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📜 Courtier Events

21 events2 follow-ups

← All story events Event class Stories drawn from the Courtier event pool. Scheduling (eventClass.xml): 5% chance per turn (scaled by the Event Level game option) · not before turn 30 · at most one event of this class every 40 turns.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

A Daring Escape
Once per game City UsTribe WarLeader TribePlayer Us
  • Her skills would be of great use on the court, and the other hostages can settle in [city].
    Gain a Court Soldier
    grants
    BONUS_EVENTOPTION_A_DARING_ESCAPE_COURTIER_CITY
    AddCourtier: COURTIER_SOLDIER=GENDER_FEMALE
  • She should lead her companions in battle.
    +1 Polearm Infantry unit
    grants
    BONUS_EVENTOPTION_A_DARING_ESCAPE_UNIT_CITY
    aiBonusUnits: BONUSUNITCLASS_POLEARM_INFANTRY=1

✎ Solver Background reading ↗

A Promising Recruit The Sacred and the Profane Religion event pack
Once per game Religion Head UsCity UsCourtier Scholar TempCourtier Soldier TempCourtier Minister TempCourtier Merchant TempLeader UsPlayer Us Min PleasedPlayer Max Three Courtiers
  • Resolve
    25%
    Gain a Court Scholar-20Civics-5/city↗ turn
    25%
    Gain a Court Soldier-20Civics-5/city↗ turn
    25%
    Gain a Court Minister-20Civics-5/city↗ turn
    25%
    Gain a Court Merchant-20Civics-5/city↗ turn
    grants
    25% BONUS_MAKE_GREAT_SCIENTIST
    MakeCourtier COURTIER_SCIENTIST
    25% BONUS_CIVICS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_CIVICS=-20
    aiGlobalYieldsPer: YIELD_CIVICS=-5
    25% BONUS_MAKE_GREAT_SOLDIER
    MakeCourtier COURTIER_SOLDIER
    25% BONUS_CIVICS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_CIVICS=-20
    aiGlobalYieldsPer: YIELD_CIVICS=-5
    25% BONUS_MAKE_GREAT_MINISTER
    MakeCourtier COURTIER_MINISTER
    25% BONUS_CIVICS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_CIVICS=-20
    aiGlobalYieldsPer: YIELD_CIVICS=-5
    25% BONUS_MAKE_GREAT_MERCHANT
    MakeCourtier COURTIER_MERCHANT
    25% BONUS_CIVICS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_CIVICS=-20
    aiGlobalYieldsPer: YIELD_CIVICS=-5
  • Resolve
    25%
    Gain a Court Scholar-20Civics-5/city↗ turn
    25%
    Gain a Court Soldier-20Civics-5/city↗ turn
    25%
    Gain a Court Minister-20Civics-5/city↗ turn
    25%
    Gain a Court Merchant-20Civics-5/city↗ turn
    grants
    25% BONUS_MAKE_GREAT_SCIENTIST
    MakeCourtier COURTIER_SCIENTIST
    25% BONUS_CIVICS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_CIVICS=-20
    aiGlobalYieldsPer: YIELD_CIVICS=-5
    25% BONUS_MAKE_GREAT_SOLDIER
    MakeCourtier COURTIER_SOLDIER
    25% BONUS_CIVICS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_CIVICS=-20
    aiGlobalYieldsPer: YIELD_CIVICS=-5
    25% BONUS_MAKE_GREAT_MINISTER
    MakeCourtier COURTIER_MINISTER
    25% BONUS_CIVICS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_CIVICS=-20
    aiGlobalYieldsPer: YIELD_CIVICS=-5
    25% BONUS_MAKE_GREAT_MERCHANT
    MakeCourtier COURTIER_MERCHANT
    25% BONUS_CIVICS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_CIVICS=-20
    aiGlobalYieldsPer: YIELD_CIVICS=-5
  • We will look elsewhere for a new courtier.
    +60 XP to the character+40 XP to the character
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

Brilliant Achievers ⛓ follow-up
Part of the Great Achievers chain — 2 events view map →

⛓ Follows from: Great Achievers

Every 0 turns Player Us Player Max Three Courtiers
  • The vigorous commander.
    -320Money-80/city↗ turnGain a Court Soldier
    grants
    BONUS_EVENTOPTION_COURTIER_A2_SOLDIER
    aeBonuses: BONUS_MONEY_LOSS_HUGE, BONUS_ADD_GREAT_SOLDIER
  • The wealthy vendor.
    -320Money-80/city↗ turnGain a Court Merchant
    grants
    BONUS_EVENTOPTION_COURTIER_A2_MERCHANT
    aeBonuses: BONUS_MONEY_LOSS_HUGE, BONUS_ADD_GREAT_MERCHANT
  • We cannot afford to pay that much.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Leyla Johnson

Brilliant Thinkers ⛓ follow-up
Part of the Great Thinkers chain — 2 events view map →

⛓ Follows from: Great Thinkers

Every 0 turns Player Us Player Max Three Courtiers
  • The genius mathematician.
    -320Money-80/city↗ turnGain a Court Scholar
    grants
    BONUS_EVENTOPTION_COURTIER_B2_SCIENTIST
    aeBonuses: BONUS_MONEY_LOSS_HUGE, BONUS_ADD_GREAT_SCIENTIST
  • The immaculate jurist.
    -320Money-80/city↗ turnGain a Court Minister
    grants
    BONUS_EVENTOPTION_COURTIER_B2_MINISTER
    aeBonuses: BONUS_MONEY_LOSS_HUGE, BONUS_ADD_GREAT_MINISTER
  • We cannot afford to pay that much.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Leyla Johnson

Foreign Scholar
Once per game Leader UsCapital UsPlayer Us IntelligentPlayer PhilosophyPlayer Max Three Courtiers
  • He shall study with us in [rival].
    Gain a Court Scholar
    grants
    BONUS_ADD_GREAT_SCIENTIST
    AddCourtier: COURTIER_SCIENTIST
  • Ask him to share his greatest innovation.
    grants
    BONUS_EVENTOPTION_FOREIGN_SCHOLAR_RANDOM_TECH
    bRandomTech 1

✎ Leyla Johnson

Great Achievers
Part of the Great Achievers chain — 2 events view map →
50% to appear Every 40 turns Leader 2+ Player Us Player Max Two Courtiers
  • The infantry captain.
    -240Money-60/city↗ turnGain a Court Soldier
    grants
    BONUS_EVENTOPTION_COURTIER_A1_SOLDIER
    aeBonuses: BONUS_MONEY_LOSS_LARGE, BONUS_ADD_GREAT_SOLDIER
    ↳ may trigger: Brilliant Achievers
  • The gem trader.
    -240Money-60/city↗ turnGain a Court Merchant
    grants
    BONUS_EVENTOPTION_COURTIER_A1_MERCHANT
    aeBonuses: BONUS_MONEY_LOSS_LARGE, BONUS_ADD_GREAT_MERCHANT
    ↳ may trigger: Brilliant Achievers
  • We cannot afford to pay that much.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Leyla Johnson

Great Thinkers
Part of the Great Thinkers chain — 2 events view map →
50% to appear Every 40 turns Leader 2+ Player Us Player Max Two Courtiers
  • The eloquent philosopher.
    -240Money-60/city↗ turnGain a Court Scholar
    grants
    BONUS_EVENTOPTION_COURTIER_B1_SCIENTIST
    aeBonuses: BONUS_MONEY_LOSS_LARGE, BONUS_ADD_GREAT_SCIENTIST
    ↳ may trigger: Brilliant Thinkers
  • The capable administrator.
    -240Money-60/city↗ turnGain a Court Minister
    grants
    BONUS_EVENTOPTION_COURTIER_B1_MINISTER
    aeBonuses: BONUS_MONEY_LOSS_LARGE, BONUS_ADD_GREAT_MINISTER
    ↳ may trigger: Brilliant Thinkers
  • We cannot afford to pay that much.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Leyla Johnson

In Broad Daylight
75% to appear Once per game Turn 40+ Us Or ThemLeader UsPlayer Us Plotting Against LeaderPlayer Max Three Courtiers
Always Gain trait: Severely Wounded
  • Thank you. I owe you my life. Please accept this small token of gratitude.
    -160Money-40/city↗ turnGain a Court Soldier
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    BONUS_ADD_GREAT_SOLDIER
    AddCourtier: COURTIER_SOLDIER
  • I imagine you wish to return the fallen to their families. I shall not forget them.
    +3 Legitimacy
    grants
    BONUS_EVENTOPTION_IN_BROAD_DAYLIGHT
    iLegitimacy 3

✎ Zorbaz

Independent Merchant
Every 70 turns Player UsLeader UsIndependent MerchantPlayer Trading Player Max Two Courtiers
  • By all means. The more merchants in our employ, the better!
    -240Money-60/city↗ turnGain a Court Merchant
    grants
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
    BONUS_INDEPENDENT_MERCHANT_YES
    AddCourtier: COURTIER_MERCHANT=GENDER_MALE
  • No. We must maintain discipline. We can't just go hiring any and everyone.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Velociryx

Keeper of the Arts The Sacred and the Profane Religion event pack
Once per game UsReligion Player PaganReligion Player WorldCourtier Scholar TempPlayer Us CouncilPlayer Max Two Courtiers
  • Gods be damned, have [character] join your court either way.
    Gain trait: Magic PractitionerGain a Court Scholar
    gated by
    LeaderSubject SUBJECT_IMPIOUS
    grants
    BONUS_EVENTOPTION_KEEPER_OF_THE_ARTS_OPTION_0_CHARACTER_1
    aeAddTraits: TRAIT_MAGIC_PRACTITIONER
    aeBonuses: BONUS_MAKE_GREAT_SCIENTIST
  • If it helps [rival], then agree to protect [character].
    Remembered: Recruited pagan magic practitioner (-20 opinion for 80 turns)(no event currently keys off this)Gain trait: Magic PractitionerGain a Court Scholar
    grants
    BONUS_EVENTOPTION_KEEPER_OF_THE_ARTS_OPTION_1_RELIGION_1
    Memory MEMORYRELIGION_MAGIC_PRCTITIONER
    BONUS_EVENTOPTION_KEEPER_OF_THE_ARTS_OPTION_0_CHARACTER_1
    aeAddTraits: TRAIT_MAGIC_PRACTITIONER
    aeBonuses: BONUS_MAKE_GREAT_SCIENTIST
    ◇ grants a memory no event currently keys off
  • Encourage [character] to keep such... eccentricities hidden.
    Gain a Court Scholar
    grants
    BONUS_MAKE_GREAT_SCIENTIST
    MakeCourtier COURTIER_SCIENTIST
  • We will look elsewhere for a new courtier.
    +60 XP to the character+40 XP to the character
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

Maxims of Ptahhotep
25% to appear Once per game City UsTutor Egypt PtahhotepPlayer UsLeader Us Player EgyptPlayer Max Three Courtiers
  • The royal family should have [rival]'s best teacher.
    Gain a Court Minister
    grants
    BONUS_EVENTOPTION_THE_MAXIMS_OF_PTAHHOTEP_OPTION_0_CHARACTER
    MakeCourtier COURTIER_MINISTER
  • Provide him with a position where he may continue writing.
    Gain a Scribe+30–300 Culture (by city tier)
    grants
    BONUS_EVENTOPTION_THE_MAXIMS_OF_PTAHHOTEP_OPTION_1_CITY
    aeAddSpecialistClasses: SPECIALISTCLASS_SCRIBE
    aeBonuses: BONUS_CULTURE_GAIN_AVERAGE
  • Fund a school teaching The Maxims of Ptahhotep.
    Begin project: Archive I+60Civics+15/city↗ turn
    grants
    BONUS_EVENTOPTION_THE_MAXIMS_OF_PTAHHOTEP_OPTION_2_CITY
    aeAddProjects: PROJECT_ARCHIVE_1
    aeBonuses: BONUS_CIVICS_GAIN_AVERAGE

✎ Andy Auseon Background reading ↗

Rampant Corruption
Every 80 turns City UsPlayer UsLeader Us City Discontent ModeratePlayer Max Three Courtiers
  • Allow the campaign to proceed unhindered.
    +1 Happiness level
    grants
    BONUS_EVENTOPTION_RAMPANT_CORRUPTION_ALLOW
    iHappinessLevels 1
  • Send funds to support him and his cause.
    +2 Happiness levels-320Money-80/city↗ turn
    grants
    BONUS_EVENTOPTION_RAMPANT_CORRUPTION_SUPPORT_CITY
    iHappinessLevels 2
    BONUS_MONEY_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=-320
    aiGlobalYieldsPer: YIELD_MONEY=-80
  • Hire this talented politician for court.
    Gain a Court Minister-320Money-80/city↗ turn
    grants
    BONUS_ADD_GREAT_MINISTER
    AddCourtier: COURTIER_MINISTER
    BONUS_MONEY_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=-320
    aiGlobalYieldsPer: YIELD_MONEY=-80
  • Accept bribes from [city] officials to stop him.
    +400Money+100/city↗ turnGain trait: Corrupt
    grants
    BONUS_MONEY_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=400
    aiGlobalYieldsPer: YIELD_MONEY=100
    BONUS_GIVE_TRAIT_CORRUPT
    aeAddTraits: TRAIT_CORRUPT

✎ Leyla Johnson

Stealing Talent The Sacred and the Profane Religion event pack
Once per game UsPlayer ThemCourtier Minister TempPlayer Us ChancellorPlayer Max Two CourtiersPlayer Peace Or Truce
  • Bring [character] to your court.
    Remembered: Stole our courtier (-80 opinion for 40 turns)(no event currently keys off this)Gain a Court Minister
    grants
    BONUS_EVENTOPTION_STEALING_TALENT_OPTION_0_PLAYER
    Memory MEMORYPLAYER_STOLE_COURTIER
    BONUS_MAKE_GREAT_MINISTER
    MakeCourtier COURTIER_MINISTER
    ◇ grants a memory no event currently keys off
  • Seek [character] forgiveness for the misunderstanding.
    Leader relationship: Influenced By
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY

✎ Josh Unsworth

The Half Obol The Sacred and the Profane Religion event pack
25% to appear Once per game Important UsCity UsCourtier Merchant TempLeader UsPlayer Us InquisitivePlayer Max Two Courtiers
  • Welcome [character] to the court.
    Gain a Court Merchant
    grants
    BONUS_MAKE_GREAT_MERCHANT
    MakeCourtier COURTIER_MERCHANT
  • We will look elsewhere for a new courtier.
    +60 XP to the character+40 XP to the character
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

The Shunned The Sacred and the Profane Religion event pack
Once per game UsReligion PlayerUs Or ThemPlayer UsCourtier Minister Temp Chancellor
  • Restore [character] and bring him to your court.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_EVENTOPTION_SHUNNED_CLERGY_OPTION_0_CHARACTER_2
    iJoinSubject 3
    aeBonuses: BONUS_MAKE_CLERGY
  • Refuse to sour relations with [character].
    Leader relationship: Influenced By
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY

✎ Josh Unsworth

The Steward
Once per game City UsTutor Egypt SenenmutSpouse Of Leader UsPlayer Us Not Player CharacterPlayer Egypt
  • The court could use another discerning mind.
    Gain a Court Minister
    grants
    BONUS_MAKE_GREAT_MINISTER
    MakeCourtier COURTIER_MINISTER
  • He will make an effective Governor.
    grants
    BONUS_EVENTOPTION_CHARACTER_THE_STEWARD_OPTION_1_CHARACTER_0
    iGovernorOfSubject 0

✎ Andy Auseon Background reading ↗

Warrior of The Sacred and the Profane Religion event pack
Once per game UsReligion StateUs Or ThemCourtier Soldier TempPlayer Us ChancellorPlayer Max Three Courtiers
  • Accept [character] as your own bodyguard.
    Gain trait: LoyalGain a Court Soldier
    gated by
    LeaderSubject SUBJECT_CHARACTER_OF_STATE_RELIGION
    grants
    BONUS_EVENTOPTION_HOLY_WARRIOR_OPTION_0_CHARACTER_2
    MakeCourtier COURTIER_SOLDIER
    aeAddTraits: TRAIT_LOYAL
  • Take [character] into your court.
    Leader relationship: Holds Favor FromGain a Court Soldier
    grants
    BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
    BONUS_MAKE_GREAT_SOLDIER
    MakeCourtier COURTIER_SOLDIER
  • Refuse [character] services.
    Leader relationship: Suspicious Of
    grants
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF

✎ Josh Unsworth

[tribe] Minister The Sacred and the Profane Religion event pack
Once per game UsTribeReligion PlayerCourtier Minister TempPlayer Us ChancellorChristianity
  • Push the [religion] clergy to accept this new member.
    Remembered: Forced us to accept new clergy (-20 opinion for 80 turns)(no event currently keys off this)Gain trait: Clergy Christian
    grants
    BONUS_EVENTOPTION_TRIBAL_MINISTER_OPTION_0_RELIGION
    Memory MEMORYRELIGION_FORCED_CLERGY
    BONUS_MAKE_CLERGY_C
    aeAddTraits: TRAIT_CLERGY_CHRISTIAN
    BONUS_EVENTOPTION_TRIBAL_MINISTER_OPTION_0_CHARACTER_1
    iJoinReverse 3
    ◇ grants a memory no event currently keys off
  • [character] will stay, but not as a part of the clergy.
    Remembered: Refused to help me join the clergy (-40 opinion for 40 turns)(no event currently keys off this)Gain a Court Minister
    grants
    BONUS_EVENTOPTION_TRIBAL_MINISTER_OPTION_1_CHARACTER_1
    Memory MEMORYCHARACTER_REFUSED_CLERGY
    aeBonuses: BONUS_MAKE_GREAT_MINISTER
    ◇ grants a memory no event currently keys off
  • Turn [character] away.
    Remembered: Rejected our courtier (-20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRIBAL_MINISTER_OPTION_2_TRIBE
    Memory MEMORYTRIBE_REJECTED_COURTIER
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

[tribe] Minister The Sacred and the Profane Religion event pack
Once per game UsTribeReligion PlayerCourtier Minister TempPlayer Us ChancellorJudaism
  • Push the [religion] clergy to accept this new member.
    Remembered: Forced us to accept new clergy (-20 opinion for 80 turns)(no event currently keys off this)Gain trait: Clergy Jewish
    grants
    BONUS_EVENTOPTION_TRIBAL_MINISTER_OPTION_0_RELIGION
    Memory MEMORYRELIGION_FORCED_CLERGY
    BONUS_MAKE_CLERGY_J
    aeAddTraits: TRAIT_CLERGY_JEWISH
    BONUS_EVENTOPTION_TRIBAL_MINISTER_OPTION_0_CHARACTER_1
    iJoinReverse 3
    ◇ grants a memory no event currently keys off
  • [character] will stay, but not as a part of the clergy.
    Remembered: Refused to help me join the clergy (-40 opinion for 40 turns)(no event currently keys off this)Gain a Court Minister
    grants
    BONUS_EVENTOPTION_TRIBAL_MINISTER_OPTION_1_CHARACTER_1
    Memory MEMORYCHARACTER_REFUSED_CLERGY
    aeBonuses: BONUS_MAKE_GREAT_MINISTER
    ◇ grants a memory no event currently keys off
  • Turn [character] away.
    Remembered: Rejected our courtier (-20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRIBAL_MINISTER_OPTION_2_TRIBE
    Memory MEMORYTRIBE_REJECTED_COURTIER
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

[tribe] Minister The Sacred and the Profane Religion event pack
Once per game UsTribeReligion PlayerCourtier Minister TempPlayer Us ChancellorManichaeism
  • Push the [religion] clergy to accept this new member.
    Remembered: Forced us to accept new clergy (-20 opinion for 80 turns)(no event currently keys off this)Gain trait: Clergy Manichaean
    grants
    BONUS_EVENTOPTION_TRIBAL_MINISTER_OPTION_0_RELIGION
    Memory MEMORYRELIGION_FORCED_CLERGY
    BONUS_MAKE_CLERGY_M
    aeAddTraits: TRAIT_CLERGY_MANICHAEAN
    BONUS_EVENTOPTION_TRIBAL_MINISTER_OPTION_0_CHARACTER_1
    iJoinReverse 3
    ◇ grants a memory no event currently keys off
  • [character] will stay, but not as a part of the clergy.
    Remembered: Refused to help me join the clergy (-40 opinion for 40 turns)(no event currently keys off this)Gain a Court Minister
    grants
    BONUS_EVENTOPTION_TRIBAL_MINISTER_OPTION_1_CHARACTER_1
    Memory MEMORYCHARACTER_REFUSED_CLERGY
    aeBonuses: BONUS_MAKE_GREAT_MINISTER
    ◇ grants a memory no event currently keys off
  • Turn [character] away.
    Remembered: Rejected our courtier (-20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRIBAL_MINISTER_OPTION_2_TRIBE
    Memory MEMORYTRIBE_REJECTED_COURTIER
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

[tribe] Minister The Sacred and the Profane Religion event pack
Once per game UsTribeReligion PlayerCourtier Minister TempPlayer Us ChancellorZoroastrianism
  • Push the [religion] clergy to accept this new member.
    Remembered: Forced us to accept new clergy (-20 opinion for 80 turns)(no event currently keys off this)Gain trait: Clergy Zoroastrian
    grants
    BONUS_EVENTOPTION_TRIBAL_MINISTER_OPTION_0_RELIGION
    Memory MEMORYRELIGION_FORCED_CLERGY
    BONUS_MAKE_CLERGY_Z
    aeAddTraits: TRAIT_CLERGY_ZOROASTRIAN
    BONUS_EVENTOPTION_TRIBAL_MINISTER_OPTION_0_CHARACTER_1
    iJoinReverse 3
    ◇ grants a memory no event currently keys off
  • [character] will stay, but not as a part of the clergy.
    Remembered: Refused to help me join the clergy (-40 opinion for 40 turns)(no event currently keys off this)Gain a Court Minister
    grants
    BONUS_EVENTOPTION_TRIBAL_MINISTER_OPTION_1_CHARACTER_1
    Memory MEMORYCHARACTER_REFUSED_CLERGY
    aeBonuses: BONUS_MAKE_GREAT_MINISTER
    ◇ grants a memory no event currently keys off
  • Turn [character] away.
    Remembered: Rejected our courtier (-20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRIBAL_MINISTER_OPTION_2_TRIBE
    Memory MEMORYTRIBE_REJECTED_COURTIER
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth