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📜 Courtier Events

21 events2 follow-ups

← All story events Event class Stories drawn from the Courtier event pool. Scheduling (eventClass.xml): 5% chance per turn (scaled by the Event Level game option) · not before turn 30 · at most one event of this class every 40 turns.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

A Daring Escape CM ✓ Turn 30+
Once per game City UsTribe WarLeader TribePlayer Us
  • Her skills would be of great use on the court, and the other hostages can settle in [city].
    Gain a Court Soldier
    grants
    BONUS_EVENTOPTION_A_DARING_ESCAPE_COURTIER_CITY
    AddCourtier: COURTIER_SOLDIER=GENDER_FEMALE
  • She should lead her companions in battle.
    +1 Polearm Infantry unit
    grants
    BONUS_EVENTOPTION_A_DARING_ESCAPE_UNIT_CITY
    aiBonusUnits: BONUSUNITCLASS_POLEARM_INFANTRY=1

✎ Solver Background reading ↗

A Promising Recruit CM ✓ Turn 30+ The Sacred and the Profane Religion event pack
Once per game Religion Head UsCity UsCourtier Scholar TempCourtier Soldier TempCourtier Minister TempCourtier Merchant TempLeader UsPlayer Us Min PleasedPlayer Max Three Courtiers
  • Resolve
    25%
    Gain a Court Scholar-20Civics-5/city↗ turn
    25%
    Gain a Court Soldier-20Civics-5/city↗ turn
    25%
    Gain a Court Minister-20Civics-5/city↗ turn
    25%
    Gain a Court Merchant-20Civics-5/city↗ turn
    grants
    25% BONUS_MAKE_GREAT_SCIENTIST
    MakeCourtier COURTIER_SCIENTIST
    25% BONUS_CIVICS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_CIVICS=-20
    aiGlobalYieldsPer: YIELD_CIVICS=-5
    25% BONUS_MAKE_GREAT_SOLDIER
    MakeCourtier COURTIER_SOLDIER
    25% BONUS_CIVICS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_CIVICS=-20
    aiGlobalYieldsPer: YIELD_CIVICS=-5
    25% BONUS_MAKE_GREAT_MINISTER
    MakeCourtier COURTIER_MINISTER
    25% BONUS_CIVICS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_CIVICS=-20
    aiGlobalYieldsPer: YIELD_CIVICS=-5
    25% BONUS_MAKE_GREAT_MERCHANT
    MakeCourtier COURTIER_MERCHANT
    25% BONUS_CIVICS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_CIVICS=-20
    aiGlobalYieldsPer: YIELD_CIVICS=-5
  • Resolve
    25%
    Gain a Court Scholar-20Civics-5/city↗ turn
    25%
    Gain a Court Soldier-20Civics-5/city↗ turn
    25%
    Gain a Court Minister-20Civics-5/city↗ turn
    25%
    Gain a Court Merchant-20Civics-5/city↗ turn
    grants
    25% BONUS_MAKE_GREAT_SCIENTIST
    MakeCourtier COURTIER_SCIENTIST
    25% BONUS_CIVICS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_CIVICS=-20
    aiGlobalYieldsPer: YIELD_CIVICS=-5
    25% BONUS_MAKE_GREAT_SOLDIER
    MakeCourtier COURTIER_SOLDIER
    25% BONUS_CIVICS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_CIVICS=-20
    aiGlobalYieldsPer: YIELD_CIVICS=-5
    25% BONUS_MAKE_GREAT_MINISTER
    MakeCourtier COURTIER_MINISTER
    25% BONUS_CIVICS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_CIVICS=-20
    aiGlobalYieldsPer: YIELD_CIVICS=-5
    25% BONUS_MAKE_GREAT_MERCHANT
    MakeCourtier COURTIER_MERCHANT
    25% BONUS_CIVICS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_CIVICS=-20
    aiGlobalYieldsPer: YIELD_CIVICS=-5
  • We will look elsewhere for a new courtier.
    +60 XP to the character+40 XP to the character
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

