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📜 Young Ruler Events

18 events

← All story events Event class Events drawn from the Young Ruler pool. How often: 50% chance per character per turn · at most one every 3 turns.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn grows with your cities and the turn. You receive:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up to turn 60, then turn ÷ 60: ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

Each chip shows the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. For example, +40 Science +10/city with 4 cities pays 80 in the early game, 120 at turn 90 and 160 at turn 120. The mission pages also have a live calculator. The game's "Tiny", "Small", "Average" and "Large" rewards are shown here as their real numbers.

⚠ Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight. Community tracking bears this out.

A Perilous Plot CM ✓
Every 6 turns Leader Us Min Reign 1Succession UsFamily Head Us Child Or TeenagerMax Upset
  • ▸ [character] must die.
    Remembered (all families): Suspects that you killed your heir (-40 opinion for 20 turns)(no event currently keys off this)The character is killedLeader relationship: Terrified Of
    grants
    BONUS_EVENTOPTION_YOUNG_RULER_PLOT
    MemoryAllFamilies MEMORYFAMILY_KILLED_SUCCESSOR
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_LEADER_TERRIFIED_OF
    AddLeaderRelationship RELATIONSHIP_TERRIFIED_OF
    ◇ grants a memory no event uses
  • ▸ Convince [character] to stop his plans.
    Leader relationship: Influenced By
    gated by
    LeaderSubject SUBJECT_HIGH_CHARISMA
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • ▸ We must be prepared for anything.
    +40 XP to the characterLeader relationship: Plotting Against
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    BONUS_LEADER_PLOTTING_AGAINST
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST

✎ Josh Unsworth

Ambush on the Road CM ✓
Every 6 turns Leader Us Min Reign 1Us Child Or TeenagerHigh Courage
  • ▸ Leap into the thick of the fighting.
    Gain a random trait+2 Courage
    grants
    BONUS_EVENTOPTION_YOUNG_RULER_COURAGE_0
    aeRandomTraitDelay: TRAIT_SEVERELY_WOUNDED, TRAIT_WOUNDED, TRAIT_TOUGH, TRAIT_STEADFAST, TRAIT_BRAVE
    aeBonuses: BONUS_GAIN_COURAGE_2
  • ▸ Stay back but visible so your troops can see you on the field.
    Gain a random trait+1 Courage
    grants
    BONUS_EVENTOPTION_YOUNG_RULER_COURAGE_1
    aeRandomTraitDelay: TRAIT_WOUNDED, TRAIT_INSPIRING
    aeBonuses: BONUS_GAIN_COURAGE_1
  • ▸ Retreat and let your guards defend you.
    (no gates or payload in XML)

✎ Josh Unsworth

An Offer of Help CM ✓
Every 6 turns Leader Us Min Reign 1Us Child Or Teenager
  • ▸ Resolve
    25%
    +1 CourageLeader relationship: Holds Favor From
    25%
    +1 WisdomLeader relationship: Holds Favor From
    25%
    +1 CharismaLeader relationship: Holds Favor From
    25%
    +1 DisciplineLeader relationship: Holds Favor From
    grants
    25% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    25% BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
    25% BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    25% BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
    25% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    25% BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
    25% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    25% BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
  • ▸ Resolve
    25%
    +1 CourageLeader relationship: Holds Favor From
    25%
    +1 WisdomLeader relationship: Holds Favor From
    25%
    +1 CharismaLeader relationship: Holds Favor From
    25%
    +1 DisciplineLeader relationship: Holds Favor From
    grants
    25% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    25% BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
    25% BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    25% BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
    25% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    25% BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
    25% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    25% BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
  • ▸ Reject the offer.
    +60 XP to the characterLeader relationship: Estranged From
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM

✎ Josh Unsworth

Attempted Coup one choice: Your leader abdicates the throne CM ✓ Turn 20+
50% to appear Every 6 turns Leader Us Min Reign 1UsCapital Us Child Or TeenagerPlotting Against Leader
  • ▸ Agree to step down.
    -10 LegitimacyYour leader abdicates the throne
    grants
    BONUS_ABDICATE
    iLegitimacy -10
    bAbdicate 1
  • ▸ Refuse and shout for your guards to advance!
    Gain trait: Imprisoned3 rebel units appear
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_REBEL_UNITS_3
    iRebelUnits 3

