← All story events Event class Stories drawn from the Courtier event pool. Scheduling (eventClass.xml): 5% chance per turn (scaled by the Event Level game option) · not before turn 30 · at most one event of this class every 40 turns.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)
⚠ Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.
A Daring Escape
- ▸ Her skills would be of great use on the court, and the other hostages can settle in [city].Gain a Court SoldiergrantsBONUS_EVENTOPTION_A_DARING_ESCAPE_COURTIER_CITYAddCourtier: COURTIER_SOLDIER=GENDER_FEMALE
- ▸ She should lead her companions in battle.+1 Polearm Infantry unitgrantsBONUS_EVENTOPTION_A_DARING_ESCAPE_UNIT_CITYaiBonusUnits: BONUSUNITCLASS_POLEARM_INFANTRY=1
A Promising Recruit
- ▸ Resolve25%Gain a Court Scholar
-20Civics-5/city↗ turn 25%Gain a Court Soldier
-20Civics-5/city↗ turn 25%Gain a Court Minister
-20Civics-5/city↗ turn 25%Gain a Court Merchant
-20Civics-5/city↗ turn grants25% BONUS_MAKE_GREAT_SCIENTISTMakeCourtier COURTIER_SCIENTIST25% BONUS_CIVICS_LOSS_TINYaiGlobalYieldsBase: YIELD_CIVICS=-20aiGlobalYieldsPer: YIELD_CIVICS=-525% BONUS_MAKE_GREAT_SOLDIERMakeCourtier COURTIER_SOLDIER25% BONUS_CIVICS_LOSS_TINYaiGlobalYieldsBase: YIELD_CIVICS=-20aiGlobalYieldsPer: YIELD_CIVICS=-525% BONUS_MAKE_GREAT_MINISTERMakeCourtier COURTIER_MINISTER25% BONUS_CIVICS_LOSS_TINYaiGlobalYieldsBase: YIELD_CIVICS=-20aiGlobalYieldsPer: YIELD_CIVICS=-525% BONUS_MAKE_GREAT_MERCHANTMakeCourtier COURTIER_MERCHANT25% BONUS_CIVICS_LOSS_TINYaiGlobalYieldsBase: YIELD_CIVICS=-20aiGlobalYieldsPer: YIELD_CIVICS=-5 - ▸ Resolve25%Gain a Court Scholar
-20Civics-5/city↗ turn 25%Gain a Court Soldier
-20Civics-5/city↗ turn 25%Gain a Court Minister
-20Civics-5/city↗ turn 25%Gain a Court Merchant
-20Civics-5/city↗ turn grants25% BONUS_MAKE_GREAT_SCIENTISTMakeCourtier COURTIER_SCIENTIST25% BONUS_CIVICS_LOSS_TINYaiGlobalYieldsBase: YIELD_CIVICS=-20aiGlobalYieldsPer: YIELD_CIVICS=-525% BONUS_MAKE_GREAT_SOLDIERMakeCourtier COURTIER_SOLDIER25% BONUS_CIVICS_LOSS_TINYaiGlobalYieldsBase: YIELD_CIVICS=-20aiGlobalYieldsPer: YIELD_CIVICS=-525% BONUS_MAKE_GREAT_MINISTERMakeCourtier COURTIER_MINISTER25% BONUS_CIVICS_LOSS_TINYaiGlobalYieldsBase: YIELD_CIVICS=-20aiGlobalYieldsPer: YIELD_CIVICS=-525% BONUS_MAKE_GREAT_MERCHANTMakeCourtier COURTIER_MERCHANT25% BONUS_CIVICS_LOSS_TINYaiGlobalYieldsBase: YIELD_CIVICS=-20aiGlobalYieldsPer: YIELD_CIVICS=-5 - ▸ We will look elsewhere for a new courtier.+60 XP to the character+40 XP to the charactergrantsBONUS_XP_CHARACTER_LARGEiXPCharacter 60BONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Brilliant Achievers
⛓ Follows from: Great Achievers
- ▸ The vigorous commander.
