Old World Reference
Menu

📜 Slighted Events

5 events

← All story events Event class Events drawn from the Slighted pool. How often: 5% chance per turn, scaled by the Event Level option · at most one every 4 turns.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn grows with your cities and the turn. You receive:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up to turn 60, then turn ÷ 60: ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

Each chip shows the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. For example, +40 Science +10/city with 4 cities pays 80 in the early game, 120 at turn 90 and 160 at turn 120. The mission pages also have a live calculator. The game's "Tiny", "Small", "Average" and "Large" rewards are shown here as their real numbers.

⚠ Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight. Community tracking bears this out.

Defaced CM ✓
80% to appear Once per game UsLeader Us SlightedMax Upset
  • ▸ Release him with a strict warning.
    -1 Courage
    grants
    BONUS_LOSE_COURAGE_1
    aiRatings: RATING_COURAGE=-1
  • ▸ Everyone is bound by the same laws.
    Gain trait: ExiledLoses trait: SlightedLeader relationship: Vengeful Against
    grants
    BONUS_EVENTOPTION_TRAIT_DEFACED_OPTION_1_CHARACTER_0
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    aeAddTraits: TRAIT_EXILED
    aeRemoveTraits: TRAIT_SLIGHTED
  • ▸ We will meet and resolve our differences.
    Loses trait: SlightedLeader relationship: Influenced By
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_EVENTOPTION_TRAIT_DEFACED_OPTION_2_CHARACTER_0
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    aeRemoveTraits: TRAIT_SLIGHTED

✎ Andy Auseon

Discontented Duo CM ✓
Every 40 turns UsHeir UsLeader Us SlightedMax UpsetAdult
  • ▸ I will make an appeal to [character].
    Loses trait: Slighted-160Money-40/city↗ turnGain trait: Corrupt
    grants
    BONUS_REMOVE_TRAIT_SLIGHTED
    aeRemoveTraits: TRAIT_SLIGHTED
    BONUS_EVENTOPTION_DISCONTENTED_DUO_OPTION_0_CHARACTER_2
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE, BONUS_GIVE_TRAIT_CORRUPT
  • ▸ [character] must not become my enemy.
    Leader relationship: Influenced By
    gated by
    LeaderSubject SUBJECT_HIGH_CHARISMA
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • ▸ Give them an important task to flatter them.
    Loses trait: SlightedLeader relationship: Influenced By
    gated by
    LeaderSubject SUBJECT_HIGH_WISDOM
    grants
    BONUS_REMOVE_TRAIT_SLIGHTED
    aeRemoveTraits: TRAIT_SLIGHTED
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • ▸ We will have to see how this plays out.
    Gains a random leader relationship
    grants
    BONUS_EVENTOPTION_DISCONTENTED_DUO_OPTION_2_CHARACTER_1
    aeRandomLeaderRelationshipDelay: RELATIONSHIP_PLOTTING_AGAINST, RELATIONSHIP_INFLUENCED_BY

✎ Andy Auseon

Inconsolable CM ✓
Once per game UsFamily UsFamily UsLeader Us SlightedDrunkLow DisciplineLow Wisdom
As it opens, before you choose Gain trait: ImprisonedThe character is killed
  • ▸ I will send a message of support to the [family].
    Remembered: Shared their grief (+20 opinion for 20 turns)(no event currently keys off this)-5Orders↗ turn
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_SEVEN_SINS
    grants
    BONUS_EVENTOPTION_TRAIT_INCONSOLABLE_OPTION_0_FAMILY
    Memory MEMORYFAMILY_SHARED_THEIR_GRIEF
    BONUS_ORDERS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=-5
    ◇ grants a memory no event uses
  • ▸ [character] was always a weak soul.
    (no gates or payload in XML)

✎ Andy Auseon

On Good Authority CM ✓
Every 40 turns UsReligion WorldLeader Us SlightedNon SuccessorReligion Max UpsetReligion State No
As it opens, before you choose Converts to the target religion
  • ▸ We must bring [character] into the confidence of the court.
    Loses trait: SlightedGains a random leader relationshipGain a Court Minister
    grants
    BONUS_EVENTOPTION_TRAIT_ON_GOOD_AUTHORITY_OPTION_0_CHARACTER_0
    MakeCourtier COURTIER_MINISTER
    aeRemoveTraits: TRAIT_SLIGHTED
    aeRandomLeaderRelationshipDelay: RELATIONSHIP_PLOTTING_AGAINST, RELATIONSHIP_INFLUENCED_BY
    aeRandomLeaderRelationshipText: TEXT_BONUS_EVENTOPTION_TRAIT_ON_GOOD_AUTHORITY_OPTION_0_CHARACTER_0_PLOTTING_AGAINST, TEXT_BONUS_EVENTOPTION_TRAIT_ON_GOOD_AUTHORITY_OPTION_0_CHARACTER_0_INFLUENCED_BY
  • ▸ Assign him to shepherd an expedition... far away from here.
    Gain trait: ExploringRemembered: Started Explore Recently (2 turns)Loses trait: Slighted-4Orders↗ turn
    gated by
    PlayerSubject SUBJECT_PLAYER_EXPLORATION
    grants
    BONUS_EVENTOPTION_TRAIT_ON_GOOD_AUTHORITY_OPTION_1_CHARACTER_0
    aeBonuses: BONUS_GIVE_TRAIT_EXPLORING, BONUS_REMOVE_TRAIT_SLIGHTED
    BONUS_ORDERS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=-4
  • ▸ [character] will remain in the court's disfavor, no matter his faith.
    (no gates or payload in XML)

✎ Andy Auseon

Taking its Toll CM ✓
Every 40 turns Family UsFamily UsLeader Us SlightedDifferent Family To LeaderOld
As it opens, before you choose Gain trait: Ill
  • ▸ Leave [character] to his fate.
    Gain trait: Severely Ill
    grants
    BONUS_GIVE_TRAIT_SEVERELY_ILL
    aeAddTraits: TRAIT_SEVERELY_ILL
  • ▸ We will pay for his treatment.
    Loses trait: Slighted-120Money-30/city↗ turn
    grants
    BONUS_REMOVE_TRAIT_SLIGHTED
    aeRemoveTraits: TRAIT_SLIGHTED
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
  • ▸ Send my own royal doctors to his bedside.
    Loses trait: SlightedLeader relationship: Influenced By
    gated by
    LeaderSubject SUBJECT_COMPASSIONATE
    grants
    BONUS_EVENTOPTION_TRAIT_TAKING_ITS_TOLL_OPTION_2_CHARACTER_0
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    aeRemoveTraits: TRAIT_SLIGHTED

✎ Andy Auseon