← All story events Trigger Events that fire on the Unit Kill trigger.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn grows with your cities and the turn. You receive:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up to turn 60, then turn ÷ 60: ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
Each chip shows the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. For example, +40 Science +10/city with 4 cities pays 80 in the early game, 120 at turn 90 and 160 at turn 120. The mission pages also have a live calculator. The game's "Tiny", "Small", "Average" and "Large" rewards are shown here as their real numbers.
⚠ Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight. Community tracking bears this out.
For Victory
- ▸ Sponsor a new
cult shrine praising the gods of victory. grantsBONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60BONUS_EVENTOPTION_FOR_VICTORY_OPTION_0_CITYSetImprovement IMPROVEMENT_SHRINE_OF_VICTORYiLegitimacy 2 - ▸ Share news of this divine vision with the clergy.+1 CourageStarts ambition: Establish RevelationgrantsBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1BONUS_EVENTOPTION_FOR_VICTORY_OPTION_1_RELIGIONAmbitionReligion GOAL_REVELATION
- ▸ Inspire your soldiers with righteous fervor.+40 XP to the unit+1 CharismagrantsBONUS_XP_UNIT_AVERAGEiXPUnit 40BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=1
The Terrors
- ▸ We must put an end to these rumors, and to these warriors.The unit is renamed The TerrorsgrantsBONUS_EVENTOPTION_NAMED_UNIT_TERRORS_1UnitName TEXT_BONUS_EVENTOPTION_NAMED_UNIT_TERRORS