-320Money-80/city↗ turnGain a Court Soldier grantsBONUS_EVENTOPTION_COURTIER_A2_SOLDIERaeBonuses: BONUS_MONEY_LOSS_HUGE, BONUS_ADD_GREAT_SOLDIER - ▸ The wealthy vendor.
-320Money-80/city↗ turnGain a Court Merchant grantsBONUS_EVENTOPTION_COURTIER_A2_MERCHANTaeBonuses: BONUS_MONEY_LOSS_HUGE, BONUS_ADD_GREAT_MERCHANT - ▸ We cannot afford to pay that much.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Brilliant Thinkers
⛓ Follows from: Great Thinkers
- ▸ The genius mathematician.
-320Money-80/city↗ turnGain a Court Scholar grantsBONUS_EVENTOPTION_COURTIER_B2_SCIENTISTaeBonuses: BONUS_MONEY_LOSS_HUGE, BONUS_ADD_GREAT_SCIENTIST - ▸ The immaculate jurist.
-320Money-80/city↗ turnGain a Court Minister grantsBONUS_EVENTOPTION_COURTIER_B2_MINISTERaeBonuses: BONUS_MONEY_LOSS_HUGE, BONUS_ADD_GREAT_MINISTER - ▸ We cannot afford to pay that much.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Foreign Scholar
- ▸ He shall study with us in [rival].Gain a Court ScholargrantsBONUS_ADD_GREAT_SCIENTISTAddCourtier: COURTIER_SCIENTIST
- ▸ Ask him to share his greatest innovation.grantsBONUS_EVENTOPTION_FOREIGN_SCHOLAR_RANDOM_TECHbRandomTech 1
Great Achievers
- ▸ The infantry captain.
-240Money-60/city↗ turnGain a Court Soldier grantsBONUS_EVENTOPTION_COURTIER_A1_SOLDIERaeBonuses: BONUS_MONEY_LOSS_LARGE, BONUS_ADD_GREAT_SOLDIER↳ may trigger: Brilliant Achievers - ▸ The gem trader.
-240Money-60/city↗ turnGain a Court Merchant grantsBONUS_EVENTOPTION_COURTIER_A1_MERCHANTaeBonuses: BONUS_MONEY_LOSS_LARGE, BONUS_ADD_GREAT_MERCHANT↳ may trigger: Brilliant Achievers - ▸ We cannot afford to pay that much.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Great Thinkers
- ▸ The eloquent philosopher.
-240Money-60/city↗ turnGain a Court Scholar grantsBONUS_EVENTOPTION_COURTIER_B1_SCIENTISTaeBonuses: BONUS_MONEY_LOSS_LARGE, BONUS_ADD_GREAT_SCIENTIST↳ may trigger: Brilliant Thinkers - ▸ The capable administrator.
-240Money-60/city↗ turnGain a Court Minister grantsBONUS_EVENTOPTION_COURTIER_B1_MINISTERaeBonuses: BONUS_MONEY_LOSS_LARGE, BONUS_ADD_GREAT_MINISTER↳ may trigger: Brilliant Thinkers - ▸ We cannot afford to pay that much.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
In Broad Daylight
- ▸ Thank you. I owe you my life. Please accept this small token of gratitude.
-160Money-40/city↗ turnGain a Court Soldier grantsBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40BONUS_ADD_GREAT_SOLDIERAddCourtier: COURTIER_SOLDIER - ▸ I imagine you wish to return the fallen to their families. I shall not forget them.+3 LegitimacygrantsBONUS_EVENTOPTION_IN_BROAD_DAYLIGHTiLegitimacy 3
Independent Merchant
- ▸ By all means. The more merchants in our employ, the better!
