Every way to put Miserable on a character. 25 options grant it to your own court outright, and 22 more can roll it up. See Miserable for what it does, how to remove it, all traits.
Born with it
- 5% chance to recover
Children can also inherit it, as described on Trait Inheritance.
Pick this option 26
Choosing the option gives the character the trait.
- "Coming to me as I grieve is despicable."the option does: Gain trait: RighteousGain trait: Miserable
- "Release him to an uncertain destiny."the option does: Gain trait: Miserable
- "I will remain in the capital and attend court."the option does: +2 LegitimacyGain trait: Miserable
- "I must have been under a spell..."the option does: Gain trait: Miserable
- "Nothing has changed. Leave him to rot."the option does: Gain trait: MiserableRemembered: Imprisoned family member (-40 opinion for 20 turns)
- "Take the child, it will be raised by another."the option does: Gain trait: MiserableRemembered: Hid Child-2 OrdersRemembered: Hid Child Recently (17 turns)
- "I know, deep down, you are correct. No matter how we struggle, the world will do as it wishes, and we may only watch."the option does: Loses trait: StressedGain trait: Miserable
- "He must continue exploring."the option does: Gain trait: MiserableGain trait: Exploring+1 Wisdom
- "Demand that your heir starts acting the part."the option does: +2 DisciplineGain trait: Miserable
- "Let [character] wallow in his self-pity."the option does: +3 OrdersGain trait: Miserable
- "There will be no baby without a marriage."the option does: Gain trait: MiserableRemembered: Made me give up baby (-20 opinion for 20 turns)
- "He has proven weak and must overcome this alone."the option does: Gain trait: Miserable+6 Orders
- "He must lead his troops."the option does: Gain trait: Miserable
- "Nothing can possibly fix what is broken."the option does: Gain trait: Miserable
- "It is no use. Duty lies heavy upon me."the option does: Gain trait: Miserable+1 Discipline
- "Patience. That's the key. Somehow, patience will solve everything?"the option does: Gain trait: Miserable
- "This behavior will not be tolerated. Keep a close watch on [character]."the option does: +1 DisciplineGain trait: Miserable
- "He will be punished accordingly."the option does: Gain trait: Miserable
- "[character] must continue his training."the option does: Gain trait: MiserableRemembered: Ruined romantic relationship (-20 opinion for 20 turns)
- "Throw yourself into work to avoid the dreams."the option does: +1 Courage+1 DisciplineGain trait: Miserable
- "Leave him on an island to live his remaining days alone."the option does: Gain trait: RomanticGain trait: MiserableGain trait: Exiled
- this branch: Gain trait: MiserableGain trait: Stressed
- "No. I cannot support this."the option does: Gain trait: Miserable
- "Yes. You have my blessing."the option does: Gain trait: RomanticGain trait: MiserableThe target marries the target
- "Let [character] wallow in his self-pity."the option does: +3 OrdersGain trait: Miserable
- "The price of vengeance is one I cannot pay."the option does: Gain trait: Miserable
Pick this option, then roll for it 6
The roll happens on a later turn, not when you click.
- "The wise man stays at home."the option does: +1 Wisdom25% chance next turn: becomes Miserable
- "Can it really be such a bad life?"the option does: +1 Wisdom25% chance next turn: becomes Miserable
- "We will find someone to adopt this baby."the option does: 25% chance next turn: becomes Miserable
- "Send him away, I must remain loyal."the option does: 25% chance next turn: becomes MiserableLeader relationship: Endeared To
- "Having bested the Gods themselves, I think I'd best quit while I'm ahead."the option does: 25% chance next turn: becomes Miserable+1 Discipline
- "The wise man stays at home."the option does: +1 Wisdom25% chance next turn: becomes Miserable
Pick this option, draw from a pool 14
The option draws one trait from a pool. Only traits the character can still take are in the draw, so your odds are one in the number still valid, and they improve as the character collects the rest of the pool.
- "Challenge him yourself."pool: Eloquent, Inspiring, Intelligent, Miserablethe option does: Gain a random trait
- "Teach [character] the meaning of wealth."pool: Frugal, Miserablethe option does: Gain a random trait
- "Foreign creeds hold no interest for me. Go and find something of real value!"pool: Miserable, Ranger, Pathfinderthe option does: +60 XP to the characterGain a random traitGain trait: Intolerant-120 Money (-30/city)
- "Keep exploring until you find something of real value!"pool: Pathfinder, Miserable, Robustthe option does: +60 XP to the characterGain a random trait-120 Money (-30/city)
- "Foreign creeds hold no interest for me. Keep exploring until you find something of real value!"pool: Pathfinder, Miserablethe option does: +60 XP to the characterGain a random trait-120 Money (-30/city)
- "Meet his gaze."pool: Bitter, Miserable, Compassionatethe option does: Gain a random trait
- "My heart is a cold well of grief."pool: Miserable, Ruthlessthe option does: Gain a random trait
- "Who are we to contest the fates?"pool: Miserable, Piousthe option does: Gain trait: DoomedGain a random trait
- "[character] must remain isolated."pool: Ill, Miserable, Robustthe option does: Gain a random trait
- "The slothful bury their hand in the food dish, too lazy to bring food to their mouth."pool: Slothful, Robust, Miserablethe option does: Gain a random trait
- "Oh, the poor soul."pool: Miserable, Bitter, Insanethe option does: Gain a random trait
- "Let your pain guide your hand."pool: Bloodthirsty, Cruel, Ruthless, Miserablethe option does: Gain a random traitThe target becomes general of the target
- "I have nothing to say to [character]."pool: Bitter, Doomed, Miserablethe option does: Gain a random trait
- "I must persevere!"pool: Brave, Inspiring, Miserable, Bitterthe option does: Gain a random trait
From another trait 1
A character with one of these traits has a chance of developing Miserable at each check.