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📜 Unit Kill Events

2 events

← All story events Trigger Stories that fire on the Unit Kill trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

For Victory Unit Kill The Sacred and the Profane Religion event pack
50% to appear Once per game Unit UsLeader UsReligionTilePlayer Them ReligiousReligionUnit Of LeaderReligion LeaderTile No Improvement
  • Sponsor a new Culturecult shrine praising the gods of victory.
    -240Money-60/city↗ turn+2 LegitimacyBuild Shrine of Victory on the tile
    grants
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
    BONUS_EVENTOPTION_FOR_VICTORY_OPTION_0_CITY
    SetImprovement IMPROVEMENT_SHRINE_OF_VICTORY
    iLegitimacy 2
  • Share news of this divine vision with the clergy.
    +1 Courage
    grants
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    BONUS_EVENTOPTION_FOR_VICTORY_OPTION_1_RELIGION
    AmbitionReligion GOAL_REVELATION
  • Inspire your soldiers with righteous fervor.
    +1 Charisma
    grants
    BONUS_XP_UNIT_AVERAGE
    iXPUnit 40
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1

✎ Josh Unsworth

The Terrors Unit Kill
Once per game Turn 20+ Unit ThemPlayer UsPlayer Them Not Unit Has Name
  • We must put an end to these rumors, and to these warriors.
    grants
    BONUS_EVENTOPTION_NAMED_UNIT_TERRORS_1
    UnitName TEXT_BONUS_EVENTOPTION_NAMED_UNIT_TERRORS

✎ Josh Unsworth