-240Money-60/city↗ turnGain a Court Merchant grantsBONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60BONUS_INDEPENDENT_MERCHANT_YESAddCourtier: COURTIER_MERCHANT=GENDER_MALE - ▸ No. We must maintain discipline. We can't just go hiring any and everyone.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Keeper of the Arts
- ▸ Gods be damned, have [character] join your court either way.Gain trait: Magic PractitionerGain a Court Scholargated byLeaderSubject SUBJECT_IMPIOUSgrantsBONUS_EVENTOPTION_KEEPER_OF_THE_ARTS_OPTION_0_CHARACTER_1aeAddTraits: TRAIT_MAGIC_PRACTITIONERaeBonuses: BONUS_MAKE_GREAT_SCIENTIST
- ▸ If it helps [rival], then agree to protect [character].Remembered: Recruited pagan magic practitioner (-20 opinion for 80 turns)(no event currently keys off this)Gain trait: Magic PractitionerGain a Court ScholargrantsBONUS_EVENTOPTION_KEEPER_OF_THE_ARTS_OPTION_1_RELIGION_1Memory MEMORYRELIGION_MAGIC_PRCTITIONERBONUS_EVENTOPTION_KEEPER_OF_THE_ARTS_OPTION_0_CHARACTER_1aeAddTraits: TRAIT_MAGIC_PRACTITIONERaeBonuses: BONUS_MAKE_GREAT_SCIENTIST◇ grants a memory no event currently keys off
- ▸ Encourage [character] to keep such... eccentricities hidden.Gain a Court ScholargrantsBONUS_MAKE_GREAT_SCIENTISTMakeCourtier COURTIER_SCIENTIST
- ▸ We will look elsewhere for a new courtier.+60 XP to the character+40 XP to the charactergrantsBONUS_XP_CHARACTER_LARGEiXPCharacter 60BONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Maxims of Ptahhotep
- ▸ The royal family should have [rival]'s best teacher.Gain a Court MinistergrantsBONUS_EVENTOPTION_THE_MAXIMS_OF_PTAHHOTEP_OPTION_0_CHARACTERMakeCourtier COURTIER_MINISTER
- ▸ Provide him with a position where he may continue writing.Gain a Scribe+30–300 Culture (by city tier)grantsBONUS_EVENTOPTION_THE_MAXIMS_OF_PTAHHOTEP_OPTION_1_CITYaeAddSpecialistClasses: SPECIALISTCLASS_SCRIBEaeBonuses: BONUS_CULTURE_GAIN_AVERAGE
- ▸ Fund a school teaching The Maxims of Ptahhotep.Begin project: Archive I
+60Civics+15/city↗ turn grantsBONUS_EVENTOPTION_THE_MAXIMS_OF_PTAHHOTEP_OPTION_2_CITYaeAddProjects: PROJECT_ARCHIVE_1aeBonuses: BONUS_CIVICS_GAIN_AVERAGE
Rampant Corruption
- ▸ Allow the campaign to proceed unhindered.+1 Happiness levelgrantsBONUS_EVENTOPTION_RAMPANT_CORRUPTION_ALLOWiHappinessLevels 1
- ▸ Send funds to support him and his cause.+2 Happiness levels
-320Money-80/city↗ turn grantsBONUS_EVENTOPTION_RAMPANT_CORRUPTION_SUPPORT_CITYiHappinessLevels 2BONUS_MONEY_LOSS_HUGEaiGlobalYieldsBase: YIELD_MONEY=-320aiGlobalYieldsPer: YIELD_MONEY=-80 - ▸ Hire this talented politician for court.Gain a Court Minister
-320Money-80/city↗ turn grantsBONUS_ADD_GREAT_MINISTERAddCourtier: COURTIER_MINISTERBONUS_MONEY_LOSS_HUGEaiGlobalYieldsBase: YIELD_MONEY=-320aiGlobalYieldsPer: YIELD_MONEY=-80 - ▸ Accept bribes from [city] officials to stop him.
+400Money+100/city↗ turnGain trait: Corrupt grantsBONUS_MONEY_GAIN_GIGANTICaiGlobalYieldsBase: YIELD_MONEY=400aiGlobalYieldsPer: YIELD_MONEY=100BONUS_GIVE_TRAIT_CORRUPTaeAddTraits: TRAIT_CORRUPT
Stealing Talent
- ▸ Bring [character] to your court.Remembered: Stole our courtier (-80 opinion for 40 turns)(no event currently keys off this)Gain a Court MinistergrantsBONUS_EVENTOPTION_STEALING_TALENT_OPTION_0_PLAYERMemory MEMORYPLAYER_STOLE_COURTIERBONUS_MAKE_GREAT_MINISTERMakeCourtier COURTIER_MINISTER◇ grants a memory no event currently keys off
- ▸ Seek [character] forgiveness for the misunderstanding.Leader relationship: Influenced BygrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
The Half Obol
- ▸ Welcome [character] to the court.Gain a Court MerchantgrantsBONUS_MAKE_GREAT_MERCHANTMakeCourtier COURTIER_MERCHANT
- ▸ We will look elsewhere for a new courtier.+60 XP to the character+40 XP to the charactergrantsBONUS_XP_CHARACTER_LARGEiXPCharacter 60BONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
The Shunned
- ▸ Restore [character] and bring him to your court.Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_EVENTOPTION_SHUNNED_CLERGY_OPTION_0_CHARACTER_2iJoinSubject 3aeBonuses: BONUS_MAKE_CLERGY
- ▸ Refuse to sour relations with [character].Leader relationship: Influenced BygrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
The Steward
- ▸ The court could use another discerning mind.Gain a Court MinistergrantsBONUS_MAKE_GREAT_MINISTERMakeCourtier COURTIER_MINISTER
- ▸ He will make an effective Governor.grantsBONUS_EVENTOPTION_CHARACTER_THE_STEWARD_OPTION_1_CHARACTER_0iGovernorOfSubject 0
Warrior of
- ▸ Accept [character] as your own bodyguard.Gain trait: LoyalGain a Court Soldiergated byLeaderSubject SUBJECT_CHARACTER_OF_STATE_RELIGIONgrantsBONUS_EVENTOPTION_HOLY_WARRIOR_OPTION_0_CHARACTER_2MakeCourtier COURTIER_SOLDIERaeAddTraits: TRAIT_LOYAL
- ▸ Take [character] into your court.Leader relationship: Holds Favor FromGain a Court SoldiergrantsBONUS_LEADER_HOLDS_FAVOR_FROMAddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROMBONUS_MAKE_GREAT_SOLDIERMakeCourtier COURTIER_SOLDIER
- ▸ Refuse [character] services.Leader relationship: Suspicious OfgrantsBONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
[tribe] Minister
- ▸ Push the [religion] clergy to accept this new member.Remembered: Forced us to accept new clergy (-20 opinion for 80 turns)(no event currently keys off this)Gain trait: Clergy ChristiangrantsBONUS_EVENTOPTION_TRIBAL_MINISTER_OPTION_0_RELIGIONMemory MEMORYRELIGION_FORCED_CLERGYBONUS_MAKE_CLERGY_CaeAddTraits: TRAIT_CLERGY_CHRISTIANBONUS_EVENTOPTION_TRIBAL_MINISTER_OPTION_0_CHARACTER_1iJoinReverse 3◇ grants a memory no event currently keys off
- ▸ [character] will stay, but not as a part of the clergy.Remembered: Refused to help me join the clergy (-40 opinion for 40 turns)(no event currently keys off this)Gain a Court MinistergrantsBONUS_EVENTOPTION_TRIBAL_MINISTER_OPTION_1_CHARACTER_1Memory MEMORYCHARACTER_REFUSED_CLERGYaeBonuses: BONUS_MAKE_GREAT_MINISTER◇ grants a memory no event currently keys off
- ▸ Turn [character] away.Remembered: Rejected our courtier (-20 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_TRIBAL_MINISTER_OPTION_2_TRIBEMemory MEMORYTRIBE_REJECTED_COURTIER◇ grants a memory no event currently keys off
[tribe] Minister
- ▸ Push the [religion] clergy to accept this new member.Remembered: Forced us to accept new clergy (-20 opinion for 80 turns)(no event currently keys off this)Gain trait: Clergy JewishgrantsBONUS_EVENTOPTION_TRIBAL_MINISTER_OPTION_0_RELIGIONMemory MEMORYRELIGION_FORCED_CLERGYBONUS_MAKE_CLERGY_JaeAddTraits: TRAIT_CLERGY_JEWISHBONUS_EVENTOPTION_TRIBAL_MINISTER_OPTION_0_CHARACTER_1iJoinReverse 3◇ grants a memory no event currently keys off
- ▸ [character] will stay, but not as a part of the clergy.Remembered: Refused to help me join the clergy (-40 opinion for 40 turns)(no event currently keys off this)Gain a Court MinistergrantsBONUS_EVENTOPTION_TRIBAL_MINISTER_OPTION_1_CHARACTER_1Memory MEMORYCHARACTER_REFUSED_CLERGYaeBonuses: BONUS_MAKE_GREAT_MINISTER◇ grants a memory no event currently keys off
- ▸ Turn [character] away.Remembered: Rejected our courtier (-20 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_TRIBAL_MINISTER_OPTION_2_TRIBEMemory MEMORYTRIBE_REJECTED_COURTIER◇ grants a memory no event currently keys off
[tribe] Minister
- ▸ Push the [religion] clergy to accept this new member.Remembered: Forced us to accept new clergy (-20 opinion for 80 turns)(no event currently keys off this)Gain trait: Clergy ManichaeangrantsBONUS_EVENTOPTION_TRIBAL_MINISTER_OPTION_0_RELIGIONMemory MEMORYRELIGION_FORCED_CLERGYBONUS_MAKE_CLERGY_MaeAddTraits: TRAIT_CLERGY_MANICHAEANBONUS_EVENTOPTION_TRIBAL_MINISTER_OPTION_0_CHARACTER_1iJoinReverse 3◇ grants a memory no event currently keys off
- ▸ [character] will stay, but not as a part of the clergy.Remembered: Refused to help me join the clergy (-40 opinion for 40 turns)(no event currently keys off this)Gain a Court MinistergrantsBONUS_EVENTOPTION_TRIBAL_MINISTER_OPTION_1_CHARACTER_1Memory MEMORYCHARACTER_REFUSED_CLERGYaeBonuses: BONUS_MAKE_GREAT_MINISTER◇ grants a memory no event currently keys off
- ▸ Turn [character] away.Remembered: Rejected our courtier (-20 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_TRIBAL_MINISTER_OPTION_2_TRIBEMemory MEMORYTRIBE_REJECTED_COURTIER◇ grants a memory no event currently keys off
[tribe] Minister
- ▸ Push the [religion] clergy to accept this new member.Remembered: Forced us to accept new clergy (-20 opinion for 80 turns)(no event currently keys off this)Gain trait: Clergy ZoroastriangrantsBONUS_EVENTOPTION_TRIBAL_MINISTER_OPTION_0_RELIGIONMemory MEMORYRELIGION_FORCED_CLERGYBONUS_MAKE_CLERGY_ZaeAddTraits: TRAIT_CLERGY_ZOROASTRIANBONUS_EVENTOPTION_TRIBAL_MINISTER_OPTION_0_CHARACTER_1iJoinReverse 3◇ grants a memory no event currently keys off
- ▸ [character] will stay, but not as a part of the clergy.Remembered: Refused to help me join the clergy (-40 opinion for 40 turns)(no event currently keys off this)Gain a Court MinistergrantsBONUS_EVENTOPTION_TRIBAL_MINISTER_OPTION_1_CHARACTER_1Memory MEMORYCHARACTER_REFUSED_CLERGYaeBonuses: BONUS_MAKE_GREAT_MINISTER◇ grants a memory no event currently keys off
- ▸ Turn [character] away.Remembered: Rejected our courtier (-20 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_TRIBAL_MINISTER_OPTION_2_TRIBEMemory MEMORYTRIBE_REJECTED_COURTIER◇ grants a memory no event currently keys off