← All story events Trigger Stories that fire on the Tribe Raid trigger.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)
⚠ Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.
A Friendly Warning
- ▸ We graciously accept the help.
+120Training+30/city↗ turn grantsBONUS_TRAINING_GAIN_LARGEaiGlobalYieldsBase: YIELD_TRAINING=120aiGlobalYieldsPer: YIELD_TRAINING=30BONUS_TRIBE_RAIDbTribeRaid 1 - ▸ [character] has our thanks, but [rival] is capable of defending itself.+2 LegitimacygrantsBONUS_EVENTOPTION_A_FRIENDLY_WARNING_REJECT_PLAYERiLegitimacy 2BONUS_TRIBE_RAIDbTribeRaid 1
Honor Among Raiders
- ▸ Send our best regards to the [tribe].
+160Money+40/city↗ turn grantsBONUS_MONEY_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=160aiGlobalYieldsPer: YIELD_MONEY=40 - ▸ Accept the loot, but return it to [rival].Remembered: Returned loot from a tribal raid (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_EVENTSTORY_HONOR_AMONG_RAIDERS_RETURN_PLAYER_1Memory MEMORYPLAYER_RETURNED_LOOT◇ grants a memory no event currently keys off
- ▸ I want [tribe] submission, not respect. They will have to share more with us.
+240Money+60/city↗ turn
+30Food+10/city↗ turnRemembered: Extorted us for resources (-40 opinion for 40 turns)(no event currently keys off this) gated byLeaderSubject SUBJECT_CHARACTER_TERRIFYINGgrantsBONUS_EVENTOPTION_EVENTSTORY_HONOR_AMONG_RAIDERS_EXTORT_PLAYER_0aeBonuses: BONUS_MONEY_GAIN_LARGE, BONUS_FOOD_GAIN_SMALLBONUS_EVENTOPTION_EVENTSTORY_HONOR_AMONG_RAIDERS_EXTORT_TRIBEMemory MEMORYTRIBE_EXTORTED◇ grants a memory no event currently keys off
Led by the Huns
- ▸ I was waiting for this.
+6Orders↗ turn gated byLeaderSubject SUBJECT_VIGILANTgrantsBONUS_ORDERS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_ORDERS=6 - ▸ We will rally the people to defend [city]. Everyone able must take up arms.
+120Discontenteach city↗ turn+2 Levy unit grantsBONUS_DISCONTENT_GAIN_LARGEaiCityYields: YIELD_DISCONTENT=120BONUS_UNITCLASS_MILITIA_2aiBonusUnits: BONUSUNITCLASS_LEVY=2 - ▸ Assure the people that the army will handle both the [tribe] and the [tribe].
+60Happinesseach city↗ turn grantsBONUS_HAPPINESS_GAIN_SMALLaiCityYields: YIELD_HAPPINESS=60
The Scourge of All Lands
- ▸ Attila is just a man. We will treat him as such. Bold / Foolish+1 Couragegated byLeaderSubjectAny SUBJECT_BOLD / SUBJECT_FOOLISHgrantsBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1
- ▸ The Huns will only understand the message our blades can bring.+6 LegitimacyRemembered: Tribe Offer (5 turns)grantsBONUS_TRIBE_WAR_LEGITIMACYDiplomacyTribe DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_TRIBE_OFFER
- ▸ Defend the cities. We will ride out this storm.
+60Training+15/city↗ turnGain trait: Vigilant grantsBONUS_TRAINING_GAIN_SMALLaiGlobalYieldsBase: YIELD_TRAINING=60aiGlobalYieldsPer: YIELD_TRAINING=15BONUS_GIVE_TRAIT_VIGILANTaeAddTraits: TRAIT_VIGILANT