Brilliant Achievers CM ✓ Turn 30+ ⛓ follow-up
Part of the Great Achievers chain — 2 events view map →

⛓ Follows from: Great Achievers

Every 0 turns Player Us Player Max Three Courtiers
  • The vigorous commander.
    -320Money-80/city↗ turnGain a Court Soldier
    grants
    BONUS_EVENTOPTION_COURTIER_A2_SOLDIER
    aeBonuses: BONUS_MONEY_LOSS_HUGE, BONUS_ADD_GREAT_SOLDIER
  • The wealthy vendor.
    -320Money-80/city↗ turnGain a Court Merchant
    grants
    BONUS_EVENTOPTION_COURTIER_A2_MERCHANT
    aeBonuses: BONUS_MONEY_LOSS_HUGE, BONUS_ADD_GREAT_MERCHANT
  • We cannot afford to pay that much.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Leyla Johnson

Brilliant Thinkers CM ✓ Turn 30+ ⛓ follow-up
Part of the Great Thinkers chain — 2 events view map →

⛓ Follows from: Great Thinkers

Every 0 turns Player Us Player Max Three Courtiers
  • The genius mathematician.
    -320Money-80/city↗ turnGain a Court Scholar
    grants
    BONUS_EVENTOPTION_COURTIER_B2_SCIENTIST
    aeBonuses: BONUS_MONEY_LOSS_HUGE, BONUS_ADD_GREAT_SCIENTIST
  • The immaculate jurist.
    -320Money-80/city↗ turnGain a Court Minister
    grants
    BONUS_EVENTOPTION_COURTIER_B2_MINISTER
    aeBonuses: BONUS_MONEY_LOSS_HUGE, BONUS_ADD_GREAT_MINISTER
  • We cannot afford to pay that much.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Leyla Johnson

Foreign Scholar CM ✓ Turn 30+
Once per game Leader UsCapital UsPlayer Us IntelligentPlayer PhilosophyPlayer Max Three Courtiers
  • He shall study with us in [rival].
    Gain a Court Scholar
    grants
    BONUS_ADD_GREAT_SCIENTIST
    AddCourtier: COURTIER_SCIENTIST
  • Ask him to share his greatest innovation.
    grants
    BONUS_EVENTOPTION_FOREIGN_SCHOLAR_RANDOM_TECH
    bRandomTech 1

✎ Leyla Johnson

Great Achievers CM ✓ Turn 30+
Part of the Great Achievers chain — 2 events view map →
50% to appear Every 40 turns Leader 2+ Player Us Player Max Two Courtiers
  • The infantry captain.
    -240Money-60/city↗ turnGain a Court Soldier
    grants
    BONUS_EVENTOPTION_COURTIER_A1_SOLDIER
    aeBonuses: BONUS_MONEY_LOSS_LARGE, BONUS_ADD_GREAT_SOLDIER
    ↳ may trigger: Brilliant Achievers
  • The gem trader.
    -240Money-60/city↗ turnGain a Court Merchant
    grants
    BONUS_EVENTOPTION_COURTIER_A1_MERCHANT
    aeBonuses: BONUS_MONEY_LOSS_LARGE, BONUS_ADD_GREAT_MERCHANT
    ↳ may trigger: Brilliant Achievers
  • We cannot afford to pay that much.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Leyla Johnson

Great Thinkers CM ✓ Turn 30+
Part of the Great Thinkers chain — 2 events view map →
50% to appear Every 40 turns Leader 2+ Player Us Player Max Two Courtiers
  • The eloquent philosopher.
    -240Money-60/city↗ turnGain a Court Scholar
    grants
    BONUS_EVENTOPTION_COURTIER_B1_SCIENTIST
    aeBonuses: BONUS_MONEY_LOSS_LARGE, BONUS_ADD_GREAT_SCIENTIST
    ↳ may trigger: Brilliant Thinkers
  • The capable administrator.
    -240Money-60/city↗ turnGain a Court Minister
    grants
    BONUS_EVENTOPTION_COURTIER_B1_MINISTER
    aeBonuses: BONUS_MONEY_LOSS_LARGE, BONUS_ADD_GREAT_MINISTER
    ↳ may trigger: Brilliant Thinkers
  • We cannot afford to pay that much.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Leyla Johnson