✎ Josh Unsworth

Childishness one choice: The rival nation declares war on you CM ✗
Every 6 turns Leader Us Min Reign 1Leader ThemPlayer ThemPlayer Us Child Or TeenagerMax UpsetProud
  • ▸ [character] just shows his immaturity.
    -4 Legitimacy+1 Wisdom
    gated by
    LeaderSubject SUBJECT_NOT_PROUD
    grants
    BONUS_EVENTOPTION_YOUNG_RULER_INSULT
    iLegitimacy -4
    aeBonuses: BONUS_GAIN_WISDOM_1
  • ▸ I may be young, but my armies are strong.
    +6 LegitimacyRemembered: Player Offer (5 turns)The rival nation declares war on you
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER

✎ Josh Unsworth

Commanding Presence CM ✓
Every 6 turns Leader Us Min Reign 1Us Child Or TeenagerGeneral
  • ▸ Spend the whole evening talking with the commanders.
    +2 CharismaLeader relationship: Estranged From
    grants
    BONUS_GAIN_CHARISMA_2
    aiRatings: RATING_CHARISMA=2
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
  • ▸ Split your time between them.
    +1 CharismaLeader relationship: Disappointed With
    grants
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • ▸ Let [character] take the lead.
    Leader relationship: Endeared To
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO

✎ Josh Unsworth

Distant Rule CM ✓
Every 6 turns Leader Us Min Reign 1Was Leader Dead UsCity Us Child Or Teenager
  • ▸ I will not tolerate this insult.
    +4 Legitimacy+120Discontenteach city↗ turn
    grants
    BONUS_EVENTOPTION_YOUNG_RULER_LEGACY_0
    iLegitimacy 4
    BONUS_DISCONTENT_GAIN_LARGE
    aiCityYields: YIELD_DISCONTENT=120
  • ▸ I will not tread on my precursor’s achievements.
    +2 Legitimacy+60Discontenteach city↗ turn
    grants
    BONUS_EVENTOPTION_YOUNG_RULER_LEGACY_1
    iLegitimacy 2
    BONUS_DISCONTENT_GAIN_SMALL
    aiCityYields: YIELD_DISCONTENT=60
  • ▸ They’re right, [character] was a poor ruler.
    -2 Legitimacy+80Happinesseach city↗ turn
    grants
    BONUS_EVENTOPTION_YOUNG_RULER_LEGACY_2
    iLegitimacy -2
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80

✎ Josh Unsworth

Family Values CM ✓
Every 6 turns Leader Us Min Reign 1Family Head UsFamily Head Us Child Or Teenager
  • ▸ Support the [family] family.
    +1 Charisma
    grants
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
  • ▸ Uphold [family]’s claims.
    +1 Wisdom
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
  • ▸ Carefully thank them both and invite them to visit you.
    Leader relationship: Influenced ByLeader relationship: Influenced By
    gated by
    LeaderSubject SUBJECT_DIPLOMAT
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • ▸ I will decide later, await my word.
    Gain trait: DeceitfulLeader relationship: Owes Favor ToLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_DECEITFUL
    aeAddTraits: TRAIT_DECEITFUL
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO

✎ Josh Unsworth

Inspired by the Court CM ✓
Every 10 turns Leader Us Min Reign 1 Child Or TeenagerArchetype RegalArchetype MartialCovert
  • ▸ Resolve
    6%
    Gain trait: Eloquent
    6%
    Gain trait: Inspiring
    6%
    Gain trait: Righteous
    6%
    Gain trait: Equestrian
    6%
    Gain trait: Cultivator
    6%
    Gain trait: Cunning
    6%
    Gain trait: Heckler
    6%
    Gain trait: Brave
    6%
    Gain trait: Shieldbearer
    6%
    Gain trait: Loyal
    6%
    Gain trait: Bold
    6%
    Gain trait: Gracious
    6%
    Gain trait: Romantic
    6%
    Gain trait: Compassionate
    6%
    Gain trait: Pious
    6%
    Gain trait: Humble
    grants
    6% BONUS_GIVE_TRAIT_ELOQUENT
    aeAddTraits: TRAIT_ELOQUENT
    6% BONUS_GIVE_TRAIT_INSPIRING
    aeAddTraits: TRAIT_INSPIRING
    6% BONUS_GIVE_TRAIT_RIGHTEOUS
    aeAddTraits: TRAIT_RIGHTEOUS
    6% BONUS_GIVE_TRAIT_EQUESTRIAN
    aeAddTraits: TRAIT_EQUESTRIAN
    6% BONUS_GIVE_TRAIT_CULTIVATOR
    aeAddTraits: TRAIT_CULTIVATOR
    6% BONUS_GIVE_TRAIT_CUNNING
    aeAddTraits: TRAIT_CUNNING
    6% BONUS_GIVE_TRAIT_HECKLER
    aeAddTraits: TRAIT_HECKLER
    6% BONUS_GIVE_TRAIT_BRAVE
    aeAddTraits: TRAIT_BRAVE
    6% BONUS_GIVE_TRAIT_SHIELDBEARER
    aeAddTraits: TRAIT_SHIELDBEARER
    6% BONUS_GIVE_TRAIT_LOYAL
    aeAddTraits: TRAIT_LOYAL
    6% BONUS_GIVE_TRAIT_BOLD
    aeAddTraits: TRAIT_BOLD
    6% BONUS_GIVE_TRAIT_GRACIOUS
    aeAddTraits: TRAIT_GRACIOUS
    6% BONUS_GIVE_TRAIT_ROMANTIC
    aeAddTraits: TRAIT_ROMANTIC
    6% BONUS_GIVE_TRAIT_COMPASSIONATE
    aeAddTraits: TRAIT_COMPASSIONATE
    6% BONUS_GIVE_TRAIT_PIOUS
    aeAddTraits: TRAIT_PIOUS
    6% BONUS_GIVE_TRAIT_HUMBLE
    aeAddTraits: TRAIT_HUMBLE
  • ▸ Resolve
    8%
    Gain trait: Warlike
    8%
    Gain trait: Frugal
    8%
    Gain trait: Vigilant
    8%
    Gain trait: Strict
    8%
    Gain trait: Naturalist
    8%
    Gain trait: Swift
    8%
    Gain trait: Besieger
    8%
    Gain trait: Tough
    8%
    Gain trait: Steadfast
    8%
    Gain trait: Highlander
    8%
    Gain trait: Ranger
    8%
    Gain trait: Fierce
    8%
    Gain trait: Horsebane
    grants
    8% BONUS_GIVE_TRAIT_WARLIKE
    aeAddTraits: TRAIT_WARLIKE
    8% BONUS_GIVE_TRAIT_FRUGAL
    aeAddTraits: TRAIT_FRUGAL
    8% BONUS_GIVE_TRAIT_VIGILANT
    aeAddTraits: TRAIT_VIGILANT
    8% BONUS_GIVE_TRAIT_STRICT
    aeAddTraits: TRAIT_STRICT
    8% BONUS_GIVE_TRAIT_NATURALIST
    aeAddTraits: TRAIT_NATURALIST
    8% BONUS_GIVE_TRAIT_SWIFT
    aeAddTraits: TRAIT_SWIFT
    8% BONUS_GIVE_TRAIT_BESIEGER
    aeAddTraits: TRAIT_BESIEGER
    8% BONUS_GIVE_TRAIT_TOUGH
    aeAddTraits: TRAIT_TOUGH
    8% BONUS_GIVE_TRAIT_STEADFAST
    aeAddTraits: TRAIT_STEADFAST
    8% BONUS_GIVE_TRAIT_HIGHLANDER
    aeAddTraits: TRAIT_HIGHLANDER
    8% BONUS_GIVE_TRAIT_RANGER
    aeAddTraits: TRAIT_RANGER
    8% BONUS_GIVE_TRAIT_FIERCE
    aeAddTraits: TRAIT_FIERCE
    8% BONUS_GIVE_TRAIT_HORSEBANE
    aeAddTraits: TRAIT_HORSEBANE
  • ▸ Resolve
    7%
    Gain trait: Affable
    7%
    Gain trait: Intelligent
    7%
    Gain trait: Prosperous
    7%
    Gain trait: Robust
    7%
    Gain trait: Carpenter
    7%
    Gain trait: Pathfinder
    7%
    Gain trait: Delver
    7%
    Gain trait: Tracker
    7%
    Gain trait: Bloodthirsty
    7%
    Gain trait: Herbalist
    7%
    Gain trait: Engineer
    7%
    Gain trait: Cunning
    7%
    Gain trait: Educated
    7%
    Gain trait: Exotic
    7%
    Gain trait: Witty
    grants
    7% BONUS_GIVE_TRAIT_AFFABLE
    aeAddTraits: TRAIT_AFFABLE
    7% BONUS_GIVE_TRAIT_INTELLIGENT
    aeAddTraits: TRAIT_INTELLIGENT
    7% BONUS_GIVE_TRAIT_PROSPEROUS
    aeAddTraits: TRAIT_PROSPEROUS
    7% BONUS_GIVE_TRAIT_ROBUST
    aeAddTraits: TRAIT_ROBUST
    7% BONUS_GIVE_TRAIT_CARPENTER
    aeAddTraits: TRAIT_CARPENTER
    7% BONUS_GIVE_TRAIT_PATHFINDER
    aeAddTraits: TRAIT_PATHFINDER
    7% BONUS_GIVE_TRAIT_DELVER
    aeAddTraits: TRAIT_DELVER
    7% BONUS_GIVE_TRAIT_TRACKER
    aeAddTraits: TRAIT_TRACKER
    7% BONUS_GIVE_TRAIT_BLOODTHIRSTY
    aeAddTraits: TRAIT_BLOODTHIRSTY
    7% BONUS_GIVE_TRAIT_HERBALIST
    aeAddTraits: TRAIT_HERBALIST
    7% BONUS_GIVE_TRAIT_ENGINEER
    aeAddTraits: TRAIT_ENGINEER
    7% BONUS_GIVE_TRAIT_CUNNING
    aeAddTraits: TRAIT_CUNNING
    7% BONUS_GIVE_TRAIT_EDUCATED
    aeAddTraits: TRAIT_EDUCATED
    7% BONUS_GIVE_TRAIT_EXOTIC
    aeAddTraits: TRAIT_EXOTIC
    7% BONUS_GIVE_TRAIT_WITTY
    aeAddTraits: TRAIT_WITTY
  • ▸ I will take the time to listen.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Zorbaz

