← All story events Trigger Stories that fire on the General Attack trigger.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)
⚠ Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.
Battlefield Strain
- ▸ Send him to a
temple for care. Gain trait: IncubatedgrantsBONUS_GIVE_TRAIT_INCUBATEDaeAddTraits: TRAIT_INCUBATED - ▸ He must lead his troops.Gain trait: MiserablegrantsBONUS_GIVE_TRAIT_MISERABLEaeAddTraits: TRAIT_MISERABLE
Elephant Formations
- ▸ Together we are unstoppable.Gain trait: MahoutgrantsBONUS_GIVE_TRAIT_MAHOUTaeAddTraits: TRAIT_MAHOUT
Fog of War
- ▸ Mistakes can happen in the fog of war(no gates or payload in XML)
Like Heroes of Old
- ▸ Give glory to the gods who guided you to victory.-1 WisdomgrantsBONUS_LOSE_WISDOM_1aiRatings: RATING_WISDOM=-1BONUS_EVENTOPTION_LIKE_HEROES_OF_OLD_OPTION_0_RELIGIONAmbitionReligion GOAL_POLYTHEISM
- ▸ Take hold of yourself, such visions are likely some form of battle madness.+1 DisciplineGain a random traitgrantsBONUS_EVENTOPTION_LIKE_HEROES_OF_OLD_OPTION_1_CHARACTERaiRatings: RATING_DISCIPLINE=1aeRandomTraitDelay: TRAIT_ILL, TRAIT_IMPIOUS, TRAIT_WARLIKEaeRandomTraitText: TEXT_BONUS_EVENTOPTION_LIKE_HEROES_OF_OLD_ILL, TEXT_BONUS_EVENTOPTION_LIKE_HEROES_OF_OLD_IMPIOUS, TEXT_BONUS_EVENTOPTION_LIKE_HEROES_OF_OLD_WARLIKE
Shattered Sword
- ▸ I will find another.-4 LegitimacyLoses trait: Sword of the GodsgrantsBONUS_EVENTOPTION_MYSTERIOUS_SWORD_BREAK_ACCEPTiLegitimacy -4aeRemoveTraits: TRAIT_SWORD_OF_THE_GODS
The Defector
- ▸ Ignore [character] warnings and accept the [religion] defector.Leader relationship: Disappointed WithRemembered: Defector (+80 opinion for 40 turns)(no event currently keys off this)Gain a Court SoldiergrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_EVENTOPTION_THE_DEFECTOR_OPTION_0_CHARACTER_1Memory MEMORYCHARACTER_DEFECTORaeBonuses: BONUS_MAKE_GREAT_SOLDIER◇ grants a memory no event currently keys off
- ▸ Execute [character] as a spy.Leader relationship: Influenced ByThe character is killedgrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_KILL_CHARACTERbKillCharacter 1