In Broad Daylight CM ✓ Turn 40+
75% to appear Once per game Us Or ThemLeader UsPlayer Us Plotting Against LeaderPlayer Max Three Courtiers
Always Gain trait: Severely Wounded
  • Thank you. I owe you my life. Please accept this small token of gratitude.
    -160Money-40/city↗ turnGain a Court Soldier
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    BONUS_ADD_GREAT_SOLDIER
    AddCourtier: COURTIER_SOLDIER
  • I imagine you wish to return the fallen to their families. I shall not forget them.
    grants
    BONUS_EVENTOPTION_IN_BROAD_DAYLIGHT
    iLegitimacy 3

✎ Zorbaz

Independent Merchant CM ✓ Turn 30+
Every 70 turns Player UsLeader UsIndependent MerchantPlayer Trading Player Max Two Courtiers
  • By all means. The more merchants in our employ, the better!
    -240Money-60/city↗ turnGain a Court Merchant
    grants
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
    BONUS_INDEPENDENT_MERCHANT_YES
    AddCourtier: COURTIER_MERCHANT=GENDER_MALE
  • No. We must maintain discipline. We can't just go hiring any and everyone.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Velociryx

Keeper of the Arts CM ✓ Turn 30+ The Sacred and the Profane Religion event pack
Once per game UsReligion Player PaganReligion Player WorldCourtier Scholar TempPlayer Us CouncilPlayer Max Two Courtiers
  • Gods be damned, have [character] join your court either way.
    Gain trait: Magic PractitionerGain a Court Scholar
    gated by
    LeaderSubject SUBJECT_IMPIOUS
    grants
    BONUS_EVENTOPTION_KEEPER_OF_THE_ARTS_OPTION_0_CHARACTER_1
    aeAddTraits: TRAIT_MAGIC_PRACTITIONER
    aeBonuses: BONUS_MAKE_GREAT_SCIENTIST
  • If it helps [rival], then agree to protect [character].
    Remembered: Recruited pagan magic practitioner (-20 opinion for 80 turns)(no event currently keys off this)Gain trait: Magic PractitionerGain a Court Scholar
    grants
    BONUS_EVENTOPTION_KEEPER_OF_THE_ARTS_OPTION_1_RELIGION_1
    Memory MEMORYRELIGION_MAGIC_PRCTITIONER
    BONUS_EVENTOPTION_KEEPER_OF_THE_ARTS_OPTION_0_CHARACTER_1
    aeAddTraits: TRAIT_MAGIC_PRACTITIONER
    aeBonuses: BONUS_MAKE_GREAT_SCIENTIST
    ◇ grants a memory no event currently keys off
  • Encourage [character] to keep such... eccentricities hidden.
    Gain a Court Scholar
    grants
    BONUS_MAKE_GREAT_SCIENTIST
    MakeCourtier COURTIER_SCIENTIST
  • We will look elsewhere for a new courtier.
    +60 XP to the character+40 XP to the character
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

Maxims of Ptahhotep CM ✓ Turn 30+
25% to appear Once per game City UsTutor Egypt PtahhotepPlayer UsLeader Us Player EgyptPlayer Max Three Courtiers
  • The royal family should have [rival]'s best teacher.
    Gain a Court Minister
    grants
    BONUS_EVENTOPTION_THE_MAXIMS_OF_PTAHHOTEP_OPTION_0_CHARACTER
    MakeCourtier COURTIER_MINISTER
  • Provide him with a position where he may continue writing.
    Gain a Scribe+30–300 Culture (by city tier)
    grants
    BONUS_EVENTOPTION_THE_MAXIMS_OF_PTAHHOTEP_OPTION_1_CITY
    aeAddSpecialistClasses: SPECIALISTCLASS_SCRIBE
    aeBonuses: BONUS_CULTURE_GAIN_AVERAGE
  • Fund a school teaching The Maxims of Ptahhotep.
    Begin project: Archive I+60Civics+15/city↗ turn
    grants
    BONUS_EVENTOPTION_THE_MAXIMS_OF_PTAHHOTEP_OPTION_2_CITY
    aeAddProjects: PROJECT_ARCHIVE_1
    aeBonuses: BONUS_CIVICS_GAIN_AVERAGE

✎ Andy Auseon Background reading ↗

Rampant Corruption CM ✓ Turn 30+
Every 80 turns City UsPlayer UsLeader Us City Discontent ModeratePlayer Max Three Courtiers
  • Allow the campaign to proceed unhindered.
    +1 Happiness level
    grants
    BONUS_EVENTOPTION_RAMPANT_CORRUPTION_ALLOW
    iHappinessLevels 1
  • Send funds to support him and his cause.
    +2 Happiness levels-320Money-80/city↗ turn
    grants
    BONUS_EVENTOPTION_RAMPANT_CORRUPTION_SUPPORT_CITY
    iHappinessLevels 2
    BONUS_MONEY_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=-320
    aiGlobalYieldsPer: YIELD_MONEY=-80
  • Hire this talented politician for court.
    Gain a Court Minister-320Money-80/city↗ turn
    grants
    BONUS_ADD_GREAT_MINISTER
    AddCourtier: COURTIER_MINISTER
    BONUS_MONEY_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=-320
    aiGlobalYieldsPer: YIELD_MONEY=-80
  • Accept bribes from [city] officials to stop him.
    +400Money+100/city↗ turnGain trait: Corrupt
    grants
    BONUS_MONEY_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=400
    aiGlobalYieldsPer: YIELD_MONEY=100
    BONUS_GIVE_TRAIT_CORRUPT
    aeAddTraits: TRAIT_CORRUPT

✎ Leyla Johnson

Stealing Talent CM ✓ Turn 30+ The Sacred and the Profane Religion event pack
Once per game UsPlayer ThemCourtier Minister TempPlayer Us ChancellorPlayer Max Two CourtiersPlayer Peace Or Truce
  • Bring [character] to your court.
    Remembered: Stole our courtier (-80 opinion for 40 turns)(no event currently keys off this)Gain a Court Minister
    grants
    BONUS_EVENTOPTION_STEALING_TALENT_OPTION_0_PLAYER
    Memory MEMORYPLAYER_STOLE_COURTIER
    BONUS_MAKE_GREAT_MINISTER
    MakeCourtier COURTIER_MINISTER
    ◇ grants a memory no event currently keys off
  • Seek [character] forgiveness for the misunderstanding.
    Leader relationship: Influenced By
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY

✎ Josh Unsworth

The Half Obol CM ✓ Turn 30+ The Sacred and the Profane Religion event pack
25% to appear Once per game Important UsCity UsCourtier Merchant TempLeader UsPlayer Us InquisitivePlayer Max Two Courtiers
  • Welcome [character] to the court.
    Gain a Court Merchant
    grants
    BONUS_MAKE_GREAT_MERCHANT
    MakeCourtier COURTIER_MERCHANT
  • We will look elsewhere for a new courtier.
    +60 XP to the character+40 XP to the character
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

The Shunned CM ✓ Turn 30+ The Sacred and the Profane Religion event pack
Once per game UsReligion PlayerUs Or ThemPlayer UsCourtier Minister Temp Chancellor
  • Restore [character] and bring him to your court.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_EVENTOPTION_SHUNNED_CLERGY_OPTION_0_CHARACTER_2
    iJoinSubject 3
    aeBonuses: BONUS_MAKE_CLERGY
  • Refuse to sour relations with [character].
    Leader relationship: Influenced By
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY

✎ Josh Unsworth

The Steward CM ✓ Turn 30+
Once per game City UsTutor Egypt SenenmutSpouse Of Leader UsPlayer Us Not Player CharacterPlayer Egypt
  • The court could use another discerning mind.
    Gain a Court Minister
    grants
    BONUS_MAKE_GREAT_MINISTER
    MakeCourtier COURTIER_MINISTER
  • He will make an effective Governor.
    grants
    BONUS_EVENTOPTION_CHARACTER_THE_STEWARD_OPTION_1_CHARACTER_0
    iGovernorOfSubject 0

✎ Andy Auseon Background reading ↗

Warrior of CM ✓ Turn 30+ The Sacred and the Profane Religion event pack
Once per game UsReligion StateUs Or ThemCourtier Soldier TempPlayer Us ChancellorPlayer Max Three Courtiers
  • Accept [character] as your own bodyguard.
    Gain trait: LoyalGain a Court Soldier
    gated by
    LeaderSubject SUBJECT_CHARACTER_OF_STATE_RELIGION
    grants
    BONUS_EVENTOPTION_HOLY_WARRIOR_OPTION_0_CHARACTER_2
    MakeCourtier COURTIER_SOLDIER
    aeAddTraits: TRAIT_LOYAL
  • Take [character] into your court.
    Leader relationship: Holds Favor FromGain a Court Soldier
    grants
    BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
    BONUS_MAKE_GREAT_SOLDIER
    MakeCourtier COURTIER_SOLDIER
  • Refuse [character] services.
    Leader relationship: Suspicious Of
    grants
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF

✎ Josh Unsworth

[tribe] Minister CM ✓ Turn 30+ The Sacred and the Profane Religion event pack
Once per game UsTribeReligion PlayerCourtier Minister TempPlayer Us ChancellorChristianity
  • Push the [religion] clergy to accept this new member.
    Remembered: Forced us to accept new clergy (-20 opinion for 80 turns)(no event currently keys off this)Gain trait: Clergy Christian
    grants
    BONUS_EVENTOPTION_TRIBAL_MINISTER_OPTION_0_RELIGION
    Memory MEMORYRELIGION_FORCED_CLERGY
    BONUS_MAKE_CLERGY_C
    aeAddTraits: TRAIT_CLERGY_CHRISTIAN
    BONUS_EVENTOPTION_TRIBAL_MINISTER_OPTION_0_CHARACTER_1
    iJoinReverse 3
    ◇ grants a memory no event currently keys off
  • [character] will stay, but not as a part of the clergy.
    Remembered: Refused to help me join the clergy (-40 opinion for 40 turns)(no event currently keys off this)Gain a Court Minister
    grants
    BONUS_EVENTOPTION_TRIBAL_MINISTER_OPTION_1_CHARACTER_1
    Memory MEMORYCHARACTER_REFUSED_CLERGY
    aeBonuses: BONUS_MAKE_GREAT_MINISTER
    ◇ grants a memory no event currently keys off
  • Turn [character] away.
    Remembered: Rejected our courtier (-20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRIBAL_MINISTER_OPTION_2_TRIBE
    Memory MEMORYTRIBE_REJECTED_COURTIER
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

[tribe] Minister CM ✓ Turn 30+ The Sacred and the Profane Religion event pack
Once per game UsTribeReligion PlayerCourtier Minister TempPlayer Us ChancellorJudaism
  • Push the [religion] clergy to accept this new member.
    Remembered: Forced us to accept new clergy (-20 opinion for 80 turns)(no event currently keys off this)Gain trait: Clergy Jewish
    grants
    BONUS_EVENTOPTION_TRIBAL_MINISTER_OPTION_0_RELIGION
    Memory MEMORYRELIGION_FORCED_CLERGY
    BONUS_MAKE_CLERGY_J
    aeAddTraits: TRAIT_CLERGY_JEWISH
    BONUS_EVENTOPTION_TRIBAL_MINISTER_OPTION_0_CHARACTER_1
    iJoinReverse 3
    ◇ grants a memory no event currently keys off
  • [character] will stay, but not as a part of the clergy.
    Remembered: Refused to help me join the clergy (-40 opinion for 40 turns)(no event currently keys off this)Gain a Court Minister
    grants
    BONUS_EVENTOPTION_TRIBAL_MINISTER_OPTION_1_CHARACTER_1
    Memory MEMORYCHARACTER_REFUSED_CLERGY
    aeBonuses: BONUS_MAKE_GREAT_MINISTER
    ◇ grants a memory no event currently keys off
  • Turn [character] away.
    Remembered: Rejected our courtier (-20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRIBAL_MINISTER_OPTION_2_TRIBE
    Memory MEMORYTRIBE_REJECTED_COURTIER
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

