← All story events Event class Events drawn from the Slighted pool. How often: 5% chance per turn, scaled by the Event Level option · at most one every 4 turns.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn grows with your cities and the turn. You receive:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up to turn 60, then turn ÷ 60: ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
Each chip shows the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. For example, +40 Science +10/city with 4 cities pays 80 in the early game, 120 at turn 90 and 160 at turn 120. The mission pages also have a live calculator. The game's "Tiny", "Small", "Average" and "Large" rewards are shown here as their real numbers.
⚠ Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight. Community tracking bears this out.
Defaced
- ▸ Release him with a strict warning.-1 CouragegrantsBONUS_LOSE_COURAGE_1aiRatings: RATING_COURAGE=-1
- ▸ Everyone is bound by the same laws.Gain trait: ExiledLoses trait: SlightedLeader relationship: Vengeful AgainstgrantsBONUS_EVENTOPTION_TRAIT_DEFACED_OPTION_1_CHARACTER_0AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTaeAddTraits: TRAIT_EXILEDaeRemoveTraits: TRAIT_SLIGHTED
- ▸ We will meet and resolve our differences.Loses trait: SlightedLeader relationship: Influenced Bygated byLeaderSubject SUBJECT_CHARACTER_CHARMINGgrantsBONUS_EVENTOPTION_TRAIT_DEFACED_OPTION_2_CHARACTER_0AddLeaderRelationship RELATIONSHIP_INFLUENCED_BYaeRemoveTraits: TRAIT_SLIGHTED
Discontented Duo
- ▸ I will make an appeal to [character].Loses trait: Slighted
-160Money-40/city↗ turnGain trait: Corrupt grantsBONUS_REMOVE_TRAIT_SLIGHTEDaeRemoveTraits: TRAIT_SLIGHTEDBONUS_EVENTOPTION_DISCONTENTED_DUO_OPTION_0_CHARACTER_2aeBonuses: BONUS_MONEY_LOSS_AVERAGE, BONUS_GIVE_TRAIT_CORRUPT - ▸ [character] must not become my enemy.Leader relationship: Influenced Bygated byLeaderSubject SUBJECT_HIGH_CHARISMAgrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
- ▸ Give them an important task to flatter them.Loses trait: SlightedLeader relationship: Influenced Bygated byLeaderSubject SUBJECT_HIGH_WISDOMgrantsBONUS_REMOVE_TRAIT_SLIGHTEDaeRemoveTraits: TRAIT_SLIGHTEDBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
- ▸ We will have to see how this plays out.Gains a random leader relationshipgrantsBONUS_EVENTOPTION_DISCONTENTED_DUO_OPTION_2_CHARACTER_1aeRandomLeaderRelationshipDelay: RELATIONSHIP_PLOTTING_AGAINST, RELATIONSHIP_INFLUENCED_BY
Inconsolable
- ▸ I will send a message of support to the [family].Remembered: Shared their grief (+20 opinion for 20 turns)(no event currently keys off this)
-5Orders↗ turn gated byLeaderSubjectNotAny SUBJECT_CHARACTER_SEVEN_SINSgrantsBONUS_EVENTOPTION_TRAIT_INCONSOLABLE_OPTION_0_FAMILYMemory MEMORYFAMILY_SHARED_THEIR_GRIEFBONUS_ORDERS_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_ORDERS=-5◇ grants a memory no event uses - ▸ [character] was always a weak soul.(no gates or payload in XML)
On Good Authority
- ▸ We must bring [character] into the confidence of the court.Loses trait: SlightedGains a random leader relationshipGain a Court MinistergrantsBONUS_EVENTOPTION_TRAIT_ON_GOOD_AUTHORITY_OPTION_0_CHARACTER_0MakeCourtier COURTIER_MINISTERaeRemoveTraits: TRAIT_SLIGHTEDaeRandomLeaderRelationshipDelay: RELATIONSHIP_PLOTTING_AGAINST, RELATIONSHIP_INFLUENCED_BYaeRandomLeaderRelationshipText: TEXT_BONUS_EVENTOPTION_TRAIT_ON_GOOD_AUTHORITY_OPTION_0_CHARACTER_0_PLOTTING_AGAINST, TEXT_BONUS_EVENTOPTION_TRAIT_ON_GOOD_AUTHORITY_OPTION_0_CHARACTER_0_INFLUENCED_BY
- ▸ Assign him to shepherd an expedition... far away from here.Gain trait: ExploringRemembered: Started Explore Recently (2 turns)Loses trait: Slighted
-4Orders↗ turn gated byPlayerSubject SUBJECT_PLAYER_EXPLORATIONgrantsBONUS_EVENTOPTION_TRAIT_ON_GOOD_AUTHORITY_OPTION_1_CHARACTER_0aeBonuses: BONUS_GIVE_TRAIT_EXPLORING, BONUS_REMOVE_TRAIT_SLIGHTEDBONUS_ORDERS_LOSS_SMALLaiGlobalYieldsBase: YIELD_ORDERS=-4 - ▸ [character] will remain in the court's disfavor, no matter his faith.(no gates or payload in XML)
Taking its Toll
- ▸ Leave [character] to his fate.Gain trait: Severely IllgrantsBONUS_GIVE_TRAIT_SEVERELY_ILLaeAddTraits: TRAIT_SEVERELY_ILL
- ▸ We will pay for his treatment.Loses trait: Slighted
-120Money-30/city↗ turn grantsBONUS_REMOVE_TRAIT_SLIGHTEDaeRemoveTraits: TRAIT_SLIGHTEDBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30 - ▸ Send my own royal doctors to his bedside.Loses trait: SlightedLeader relationship: Influenced Bygated byLeaderSubject SUBJECT_COMPASSIONATEgrantsBONUS_EVENTOPTION_TRAIT_TAKING_ITS_TOLL_OPTION_2_CHARACTER_0AddLeaderRelationship RELATIONSHIP_INFLUENCED_BYaeRemoveTraits: TRAIT_SLIGHTED