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📜 Production Unit Events

21 events

← All story events Trigger Stories that fire on the Production Unit trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

A Simpler Life Production Unit · Settler Behind the Throne
Once per game Unit UsCity UsUsLeader UsSpouse Of Leader Us Lover Of LeaderNot Recent RevelryNot Spouse Of Leader Us
  • Convince [character] that joining the expedition would be an amazing opportunity.
    Gain trait: The Quiet Life
    gated by
    LeaderSubject SUBJECT_HIGH_CHARISMA
    grants
    BONUS_REMOVE_LOVER_AND_QUIET_LIFE
    aeBonuses: BONUS_LEADER_LOVER_OF_REMOVE, BONUS_GIVE_TRAIT_QUIET_LIFE
  • What a ridiculous thought. Everything is going splendidly.
    Gain trait: Stressed
    grants
    BONUS_GIVE_TRAIT_STRESSED
    aeAddTraits: TRAIT_STRESSED

✎ Jeri Roys

A Worthy Army Production Unit
Once per game Law: Holy War Religion StateUs Or ThemPlayer UsLeader UsCity Us
  • All shall tremble before our divine might.
    Progress ambition: 20 UnitsRemembered: Recent Ambition (7 turns)
    grants
    BONUS_EVENTOPTION_THE_HOLY_ARMY_0
    Ambition GOAL_20_UNITS
    iAmbitionReligionSubject 0
    aeBonuses: BONUS_RECENT_AMBITION
  • The [rival] forces are strong enough.
    Leader relationship: Estranged From+1 Discipline
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1

✎ Josh Unsworth

Achievement Production Unit Wrath of Gods
Once per game City UsUnit Us City Drought TrainingUnit InfantryUnit Mounted
Always Steam achievement: Calamities Drought Adept
  • Achievement.
    (no gates or payload in XML)

✎ Brodie Frehlich

Achievement Production Unit · War Elephant
Once per game City UsUnit Us City Elephantine
Always Steam achievement: Elephantine Elephant
  • Achievement.
    (no gates or payload in XML)

✎ Dale Kent

Cavalry Cult Production Unit · Horseman The Sacred and the Profane Religion event pack
50% to appear Once per game City UsReligion PaganLeader Us
  • Allow the Culturecult to flourish.
    grants
    BONUS_EVENTOPTION_CAVALRY_CULT_OPTION_1_CITY
    AddImprovement IMPROVEMENT_CAVALRY_CULT
    aiStats: STAT_CULTS=1
  • Partake in the rituals yourself.
    +60 XP to the character
    gated by
    LeaderSubject SUBJECT_EQUESTRIAN
    grants
    BONUS_EVENTOPTION_CAVALRY_CULT_OPTION_1_CITY
    AddImprovement IMPROVEMENT_CAVALRY_CULT
    aiStats: STAT_CULTS=1
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60
  • Outlaw the worship of these twin gods.
    +80Training+20/city↗ turnGain trait: Impious
    grants
    BONUS_TRAINING_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=80
    aiGlobalYieldsPer: YIELD_TRAINING=20
    BONUS_ADD_IMPIOUS
    aeAddTraits: TRAIT_IMPIOUS

✎ Josh Unsworth Background reading ↗

Elephant Stables Production Unit · War Elephant Empires of the Indus
100% to appear Once per game
  • Build the stables they require.
    Begin project: Elephant Stables-30Stone-10/city↗ turn
    grants
    BONUS_PROJECT_ELEPHANT_STABLES
    aeAddProjects: PROJECT_ELEPHANT_STABLES
    BONUS_STONE_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_STONE=-30
    aiGlobalYieldsPer: YIELD_STONE=-10
  • Ask to learn their ways yourself.
    Gain trait: Mahout
    grants
    BONUS_GIVE_TRAIT_MAHOUT
    aeAddTraits: TRAIT_MAHOUT
  • Have them focus on the newly trained [unit].
    grants
    BONUS_XP_UNIT_LARGE
    iXPUnit 60

✎ Josh Unsworth Background reading ↗

Every Creed a Path Production Unit · Hinduism Disciple Empires of the Indus
100% to appear Once per game
  • We need to come together as one people, under one roof.
    -50Stone-15/city↗ turn
    grants
    BONUS_IMPROVEMENT_HINDU_TEMPLE
    AddImprovement IMPROVEMENT_TEMPLE_HINDUISM
    BONUS_STONE_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_STONE=-50
    aiGlobalYieldsPer: YIELD_STONE=-15
  • Wandering teachers know the land, and the hearts of the people.
    +1 Hinduism Disciple+60Happinesseach city↗ turn
    grants
    BONUS_UNIT_DISCIPLE_HINDUISM
    aiUnits: UNIT_HINDUISM_DISCIPLE=1
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60
  • All who seek knowledge and righteousness are welcome in [city]. Righteous / Pious
    Begin project: Local Ascetic
    gated by
    LeaderSubjectAny SUBJECT_RIGHTEOUS / SUBJECT_PIOUS
    grants
    BONUS_EVENTOPTION_WASHTUB_PHILOSOPHER_OPTION_1_CITY
    aeAddProjects: PROJECT_LOCAL_ASCETIC

✎ Josh Unsworth

Holy Volunteers Production Unit · Conscript The Sacred and the Profane Religion event pack
Every 50 turns Law: Volunteers Unit UsCity UsReligion StateUs Or Them Unit Military
Always Converts to the target religion
  • Grant the request and limit the clergy to one per unit.
    Remembered: Limited clergy volunteers (-20 opinion for 80 turns)(no event currently keys off this)Leader relationship: Owes Favor To
    grants
    BONUS_EVENTOPTION_HOLY_VOLUNTEERS_OPTION_0_RELIGION
    Memory MEMORYRELIGION_LIMITED_CLERGY_IN_WAR
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    ◇ grants a memory no event currently keys off
  • Refuse, it is their choice to volunteer or not.
    +120Training+30/city↗ turnRemembered: Refused to limit volunteers (-20 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_TRAINING_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_TRAINING=120
    aiGlobalYieldsPer: YIELD_TRAINING=30
    BONUS_EVENTOPTION_HOLY_VOLUNTEERS_OPTION_1_CHARACTER
    Memory MEMORYCHARACTER_REFUSED_TO_LIMIT_VOLUNTEERS
    ◇ grants a memory no event currently keys off
  • [character] has a military mind, perhaps he can be convinced.
    Leader relationship: Influenced By
    gated by
    IndexSubject
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY

✎ Josh Unsworth

In Arms and Faith Production Unit · Warrior The Sacred and the Profane Religion event pack
Every 40 turns City UsUnit UsReligion WorldLeader Us
  • Send forth these divine warriors of [religion].
    Converts to the target religionRemembered: Trained a holy army (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_DIVINE_WARRIORS_OPTION_0_UNIT
    aeEffectUnits: EFFECTUNIT_ADEPT
    BONUS_EVENTOPTION_DIVINE_WARRIORS_OPTION_0_RELIGION
    Memory MEMORYRELIGION_TRAINED_HOLY_TROOPS
    iConvertReligionSubject 1
    ◇ grants a memory no event currently keys off
  • Remind the troops that they fight for you, not any god.
    +60Training+15/city↗ turn+1 Discipline
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_RELIGIOUS
    grants
    BONUS_TRAINING_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=60
    aiGlobalYieldsPer: YIELD_TRAINING=15
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1

✎ Josh Unsworth

New Horizons Production Unit · Scout
Every 40 turns City UsUsFamily UsLeader Us Courtier Minister
  • [character] is correct. We must turn inward.
    Law-based opinion shift-160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_LAW_NEW_HORIZONS_OPTION_0_FAMILY
    aiLawOpinion: LAW_EPICS=20
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
  • It is folly to ignore the world beyond.
    Remembered: Ignored in court (-40 opinion for 20 turns)(no event currently keys off this)Law-based opinion shift
    grants
    BONUS_EVENTOPTION_LAW_NEW_HORIZONS_OPTION_1_CHARACTER_0
    Memory MEMORYCHARACTER_LAW_IGNORED_IN_COURT
    BONUS_EVENTOPTION_LAW_NEW_HORIZONS_OPTION_1_FAMILY
    aiLawOpinion: LAW_EXPLORATION=20
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Off to the Races Production Unit · Chariot
Every 40 turns City UsUnit Us City Circus Maximus
  • Focus on practicing combat movement.
    grants
    BONUS_EVENTOPTION_OFF_TO_THE_RACES_COMBAT_UNIT
    iXPUnit 50
  • Allow citizens to view the event and make it a spectacle!
    +20–200 Culture (by city tier)+60Happinesseach city↗ turn
    grants
    BONUS_EVENTOPTION_OFF_TO_THE_RACES_ENTERTAINMENT_CITY
    aeBonuses: BONUS_CULTURE_GAIN_SMALL, BONUS_HAPPINESS_GAIN_SMALL

✎ Solver

Off to the Races Production Unit · Horseman
Every 40 turns City UsUnit Us City Circus Maximus
  • Focus on practicing combat movement.
    grants
    BONUS_EVENTOPTION_OFF_TO_THE_RACES_COMBAT_UNIT
    iXPUnit 50
  • Allow citizens to view the event and make it a spectacle!
    +20–200 Culture (by city tier)+60Happinesseach city↗ turn
    grants
    BONUS_EVENTOPTION_OFF_TO_THE_RACES_ENTERTAINMENT_CITY
    aeBonuses: BONUS_CULTURE_GAIN_SMALL, BONUS_HAPPINESS_GAIN_SMALL

✎ Solver

Petty Production Unit · Worker Behind the Throne
Once per game Unit UsCity UsLeader UsFamily Head UsFamily Us Max AngryFamily Different From LeaderNot Recent RevelryNot Strong character
  • Such foolishness is beneath my notice.
    Gain trait: Stressed
    grants
    BONUS_RENAME_INSULT
    UnitName TEXT_BONUS_RENAME_INSULT
    BONUS_GIVE_TRAIT_STRESSED
    aeAddTraits: TRAIT_STRESSED
  • This has gone on long enough. [character] will be held to account.
    -40Civics-10/city↗ turnGain trait: Exiled
    grants
    BONUS_CIVICS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=-40
    aiGlobalYieldsPer: YIELD_CIVICS=-10
    BONUS_GIVE_TRAIT_EXILED
    aeAddTraits: TRAIT_EXILED
  • Send [character] a message. Deal with the hooligans.
    A unit is killedLeader relationship: Terrified Of
    gated by
    LeaderSubject SUBJECT_CHARACTER_TERRIFYING
    grants
    BONUS_KILL_UNIT
    bKillUnit 1
    BONUS_LEADER_TERRIFIED_OF
    AddLeaderRelationship RELATIONSHIP_TERRIFIED_OF

✎ Jeri Roys

Rousing Words Production Unit · Spearman
Once per game City UsUnit UsLeader Us SpearmanInspiringOrator
Always +20 XP to the character
  • You need not fear, for you fight for [rival]!
    grants
    BONUS_EVENTOPTION_TRAIT_ROUSING_WORDS_OPTION_0_UNIT
    aeEffectUnits: EFFECTUNIT_BRAVE
  • Blood of the barbarian is justly spilled!
    grants
    BONUS_EVENTOPTION_TRAIT_ROUSING_WORDS_OPTION_1_UNIT
    aeEffectUnits: EFFECTUNIT_STEADFAST
  • Care for one another on the field of battle!
    grants
    BONUS_EVENTOPTION_TRAIT_ROUSING_WORDS_OPTION_2_UNIT
    aeEffectUnits: EFFECTUNIT_GUARD1

✎ Andy Auseon

Rousing Words Production Unit · Axeman
Once per game City UsUnit UsLeader Us AxemanInspiringOrator
Always +20 XP to the character
  • You need not fear, for you fight for [rival]!
    grants
    BONUS_EVENTOPTION_TRAIT_ROUSING_WORDS_OPTION_0_UNIT
    aeEffectUnits: EFFECTUNIT_BRAVE
  • Blood of the barbarian is justly spilled!
    grants
    BONUS_EVENTOPTION_TRAIT_ROUSING_WORDS_OPTION_1_UNIT
    aeEffectUnits: EFFECTUNIT_STEADFAST
  • Care for one another on the field of battle!
    grants
    BONUS_EVENTOPTION_TRAIT_ROUSING_WORDS_OPTION_2_UNIT
    aeEffectUnits: EFFECTUNIT_GUARD1

✎ Andy Auseon

Rousing Words Production Unit · Warrior
Once per game City UsUnit UsLeader Us WarriorInspiringOrator
Always +20 XP to the character
  • You need not fear, for you fight for [rival]!
    grants
    BONUS_EVENTOPTION_TRAIT_ROUSING_WORDS_OPTION_0_UNIT
    aeEffectUnits: EFFECTUNIT_BRAVE
  • Blood of the barbarian is justly spilled!
    grants
    BONUS_EVENTOPTION_TRAIT_ROUSING_WORDS_OPTION_1_UNIT
    aeEffectUnits: EFFECTUNIT_STEADFAST
  • Care for one another on the field of battle!
    grants
    BONUS_EVENTOPTION_TRAIT_ROUSING_WORDS_OPTION_2_UNIT
    aeEffectUnits: EFFECTUNIT_GUARD1

✎ Andy Auseon

The Army of Production Unit · Spearman The Sacred and the Profane Religion event pack
Every 40 turns Unit UsCity UsReligion State Unit Military
Always Converts to the target religion
  • They will be a shield to the believers.
    grants
    BONUS_EVENTOPTION_THE_ARMY_OF_DIVINE_OPTION_0_UNIT
    UnitName TEXT_NAMED_UNIT_SHIELDS
    aeEffectUnits: EFFECTUNIT_GUARD1
  • Drive forwards as a spear of.
    grants
    BONUS_EVENTOPTION_THE_ARMY_OF_DIVINE_OPTION_1_UNIT
    UnitName TEXT_NAMED_UNIT_SPEARS
    aeEffectUnits: EFFECTUNIT_STRIKE1
  • The flames of the divine.
    grants
    BONUS_EVENTOPTION_THE_ARMY_OF_DIVINE_OPTION_2_UNIT
    UnitName TEXT_NAMED_UNIT_FIRE
    aeEffectUnits: EFFECTUNIT_COMBAT1

✎ Josh Unsworth

The Empty Chariot Production Unit · Chariot Wonders and Dynasties Wonders & Dynasties
Once per game City UsZoroastrianismPlayer UsLeader UsUnit Us Shapur Leader
  • If the magi bless our [unit], perhaps Ahura Mazda will guide it in battle.
    grants
    BONUS_SHAPUR_CHARIOT_PROMOTION
    aeEffectUnits: EFFECTUNIT_FOCUS1, EFFECTUNIT_COMBAT1, EFFECTUNIT_SWIFT
  • We will bring another chariot with our army, as the magi suggest.
    +1 Chariot
    grants
    BONUS_SHAPUR_GAIN_CHARIOT
    aiUnits: UNIT_CHARIOT=1

✎ Solver

The Salt of the Earth Production Unit · Caravan
Once per game City UsUnit UsPlayer UsFamily Us Player Hittite
Always Adds Salt
  • Well in that case, we should certainly keep a closer eye on its exploitation.
    (no gates or payload in XML)
  • By royal charter the [family] will have the exclusivity of SaltSalt trade!
    Remembered: Granted an exclusive trade right (+80 opinion for 40 turns)(no event currently keys off this)
    gated by
    IndexSubject
    grants
    BONUS_EVENTOPTION_THE_SALT_OF_THE_EARTH_OPTION_1_FAMILY
    Memory MEMORYFAMILY_GRANTED_EXCLUSIVE_CHARTER
    ◇ grants a memory no event currently keys off
  • Is that so? Benefits from the trade of SaltSalt shall go to the royal coffers! Prosperous / High Discipline
    +240Money+60/city↗ turn
    gated by
    LeaderSubjectAny SUBJECT_PROSPEROUS / SUBJECT_HIGH_DISCIPLINE
    grants
    BONUS_MONEY_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=240
    aiGlobalYieldsPer: YIELD_MONEY=60

✎ Benjamin Gautron Background reading ↗

The Seer and the Army Production Unit · Warrior The Sacred and the Profane Religion event pack
50% to appear Once per game Unit UsUsCity UsReligion Clergy AnyReligion
  • [character] will make a fine general.
    +40Discontenteach city↗ turn
    grants
    BONUS_XP_UNIT_LARGE
    iXPUnit 60
    BONUS_EVENTOPTION_THE_SEER_AND_THE_ARMY_OPTION_0_CHARACTER
    iGeneralOfSubject 0
    BONUS_DISCONTENT_GAIN_TINY
    aiCityYields: YIELD_DISCONTENT=40
  • If [character] wants to help them, then he should start with their families in [city].
    +60Happinesseach city↗ turn
    grants
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60

✎ Josh Unsworth

Tutorial: Your Second City Production Unit · Settler
Once per game City Us
  • I'll choose our next Family carefully!
    (no gates or payload in XML)

✎ Soren Johnson