Every way to put Imprisoned on a character. 128 options grant it to your own court outright, and 112 more can roll it up. See Imprisoned for what it does, how to remove it, all traits.
Who can get it
If the character fails any of these, the option that would grant it does not appear.
- the character must be alive
- blocked while the character has any of Exiled, Traveling Afar
Pick this option 241
Choosing the option gives the character the trait.
- "Disarming [character] will be easy."the option does: Gain trait: Imprisoned+4 Legitimacy+20 XP to the character
- "A deserter can never be trusted. Haul him off to the dungeon."the option does: Gain trait: Imprisoned+2 Legitimacy+1 Discipline
- "Throw them in jail as the law commands."the option does: Gain trait: Imprisoned
- "Jail [character] for fabricating these rumors."the option does: Gain trait: Imprisoned
- "Remove [character] as an influence."the option does: +40 XP to the characterGain trait: Imprisoned
- "Arrest the instigator [character]."the option does: Gain trait: Imprisoned+40 Discontent (city)
- "[character] must learn fear. Torture [character]."the option does: Gain trait: CruelThe target: Terrified of the targetGain trait: Imprisoned
- "Throw him into prison where he belongs."the option does: Gain trait: ImprisonedLoses trait: Fugitive
- "They will be met with guards, accusing [character] of kidnapping [character]."the option does: Gain trait: ImprisonedLeader relationship: Vengeful Against
- "Shear this bothersome bramble."the option does: Remembered: Imprisoned family member (-40 opinion for 20 turns)Gain trait: Imprisoned-1 Discipline
- "Throw [character] in jail."the option does: Gain trait: RighteousGain trait: Imprisoned
- "We cannot tolerate such nefarious actions."the option does: +2 LegitimacyGain trait: Imprisoned
- "This is lunacy! Call the court physicians!"the option does: Gain trait: ImprisonedThe marriage is dissolved
- "Murderers belong behind prison walls."the option does: Gain trait: Imprisoned
- "Take him alive."the option does: Gain trait: ImprisonedRemembered: Broke into our temple (-40 opinion for 20 turns)
- "No need, an enemy of [character] has provided ample evidence of his guilt."the option does: Gain trait: Imprisoned
- "I cannot bring myself to harm [character], but he is too dangerous to be free."the option does: Gain trait: Imprisoned
- "[rival] deserves better... and so do the [family]."the option does: +2 LegitimacyGain trait: Imprisoned
- "Arrest [character] on charges of treason against [rival]."the option does: Gain trait: Imprisoned
- "Find evidence that [character] attacked the clergy."the option does: +80 Discontent (city)Gain trait: Imprisoned
- "This is treason, especially during wartime. Lock up [character]."the option does: Gain trait: ImprisonedLeader relationship: Vengeful AgainstGain trait: FugitiveGain trait: Vigilant
- "You are a fool, [character]. Guards!"the option does: -2 CourageGain trait: Imprisoned-10 Legitimacy
- "The law is clear."the option does: Gain trait: Imprisoned
- "This shall be handled as required by law."the option does: Gain trait: Imprisoned
- "Imprison [character] before he leaves the palace."the option does: Gain trait: Imprisoned
- "[character] will pay for this betrayal."the option does: Gain trait: Imprisoned
- "My heir [character] has disappointed me."the option does: Gain trait: Imprisoned
- "Refuse and shout for your guards to advance!"the option does: Gain trait: Imprisoned3 rebel units appear
- "Order [character]'s immediate imprisonment."the option does: Gain trait: ImprisonedRemembered (all families): Imprisoned firebrand (+40 opinion for 20 turns)
- "Who dares order [character]!"the option does: Gain trait: Imprisoned-4 Legitimacy
- "Imprison [character] for this slanderous work."the option does: Gain trait: Imprisoned+2 Discipline
- "Invite [character] to return home, to a trap."the option does: Gain trait: ImprisonedLoses trait: Exiled
- "No one questions our policies!"the option does: +2 LegitimacyGain trait: ImprisonedRemembered: Imprisoned our elder (-40 opinion for 20 turns)
- "Perhaps a few years in a cell will cool their passions."the option does: Gain trait: ImprisonedYour leader: no longer Jealous about the target
- "Imprison him in the city jail."the option does: Gain trait: ImprisonedGain trait: Vigilant
- "Keep them in the dungeons, shall we."the option does: Gain trait: Imprisoned
- "It is time we got rid of our lying Spymaster."the option does: Gain trait: Imprisoned
- "Arrest everyone involved. Kill anyone who resists."the option does: +1 DisciplineGain trait: ImprisonedRemembered: Killed Nobles (-40 opinion for 20 turns)+1 Legitimacy
- "We shall imprison [character], to be safe."the option does: Remembered: Imprisoned court rival (+40 opinion for 20 turns)Gain trait: ImprisonedRemembered: Imprisoned family member (-40 opinion for 20 turns)
- "Send [character] to the dungeons."the option does: Gain trait: ImprisonedRemembered (all families): Imprisoned evangelical preacher (+40 opinion for 20 turns)Remembered: Imprisoned our follower (-40 opinion for 40 turns)
- "A bribe will test how loyal [rival] really is to [character]."the option does: Gain trait: Imprisoned-400 Money (-100/city)
- "A bribe will test how loyal [rival] really is to [character]."the option does: Gain trait: Imprisoned-400 Money (-100/city)
- "Throw them in prison for their betrayal."the option does: Gain trait: Imprisoned
- "You do not refuse your King."the option does: Gain trait: ImprisonedGain trait: Strict
- "I know better than to fraternize with prisoners."the option does: Gain trait: Imprisoned+2 Legitimacy
- "This is the last time you make suggestions."the option does: Gain trait: ImprisonedRemembered: Imprisoned our patriarch (-20 opinion for 20 turns)Law-based opinion shift+1 Courage
- "Put [character] in prison for his insolence and let us speak no more about the matter."the option does: +1 CourageGain trait: Imprisoned
- "Remove [character], and the [family] will fall."the option does: Gain trait: ImprisonedRemembered: Exposed our plot (-40 opinion for 40 turns)+4 Legitimacy
- "Time in a cold cell will cool his passions."the option does: Gain trait: Imprisoned
- "Justice in court will not be bought and sold."the option does: Gain trait: ImprisonedLeader relationship: Vengeful AgainstGain trait: Righteous
- "Keep the riches and uphold the arrest. The [family] are fools."the option does: Gain trait: ImprisonedLeader relationship: Plotting Against-1 Legitimacy+240 Money (+60/city)
- "Let it be so. All shall fear me!"the option does: Leader relationship: Terrified OfGain trait: Imprisoned
- "Offer to pay for the capture of [character]."the option does: Gain trait: ImprisonedLoses trait: Fugitive-160 Money (-40/city)
- "Offer to pay for the capture of [character]."the option does: Gain trait: ImprisonedLoses trait: Exiled-160 Money (-40/city)
- "You dare insult [rival] with such comparisons? Maybe your place is with the [tribe]."the option does: Remembered: Unjustly imprisoned family oligarch (-80 opinion for 20 turns)Gain trait: Imprisoned+2 Courage
- "Send your guards to capture [character]."the option does: Gain trait: Imprisoned
- "We will not tolerate ultimatums. [rival] must learn its place."the option does: Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)You declare war on the rival nationGain trait: Imprisoned
- "Do you think you can speak to the [title] that way? Guards!"the option does: Gain trait: Imprisoned-2 Legitimacy
- "You spot the flash of the blade and are able to move out of the way in time."the option does: Gain trait: Imprisoned
- "[character] reaches you, but you stay calm under attack and call for help."the option does: Gain trait: ImprisonedGain trait: Wounded
- "I must show resolve in the face of uncertainty, and he must be punished."the option does: Gain trait: Imprisoned+40 Discontent (city)
- "[character] is right to be upset. Imprison [character]!"the option does: Gain trait: Imprisoned
- "[character] shall rot in the dungeons for this."the option does: Gain trait: Imprisoned
- "I am done worrying about a dagger in the night."the option does: Gain trait: Imprisoned-5 Orders
- "May he rot in a pit for eternity."the option does: Gain trait: Imprisoned+80 Training (+20/city)
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- "Imprison someone as an example. [character] shall know true terror."the option does: Gain trait: Imprisoned
