← All story events Event class Stories drawn from the Young Ruler event pool. Scheduling (eventClass.xml): 50% chance per character per turn · at most one event of this class every 3 turns.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)
⚠ Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.
A Perilous Plot
- ▸ [character] must die.Remembered (all families): Suspects that you killed your heir (-40 opinion for 20 turns)(no event currently keys off this)The character is killedLeader relationship: Terrified OfgrantsBONUS_EVENTOPTION_YOUNG_RULER_PLOTMemoryAllFamilies MEMORYFAMILY_KILLED_SUCCESSORBONUS_KILL_CHARACTERbKillCharacter 1BONUS_LEADER_TERRIFIED_OFAddLeaderRelationship RELATIONSHIP_TERRIFIED_OF◇ grants a memory no event currently keys off
- ▸ Convince [character] to stop his plans.Leader relationship: Influenced Bygated byLeaderSubject SUBJECT_HIGH_CHARISMAgrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
- ▸ We must be prepared for anything.+40 XP to the characterLeader relationship: Plotting AgainstgrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40BONUS_LEADER_PLOTTING_AGAINSTAddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
Ambush on the Road
- ▸ Leap into the thick of the fighting.Gain a random trait+2 CouragegrantsBONUS_EVENTOPTION_YOUNG_RULER_COURAGE_0aeRandomTraitDelay: TRAIT_SEVERELY_WOUNDED, TRAIT_WOUNDED, TRAIT_TOUGH, TRAIT_STEADFAST, TRAIT_BRAVEaeBonuses: BONUS_GAIN_COURAGE_2
- ▸ Stay back but visible so your troops can see you on the field.Gain a random trait+1 CouragegrantsBONUS_EVENTOPTION_YOUNG_RULER_COURAGE_1aeRandomTraitDelay: TRAIT_WOUNDED, TRAIT_INSPIRINGaeBonuses: BONUS_GAIN_COURAGE_1
- ▸ Retreat and let your guards defend you.(no gates or payload in XML)
An Offer of Help
- ▸ Resolve25%+1 CourageLeader relationship: Holds Favor From25%+1 WisdomLeader relationship: Holds Favor From25%+1 CharismaLeader relationship: Holds Favor From25%+1 DisciplineLeader relationship: Holds Favor Fromgrants25% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=125% BONUS_LEADER_HOLDS_FAVOR_FROMAddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM25% BONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=125% BONUS_LEADER_HOLDS_FAVOR_FROMAddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM25% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=125% BONUS_LEADER_HOLDS_FAVOR_FROMAddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM25% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=125% BONUS_LEADER_HOLDS_FAVOR_FROMAddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
- ▸ Resolve25%+1 CourageLeader relationship: Holds Favor From25%+1 WisdomLeader relationship: Holds Favor From25%+1 CharismaLeader relationship: Holds Favor From25%+1 DisciplineLeader relationship: Holds Favor Fromgrants25% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=125% BONUS_LEADER_HOLDS_FAVOR_FROMAddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM25% BONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=125% BONUS_LEADER_HOLDS_FAVOR_FROMAddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM25% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=125% BONUS_LEADER_HOLDS_FAVOR_FROMAddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM25% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=125% BONUS_LEADER_HOLDS_FAVOR_FROMAddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
