← All story events Trigger Events that fire on the Tribe Peace Offer trigger.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn grows with your cities and the turn. You receive:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up to turn 60, then turn ÷ 60: ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
Each chip shows the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. For example, +40 Science +10/city with 4 cities pays 80 in the early game, 120 at turn 90 and 160 at turn 120. The mission pages also have a live calculator. The game's "Tiny", "Small", "Average" and "Large" rewards are shown here as their real numbers.
⚠ Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight. Community tracking bears this out.
The Orphan Eater
- ▸ Accept [character] and thank [character].Remembered: Tribe Offer (5 turns)Peace with the tribeThe character becomes general of your unitGain trait: InfamousgrantsBONUS_TRIBE_PEACEDiplomacyTribe DIPLOMACY_PEACEaeBonuses: BONUS_TRIBE_OFFERBONUS_EVENTOPTION_RELATIONSHIP_THE_ORPHAN_EATER_OPTION_1_CHARACTER_1iGeneralOfSubject 2BONUS_GIVE_TRAIT_INFAMOUSaeAddTraits: TRAIT_INFAMOUS
- ▸ Send the Orphan Eater back to the [tribe].grantsBONUS_LEADER_ENDEARED_TO_REMOVERemoveLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_EVENTOPTION_RELATIONSHIP_THE_ORPHAN_EATER_OPTION_0_CHARACTER_3iLegitimacy 1
Tribal Peace Offer
- ▸ Yes, let us make peace.grantsBONUS_TRIBE_PEACE_LEGITIMACYDiplomacyTribe DIPLOMACY_PEACEiLegitimacy -1aeBonuses: BONUS_TRIBE_OFFER
- ▸ No, this offer is not good enough.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Tribal Peace Offer
- ▸ Resolve13%-1 LegitimacyRemembered: Tribe Offer (5 turns)Peace with the tribeTribute to the tribe: 50 Civics, 10 Civics per our city13%-1 LegitimacyRemembered: Tribe Offer (5 turns)Peace with the tribeTribute to the tribe: 75 Training, 15 Training per our city13%-1 LegitimacyRemembered: Tribe Offer (5 turns)Peace with the tribeTribute to the tribe: 25 Science, 5 Science per our city13%-1 LegitimacyRemembered: Tribe Offer (5 turns)Peace with the tribeTribute to the tribe: 150 Money, 30 Money per our city13%-1 LegitimacyRemembered: Tribe Offer (5 turns)Peace with the tribeTribute to the tribe: 50 Food, 10 Food per our city13%-1 LegitimacyRemembered: Tribe Offer (5 turns)Peace with the tribeTribute to the tribe: 50 Wood, 10 Wood per our city13%-1 LegitimacyRemembered: Tribe Offer (5 turns)Peace with the tribeTribute to the tribe: 50 Iron, 10 Iron per our city13%-1 LegitimacyRemembered: Tribe Offer (5 turns)Peace with the tribeTribute to the tribe: 50 Stone, 10 Stone per our citygrants13% BONUS_EVENTOPTION_TRIBE_PEACE_OFFER_TRIBUTE_CIVICSaeBonuses: BONUS_TRIBE_PEACE_LEGITIMACY, BONUS_TRIBUTE_GIVE_CIVICS_SMALL13% BONUS_EVENTOPTION_TRIBE_PEACE_OFFER_TRIBUTE_TRAININGaeBonuses: BONUS_TRIBE_PEACE_LEGITIMACY, BONUS_TRIBUTE_GIVE_TRAINING_SMALL13% BONUS_EVENTOPTION_TRIBE_PEACE_OFFER_TRIBUTE_SCIENCEaeBonuses: BONUS_TRIBE_PEACE_LEGITIMACY, BONUS_TRIBUTE_GIVE_SCIENCE_SMALL13% BONUS_EVENTOPTION_TRIBE_PEACE_OFFER_TRIBUTE_MONEYaeBonuses: BONUS_TRIBE_PEACE_LEGITIMACY, BONUS_TRIBUTE_GIVE_MONEY_SMALL13% BONUS_EVENTOPTION_TRIBE_PEACE_OFFER_TRIBUTE_FOODaeBonuses: BONUS_TRIBE_PEACE_LEGITIMACY, BONUS_TRIBUTE_GIVE_FOOD_SMALL13% BONUS_EVENTOPTION_TRIBE_PEACE_OFFER_TRIBUTE_WOODaeBonuses: BONUS_TRIBE_PEACE_LEGITIMACY, BONUS_TRIBUTE_GIVE_WOOD_SMALL13% BONUS_EVENTOPTION_TRIBE_PEACE_OFFER_TRIBUTE_IRONaeBonuses: BONUS_TRIBE_PEACE_LEGITIMACY, BONUS_TRIBUTE_GIVE_IRON_SMALL13% BONUS_EVENTOPTION_TRIBE_PEACE_OFFER_TRIBUTE_STONEaeBonuses: BONUS_TRIBE_PEACE_LEGITIMACY, BONUS_TRIBUTE_GIVE_STONE_SMALL
- ▸ No, this offer is not good enough.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
[tribe] Hunt
- ▸ [character] and I will meet alone.-1 LegitimacyRemembered: Tribe Offer (5 turns)Peace with the tribe50% chance next turn: becomes FoolishgrantsBONUS_TRIBE_PEACE_LEGITIMACYDiplomacyTribe DIPLOMACY_PEACEiLegitimacy -1aeBonuses: BONUS_TRIBE_OFFERBONUS_MAYBE_FOOLISHaiTraitProbDelay: TRAIT_FOOLISH=50
- ▸ I will bring [character] so he may learn politics.Leader relationship: Disappointed WithLeader relationship: Endeared TograntsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO
- ▸ I demand the protection of a full guard unit.Leader relationship: Suspicious Of+1 WisdomgrantsBONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OFBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1
- ▸ I refuse the invitation.Leader relationship: Vengeful Against
+8Orders↗ turn grantsBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTBONUS_ORDERS_GAIN_LARGEaiGlobalYieldsBase: YIELD_ORDERS=8