Making Your Mark one choice: End law: Slavery (+3) CM ✓
Every 15 turns Leader Us Min Reign 1Family Head UsLeader ThemReligion Player WorldCapital Us Child Or TeenagerTraditional
  • ▸ Resolve
    33%
    +5 LegitimacyFree law: FreedomEnd law: SlaveryLeader relationship: Disappointed With
    33%
    Leader relationship: Disappointed With+6 LegitimacyRemembered: Player Offer (5 turns)The rival nation declares war on you
    33%
    +5 LegitimacyLeader relationship: Disappointed WithAdopts the event's religion as state religion
    grants
    33% BONUS_EVENTOPTION_YOUNG_RULER_MARK_0
    EndLaw LAW_SLAVERY
    FreeLaw LAW_FREEDOM
    iLegitimacy 5
    33% BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    33% BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    33% BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
    33% BONUS_EVENTOPTION_YOUNG_RULER_MARK_1
    iLegitimacy 5
    33% BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    33% BONUS_ADOPT_RELIGION
    bAdoptReligion 1
  • ▸ Resolve
    33%
    +3 LegitimacyLeader relationship: Estranged FromCarries out Influence (free)
    33%
    +3 LegitimacyLeader relationship: Estranged FromRemembered: Player Offer (5 turns)Truce with the rival nation
    33%
    +3 LegitimacyLeader relationship: Estranged FromAdd Improvement: Library
    grants
    33% BONUS_EVENTOPTION_YOUNG_RULER_MARK_2
    iLegitimacy 3
    33% BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    33% BONUS_EVENTOPTION_YOUNG_RULER_MARK_3
    Mission MISSION_INFLUENCE
    iMissionReverse 0
    bMissionFree 1
    33% BONUS_EVENTOPTION_YOUNG_RULER_MARK_2
    iLegitimacy 3
    33% BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    33% BONUS_PLAYER_TRUCE
    DiplomacyPlayerFrom DIPLOMACY_TRUCE
    aeBonuses: BONUS_PLAYER_OFFER
    33% BONUS_EVENTOPTION_YOUNG_RULER_MARK_2
    iLegitimacy 3
    33% BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    33% BONUS_EVENTOPTION_YOUNG_RULER_MARK_4
    AddImprovement IMPROVEMENT_LIBRARY_1
  • ▸ [character] is right. I should not rush.
    Remembered: Accepted my objections (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_YOUNG_RULER_MARK_5
    Memory MEMORYCHARACTER_UPHELD_OBJECTION
    ◇ grants a memory no event uses

✎ Josh Unsworth

Parental Wisdom CM ✓
Every 6 turns Leader Us Min Reign 1Parent Of Leader Us Child Or Teenager
  • ▸ Ask about strategies of governance.
    -2 Legitimacy+1 Wisdom
    grants
    BONUS_EVENTOPTION_YOUNG_RULER_PARENTAL_WISDOM_0
    iLegitimacy -2
    aeBonuses: BONUS_GAIN_WISDOM_1
  • ▸ Ask about the ways of leadership.
    -2 Legitimacy+1 Discipline
    grants
    BONUS_EVENTOPTION_YOUNG_RULER_PARENTAL_WISDOM_1
    iLegitimacy -2
    aeBonuses: BONUS_GAIN_DISCIPLINE_1
  • ▸ Refuse the offer of help.
    +2 LegitimacyLeader relationship: Estranged From
    grants
    BONUS_EVENTOPTION_YOUNG_RULER_PARENTAL_WISDOM_2
    iLegitimacy 2
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM

✎ Josh Unsworth

Powerful Depictions CM ✓
Every 6 turns Leader Us Min Reign 1City UsUs Child Or TeenagerAdultMin Pleased
  • ▸ A statue emphasizing my Legitimacylegitimacy.
    grants
    BONUS_EVENTOPTION_YOUNG_RULER_ART
    iLegitimacy 3
  • ▸ A carving of my power in battle.
    +1 Courage
    grants
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
  • ▸ Inscriptions praising my knowledge.
    +1 Wisdom
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1

✎ Josh Unsworth

Progressive Scholar CM ✓
Every 6 turns Leader Us Min Reign 1Family Head Us Child Or Teenager
  • ▸ Allow him to speak at court on the nature of governance.
    Remembered (all families): Listened to dangerous ideas (-40 opinion for 20 turns)(no event currently keys off this)+2 Wisdom
    grants
    BONUS_EVENTOPTION_YOUNG_RULER_WISDOM_0
    MemoryAllFamilies MEMORYFAMILY_DANGEROUS_IDEAS
    aeBonuses: BONUS_GAIN_WISDOM_2
    ◇ grants a memory no event uses
  • ▸ Listen to his ideas on leadership.
    +1 WisdomRemembered: Listened to dangerous ideas (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    BONUS_EVENTOPTION_YOUNG_RULER_WISDOM_1
    Memory MEMORYFAMILY_DANGEROUS_IDEAS
    ◇ grants a memory no event uses
  • ▸ Ignore the scholar’s ideas.
    Remembered: Rejected dangerous ideas (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_YOUNG_RULER_WISDOM_2
    Memory MEMORYFAMILY_DANGEROUS_IDEAS_REJECT
    ◇ grants a memory no event uses

✎ Josh Unsworth

Royal Tutor CM ✓
Every 6 turns Leader Us Min Reign 1Us Child Or Teenager
  • ▸ Hire the tutor.
    Gain a random trait-160Money-40/city↗ turn-7Orders↗ turn
    grants
    BONUS_EVENTOPTION_YOUNG_RULER_TUTOR
    aeRandomTraitDelay: TRAIT_INTELLIGENT, TRAIT_EDUCATED, TRAIT_FRUGAL
    aeRandomTraitText: TEXT_BONUS_EVENTOPTION_YOUNG_RULER_TUTOR_INTELLIGENT, TEXT_BONUS_EVENTOPTION_YOUNG_RULER_TUTOR_EDUCATED, TEXT_BONUS_EVENTOPTION_YOUNG_RULER_TUTOR_FRUGAL
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE, BONUS_ORDERS_LOSS_LARGE
  • ▸ Learning through experience is better.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

Successor Faction CM ✓ Turn 20+
70% to appear Every 6 turns Leader Us Min Reign 1UsHeir UsCity Us Child Or TeenagerAdult
As it opens, before you choose 2 rebel units appear
  • ▸ Use this as leverage against [character].
    Leader relationship: Owes Favor To
    grants
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • ▸ Command [character] to raise a militia in [city].
    +2 Levy unit
    grants
    BONUS_EVENTOPTION_RECRUITMENT_DRIVE_MILITIA_CITY
    aiBonusUnits: BONUSUNITCLASS_LEVY=2
  • ▸ Prepare for the fight ahead.
    +120Training+30/city↗ turn
    grants
    BONUS_TRAINING_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_TRAINING=120
    aiGlobalYieldsPer: YIELD_TRAINING=30

✎ Josh Unsworth

Suspicious Successors CM ✓
Every 6 turns Leader Us Min Reign 1Succession UsSuccession Us Child Or TeenagerAdult
  • ▸ Win [character] over.
    Leader relationship: Endeared To
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • ▸ Cow him into submission.
    Leader relationship: Terrified Of
    grants
    BONUS_LEADER_TERRIFIED_OF
    AddLeaderRelationship RELATIONSHIP_TERRIFIED_OF
  • ▸ They are of no consequence to me.
    +2 LegitimacyLeader relationship: Plotting Against
    grants
    BONUS_EVENTOPTION_YOUNG_RULER_SUCCESSORS
    iLegitimacy 2
    BONUS_LEADER_PLOTTING_AGAINST
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST

✎ Josh Unsworth

The Burden of Leadership one choice: Your leader abdicates the throne CM ✓
Every 40 turns Leader Us Min Reign 1Heir Us Child Or TeenagerAdult
As it opens, before you choose -4Orders↗ turn
  • ▸ I cannot do this any longer.
    -10 LegitimacyYour leader abdicates the throne
    grants
    BONUS_ABDICATE
    iLegitimacy -10
    bAbdicate 1
  • ▸ No, I have a duty to my people.
    +1 Courage
    gated by
    LeaderSubject SUBJECT_HIGH_DISCIPLINE
    grants
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
  • ▸ I know I can achieve greatness.
    +1 Discipline
    gated by
    LeaderSubject SUBJECT_HIGH_COURAGE
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • ▸ I must persevere!
    Gain a random trait
    grants
    BONUS_EVENTOPTION_YOUNG_RULER_THE_BURDEN
    aeRandomTraitDelay: TRAIT_BRAVE, TRAIT_INSPIRING, TRAIT_MISERABLE, TRAIT_BITTER

✎ Josh Unsworth

Undisciplined Spending CM ✓
Every 6 turns Leader Us Min Reign 1Us Child Or TeenagerMin Pleased
As it opens, before you choose -240Money-60/city↗ turn
  • ▸ Allow the lenders to keep the Moneymoney.
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
  • ▸ Ask that half is paid back for half the punishment.
    +1 Discipline+120Money+30/city↗ turn
    grants
    BONUS_EVENTOPTION_YOUNG_RULER_DISCIPLINE
    aeBonuses: BONUS_GAIN_DISCIPLINE_1, BONUS_MONEY_GAIN_SMALL
  • ▸ Let it go.
    +240Money+60/city↗ turnLeader relationship: Owes Favor To
    grants
    BONUS_MONEY_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=240
    aiGlobalYieldsPer: YIELD_MONEY=60
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO

✎ Josh Unsworth