Every way to put Foolish on a character. 25 options grant it to your own court outright, and 18 more can roll it up. See Foolish for what it does, how to remove it, all traits.
Who can get it
If the character fails any of these, the option that would grant it does not appear.
- the character must be at least 7
Born with it
- Min age 7
- On the childhood adjective roll
Children can also inherit it, as described on Trait Inheritance.
Pick this option 26
Choosing the option gives the character the trait.
- "Forge a coin bearing my horse's likeness!"the option does: +1 Melee Cavalry unitGain trait: Foolish
- "I will ride out to meet the [tribe] myself."the option does: Gain trait: FoolishRemembered: Met our delegation (+80 opinion for 40 turns)
- "No marriage, but we can find a use for [character]."the option does: Gain trait: Foolish-1 Happiness levelGain a Court Minister
- "Let [character] do his worst!"the option does: Gain trait: Foolish
- "It was I who granted his request."the option does: Gain trait: Foolish+40 XP to the character
- "[rival] is better off without him."the option does: Gain trait: Foolish+12 Orders
- "Relaxing and avoiding my duties."the option does: Gain trait: Foolish
- "Let them go. They are easily replaced."the option does: Gain trait: FoolishGain trait: Fugitive
- "Treat money like you have plenty of it."the option does: Gain trait: Foolish
- "Command him to examine the lion personally."the option does: Gain trait: Foolish+1 Courage
- "Yes, we must save everyone."the option does: Gain trait: Foolish
- "Continue to allow open worship of Manichaeism."the option does: Remembered: Allowed us to gather (+20 opinion for 20 turns)Gain trait: Foolish
- "Retract the statements and apologize for slander."the option does: Remembered: Apologized for slander (+40 opinion for 20 turns)-1 LegitimacyGain trait: Foolish
- "I shall bind [character] to me and enjoy every minute."the option does: Gain trait: FoolishLeader relationship: Owes Favor To
- "There is no need for further study"the option does: Gain trait: FoolishLoses trait: Philosophy Student
- "The largest, most populous Nation in the world."the option does: Gain trait: FoolishProgress ambition: 30 Population
- "Valiant or not, it was a foolish act."the option does: +2 CourageGain trait: Foolish
- "The letter is a fabrication, and I trust [character]."the option does: Gain trait: Foolish
- "Seek out their advice yourself."the option does: +1 Happiness levelGain trait: Foolish
- "Tell the servant to return it to my quarters."the option does: Gain trait: Foolish
- "Plead for [character] to reconsider."the option does: -1 LegitimacyGain trait: Foolish
- "Long live Pieface!"the option does: Gain trait: Foolish
- "I feel Foolish, but we will fight to the death!"the option does: -2 LegitimacyGain trait: Foolish
- "Allow [character] to continue exploring."the option does: +20 XP to the characterGain trait: Foolish-120 Money (-30/city)
- "We are clever and offer knowledge."the option does: Gain trait: Foolish
- "Berate [character] for almost costing you your life."the option does: Gain trait: Foolish
Pick this option, then roll for it 7
The roll happens on a later turn, not when you click.
- this branch: Remembered: Player Peace (-1 turns)-400 Money (-100/city)25% chance next turn: becomes Foolish
- "Approach with caution and openness."the option does: 50% chance next turn: becomes Foolish
- "Answers lie on a higher plane."the option does: Free theology: Enlightenment50% chance next turn: becomes Pious50% chance next turn: becomes Foolish
- "Invite [character] to a private dinner of political allies."the option does: Remembered: Invited to feast of inner circle (+20 opinion for 20 turns)Your leader: no longer Estranged from the target50% chance next turn: becomes Foolish
- "If the Gods will it, how could I stand in the way?"the option does: +20 XP to the character10% chance next turn: becomes Foolish
- "Leave the matter alone. Further investigation will only bring heartache."the option does: 50% chance next turn: becomes Foolish
- "[character] and I will meet alone."the option does: -1 LegitimacyRemembered: Tribe Offer (5 turns)Peace with the rival nation50% chance next turn: becomes Foolish
Pick this option, draw from a pool 14
The option draws one trait from a pool. Only traits the character can still take are in the draw, so your odds are one in the number still valid, and they improve as the character collects the rest of the pool.
- "Politics is a noble profession if you stay true to your principles."pool: Righteous, Foolishthe option does: Gain a random trait
- "Claim that the gift was for the [family] all along."pool: Witty, Foolishthe option does: Remembered: Received gift from ruler (+20 opinion for 40 turns)Gain a random trait
- "Trust only your own instincts."pool: Bold, Foolish, Proudthe option does: Gain a random trait
- "I will determine my future. Not fate."pool: Foolish, Inspiringthe option does: Gain a random traitLoses trait: Superstitious
- "I will determine my future. Not fate."pool: Foolish, Inspiringthe option does: Gain a random traitLoses trait: Superstitious
- "Foolishness appears black and white from the outside."pool: Foolish, Insane, Vigilantthe option does: Gain a random trait
- "Superstition is to religion what astrology is to astronomy, the mad daughter of a wise woman."pool: Superstitious, Foolish, Piousthe option does: Gain a random trait
- "A truly kind and caring heart is more precious than gems or gold."pool: Compassionate, Inspiring, Foolishthe option does: Gain a random trait
- "Is he loyal, brave, and true?"pool: Brave, Robust, Foolishthe option does: Gain a random trait
- pool: Cruel, Foolish, Intelligentthis branch: Gain a random trait
- "Mayhaps fate will be kind today. Allow him to learn of their plans."pool: Prophet, Foolish, Zealotthe option does: Gain a random trait
- "Trust your instincts, they are better than you presume."pool: Warlike, Foolishthe option does: Gain a random trait
- "Trust your instincts, they are better than you presume."pool: Warlike, Foolishthe option does: Gain a random trait
- "Trust your instincts, they are better than you presume."pool: Warlike, Foolishthe option does: Gain a random trait