← All story events Trigger Stories that fire on the General Injury Melee trigger.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)
⚠ Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.
Facial Wound
- ▸ Build a monument to dignify his sacrifice.
-50Stone-15/city↗ turn grantsBONUS_STONE_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_STONE=-50aiGlobalYieldsPer: YIELD_STONE=-15 - ▸ Valor is its own reward.Gain trait: SlightedgrantsBONUS_GIVE_TRAIT_SLIGHTEDaeAddTraits: TRAIT_SLIGHTED
Lost Sight
- ▸ Perhaps [character] can be of use elsewhere.Gain a Court SoldiergrantsBONUS_MAKE_GREAT_SOLDIERMakeCourtier COURTIER_SOLDIER
- ▸ Let him be an inspiration for our troops.
+6Orders↗ turn grantsBONUS_ORDERS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_ORDERS=6
Lost at Sea
- ▸ There is no time to search for one person.Gain trait: Missing
+60Training+15/city↗ turn grantsBONUS_GIVE_TRAIT_MISSINGaeAddTraits: TRAIT_MISSINGBONUS_TRAINING_GAIN_SMALLaiGlobalYieldsBase: YIELD_TRAINING=60aiGlobalYieldsPer: YIELD_TRAINING=15 - ▸ Scour the land and sea to find him.
-4Orders↗ turn grantsBONUS_ORDERS_LOSS_SMALLaiGlobalYieldsBase: YIELD_ORDERS=-4
Shattered Knee
- ▸ At least his life was spared.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
- ▸ We shall spread news of his sacrifice far and wide.
-160Money-40/city↗ turn
+80Training+20/city↗ turn grantsBONUS_EVENTOPTION_SHATTERED_KNEE_NOaeBonuses: BONUS_MONEY_LOSS_AVERAGE, BONUS_TRAINING_GAIN_AVERAGE
Taking the Mantle
- ▸ Let your pain guide your hand.Gain a random traitgrantsBONUS_EVENTOPTION_TAKING_THE_MANTLE_0iGeneralOfSubject 1aeRandomTraitDelay: TRAIT_BLOODTHIRSTY, TRAIT_CRUEL, TRAIT_RUTHLESS, TRAIT_MISERABLE
- ▸ You need to take time to mourn.Leader relationship: Disappointed WithGain trait: MourninggrantsBONUS_EVENTOPTION_TAKING_THE_MANTLE_1aeBonuses: BONUS_LEADER_DISAPPOINTED_WITH, BONUS_GIVE_TRAIT_MOURNING
The Tide of Battle
- ▸ I will lead the charge myself.Gain trait: Scarredgated byLeaderSubject SUBJECT_CHARACTER_ARCHETYPE_MARTIALgrantsBONUS_GIVE_TRAIT_SCARREDaeAddTraits: TRAIT_SCARRED
- ▸ Sound the retreat. I will not be captured here.Gain trait: TimidgrantsBONUS_GIVE_TRAIT_TIMIDaeAddTraits: TRAIT_TIMID
- ▸ This is a fine day to die.The character is killed+10 LegitimacygrantsBONUS_KILL_CHARACTERbKillCharacter 1BONUS_EVENTOPTION_THE_TIDE_OF_BATTLE_OPTION_2_PLAYER_1iLegitimacy 10