- "[rival] cannot afford a power struggle. My apologies, but family is family."the option does: Gain trait: Imprisoned
- "Enough. [character] shall learn better. Everyone shall."the option does: Gain trait: ImprisonedLoses trait: StressedGain trait: Infamous
- "Toss our Spymaster in a cell and throw away the key."the option does: +20 XP to the characterGain trait: Imprisoned
- "Ensure [character] does not get in the way."the option does: Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)You declare war on the rival nationGain trait: Imprisoned
- "Ensure [character] does not get in the way."the option does: Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Tribe Offer (5 turns)The rival nation declare war on youGain trait: Imprisoned
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- "Spymaster, make this problem go away."the option does: +2 LegitimacyGain trait: Bold+20 Discontent (city)Gain trait: ImprisonedRemembered: Imprisoned by paranoid ruler (-40 opinion for 20 turns)
- "Someone must pay for these mistakes."the option does: Gain trait: ImprisonedRemembered (all families): Imprisoned ineffective spymaster (+20 opinion for 20 turns)
- "I cannot bring myself to execute [character], but he is too dangerous to be free."the option does: Gain trait: Imprisoned
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- this branch: Remembered: Refused support (-40 opinion for 40 turns)Gain trait: Imprisoned+4 Legitimacy
- "Send soldiers to bring them back at once!"the option does: Gain trait: Imprisoned+2 Legitimacy
- "Send soldiers to bring them back at once!"the option does: Gain trait: Imprisoned+2 Legitimacy
- "Let [character] rot in prison for this plot."the option does: -60 Civics (-15/city)Gain trait: Imprisoned
- "I believe Chancellor [character]."the option does: Gain trait: ImprisonedLeader relationship: Conspiring With
- "Imprison [character] as a warning."the option does: +4 LegitimacyGain trait: ImprisonedRemembered: Imprisoned by paranoid ruler (-40 opinion for 20 turns)
- "I want [character] seized and every [family] holding surrounded. If they think I shall waver, they are sorely mistaken."the option does: Gain trait: ImprisonedRemembered: Full rebellion (-400 opinion for 5 turns)2 rebel units appear (every family's cities)
- "...He did what? I will see to it that's the last order he will be giving my soldiers."the option does: Gain trait: Imprisoned
- "Hold [character] in the dungeons until he hands over the riches from his travels."the option does: Gain trait: ImprisonedLeader relationship: Vengeful Against+400 Money (+100/city)
- "Imprison [character] as well. He is a threat to me."the option does: +1 DisciplineLeader relationship: Endeared ToGain trait: Imprisoned
- "Acquiesce, and throw [character] in a cell."the option does: Gain trait: Imprisoned
- "There are no excuses for waste!"the option does: -4 LegitimacyGain trait: Imprisoned
- "At least it is over now."the option does: Gain trait: IllGain trait: ImprisonedGain trait: Incubated
- "Jail for [character]!"the option does: +1 WisdomGain trait: ImprisonedGain trait: Mourning
- "Lock them both where I cannot see them."the option does: Gain trait: Imprisoned
- "Guards, seize this man for attacking me!"the option does: Gain trait: ImprisonedGain trait: Timid
- "Guards! Throw [character] in jail!"the option does: Gain trait: Imprisoned
- "Mistake or not, a punishment is necessary."the option does: Gain trait: Imprisoned
- "Imprison [character] for his plot against [character]."the option does: Gain trait: ImprisonedLeader relationship: Influenced By-2 Orders
- this branch: +400 MoneyGain trait: ImprisonedLeader relationship: Vengeful Against
- "Imprison him. I will take no chances."the option does: Gain trait: ImprisonedRemembered: Imprisoned by paranoid ruler (-40 opinion for 20 turns)
- "He will spend time in prison and be released."the option does: Gain trait: Imprisoned-2 Legitimacy+60 Happiness (city)
- "Imprison the wandering prophet and return him to [rival]."the option does: Gain trait: ImprisonedRemembered: Returned religious exile (+80 opinion for 40 turns)
- "Imprison [character] for these accusations."the option does: Gain trait: Imprisoned+120 Discontent (city)
- "My reign shall be short indeed if dissent is not quashed at the first signs."the option does: 50% chance next turn: becomes ParanoidGain trait: Imprisoned
- "My reign shall be short indeed if dissent is not quashed at the first signs."the option does: 50% chance next turn: becomes ParanoidGain trait: Imprisoned
- "Take no chances and capture the traitor immediately."the option does: -3 OrdersGain trait: Imprisoned
- "Arrest him."the option does: Gain trait: Imprisoned
- "I will not give [character] the chance to strike."the option does: Gain trait: Imprisoned+1 DisciplineRemembered (all families): Accused of murder (-40 opinion for 40 turns)
- "Order soldiers to take by children by force."the option does: -5 OrdersGain trait: ImprisonedLeader relationship: Estranged From
- "Pursue them until they are apprehended."the option does: Gain trait: Imprisoned
- "Send troops to imprison [character] immediately."the option does: Gain trait: Imprisoned-1 Courage-7 Orders
- "Guards, seize [character] and [character]. Throw them in jail!"the option does: -2 LegitimacyGain trait: Imprisoned
- "Let him rot in chains for the rest of his days."the option does: Gain trait: Imprisoned+40 Discontent (city)+8 Civics (+2/city)
- "I don't know what you think you are doing here, [character], but you will regret it."the option does: Gain trait: ImprisonedRemembered: Imprisoned our Head of Religion (-40 opinion for 40 turns)+4 Legitimacy
- "This is madness! I cannot have a spymaster killing random people."the option does: Gain trait: Imprisoned
- "Such behavior is either madness or treason."the option does: Gain trait: ImprisonedGain trait: Vigilant
- "Imprison [character] for inciting violence."the option does: Leader relationship: Owes Favor ToGain trait: Imprisoned
- "Jail for [character]!"the option does: +1 WisdomGain trait: Imprisoned
- "Spare no expense in hunting the traitor down."the option does: Loses trait: ExiledGain trait: Imprisoned-7 Orders
- "Spare no expense in hunting the traitor down."the option does: Loses trait: FugitiveGain trait: Imprisoned-7 Orders
- "I must watch my rivals more closely."the option does: Gain trait: ImprisonedGain trait: Vigilant
- "Hunt him down."the option does: Gain trait: Imprisoned-3 Orders
- "Have [character] arrested for this, these horrors are unforgivable."the option does: The character is killedRemembered: Imprisoned our clergy (-80 opinion for 20 turns)+1 Happiness levelLeader relationship: Endeared ToGain trait: Imprisoned
- "This experiment has gone far enough."the option does: 4 rebel units appearRemove Autonomous RuleGain trait: Imprisoned
- "This requires drastic measures."the option does: Gain trait: ImprisonedRemembered (all families): Imprisoned innocent courtier (-20 opinion for 20 turns)
- "I should have never trusted [character]!"the option does: Gain trait: Imprisoned
- "I should have never trusted [character]!"the option does: Gain trait: Imprisoned
- "I should have never trusted [character]!"the option does: Gain trait: Imprisoned
- "Give him time to reflect on his treachery."the option does: Gain trait: Imprisoned+1 Legitimacy
- "He will rot in the dungeons."the option does: Gain trait: ImprisonedLoses trait: Fugitive
- "It was too far, and you know it. You have forced my hand."the option does: Gain trait: ImprisonedYour leader: no longer Conspiring with the targetLeader relationship: Vengeful Against
- "[character] has done me a great service."the option does: Gain trait: ImprisonedRemembered (all families): Curried favor to win approval (+20 opinion for 20 turns)
- "He should never have returned."the option does: Gain trait: ImprisonedLoses trait: ExiledRemembered: Imprisoned our wayward family member (-80 opinion for 20 turns)
- "He should remember his place."the option does: Gain trait: ImprisonedRemembered: Imprisoned family member (-40 opinion for 20 turns)
- "Imprison the plotter immediately."the option does: Gain trait: ImprisonedRemembered: Imprisoned our family member (-40 opinion for 40 turns)+1 Courage
- "Toss him in the dungeon anyway."the option does: +40 XP to the characterGain trait: ImprisonedLoses trait: Politics StudentGains a random leader relationship
The event does it to you 3
The event grants it whichever option you pick.