- ▸ Reject the offer.+60 XP to the characterLeader relationship: Estranged FromgrantsBONUS_XP_CHARACTER_LARGEiXPCharacter 60BONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
Attempted Coup
- ▸ Agree to step down.-10 LegitimacygrantsBONUS_ABDICATEiLegitimacy -10bAbdicate 1
- ▸ Refuse and shout for your guards to advance!Gain trait: Imprisoned3 rebel units appeargrantsBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONEDBONUS_REBEL_UNITS_3iRebelUnits 3
Childishness
- ▸ [character] just shows his immaturity.-4 Legitimacy+1 Wisdomgated byLeaderSubject SUBJECT_NOT_PROUDgrantsBONUS_EVENTOPTION_YOUNG_RULER_INSULTiLegitimacy -4aeBonuses: BONUS_GAIN_WISDOM_1
- ▸ I may be young, but my armies are strong.+6 LegitimacyRemembered: Player Offer (5 turns)grantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
Commanding Presence
- ▸ Spend the whole evening talking with the commanders.+2 CharismaLeader relationship: Estranged FromgrantsBONUS_GAIN_CHARISMA_2aiRatings: RATING_CHARISMA=2BONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
- ▸ Split your time between them.+1 CharismaLeader relationship: Disappointed WithgrantsBONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=1BONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
- ▸ Let [character] take the lead.Leader relationship: Endeared TograntsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO
Distant Rule
- ▸ I will not tolerate this insult.+4 Legitimacy
+120Discontenteach city↗ turn grantsBONUS_EVENTOPTION_YOUNG_RULER_LEGACY_0iLegitimacy 4BONUS_DISCONTENT_GAIN_LARGEaiCityYields: YIELD_DISCONTENT=120 - ▸ I will not tread on my precursor’s achievements.+2 Legitimacy
+60Discontenteach city↗ turn grantsBONUS_EVENTOPTION_YOUNG_RULER_LEGACY_1iLegitimacy 2BONUS_DISCONTENT_GAIN_SMALLaiCityYields: YIELD_DISCONTENT=60 - ▸ They’re right, [character] was a poor ruler.-2 Legitimacy
+80Happinesseach city↗ turn grantsBONUS_EVENTOPTION_YOUNG_RULER_LEGACY_2iLegitimacy -2BONUS_HAPPINESS_GAIN_AVERAGEaiCityYields: YIELD_HAPPINESS=80
Family Values
- ▸ Support the [family] family.+1 CharismagrantsBONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=1
- ▸ Uphold [family]’s claims.+1 WisdomgrantsBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1
- ▸ Carefully thank them both and invite them to visit you.Leader relationship: Influenced ByLeader relationship: Influenced Bygated byLeaderSubject SUBJECT_DIPLOMATgrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
- ▸ I will decide later, await my word.Gain trait: DeceitfulLeader relationship: Owes Favor ToLeader relationship: Owes Favor TograntsBONUS_GIVE_TRAIT_DECEITFULaeAddTraits: TRAIT_DECEITFULBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
Inspired by the Court
- ▸ Resolve6%Gain trait: Eloquent6%Gain trait: Inspiring6%Gain trait: Righteous6%Gain trait: Equestrian6%Gain trait: Cultivator6%Gain trait: Cunning6%Gain trait: Heckler6%Gain trait: Brave6%Gain trait: Shieldbearer6%Gain trait: Loyal6%Gain trait: Bold6%Gain trait: Gracious6%Gain trait: Romantic6%Gain trait: Compassionate6%Gain trait: Pious6%Gain trait: Humblegrants6% BONUS_GIVE_TRAIT_ELOQUENTaeAddTraits: TRAIT_ELOQUENT6% BONUS_GIVE_TRAIT_INSPIRINGaeAddTraits: TRAIT_INSPIRING6% BONUS_GIVE_TRAIT_RIGHTEOUSaeAddTraits: TRAIT_RIGHTEOUS6% BONUS_GIVE_TRAIT_EQUESTRIANaeAddTraits: TRAIT_EQUESTRIAN6% BONUS_GIVE_TRAIT_CULTIVATORaeAddTraits: TRAIT_CULTIVATOR6% BONUS_GIVE_TRAIT_CUNNINGaeAddTraits: TRAIT_CUNNING6% BONUS_GIVE_TRAIT_HECKLERaeAddTraits: TRAIT_HECKLER6% BONUS_GIVE_TRAIT_BRAVEaeAddTraits: TRAIT_BRAVE6% BONUS_GIVE_TRAIT_SHIELDBEARERaeAddTraits: TRAIT_SHIELDBEARER6% BONUS_GIVE_TRAIT_LOYALaeAddTraits: TRAIT_LOYAL6% BONUS_GIVE_TRAIT_BOLDaeAddTraits: TRAIT_BOLD6% BONUS_GIVE_TRAIT_GRACIOUSaeAddTraits: TRAIT_GRACIOUS6% BONUS_GIVE_TRAIT_ROMANTICaeAddTraits: TRAIT_ROMANTIC6% BONUS_GIVE_TRAIT_COMPASSIONATEaeAddTraits: TRAIT_COMPASSIONATE6% BONUS_GIVE_TRAIT_PIOUSaeAddTraits: TRAIT_PIOUS6% BONUS_GIVE_TRAIT_HUMBLEaeAddTraits: TRAIT_HUMBLE
- ▸ Resolve8%Gain trait: Warlike8%Gain trait: Frugal8%Gain trait: Vigilant8%Gain trait: Strict8%Gain trait: Naturalist8%Gain trait: Swift8%Gain trait: Besieger8%Gain trait: Tough8%Gain trait: Steadfast8%Gain trait: Highlander8%Gain trait: Ranger8%Gain trait: Fierce8%Gain trait: Horsebanegrants8% BONUS_GIVE_TRAIT_WARLIKEaeAddTraits: TRAIT_WARLIKE8% BONUS_GIVE_TRAIT_FRUGALaeAddTraits: TRAIT_FRUGAL8% BONUS_GIVE_TRAIT_VIGILANTaeAddTraits: TRAIT_VIGILANT8% BONUS_GIVE_TRAIT_STRICTaeAddTraits: TRAIT_STRICT8% BONUS_GIVE_TRAIT_NATURALISTaeAddTraits: TRAIT_NATURALIST8% BONUS_GIVE_TRAIT_SWIFTaeAddTraits: TRAIT_SWIFT8% BONUS_GIVE_TRAIT_BESIEGERaeAddTraits: TRAIT_BESIEGER8% BONUS_GIVE_TRAIT_TOUGHaeAddTraits: TRAIT_TOUGH8% BONUS_GIVE_TRAIT_STEADFASTaeAddTraits: TRAIT_STEADFAST8% BONUS_GIVE_TRAIT_HIGHLANDERaeAddTraits: TRAIT_HIGHLANDER8% BONUS_GIVE_TRAIT_RANGERaeAddTraits: TRAIT_RANGER8% BONUS_GIVE_TRAIT_FIERCEaeAddTraits: TRAIT_FIERCE8% BONUS_GIVE_TRAIT_HORSEBANEaeAddTraits: TRAIT_HORSEBANE
- ▸ Resolve7%Gain trait: Affable7%Gain trait: Intelligent7%Gain trait: Prosperous7%Gain trait: Robust7%Gain trait: Carpenter7%Gain trait: Pathfinder7%Gain trait: Delver7%Gain trait: Tracker7%Gain trait: Bloodthirsty7%Gain trait: Herbalist7%Gain trait: Engineer7%Gain trait: Cunning7%Gain trait: Educated7%Gain trait: Exotic7%Gain trait: Wittygrants7% BONUS_GIVE_TRAIT_AFFABLEaeAddTraits: TRAIT_AFFABLE7% BONUS_GIVE_TRAIT_INTELLIGENTaeAddTraits: TRAIT_INTELLIGENT7% BONUS_GIVE_TRAIT_PROSPEROUSaeAddTraits: TRAIT_PROSPEROUS7% BONUS_GIVE_TRAIT_ROBUSTaeAddTraits: TRAIT_ROBUST7% BONUS_GIVE_TRAIT_CARPENTERaeAddTraits: TRAIT_CARPENTER7% BONUS_GIVE_TRAIT_PATHFINDERaeAddTraits: TRAIT_PATHFINDER7% BONUS_GIVE_TRAIT_DELVERaeAddTraits: TRAIT_DELVER7% BONUS_GIVE_TRAIT_TRACKERaeAddTraits: TRAIT_TRACKER7% BONUS_GIVE_TRAIT_BLOODTHIRSTYaeAddTraits: TRAIT_BLOODTHIRSTY7% BONUS_GIVE_TRAIT_HERBALISTaeAddTraits: TRAIT_HERBALIST7% BONUS_GIVE_TRAIT_ENGINEERaeAddTraits: TRAIT_ENGINEER7% BONUS_GIVE_TRAIT_CUNNINGaeAddTraits: TRAIT_CUNNING7% BONUS_GIVE_TRAIT_EDUCATEDaeAddTraits: TRAIT_EDUCATED7% BONUS_GIVE_TRAIT_EXOTICaeAddTraits: TRAIT_EXOTIC7% BONUS_GIVE_TRAIT_WITTYaeAddTraits: TRAIT_WITTY
