_CHAMPIONS_UNIT, BONUS_XP_UNIT_LARGE
  • Have these champions teach what they’ve learned to our other forces.
    +60Training+15/city↗ turn
    grants
    BONUS_CALAMITIES_HURRICANE_END_CHAMPIONS_UNIT
    UnitName TEXT_BONUS_NAMED_UNIT_CHAMPIONS_OF_THE_STORM
    aeBonuses: BONUS_UNIT_PROMOTION_AMPHIBIOUS
    BONUS_TRAINING_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=60
    aiGlobalYieldsPer: YIELD_TRAINING=15
  • Arrange to have their commander join the court.
    Gain a Court Soldier-40Civics-10/city↗ turn
    gated by
    LeaderSubject SUBJECT_COMMANDER
    grants
    BONUS_CALAMITIES_HURRICANE_END_CHAMPIONS_UNIT
    UnitName TEXT_BONUS_NAMED_UNIT_CHAMPIONS_OF_THE_STORM
    aeBonuses: BONUS_UNIT_PROMOTION_AMPHIBIOUS
    BONUS_CALAMITIES_HURRICANE_END_CHAMPIONS_COURTIER_PLAYER
    aeBonuses: BONUS_ADD_GREAT_SOLDIER, BONUS_CIVICS_LOSS_SMALL

✎ Brodie Frehlich

Defending [rival] Unit Combat Behind the Throne
60% to appear Once per game Turn 17+ Player UsUnit UsUnit ThemNon Leader UsTile Claimed UsTech Event Bonus Rally DefenseCity UsCity UsCity UsCity Us Player At Least 3 Units LostRising Star
  • If the tide turns against us, we will be ready.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    BONUS_DISCARD_PILE_SUBJECT_0
    iAddTechToDiscardSubject 0
  • We cannot afford to be distracted by a few raiders.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Jeri Roys

Eye of the Storm Unit Combat
30% to appear Every 30 turns Turn 15+ Unit UsNon Leader UsPlayer UsUnit ThemPlayer Them Diplomat
  • We will agree to this truce.
    Remembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_TRUCE
    DiplomacyPlayerFrom DIPLOMACY_TRUCE
    aeBonuses: BONUS_PLAYER_OFFER
  • You are there to fight.
    Leader relationship: Estranged From
    grants
    BONUS_XP_UNIT_AVERAGE
    iXPUnit 40
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM

✎ Josh Unsworth

Feigned Retreat Unit Combat Empires of the Indus
100% to appear Once per game
  • Restraint be damned! Tactics are simple. You just keep attacking until they are dead. Uncouth / Impulsive
    Gain trait: Relentless
    gated by
    LeaderSubjectAny SUBJECT_UNCOUTH / SUBJECT_IMPULSIVE
    grants
    BONUS_GIVE_TRAIT_RELENTLESS
    aeAddTraits: TRAIT_RELENTLESS
  • [character] is right. Knowing when and where to strike is half the battle.
    Gain trait: Feint Attacker
    grants
    BONUS_GIVE_TRAIT_FEINT_ATTACKER
    aeAddTraits: TRAIT_FEINT_ATTACKER
  • We don't need to fight like them; we just need to defeat them.
    Gain trait: Horsebane
    grants
    BONUS_GIVE_TRAIT_HORSEBANE
    aeAddTraits: TRAIT_HORSEBANE

✎ Josh Unsworth

Flanking Maneuver Unit Combat
20% to appear Every 80 turns Unit UsNon Leader UsPlayer UsUnit Them Pathfinder
  • Take them by surprise!
    -3Orders↗ turnA unit is killed
    grants
    BONUS_ORDERS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_ORDERS=-3
    BONUS_KILL_UNIT
    bKillUnit 1
  • We can’t risk it.
    +40 XP to the character
    grants
    BONUS_XP_UNIT_AVERAGE
    iXPUnit 40
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

Greedy Conduct Unit Combat Behind the Throne
Once per game Leader UsImportant UsUnit ThemLeader ThemUnit Us GreedyLeader WarNot Recent RevelryNot Greedy
  • "Perhaps you have a point... " Sigh deeply. "Send the bodies as a - what do people call it? - ah, yes, a goodwill gesture."
    Gain trait: StressedLoses trait: GreedyLeader relationship: Influenced By
    grants
    BONUS_STRESSED_NOT_GREEDY
    aeBonuses: BONUS_GIVE_TRAIT_STRESSED, BONUS_REMOVE_TRAIT_GREEDY
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • Nothing comes free, and it is time [rival] and the rest of the world learned that.
    +240Money+60/city↗ turnLeader relationship: Vengeful Against
    grants
    BONUS_MONEY_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=240
    aiGlobalYieldsPer: YIELD_MONEY=60
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST

✎ Jeri Roys

Ignoble Unit Combat Behind the Throne
40% to appear Once per game Unit UsPlayer UsThe Orphan EaterFamily Head UsLeader UsUnit Us Unit TribalUnit Needs GeneralPlayer No Rising StarNot Player CharacterUnit MilitaryNot Spouse Of Leader UsNot RoyalNot Recent RevelryNot Unit Tribal
Always Gain trait: Infamous
  • Make it known [character] acts with my personal blessing. Make it pointedly known to those who might think of causing trouble.
    -1 LegitimacyGain trait: Rising StarLeader relationship: Terrified Of
    grants
    BONUS_UNSAVOURY
    iLegitimacy -1
    BONUS_GIVE_TRAIT_RISING_STAR
    aeAddTraits: TRAIT_RISING_STAR
    BONUS_LEADER_TERRIFIED_OF
    AddLeaderRelationship RELATIONSHIP_TERRIFIED_OF
  • I shudder to think what such a man would do with even greater power.
    Gain trait: Stressed
    grants
    BONUS_GIVE_TRAIT_STRESSED
    aeAddTraits: TRAIT_STRESSED
    BONUS_MAYBE_RISING_STAR
    aiTraitProbDelay: TRAIT_RISING_STAR=50

✎ Jeri Roys

Infamous General Unit Combat
15% to appear Every 30 turns Unit UsHeir UsUnit Them Villainous
Always Gain trait: InfamousA unit is killed
  • Troubling...
    (no gates or payload in XML)

✎ Josh Unsworth

Inspired Troops Unit Combat
20% to appear Every 30 turns Unit UsNon Leader Us Inspiring
  • “Hold formation and never surrender!”
    grants
    BONUS_EVENTOPTION_INSPIRED_TROOPS_0
    aeEffectUnits: EFFECTUNIT_STEADFAST
  • “Fight with everything you have!”
    grants
    BONUS_EVENTOPTION_INSPIRED_TROOPS_1
    aeEffectUnits: EFFECTUNIT_FIERCE
  • “Protect your comrades!”
    grants
    BONUS_EVENTOPTION_INSPIRED_TROOPS_2
    aeEffectUnits: EFFECTUNIT_HEALER

✎ Josh Unsworth

Legend of the Sword Unit Combat
40% to appear Every 80 turns Unit UsNon Leader UsPlayer UsUnit ThemPlayer Them Mysterious SwordSword Of The Gods
  • Encourage the legend of the sword.
    Leader relationship: Estranged From+2 Levy unit
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_EVENTOPTION_RECRUITMENT_DRIVE_MILITIA_CITY
    aiBonusUnits: BONUSUNITCLASS_LEVY=2
  • The strength comes from [character].
    Leader relationship: Influenced By
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY

✎ Josh Unsworth

Put to the Sword Unit Combat Behind the Throne
25% to appear Once per game Tribe RebelsUnit ThemUnit UsNon Leader UsTile ClaimedCity Us Unit Min Hp 6
Always A unit is killedGain trait: Bloodthirsty
  • [rival] needs men like [character].
    +60Discontenteach city↗ turn
    grants
    BONUS_DISCONTENT_GAIN_SMALL
    aiCityYields: YIELD_DISCONTENT=60
  • Enough. There must always be boundaries.
    grants
    BONUS_RELEASE_GENERAL
    bReleaseGeneral 1

✎ Jeri Roys

The Cost of Cowardice Unit Combat
5% to appear Once per game Turn 20+ Unit UsNon Leader UsPlayer Us Timid
  • [character] is an enemy of the state.
    Gain trait: Fugitive
    grants
    BONUS_GIVE_TRAIT_FUGITIVE
    aeAddTraits: TRAIT_FUGITIVE
  • Hunt him down.
    Gain trait: Imprisoned-3Orders↗ turn
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_ORDERS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_ORDERS=-3

✎ Josh Unsworth

The Cost of Pride Unit Combat
5% to appear Once per game Unit UsNon Leader UsCity UsUnit Them Proud
Always A unit is killed
  • Learn from this, [character].
    Gain trait: Humble
    grants
    BONUS_GIVE_TRAIT_HUMBLE
    aeAddTraits: TRAIT_HUMBLE
  • The problem was your men, we will find you new troops.
    +1 Heavy Infantry unit-120Money-30/city↗ turn-60Training-15/city↗ turn
    grants
    BONUS_EVENTOPTION_THE_COST_OF_PRIDE_1
    aeBonuses: BONUS_UNITCLASS_HEAVY_INFANTRY, BONUS_MONEY_LOSS_SMALL, BONUS_TRAINING_LOSS_SMALL

✎ Josh Unsworth

The Greatest Chariot Battle of All Times Unit Combat
50% to appear Once per game Player UsPlayer ThemUnit UsUnit ThemUsTileCity ThemCapital UsLeader Them Player EgyptPlayer HittiteUnit MountedUnit Of Leader
Always Remembered: Impressed by our miltary prowess (+80 opinion for 40 turns)Begin project: TriumphBegin project: Propaganda
  • I found the mass of chariots in whose midst I was, scattering them before my Horseshorses!
    +2 CourageGain trait: Inspiring
    grants
    BONUS_EVENTOPTION_GREATEST_CAVALRY_BATTLE_OF_ALL_TIMES_WINNER_LEADER
    aeBonuses: BONUS_GAIN_COURAGE_2, BONUS_GIVE_TRAIT_INSPIRING

✎ Benjamin Gautron Background reading ↗

The Greatest Chariot Battle of All Times Unit Combat
50% to appear Once per game Player UsPlayer ThemUnit UsUnit ThemUsTileCity UsCapital UsLeader Them Player HittitePlayer EgyptUnit MountedUnit Of Leader
Always Remembered: Impressed by our miltary prowess (+80 opinion for 40 turns)Begin project: TriumphBegin project: Propaganda
  • I found the mass of chariots in whose midst I was, scattering them before my Horseshorses!
    +2 CourageGain trait: Inspiring
    grants
    BONUS_EVENTOPTION_GREATEST_CAVALRY_BATTLE_OF_ALL_TIMES_WINNER_LEADER
    aeBonuses: BONUS_GAIN_COURAGE_2, BONUS_GIVE_TRAIT_INSPIRING

✎ Benjamin Gautron Background reading ↗

To the Front Unit Combat Behind the Throne
50% to appear Every 2 turns Unit UsUnit ThemUnit UsNon Leader Us Unit Needs GeneralUnit Min Hp 20Rising StarLevel 1Not Unit Needs GeneralNot TimidNot Slothful
  • I can't fault [character] dedication and bravery.
    (no gates or payload in XML)
  • This kind of chaos is unacceptable. If there is a way to force [character] early retirement, I will find it.
    Leader relationship: Vengeful Against+40 XP to the character
    grants
    BONUS_MAYBE_FORCED_RETIREMENT
    aeBonuses: BONUS_LEADER_VENGEFUL_AGAINST, BONUS_XP_CHARACTER_AVERAGE, BONUS_MAYBE_LIVING_THE_QUIET_LIFE

✎ Jeri Roys

Unleashed Unit Combat Behind the Throne
40% to appear Once per game Unit UsLeader Us Unit Of LeaderUnit MeleeStressed
  • Let loose.
    Gain a random traitLoses trait: Stressed
    grants
    BONUS_UNLEASHED_BERZERK
    aeRandomTraitDelay: TRAIT_WOUNDED, TRAIT_CRIPPLED, TRAIT_FAMOUS, TRAIT_BRAVE
    aeBonuses: BONUS_REMOVE_TRAIT_STRESSED
  • Retain composure.
    (no gates or payload in XML)

✎ Jeri Roys

Unyielding General Unit Combat
5% to appear Once per game Unit UsNon Leader UsUnit ThemPlayer Us Zealot
  • [character]'s tenacity is an inspiration.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

Word from [city] Unit Combat Behind the Throne
60% to appear Once per game Turn 17+ Unit UsPlayer UsLeader UsEnil Nadin ShumiUnit ThemPlayer Them Unit Of LeaderPlayer No Rising StarPlayer AssyriaPlayer BabyloniaPlayer Hittite
Always Gain trait: Rising Star
  • Support [character] proposals.
    +40Training+10/city↗ turn+20Civics+5/city↗ turn+20 XP to the character
    grants
    BONUS_TRAINING_GAIN_TINY
    aiGlobalYieldsBase: YIELD_TRAINING=40
    aiGlobalYieldsPer: YIELD_TRAINING=10
    BONUS_CIVICS_GAIN_TINY
    aiGlobalYieldsBase: YIELD_CIVICS=20
    aiGlobalYieldsPer: YIELD_CIVICS=5
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
  • Resolve
    50%
    Progress ambition: Five MilitiaRemembered: Sidelined me in court (-20 opinion for 10 turns)(no event currently keys off this)
    50%
    Progress ambition: Ten MilitiaRemembered: Sidelined me in court (-20 opinion for 10 turns)(no event currently keys off this)
    0%
    +40Training+10/city↗ turnRemembered: Sidelined me in court (-20 opinion for 10 turns)(no event currently keys off this)
    grants
    50% BONUS_GOAL_5_MILITIA
    Ambition GOAL_FIVE_MILITIA
    50% BONUS_SIDELINED_IN_COURT
    Memory MEMORYCHARACTER_SIDELINED
    50% BONUS_GOAL_10_MILITIA
    Ambition GOAL_TEN_MILITIA
    50% BONUS_SIDELINED_IN_COURT
    Memory MEMORYCHARACTER_SIDELINED
    0% BONUS_TRAINING_GAIN_TINY
    aiGlobalYieldsBase: YIELD_TRAINING=40
    aiGlobalYieldsPer: YIELD_TRAINING=10
    0% BONUS_SIDELINED_IN_COURT
    Memory MEMORYCHARACTER_SIDELINED
    ◇ grants a memory no event currently keys off

✎ Jeri Roys Background reading ↗