[tribe] Minister CM ✓ Turn 30+ The Sacred and the Profane Religion event pack
Once per game UsTribeReligion PlayerCourtier Minister TempPlayer Us ChancellorManichaeism
  • Push the [religion] clergy to accept this new member.
    Remembered: Forced us to accept new clergy (-20 opinion for 80 turns)(no event currently keys off this)Gain trait: Clergy Manichaean
    grants
    BONUS_EVENTOPTION_TRIBAL_MINISTER_OPTION_0_RELIGION
    Memory MEMORYRELIGION_FORCED_CLERGY
    BONUS_MAKE_CLERGY_M
    aeAddTraits: TRAIT_CLERGY_MANICHAEAN
    BONUS_EVENTOPTION_TRIBAL_MINISTER_OPTION_0_CHARACTER_1
    iJoinReverse 3
    ◇ grants a memory no event currently keys off
  • [character] will stay, but not as a part of the clergy.
    Remembered: Refused to help me join the clergy (-40 opinion for 40 turns)(no event currently keys off this)Gain a Court Minister
    grants
    BONUS_EVENTOPTION_TRIBAL_MINISTER_OPTION_1_CHARACTER_1
    Memory MEMORYCHARACTER_REFUSED_CLERGY
    aeBonuses: BONUS_MAKE_GREAT_MINISTER
    ◇ grants a memory no event currently keys off
  • Turn [character] away.
    Remembered: Rejected our courtier (-20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRIBAL_MINISTER_OPTION_2_TRIBE
    Memory MEMORYTRIBE_REJECTED_COURTIER
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

[tribe] Minister CM ✓ Turn 30+ The Sacred and the Profane Religion event pack
Once per game UsTribeReligion PlayerCourtier Minister TempPlayer Us ChancellorZoroastrianism
  • Push the [religion] clergy to accept this new member.
    Remembered: Forced us to accept new clergy (-20 opinion for 80 turns)(no event currently keys off this)Gain trait: Clergy Zoroastrian
    grants
    BONUS_EVENTOPTION_TRIBAL_MINISTER_OPTION_0_RELIGION
    Memory MEMORYRELIGION_FORCED_CLERGY
    BONUS_MAKE_CLERGY_Z
    aeAddTraits: TRAIT_CLERGY_ZOROASTRIAN
    BONUS_EVENTOPTION_TRIBAL_MINISTER_OPTION_0_CHARACTER_1
    iJoinReverse 3
    ◇ grants a memory no event currently keys off
  • [character] will stay, but not as a part of the clergy.
    Remembered: Refused to help me join the clergy (-40 opinion for 40 turns)(no event currently keys off this)Gain a Court Minister
    grants
    BONUS_EVENTOPTION_TRIBAL_MINISTER_OPTION_1_CHARACTER_1
    Memory MEMORYCHARACTER_REFUSED_CLERGY
    aeBonuses: BONUS_MAKE_GREAT_MINISTER
    ◇ grants a memory no event currently keys off
  • Turn [character] away.
    Remembered: Rejected our courtier (-20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRIBAL_MINISTER_OPTION_2_TRIBE
    Memory MEMORYTRIBE_REJECTED_COURTIER
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth