← All story events Event class Stories drawn from the General Duel event pool. Scheduling (eventClass.xml): at most one event of this class every 5 turns.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)
⚠ Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.
A Toast to Your Health
- ▸ There is a custom I have heard of… Uncouth / Bloodthirsty / InsaneLeader relationship: Vengeful AgainstGain trait: Item Skull Cupgated byLeaderSubjectAny SUBJECT_UNCOUTH / SUBJECT_BLOODTHIRSTY / SUBJECT_INSANEgrantsBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTBONUS_GIVE_TRAIT_ITEM_SKULL_CUPaeAddTraits: TRAIT_ITEM_SKULL_CUP
- ▸ [character] deserves no honor, in this life or the next.+1 CourageLeader relationship: Estranged FromgrantsBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1BONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
- ▸ Return the body to [character].Leader relationship: Endeared TograntsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO
Battle Diary
- ▸ I will study the documents to see what I might learn.Gain trait: Battle DiarygrantsBONUS_EVENTOPTION_BATTLE_DIARY_OPTION_BATTLE_DIARY_CHARACTER_0aeAddTraits: TRAIT_BATTLE_DIARY
- ▸ Have our military strategists review the works.
+120Training+30/city↗ turn grantsBONUS_TRAINING_GAIN_LARGEaiGlobalYieldsBase: YIELD_TRAINING=120aiGlobalYieldsPer: YIELD_TRAINING=30 - ▸ These do not belong to us. See them returned to [rival].Gain trait: GraciousRemembered: Returned the battle diary of our General (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_GIVE_TRAIT_GRACIOUSaeAddTraits: TRAIT_GRACIOUSBONUS_EVENTOPTION_BATTLE_DIARY_OPTION_RETURN_PLAYERMemory MEMORYPLAYER_RETURNED_BATTLE_DIARY◇ grants a memory no event currently keys off
Battlefield Duel
- ▸ Praise [character]’s genius.Leader relationship: Influenced BygrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
- ▸ Praise his force’s discipline.grantsBONUS_XP_UNIT_LARGEiXPUnit 60
Battlefield Duel
- ▸ Give him a clean death.The character is killedgrantsBONUS_KILL_CHARACTERbKillCharacter 1
- ▸ Walk away and spare [character]’s life.Leader relationship: Vengeful AgainstRemembered: Spared our General (+40 opinion for 80 turns)(no event currently keys off this)grantsBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTBONUS_EVENTOPTION_DUEL_VICTORY_1Memory MEMORYPLAYER_SPARED_GENERAL◇ grants a memory no event currently keys off
- ▸ Make an example of the body.The character is killedGains a random leader relationshipgated byLeaderSubject SUBJECT_CHARACTER_VILLAINOUSgrantsBONUS_KILL_CHARACTERbKillCharacter 1BONUS_EVENTOPTION_DUEL_VICTORY_2aeRandomLeaderRelationshipDelay: RELATIONSHIP_TERRIFIED_OF, RELATIONSHIP_VENGEFUL_AGAINST
Battlefield Duel
- ▸ I’ll get them next time.+1 CouragegrantsBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1
- ▸ A better strategy is needed.+1 WisdomgrantsBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1
- ▸ Rigorous
training will avoid future wounds. +1 DisciplinegrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
Battlefield Duel
- ▸ Honor [character]’s triumph.
+80Training+20/city↗ turn grantsBONUS_TRAINING_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_TRAINING=80aiGlobalYieldsPer: YIELD_TRAINING=20 - ▸ Mourn the loss of a great man.
+80Happinesseach city↗ turn grantsBONUS_HAPPINESS_GAIN_AVERAGEaiCityYields: YIELD_HAPPINESS=80 - ▸ Commemorate their duel with a statue in the capital.+3 Legitimacy
-30Stone-10/city↗ turn grantsBONUS_EVENTOPTION_GENERAL_DUELiLegitimacy 3aeBonuses: BONUS_STONE_LOSS_SMALL