← All story events Trigger Stories that fire on the Occurrence Start trigger.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)
⚠ Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.
The Flood Affair
- ▸ I don’t care if [character] finds it unfair. Shut it down.+1 WisdomLeader relationship: Estranged FromgrantsBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1BONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
- ▸ Fair enough, [character]. Do what you want.Remembered: Flood FairLeader relationship: Influenced BygrantsBONUS_EVENTOPTION_CALAMITIES_FLOOD_START_FAIR_OPTION_OK_CHARACTER_1Memory MEMORYCHARACTER_FLOOD_FAIRaeBonuses: BONUS_LEADER_INFLUENCED_BY◇ may enable: Fair Well, Always Fair Weather
- ▸ This is a great idea!Remembered: Flood FairLeader relationship: Conspiring Withgated byLeaderSubject SUBJECT_CHARACTER_WEAKgrantsBONUS_EVENTOPTION_CALAMITIES_FLOOD_START_FAIR_OPTION_YES_CHARACTER_1Memory MEMORYCHARACTER_FLOOD_FAIRaeBonuses: BONUS_LEADER_CONSPIRING_WITH◇ may enable: Fair Well, Always Fair Weather
Track Record
- ▸ Welcome back, [character]!Leader relationship: Influenced BygrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
- ▸ Very impressive. Commission a ship for his future expeditions.
-30Wood-10/city↗ turn+1 Ship unitGain trait: Famous grantsBONUS_EVENTOPTION_CALAMITIES_HURRICANE_START_TRACKER_SHIP_PLAYERaeBonuses: BONUS_WOOD_LOSS_SMALL, BONUS_UNITCLASS_SHIPBONUS_GIVE_TRAIT_FAMOUSaeAddTraits: TRAIT_FAMOUS