- ▸ I will take the time to listen.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Making Your Mark
- ▸ Resolve33%+5 LegitimacyFree law: FreedomLeader relationship: Disappointed With33%Leader relationship: Disappointed With+6 LegitimacyRemembered: Player Offer (5 turns)33%+5 LegitimacyLeader relationship: Disappointed Withgrants33% BONUS_EVENTOPTION_YOUNG_RULER_MARK_0EndLaw LAW_SLAVERYFreeLaw LAW_FREEDOMiLegitimacy 533% BONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH33% BONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH33% BONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER33% BONUS_EVENTOPTION_YOUNG_RULER_MARK_1iLegitimacy 533% BONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH33% BONUS_ADOPT_RELIGIONbAdoptReligion 1
- ▸ Resolve33%+3 LegitimacyLeader relationship: Estranged From33%+3 LegitimacyLeader relationship: Estranged FromRemembered: Player Offer (5 turns)33%+3 LegitimacyLeader relationship: Estranged Fromgrants33% BONUS_EVENTOPTION_YOUNG_RULER_MARK_2iLegitimacy 333% BONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM33% BONUS_EVENTOPTION_YOUNG_RULER_MARK_3Mission MISSION_INFLUENCEiMissionReverse 0bMissionFree 133% BONUS_EVENTOPTION_YOUNG_RULER_MARK_2iLegitimacy 333% BONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM33% BONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFER33% BONUS_EVENTOPTION_YOUNG_RULER_MARK_2iLegitimacy 333% BONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM33% BONUS_EVENTOPTION_YOUNG_RULER_MARK_4AddImprovement IMPROVEMENT_LIBRARY_1
- ▸ [character] is right. I should not rush.Remembered: Accepted my objections (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_YOUNG_RULER_MARK_5Memory MEMORYCHARACTER_UPHELD_OBJECTION◇ grants a memory no event currently keys off
Parental Wisdom
- ▸ Ask about strategies of governance.-2 Legitimacy+1 WisdomgrantsBONUS_EVENTOPTION_YOUNG_RULER_PARENTAL_WISDOM_0iLegitimacy -2aeBonuses: BONUS_GAIN_WISDOM_1
- ▸ Ask about the ways of leadership.-2 Legitimacy+1 DisciplinegrantsBONUS_EVENTOPTION_YOUNG_RULER_PARENTAL_WISDOM_1iLegitimacy -2aeBonuses: BONUS_GAIN_DISCIPLINE_1
- ▸ Refuse the offer of help.+2 LegitimacyLeader relationship: Estranged FromgrantsBONUS_EVENTOPTION_YOUNG_RULER_PARENTAL_WISDOM_2iLegitimacy 2BONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
Powerful Depictions
- ▸ A statue emphasizing my
legitimacy. +3 LegitimacygrantsBONUS_EVENTOPTION_YOUNG_RULER_ARTiLegitimacy 3 - ▸ A carving of my power in battle.+1 CouragegrantsBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1
- ▸ Inscriptions praising my knowledge.+1 WisdomgrantsBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1
Progressive Scholar
- ▸ Allow him to speak at court on the nature of governance.Remembered (all families): Listened to dangerous ideas (-40 opinion for 20 turns)(no event currently keys off this)+2 WisdomgrantsBONUS_EVENTOPTION_YOUNG_RULER_WISDOM_0MemoryAllFamilies MEMORYFAMILY_DANGEROUS_IDEASaeBonuses: BONUS_GAIN_WISDOM_2◇ grants a memory no event currently keys off
- ▸ Listen to his ideas on leadership.+1 WisdomRemembered: Listened to dangerous ideas (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1BONUS_EVENTOPTION_YOUNG_RULER_WISDOM_1Memory MEMORYFAMILY_DANGEROUS_IDEAS◇ grants a memory no event currently keys off
- ▸ Ignore the scholar’s ideas.Remembered: Rejected dangerous ideas (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_YOUNG_RULER_WISDOM_2Memory MEMORYFAMILY_DANGEROUS_IDEAS_REJECT◇ grants a memory no event currently keys off
Royal Tutor
- ▸ Hire the tutor.Gain a random trait
-160Money-40/city↗ turn
-7Orders↗ turn grantsBONUS_EVENTOPTION_YOUNG_RULER_TUTORaeRandomTraitDelay: TRAIT_INTELLIGENT, TRAIT_EDUCATED, TRAIT_FRUGALaeRandomTraitText: TEXT_BONUS_EVENTOPTION_YOUNG_RULER_TUTOR_INTELLIGENT, TEXT_BONUS_EVENTOPTION_YOUNG_RULER_TUTOR_EDUCATED, TEXT_BONUS_EVENTOPTION_YOUNG_RULER_TUTOR_FRUGALaeBonuses: BONUS_MONEY_LOSS_AVERAGE, BONUS_ORDERS_LOSS_LARGE - ▸ Learning through experience is better.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Successor Faction
- ▸ Use this as leverage against [character].Leader relationship: Owes Favor TograntsBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ Command [character] to raise a militia in [city].+2 Levy unitgrantsBONUS_EVENTOPTION_RECRUITMENT_DRIVE_MILITIA_CITYaiBonusUnits: BONUSUNITCLASS_LEVY=2
- ▸ Prepare for the fight ahead.
+120Training+30/city↗ turn grantsBONUS_TRAINING_GAIN_LARGEaiGlobalYieldsBase: YIELD_TRAINING=120aiGlobalYieldsPer: YIELD_TRAINING=30
Suspicious Successors
- ▸ Win [character] over.Leader relationship: Endeared TograntsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO
- ▸ Cow him into submission.Leader relationship: Terrified OfgrantsBONUS_LEADER_TERRIFIED_OFAddLeaderRelationship RELATIONSHIP_TERRIFIED_OF
- ▸ They are of no consequence to me.+2 LegitimacyLeader relationship: Plotting AgainstgrantsBONUS_EVENTOPTION_YOUNG_RULER_SUCCESSORSiLegitimacy 2BONUS_LEADER_PLOTTING_AGAINSTAddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
The Burden of Leadership
- ▸ I cannot do this any longer.-10 LegitimacygrantsBONUS_ABDICATEiLegitimacy -10bAbdicate 1
- ▸ No, I have a duty to my people.+1 Couragegated byLeaderSubject SUBJECT_HIGH_DISCIPLINEgrantsBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1
- ▸ I know I can achieve greatness.+1 Disciplinegated byLeaderSubject SUBJECT_HIGH_COURAGEgrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
- ▸ I must persevere!Gain a random traitgrantsBONUS_EVENTOPTION_YOUNG_RULER_THE_BURDENaeRandomTraitDelay: TRAIT_BRAVE, TRAIT_INSPIRING, TRAIT_MISERABLE, TRAIT_BITTER
Undisciplined Spending
- ▸ Allow the lenders to keep the
money. +2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2 - ▸ Ask that half is paid back for half the punishment.+1 Discipline
+120Money+30/city↗ turn grantsBONUS_EVENTOPTION_YOUNG_RULER_DISCIPLINEaeBonuses: BONUS_GAIN_DISCIPLINE_1, BONUS_MONEY_GAIN_SMALL - ▸ Let it go.
+240Money+60/city↗ turnLeader relationship: Owes Favor To grantsBONUS_MONEY_GAIN_LARGEaiGlobalYieldsBase: YIELD_MONEY=240aiGlobalYieldsPer: YIELD_MONEY=60BONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO