Every way to put Warlike on a character. 23 options grant it to your own court outright, and 8 more can roll it up. See Warlike for what it does, how to remove it, all traits.
Who can get it
If the character fails any of these, the option that would grant it does not appear.
- the character must be at least 7
Born with it
- Min age 7
- On the childhood adjective roll
- Rolled for tribal characters
Children can also inherit it, as described on Trait Inheritance.
Pick this option 27
Choosing the option gives the character the trait.
- "Does the cow argue with the lion?"the option does: Gain trait: WarlikeLeader relationship: Conspiring With1 rebel unit appear
- "Their heads shall be on pikes!"the option does: Gain trait: BloodthirstyGain trait: ArchonGain trait: ProphetGain trait: Warlike
- "Nothing will come of this."the option does: +4 OrdersGain trait: ArchonGain trait: ProphetGain trait: Warlike
- "We do not take orders from barbarian filth."the option does: +6 LegitimacyGain trait: WarlikeRemembered: Tribe Offer (5 turns)The rival nation declare war on you
- "We will defeat them on the battlefield and advance to take control of their cities."the option does: Remembered: Player Offer (5 turns)The rival nation declares war on you+10 OrdersGain trait: Warlike
- "We will not easily forget this agression!"the option does: Remembered: Refused to forget an old grudge (-80 opinion for 20 turns)Gain trait: Warlike
- "Victory is determined on battlefields, not in arenas."the option does: Remembered (leader of you): Your arrogance knows no bounds (-40 opinion for 20 turns)Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)You declare war on the rival nation+6 Legitimacy+1 CourageGain trait: Warlike
- "Return the diplomat to [rival]... as a corpse."the option does: Remembered (leader of you): Executed our emissary! (-40 opinion for 20 turns)Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)You declare war on the rival nation+40 XP to the characterGain trait: Warlike
- "We must re-enforce the support of the army."the option does: Gain trait: Warlike+1 Melee Cavalry unit+1 Heavy Infantry unitLeader relationship: Suspicious Of-100 Iron (-35/city)
- "No. They are fighters, not farmers."the option does: Gain trait: Warlike
- "We must arm this multitude, and wage war for more land."the option does: Gain trait: Warlike-80 Training (-20/city)-1 Citizen+1 Heavy Infantry unit+1 Ship unit
- "Execute them to send a message."the option does: Gain trait: Warlike
- "I shall bind [character] to me and become warlike."the option does: Gain trait: WarlikeLeader relationship: Owes Favor To
- "Victory on the battlefield is all that matters."the option does: Remembered (leader of you): Your arrogance knows no bounds (-40 opinion for 20 turns)Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)You declare war on the rival nation+6 Legitimacy+1 CourageGain trait: Warlike
- "I vow to be better!"this branch: Gain trait: Warlike
- "It is true, the savages must be destroyed."the option does: +1 CourageArchetype becomes ZealotGain trait: WarlikeRemembered: Tribe Offer (5 turns)The rival nation declare war on you
- this branch: Gain trait: Warlike
- "Perhaps I can finally move forward."the option does: Gain trait: Warlike
- "Execute the diplomats from [rival]."the option does: Remembered (leader of you): Executed our emissary! (-40 opinion for 20 turns)Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)You declare war on the rival nation+4 LegitimacyGain trait: Warlike
- ""[rival] delenda est." ("[rival] must be destroyed.")"the option does: Remembered (leader of you): Only one of our cultures will survive this war! (-100 opinion, permanent)+4 Legitimacy+1 CourageGain trait: Warlike
- "No more talk, then. It is time for action."the option does: Remembered (leader of you): We may have misjudged you (+20 opinion for 20 turns)Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)You declare war on the rival nation+2 Courage-1 DisciplineGain trait: Warlike
- "My royal bloodline is all that matters."the option does: Gain trait: Warlike
- "We are a practical people!"the option does: +6 LegitimacyRemembered: Tribe Offer (5 turns)The rival nation declare war on youGain trait: Warlike
- "The people need reminding of [rival]'s glories."the option does: Gain trait: Warlike
- "Host a military parade and address the army."the option does: Gain trait: Warlike+160 Training (+40/city)
- "Death is not the end, but a beginning..."the option does: +1 CourageGain trait: Warlike
- "[rival] must pay for this reckless display."the option does: Remembered (leader of you): Your arrogance knows no bounds (-40 opinion for 20 turns)Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)You declare war on the rival nation+6 Legitimacy+1 CourageGain trait: Warlike
Pick this option, then roll for it 1
The roll happens on a later turn, not when you click.
- "The true battle is with enemies of [rival]."the option does: +80 Training (+20/city)50% chance next turn: becomes Warlike
Pick this option, draw from a pool 8
The option draws one trait from a pool. Only traits the character can still take are in the draw, so your odds are one in the number still valid, and they improve as the character collects the rest of the pool.
- "Take hold of yourself, such visions are likely some form of battle madness."pool: Ill, Impious, Warlikethe option does: +1 DisciplineGain a random trait
- "Beware those who live for the fight."pool: Warlike, Cruel, Uncouththe option does: Gain a random trait
- "This world is a cruel place. The weak die and so do the strong."pool: Cruel, Warlike, Insanethe option does: Gain a random trait
- "Pride comes before the fall."pool: Proud, Warlike, Cruelthe option does: Gain a random trait
- "The drive to slay enemies is a dangerous blessing."pool: Bloodthirsty, Warlike, Insanethe option does: Gain a random trait
- "Trust your instincts, they are better than you presume."pool: Warlike, Foolishthe option does: Gain a random trait
- "Trust your instincts, they are better than you presume."pool: Warlike, Foolishthe option does: Gain a random trait
- "Trust your instincts, they are better than you presume."pool: Warlike, Foolishthe option does: Gain a random trait
The event does it to you 1
The event grants it whichever option you pick.