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📜 General Injury Melee Events

6 events

← All story events Trigger Stories that fire on the General Injury Melee trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

Facial Wound General Injury Melee
Every 80 turns Non Leader Us
Always Gain trait: Scarred
  • Build a monument to dignify his sacrifice.
    -50Stone-15/city↗ turn
    grants
    BONUS_STONE_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_STONE=-50
    aiGlobalYieldsPer: YIELD_STONE=-15
  • Valor is its own reward.
    Gain trait: Slighted
    grants
    BONUS_GIVE_TRAIT_SLIGHTED
    aeAddTraits: TRAIT_SLIGHTED

✎ Leyla Johnson

Lost Sight General Injury Melee
Once per game Turn 20+ Non Leader Us Non SuccessorNon Courtier
Always Gain trait: Blinded
  • Perhaps [character] can be of use elsewhere.
    Gain a Court Soldier
    grants
    BONUS_MAKE_GREAT_SOLDIER
    MakeCourtier COURTIER_SOLDIER
  • Let him be an inspiration for our troops.
    +6Orders↗ turn
    grants
    BONUS_ORDERS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=6

✎ Leyla Johnson

Lost at Sea General Injury Melee Empires of the Indus
100% to appear Once per game
  • There is no time to search for one person.
    Gain trait: Missing+60Training+15/city↗ turn
    grants
    BONUS_GIVE_TRAIT_MISSING
    aeAddTraits: TRAIT_MISSING
    BONUS_TRAINING_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=60
    aiGlobalYieldsPer: YIELD_TRAINING=15
  • Scour the land and sea to find him.
    -4Orders↗ turn
    grants
    BONUS_ORDERS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=-4

✎ Josh Unsworth

Shattered Knee General Injury Melee
30% to appear Every 80 turns Non Leader Us
Always Gain trait: Crippled
  • At least his life was spared.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
  • We shall spread news of his sacrifice far and wide.
    -160Money-40/city↗ turn+80Training+20/city↗ turn
    grants
    BONUS_EVENTOPTION_SHATTERED_KNEE_NO
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE, BONUS_TRAINING_GAIN_AVERAGE

✎ Leyla Johnson

Taking the Mantle General Injury Melee
Once per game Non Leader UsUnit UsNon Leader UsPlayer Us Not Child Of Leader Us
Always The character is killed
  • Let your pain guide your hand.
    Gain a random trait
    grants
    BONUS_EVENTOPTION_TAKING_THE_MANTLE_0
    iGeneralOfSubject 1
    aeRandomTraitDelay: TRAIT_BLOODTHIRSTY, TRAIT_CRUEL, TRAIT_RUTHLESS, TRAIT_MISERABLE
  • You need to take time to mourn.
    Leader relationship: Disappointed WithGain trait: Mourning
    grants
    BONUS_EVENTOPTION_TAKING_THE_MANTLE_1
    aeBonuses: BONUS_LEADER_DISAPPOINTED_WITH, BONUS_GIVE_TRAIT_MOURNING

✎ Josh Unsworth

The Tide of Battle General Injury Melee
Once per game Leader UsPlayer Us
  • I will lead the charge myself.
    Gain trait: Scarred
    gated by
    LeaderSubject SUBJECT_CHARACTER_ARCHETYPE_MARTIAL
    grants
    BONUS_GIVE_TRAIT_SCARRED
    aeAddTraits: TRAIT_SCARRED
  • Sound the retreat. I will not be captured here.
    Gain trait: Timid
    grants
    BONUS_GIVE_TRAIT_TIMID
    aeAddTraits: TRAIT_TIMID
  • This is a fine day to die.
    The character is killed+10 Legitimacy
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_EVENTOPTION_THE_TIDE_OF_BATTLE_OPTION_2_PLAYER_1
    iLegitimacy 10

✎ Zorbaz