Every way to put Stressed on a character. 62 options grant it to your own court outright, and 15 more can roll it up. See Stressed for what it does, how to remove it, all traits.
Who can get it
If the character fails any of these, the option that would grant it does not appear.
- the character must be at least 12
- requires EVENTPACK_SCANDAL
Born with it
- Min age 12
- 5% chance to recover
Children can also inherit it, as described on Trait Inheritance.
Pick this option 74
Choosing the option gives the character the trait.
- this branch: -1 CourageLeader relationship: Disappointed With20% chance next turn: becomes GraciousGain trait: Stressed
- "We will handle the [rival] without such extorting "allies"."the option does: -4 HP to the unitGain trait: Stressed
- "This slander cannot stand. Lies will be confronted, and doubts firmly answered."the option does: +3 LegitimacyGain trait: Stressed
- "There is only so much one can take."the option does: Gain trait: Stressed
- this branch: Gain trait: Stressed+1 Discipline
- "You want things done your way? Fine, but I expect the unconditional support of house [family]."the option does: Gain trait: StressedLoses trait: CorruptLeader relationship: Conspiring WithGain trait: Slighted
- "I will stay my hand... but I fear the consequences, and so should you."the option does: Gain trait: StressedLoses trait: RuthlessLeader relationship: Owes Favor To
- "Call for guards."the option does: Leader relationship: Disappointed WithGain trait: StressedGain trait: Unpopular
- "Better to have a headache than a head on a pike."the option does: Gain trait: Stressed
- "The price is high. But if [character] is willing to pay..."the option does: Gain trait: StressedRemembered: Player Offer (5 turns)Peace with the rival nationThe target joins the nation of the target
- "[character] performed, I suppose, admirably. It is not as if the world shall forget my works, is it?"the option does: Gain trait: StressedLoses trait: ProudLeader relationship: Influenced By
- "Cordially accept."the option does: Gain trait: Stressed
- "I worry these methods take him down the wrong path."the option does: Gain trait: Stressed
- "Sigh deeply. "The travel alone... but, fine, so it shall be.""the option does: Gain trait: StressedLoses trait: SlothfulThe target becomes general of the target
- "Slowly, over agonizing moments of silence, fail to construct a retort."the option does: Gain trait: Stressed-1 Charisma
- "Let the pause linger, then, "...what am I going to do about it? Me? Nothing, no, it's my armies you need to worry about.""the option does: Gain trait: StressedLoses trait: Timid+6 LegitimacyRemembered: Player Offer (5 turns)The rival nation declares war on you
- "That glow of being at peace with the world was certainly short lived."the option does: Gain trait: StressedHas an Illegitimate Child
- "[character] is not an easy man to be rid of."the option does: Gain trait: Stressed
- "What a ridiculous thought. Everything is going splendidly."the option does: Gain trait: Stressed
- "Let them clamor. [character] cannot be trusted."the option does: Remembered: Sidelined me in court (-20 opinion for 10 turns)Remembered (all families): Sidelined our nation's rising star (-10 opinion for 10 turns)Gain trait: Stressed
- "Let them clamor. [character] cannot be trusted."the option does: Remembered: Sidelined me in court (-20 opinion for 10 turns)Remembered (all families): Sidelined our nation's rising star (-10 opinion for 10 turns)Gain trait: Stressed
- "Let them clamor. [character] cannot be trusted."the option does: Remembered: Sidelined me in court (-20 opinion for 10 turns)Remembered (all families): Sidelined our nation's rising star (-10 opinion for 10 turns)Gain trait: Stressed
- "Let them clamor. [character] cannot be trusted."the option does: Remembered: Sidelined me in court (-20 opinion for 10 turns)Remembered (all families): Sidelined our nation's rising star (-10 opinion for 10 turns)Gain trait: Stressed
- "Let them clamor. [character] cannot be trusted."the option does: Remembered: Sidelined me in court (-20 opinion for 10 turns)Remembered (all families): Sidelined our nation's rising star (-10 opinion for 10 turns)Gain trait: Stressed
- "There is nothing for it, I suppose. Leave them to their whispers."the option does: -5 LegitimacyGain trait: Stressed
- this branch: Leader relationship: Plotting AgainstThe target forgets: Player Gave VizierGain trait: Stressed
- "They want daring and fearless? Fine, I shall issue a challenge to [character]. This matter should be settled properly on the battlefield, no more gutless hit and run raids."the option does: Gain trait: StressedGain trait: BoldA tribe raids
- "Nod approvingly, and keep on nodding approvingly."the option does: Gain trait: StressedLoses trait: Bitter
- "I will face these [tribe]."the option does: Gain trait: Stressed5% chance next turn: becomes Doomed
- "Unnerving."the option does: Gain trait: Stressed
- "Perhaps I was somewhat... harsh. How hard could a little diplomatic moderation be?"the option does: Gain trait: StressedLoses trait: Cruel
- "Even [character] presence is a diplomatic disaster waiting to happen. We must tread carefully indeed."the option does: Gain trait: Stressed
- "Let the pause linger, and finally grant [character] a somber nod."the option does: Gain trait: StressedLoses trait: Deceitful
- "Try and ignore the situation."the option does: Gain trait: Stressed
- this branch: Gain trait: Stressed
- "Sigh deeply. "So be it, for beloved [rival], we will find some... boldly austere alternatives.""the option does: Gain trait: StressedLoses trait: Extravagant+1 Discipline
- "If the people will not choose to leave for new frontiers, I will have to give them no other choice."the option does: Gain trait: Stressed+1 Settler-1 Citizen+80 Discontent (city)
- "This will cause upheaval and no end of administrative challenges, but it might be worth it."the option does: +60 Discontent (city) (every city)Gain trait: StressedThe target acquires the target
- "There has to be another way."the option does: Gain trait: Stressed
- "Perhaps he must learn virtue the hard way."the option does: Gain trait: Stressed
- "Maybe my ideas could use a bit more... refinement."the option does: Gain trait: StressedLoses trait: Foolish
- "No."the option does: Begin project: MoatGain trait: Stressed-20 Stone (-5/city)
- ""Perhaps you have a point... " Sigh deeply. "Send the bodies as a - what do people call it? - ah, yes, a goodwill gesture.""the option does: Gain trait: StressedLoses trait: GreedyLeader relationship: Influenced By
- "[character] will see the error of his ways. Surely?"the option does: Gain trait: Stressed
- "I shudder to think what such a man would do with even greater power."the option does: Gain trait: Stressed50% chance next turn: becomes A Rising Star
- "...have I gone too far this time?"the option does: Loses trait: ImpulsiveGain trait: Stressed
- "Think on the conversation throughout the day."the option does: Gain trait: StressedLoses trait: Intolerant-3 Orders
- "Then there is only one conclusion - if movement is impossible, distance and separation and change are but illusions, and all the universe is in fact one unity."the option does: -1 CharismaGain trait: StressedFree law: Philosophy
- "But... we do move. This cannot be right, I must think harder on the problem."the option does: Gain trait: Stressed-15 OrdersFree law: Philosophy
- "Await fate."the option does: Gain trait: Stressed50% chance next turn: becomes Cursed
- "Confront him."the option does: Gain trait: Stressed
- "[character] and I will go out into the nation. We will show them his greatness."the option does: +1 CharismaGain trait: Stressed-5 Orders
- "Such foolishness is beneath my notice."the option does: The unit is renamed The Palace DandiesGain trait: Stressed
- "It is time to send [character] a discreet message."the option does: Gain trait: StressedGain trait: DeceitfulLeader relationship: Blackmailed By
- "I worry where this will lead if we do not act quickly."the option does: +4 OrdersGain trait: Stressed
- this branch: Gain trait: Stressed
- "Take a deep breath. "We can try... but I cannot help but feel we flirt with disaster.""the option does: Gain trait: StressedLoses trait: Superstitious
- "You have courage, I'll grant you that. I will give you ten days to be gone from [rival] for good. Be grateful for my mercy."the option does: Gain trait: ExiledGain trait: StressedGain trait: Unpopular
- "Surely, this is an empty threat."the option does: Gain trait: Stressed
- this branch: Gain trait: StressedThe marriage is dissolved
- this branch: Gain trait: MiserableGain trait: Stressed
- "Go as you are."the option does: Remembered: Accepted friendly gesture (+20 opinion for 20 turns)Gain trait: Stressed25% chance next turn: becomes Bold
- "Sigh deeply. "Right, budget shortfalls, crop yields, how's the family, you got it.""the option does: Gain trait: StressedLoses trait: Uncouth
- this branch: Gain trait: Stressed
- "Sigh deeply. "Perhaps... I can try it your way.""the option does: Gain trait: StressedLoses trait: Wanton
- "Sigh deeply. "Perhaps... I can try it your way.""the option does: Gain trait: StressedLoses trait: Wanton
- "Why, what a wonderful idea!"the option does: Gain trait: StressedAdd Improvement: OdeonLeader relationship: Holds Favor From
- this branch: Gain trait: ExiledGain trait: StressedFails goal: Kill This Character
- "There has to be another way."the option does: Gain trait: Stressed
- this branch: Gain trait: StressedCarries out Scheme Against a Rival on the target (free)
- "This is one request I cannot grant, [character]."the option does: Remembered: Declined Marriage (-20 opinion for 20 turns)Gain trait: Stressed
- this branch: Gain trait: Stressed
- this branch: Remembered: You refused to pay us Tribute (-40 opinion for 40 turns)Leader relationship: Vengeful AgainstGain trait: Stressed
- "I shall wed [character]."the option does: Gain trait: StressedLeader relationship: Conspiring With
Pick this option, then roll for it 2
The roll happens on a later turn, not when you click.
- "I shall yet prove them wrong."the option does: 50% chance next turn: becomes Stressed+6 Orders+1 Discipline
- "Go on your way."the option does: 50% chance next turn: becomes Stressed+1 Discipline
Pick this option, draw from a pool 1
The option draws one trait from a pool. Only traits the character can still take are in the draw, so your odds are one in the number still valid, and they improve as the character collects the rest of the pool.
- "Encourage underhanded tactics."pool: Stressed, Poisonedthe option does: Gain a random traitArchetype becomes Schemer
The event does it to you 4
The event grants it whichever option you pick.