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📜 Tribe Raid Events

4 events

← All story events Trigger Stories that fire on the Tribe Raid trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

A Friendly Warning Tribe Raid
Every 40 turns Player UsTribeTileLeader Tribe Tribe Min Pleased
  • We graciously accept the help.
    +120Training+30/city↗ turn
    grants
    BONUS_TRAINING_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_TRAINING=120
    aiGlobalYieldsPer: YIELD_TRAINING=30
    BONUS_TRIBE_RAID
    bTribeRaid 1
  • [character] has our thanks, but [rival] is capable of defending itself.
    +2 Legitimacy
    grants
    BONUS_EVENTOPTION_A_FRIENDLY_WARNING_REJECT_PLAYER
    iLegitimacy 2
    BONUS_TRIBE_RAID
    bTribeRaid 1

✎ Solver

Honor Among Raiders Tribe Raid
Every 40 turns Player UsTribeTilePlayer Them Tribe Min Pleased
  • Send our best regards to the [tribe].
    +160Money+40/city↗ turn
    grants
    BONUS_MONEY_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=160
    aiGlobalYieldsPer: YIELD_MONEY=40
  • Accept the loot, but return it to [rival].
    Remembered: Returned loot from a tribal raid (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_EVENTSTORY_HONOR_AMONG_RAIDERS_RETURN_PLAYER_1
    Memory MEMORYPLAYER_RETURNED_LOOT
    ◇ grants a memory no event currently keys off
  • I want [tribe] submission, not respect. They will have to share more with us.
    +240Money+60/city↗ turn+30Food+10/city↗ turnRemembered: Extorted us for resources (-40 opinion for 40 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_CHARACTER_TERRIFYING
    grants
    BONUS_EVENTOPTION_EVENTSTORY_HONOR_AMONG_RAIDERS_EXTORT_PLAYER_0
    aeBonuses: BONUS_MONEY_GAIN_LARGE, BONUS_FOOD_GAIN_SMALL
    BONUS_EVENTOPTION_EVENTSTORY_HONOR_AMONG_RAIDERS_EXTORT_TRIBE
    Memory MEMORYTRIBE_EXTORTED
    ◇ grants a memory no event currently keys off

✎ Solver

Led by the Huns Tribe Raid Empires of the Indus
100% to appear Once per game
  • I was waiting for this.
    +6Orders↗ turn
    gated by
    LeaderSubject SUBJECT_VIGILANT
    grants
    BONUS_ORDERS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=6
  • We will rally the people to defend [city]. Everyone able must take up arms.
    +120Discontenteach city↗ turn+2 Levy unit
    grants
    BONUS_DISCONTENT_GAIN_LARGE
    aiCityYields: YIELD_DISCONTENT=120
    BONUS_UNITCLASS_MILITIA_2
    aiBonusUnits: BONUSUNITCLASS_LEVY=2
  • Assure the people that the army will handle both the [tribe] and the [tribe].
    +60Happinesseach city↗ turn
    grants
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60

✎ Josh Unsworth Background reading ↗

The Scourge of All Lands Tribe Raid Empires of the Indus
Once per game
  • Attila is just a man. We will treat him as such. Bold / Foolish
    +1 Courage
    gated by
    LeaderSubjectAny SUBJECT_BOLD / SUBJECT_FOOLISH
    grants
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
  • The Huns will only understand the message our blades can bring.
    +6 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBE_WAR_LEGITIMACY
    DiplomacyTribe DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_TRIBE_OFFER
  • Defend the cities. We will ride out this storm.
    +60Training+15/city↗ turnGain trait: Vigilant
    grants
    BONUS_TRAINING_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=60
    aiGlobalYieldsPer: YIELD_TRAINING=15
    BONUS_GIVE_TRAIT_VIGILANT
    aeAddTraits: TRAIT_VIGILANT

✎ Josh Unsworth