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📜 General Duel Events

6 events

← All story events Event class Stories drawn from the General Duel event pool. Scheduling (eventClass.xml): at most one event of this class every 5 turns.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

A Toast to Your Health General Duel Empires of the Indus
100% to appear Once per game
Always The character is killed
  • There is a custom I have heard of… Uncouth / Bloodthirsty / Insane
    Leader relationship: Vengeful AgainstGain trait: Item Skull Cup
    gated by
    LeaderSubjectAny SUBJECT_UNCOUTH / SUBJECT_BLOODTHIRSTY / SUBJECT_INSANE
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_GIVE_TRAIT_ITEM_SKULL_CUP
    aeAddTraits: TRAIT_ITEM_SKULL_CUP
  • [character] deserves no honor, in this life or the next.
    +1 CourageLeader relationship: Estranged From
    grants
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
  • Return the body to [character].
    Leader relationship: Endeared To
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO

✎ Josh Unsworth

Battle Diary General Duel
50% to appear Once per game Leader UsThemPlayer ThemUnit Them
Always A unit is killed
  • I will study the documents to see what I might learn.
    Gain trait: Battle Diary
    grants
    BONUS_EVENTOPTION_BATTLE_DIARY_OPTION_BATTLE_DIARY_CHARACTER_0
    aeAddTraits: TRAIT_BATTLE_DIARY
  • Have our military strategists review the works.
    +120Training+30/city↗ turn
    grants
    BONUS_TRAINING_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_TRAINING=120
    aiGlobalYieldsPer: YIELD_TRAINING=30
  • These do not belong to us. See them returned to [rival].
    Gain trait: GraciousRemembered: Returned the battle diary of our General (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_GIVE_TRAIT_GRACIOUS
    aeAddTraits: TRAIT_GRACIOUS
    BONUS_EVENTOPTION_BATTLE_DIARY_OPTION_RETURN_PLAYER
    Memory MEMORYPLAYER_RETURNED_BATTLE_DIARY
    ◇ grants a memory no event currently keys off

✎ Brodie Frehlich

Battlefield Duel General Duel
Every 40 turns Non Leader UsThemPlayer UsUnit UsUnit Them TacticianUnit Melee
Always A unit is killed
  • Praise [character]’s genius.
    Leader relationship: Influenced By
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • Praise his force’s discipline.
    grants
    BONUS_XP_UNIT_LARGE
    iXPUnit 60

✎ Josh Unsworth

Battlefield Duel General Duel
30% to appear Every 20 turns Turn 10+ UsThemLeader ThemUnit Us Unit Melee
Always Gain trait: Wounded
  • Give him a clean death.
    The character is killed
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
  • Walk away and spare [character]’s life.
    Leader relationship: Vengeful AgainstRemembered: Spared our General (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_EVENTOPTION_DUEL_VICTORY_1
    Memory MEMORYPLAYER_SPARED_GENERAL
    ◇ grants a memory no event currently keys off
  • Make an example of the body.
    The character is killedGains a random leader relationship
    gated by
    LeaderSubject SUBJECT_CHARACTER_VILLAINOUS
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_EVENTOPTION_DUEL_VICTORY_2
    aeRandomLeaderRelationshipDelay: RELATIONSHIP_TERRIFIED_OF, RELATIONSHIP_VENGEFUL_AGAINST

✎ Josh Unsworth

Battlefield Duel General Duel
Every 50 turns Turn 10+ Non Leader UsThemUnit Us Unit Melee
Always Gain trait: WoundedGain trait: Severely Wounded
  • I’ll get them next time.
    +1 Courage
    grants
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
  • A better strategy is needed.
    +1 Wisdom
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
  • Rigorous Trainingtraining will avoid future wounds.
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1

✎ Josh Unsworth

Battlefield Duel General Duel
50% to appear Every 30 turns Turn 20+ Non Leader UsThemPlayer UsUnit Us Unit Melee
Always The character is killedThe character is killed
  • Honor [character]’s triumph.
    +80Training+20/city↗ turn
    grants
    BONUS_TRAINING_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=80
    aiGlobalYieldsPer: YIELD_TRAINING=20
  • Mourn the loss of a great man.
    +80Happinesseach city↗ turn
    grants
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80
  • Commemorate their duel with a statue in the capital.
    +3 Legitimacy-30Stone-10/city↗ turn
    grants
    BONUS_EVENTOPTION_GENERAL_DUEL
    iLegitimacy 3
    aeBonuses: BONUS_STONE_LOSS_SMALL

✎ Josh Unsworth