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📜 General Critical Events

6 events

← All story events Trigger Stories that fire on the General Critical trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

Battlefield Brilliance General Critical
50% to appear Every 80 turns Leader UsTribe War No War Alliance High Courage
  • "We make war that we may live in peace."
    -1 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBE_PEACE_LEGITIMACY
    DiplomacyTribe DIPLOMACY_PEACE
    iLegitimacy -1
    aeBonuses: BONUS_TRIBE_OFFER
  • The cowardice of the [tribe] amuses me.
    +2 Legitimacy
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_WEAK
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_EVENTOPTION_TRIBE_BATTLEFIELD_BRILLIANCE_AMUSE
    iLegitimacy 2

✎ Leyla Johnson Background reading ↗

Crushing Blow General Critical
50% to appear Every 80 turns Heir Us
  • OrdersOrder [character] to teach the officers his tactics.
    Gain trait: Steadfast
    grants
    BONUS_GIVE_TRAIT_STEADFAST
    aeAddTraits: TRAIT_STEADFAST
  • Inspire the people with news of this victory.
    +20–200 Culture (by city tier)
    grants
    BONUS_CULTURE_GAIN_SMALL
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]

✎ Leyla Johnson

Honor and Fidelity General Critical
Every 40 turns Family UsCity UsUnit Us Non Leader UsCity Family Seat
  • Promote [character] immediately.
    +100 XP to the character
    grants
    BONUS_EVENTOPTION_HONOR_AND_FIDELITY_PROMOTION_CHARACTER
    iXPCharacter 100
    BONUS_EVENTOPTION_HONOR_AND_FIDELITY_PROMOTION_UNIT
    iXPUnit 100
  • Celebrations are better for morale.
    Begin project: Triumph-160Money-40/city↗ turn+80Happinesseach city↗ turn
    grants
    BONUS_EVENTOPTION_HONOR_AND_FIDELITY_TRIUMPH_CITY
    aeAddProjects: PROJECT_TRIUMPH
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE, BONUS_HAPPINESS_GAIN_AVERAGE

✎ Leyla Johnson

Monumental Gate General Critical
20% to appear Once per game Family UsCity UsLeader Us City Family Seat
  • Agreed, it is well deserved.
    Begin project: Monumental Gate-50Stone-15/city↗ turn
    grants
    BONUS_EVENTOPTION_MONUMENTAL_GATE_YES
    aeAddProjects: PROJECT_MONUMENTAL_GATE
    aeBonuses: BONUS_STONE_LOSS_AVERAGE
  • We cannot afford it.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Leyla Johnson

Order of Business General Critical
Every 40 turns Family UsLeader UsHeir Us BabyChild Of Leader Us
  • The birth of my son and heir, of course!
    +2 Legitimacy-160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_ORDER_OF_BUSINESS_HEIR_FIRST_CHARACTER_1
    iLegitimacy 2
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE
  • Celebrate our general's triumph!
    Remembered: Triumph for our General (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_ORDER_OF_BUSINESS_GENERAL_FIRST_CHARACTER_0
    Memory MEMORYFAMILY_GENERAL_TRIUMPH
    ◇ grants a memory no event currently keys off
  • Forge a coin bearing my horse's likeness!
    +1 Melee Cavalry unitGain trait: Foolish
    grants
    BONUS_UNITCLASS_MELEE_CAVALRY
    aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1
    BONUS_GIVE_TRAIT_FOOLISH
    aeAddTraits: TRAIT_FOOLISH

✎ Leyla Johnson Background reading ↗

Smiting Foes General Critical
20% to appear Every 80 turns Leader Us
  • Erect a statue in the capital.
    +2 Legitimacy-50Stone-15/city↗ turn
    grants
    BONUS_EVENTOPTION_LEADER_SMITING_FOES_STATUE
    iLegitimacy 2
    aeBonuses: BONUS_STONE_LOSS_AVERAGE
  • Draw inspiration from my people.
    +1 Courage
    grants
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1

✎ Leyla Johnson