Every event that can take Foolish off a character. 5 events remove it directly; the rest displace it by granting the opposite. Gaining Educated or Intelligent clears it. See Foolish for what the trait does, or all traits.
Removal events 5
These take Foolish off directly (the option's bonus lists it in
aeRemoveTraits).
- Monkey Medicine: An improvement rolled variant weight 5
- Free of Sin rolled variant Religion event pack weight 3
- Always Fair Weather rolled variant weight 2
- Tedium on the Throne weight 1
- The Prophet's Rebuke rolled variant weight 1
A rolled variant is not a gamble: the game only offers the variant matching a trait
the character actually has (PlayerBonus.canDoBonusSingle rejects the others),
so for a character whose only such trait is Foolish, it is a targeted cure.
Replacement events 35
These grant a trait that displaces Foolish (aeTraitReplaces). The arrow
names the trait gained.
- Inspired by Holy Site Christianity of [city] → Educated rolled variant weight 10
- Inspired by Holy Site Judaism of [city] → Educated rolled variant weight 10
- Inspired by Holy Site Manichaeism of [city] → Educated rolled variant weight 10
- Inspired by Holy Site Zoroastrianism of [city] → Educated rolled variant weight 10
- Duel of Fates → Intelligent weight 8
- Map Dispute → Educated weight 6
- Our Conservative Elders → Intelligent weight 4
- [character]'s Miraculous Return → Intelligent rolled variant weight 4
- A Memory for the Gods → Educated Religion event pack weight 2
- An Address to Young Minds → Educated Religion event pack weight 2
- Heaven and Earth → Educated weight 2
- The Laws of our God → Educated Religion event pack weight 2
- Winters to Come → Intelligent weight 2
- Airy and Mendacious → Educated weight 1
- Ancient Lessons → Educated weight 1
- Ascension → Intelligent weight 1
- Baseless Accusations → Intelligent weight 1
- Be Prepared → Intelligent weight 1
- Companionship → Intelligent weight 1
- Companionship → Educated weight 1
- Dreams of the Dead → Intelligent rolled variant weight 1
- Eager for Combat → Educated weight 1
- Governor School → Educated weight 1
- Homecoming → Intelligent weight 1
- Inspired by the Court → Intelligent / Educated rolled variant weight 1
- Lovesick → Educated weight 1
- Neighbors → Intelligent weight 1
- Political Questions → Intelligent weight 1
- Sexagesimal Numbers → Educated weight 1
- Sponsor a Laboratory → Intelligent weight 1
- The Abacus → Educated weight 1
- The Aspirations of [character] → Intelligent rolled variant Behind the Throne weight 1
- The Riddle of the Sphinx → Intelligent weight 1
- The Undiscovered World → Educated rolled variant weight 1
- Valuable Experience → Educated weight 1