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📜 Slighted Events

5 events

← All story events Event class Stories drawn from the Slighted event pool. Scheduling (eventClass.xml): 5% chance per turn (scaled by the Event Level game option) · at most one event of this class every 4 turns.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

Defaced
80% to appear Once per game UsLeader Us SlightedMax Upset
  • Release him with a strict warning.
    -1 Courage
    grants
    BONUS_LOSE_COURAGE_1
    aiRatings: RATING_COURAGE=-1
  • Everyone is bound by the same laws.
    Gain trait: ExiledLoses trait: SlightedLeader relationship: Vengeful Against
    grants
    BONUS_EVENTOPTION_TRAIT_DEFACED_OPTION_1_CHARACTER_0
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    aeAddTraits: TRAIT_EXILED
    aeRemoveTraits: TRAIT_SLIGHTED
  • We will meet and resolve our differences.
    Loses trait: SlightedLeader relationship: Influenced By
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_EVENTOPTION_TRAIT_DEFACED_OPTION_2_CHARACTER_0
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    aeRemoveTraits: TRAIT_SLIGHTED

✎ Andy Auseon

Discontented Duo
Every 40 turns UsHeir UsLeader Us SlightedMax UpsetAdult
  • I will make an appeal to [character].
    Loses trait: Slighted-160Money-40/city↗ turnGain trait: Corrupt
    grants
    BONUS_REMOVE_TRAIT_SLIGHTED
    aeRemoveTraits: TRAIT_SLIGHTED
    BONUS_EVENTOPTION_DISCONTENTED_DUO_OPTION_0_CHARACTER_2
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE, BONUS_GIVE_TRAIT_CORRUPT
  • [character] must not become my enemy.
    Leader relationship: Influenced By
    gated by
    LeaderSubject SUBJECT_HIGH_CHARISMA
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • Give them an important task to flatter them.
    Loses trait: SlightedLeader relationship: Influenced By
    gated by
    LeaderSubject SUBJECT_HIGH_WISDOM
    grants
    BONUS_REMOVE_TRAIT_SLIGHTED
    aeRemoveTraits: TRAIT_SLIGHTED
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • We will have to see how this plays out.
    Gains a random leader relationship
    grants
    BONUS_EVENTOPTION_DISCONTENTED_DUO_OPTION_2_CHARACTER_1
    aeRandomLeaderRelationshipDelay: RELATIONSHIP_PLOTTING_AGAINST, RELATIONSHIP_INFLUENCED_BY

✎ Andy Auseon

Inconsolable
Once per game UsFamily UsFamily UsLeader Us SlightedDrunkLow DisciplineLow Wisdom
Always Gain trait: ImprisonedThe character is killed
  • I will send a message of support to the [family].
    Remembered: Shared their grief (+20 opinion for 20 turns)(no event currently keys off this)-5Orders↗ turn
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_SEVEN_SINS
    grants
    BONUS_EVENTOPTION_TRAIT_INCONSOLABLE_OPTION_0_FAMILY
    Memory MEMORYFAMILY_SHARED_THEIR_GRIEF
    BONUS_ORDERS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=-5
    ◇ grants a memory no event currently keys off
  • [character] was always a weak soul.
    (no gates or payload in XML)

✎ Andy Auseon

On Good Authority
Every 40 turns UsReligion WorldLeader Us SlightedNon SuccessorReligion Max UpsetReligion State No
Always Converts to the target religion
  • We must bring [character] into the confidence of the court.
    Loses trait: SlightedGains a random leader relationshipGain a Court Minister
    grants
    BONUS_EVENTOPTION_TRAIT_ON_GOOD_AUTHORITY_OPTION_0_CHARACTER_0
    MakeCourtier COURTIER_MINISTER
    aeRemoveTraits: TRAIT_SLIGHTED
    aeRandomLeaderRelationshipDelay: RELATIONSHIP_PLOTTING_AGAINST, RELATIONSHIP_INFLUENCED_BY
    aeRandomLeaderRelationshipText: TEXT_BONUS_EVENTOPTION_TRAIT_ON_GOOD_AUTHORITY_OPTION_0_CHARACTER_0_PLOTTING_AGAINST, TEXT_BONUS_EVENTOPTION_TRAIT_ON_GOOD_AUTHORITY_OPTION_0_CHARACTER_0_INFLUENCED_BY
  • Assign him to shepherd an expedition... far away from here.
    Gain trait: ExploringRemembered: Started Explore Recently (2 turns)Loses trait: Slighted-4Orders↗ turn
    gated by
    PlayerSubject SUBJECT_PLAYER_EXPLORATION
    grants
    BONUS_EVENTOPTION_TRAIT_ON_GOOD_AUTHORITY_OPTION_1_CHARACTER_0
    aeBonuses: BONUS_GIVE_TRAIT_EXPLORING, BONUS_REMOVE_TRAIT_SLIGHTED
    BONUS_ORDERS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=-4
  • [character] will remain in the court's disfavor, no matter his faith.
    (no gates or payload in XML)

✎ Andy Auseon

Taking its Toll
Every 40 turns Family UsFamily UsLeader Us SlightedDifferent Family To LeaderOld
Always Gain trait: Ill
  • Leave [character] to his fate.
    Gain trait: Severely Ill
    grants
    BONUS_GIVE_TRAIT_SEVERELY_ILL
    aeAddTraits: TRAIT_SEVERELY_ILL
  • We will pay for his treatment.
    Loses trait: Slighted-120Money-30/city↗ turn
    grants
    BONUS_REMOVE_TRAIT_SLIGHTED
    aeRemoveTraits: TRAIT_SLIGHTED
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
  • Send my own royal doctors to his bedside.
    Loses trait: SlightedLeader relationship: Influenced By
    gated by
    LeaderSubject SUBJECT_COMPASSIONATE
    grants
    BONUS_EVENTOPTION_TRAIT_TAKING_ITS_TOLL_OPTION_2_CHARACTER_0
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    aeRemoveTraits: TRAIT_SLIGHTED

✎ Andy Auseon