Every way to put Proud on a character. 31 options grant it to your own court outright, and 24 more can roll it up. See Proud for what it does, how to remove it, all traits.
Who can get it
If the character fails any of these, the option that would grant it does not appear.
- the character must be at least 7
Born with it
- Min age 7
- On the childhood adjective roll
- Rolled for tribal characters
Children can also inherit it, as described on Trait Inheritance.
Pick this option 47
Choosing the option gives the character the trait.
- "The people will remember me in glory."the option does: +6 LegitimacyGain trait: ProudRemembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)You declare war on the rival nation
- "Refuse to act in such a humiliating manner."the option does: Gain trait: Proud
- "Ready our chariots. We speak with [character] upon the road."the option does: Gain trait: CunningGain trait: ProudLeader relationship: Suspicious Of
- "My many triumphs and accomplishments shall be inscribed upon a mighty obelisk for all to admire."the option does: Gain trait: Proud+80 Civics
- "Do not compare my child to [character]โs."the option does: Leader relationship: Estranged FromGain trait: Proud
- "Guests should not insult their hosts."the option does: Remembered (leader of you): We did not mean to offend (-20 opinion for 20 turns)Gain trait: Proud
- "We beat them. We don't need treaties!"the option does: Remembered: Denied us mutual respect (-80 opinion for 80 turns)The target forgets: Impressed by our miltary prowess+10 LegitimacyGain trait: Proud
- "We beat them. We don't need treaties!"the option does: Remembered: Denied us mutual respect (-80 opinion for 80 turns)The target forgets: Impressed by our miltary prowess+10 LegitimacyGain trait: Proud
- "[character] is right, these rituals are not for a [title]."the option does: Gain trait: ProudLeader relationship: Endeared To
- "It is true, only one sits atop the throne."the option does: Leader relationship: Influenced ByGain trait: Proud
- "Refuse to make concessions for the [religion] leader."the option does: +3 LegitimacyGain trait: Proud
- "I refuse a gift, but I will gladly accept the compliments."the option does: Leader relationship: Disappointed WithGain trait: Proud
- "[rival] will not be forgiven so easily."the option does: Gain trait: Proud
- "[character] cannot be trusted."the option does: Gain trait: Proud
- "[character] can say what he likes."the option does: Loses trait: A Rising StarGain trait: InspiringGain trait: Proud
- "Yes, the let ages ring with our legend."the option does: Gain trait: ProudGain trait: FierceGain trait: Besieger+1 Melee Cavalry unit
- "I shall bind [character] to me and always seek my own interests."the option does: Gain trait: ProudLeader relationship: Owes Favor To
- "I will ride in [character]'s stead."the option does: Gain trait: ProudRemembered: Rode in family funeral (+20 opinion for 20 turns)
- "Then I must teach them!"the option does: Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)You declare war on the rival nationGain trait: Proud
- "Hold a celebration in [city] in honor of [character]."the option does: Gain trait: ProudRemembered: Honored our General (+40 opinion for 20 turns)+60 Happiness (city)-120 Money (-30/city)
- this branch: Gain trait: Proud+2 Legitimacy
- this branch: Gain trait: Proud+2 Legitimacy
- this branch: Gain trait: Proud+2 Legitimacy
- this branch: Gain trait: Proud+2 Legitimacy
- this branch: Gain trait: Proud+2 Legitimacy
- this branch: Gain trait: Proud+2 Legitimacy
- this branch: Gain trait: Proud+2 Legitimacy
- this branch: Gain trait: Proud+2 Legitimacy
- this branch: Gain trait: Proud+2 Legitimacy
- this branch: Gain trait: Proud+2 Legitimacy
- this branch: Gain trait: Proud+2 Legitimacy
- this branch: Gain trait: Proud+2 Legitimacy
- this branch: Gain trait: Proud+2 Legitimacy
- this branch: Gain trait: Proud+2 Legitimacy
- this branch: Gain trait: Proud+2 Legitimacy
- this branch: Gain trait: Proud+2 Legitimacy
- "[character], you have clearly been duped by this charlatan."the option does: Leader relationship: Estranged FromGain trait: Proud
- "Let [character] have his victory, and the [family] their petty local laws."the option does: Gain trait: ProudEnd the event's law
- "If they stay, they must worship as we do."the option does: +2 LegitimacyRemembered: Refuse to adopt Judaism (-40 opinion for 40 turns)Gain trait: Proud
- "Perhaps erecting a statue of [character] in [city] would be an appropriate gesture."the option does: Gain trait: Proud-20 Stone (-5/city)+10โ100 Culture (by city tier)
- "Our people should not be forced to obey your customs."the option does: +2 LegitimacyGain trait: ProudLeader relationship: Estranged From
- "No, I choose my own path."the option does: Gain trait: Proud
- "I smell fine as it is."the option does: Gain trait: Proud
- "I smell fine as it is."the option does: Gain trait: Proud
- "You are born to be a leader, not a follower."the option does: +2 LegitimacyGain trait: Proud
- "If you are strong enough, then pride is not a weakness."the option does: +2 LegitimacyGain trait: Proud
- "It is a pity, but [rival] must come first."the option does: +2 LegitimacyGain trait: Proud
Pick this option, draw from a pool 8
The option draws one trait from a pool. Only traits the character can still take are in the draw, so your odds are one in the number still valid, and they improve as the character collects the rest of the pool.
- "Perhaps humanity must forge its own path."pool: Intelligent, Proud, Inspiringthe option does: Gain a random trait
- "Trust only your own instincts."pool: Bold, Foolish, Proudthe option does: Gain a random trait
- "Pride comes before the fall."pool: Proud, Warlike, Cruelthe option does: Gain a random trait
- "Truly, this one has been blessed."pool: Swift, Intelligent, Proudthe option does: Gain a random trait
- "Praise [character] in front of the court."pool: Inspiring, Proudthe option does: Gain a random trait
- "This is the best place for him."pool: Proud, Cruel, Intolerantthe option does: Gain a random trait-120 Money (-30/city)
- "He will die in a cell, alone."pool: Proud, Bitterthe option does: Leader relationship: Vengeful AgainstGain a random trait
- "I agree, it is time to celebrate!"pool: Extravagant, Proudthe option does: -160 Money (-40/city)Gain a random trait
The event does it to you 1
The event grants it whichever option you pick.