Every way to put Fugitive on a character. 23 options grant it to your own court outright, and 1 more can roll it up. See Fugitive for what it does, how to remove it, all traits.
Pick this option 25
Choosing the option gives the character the trait.
- "I would rather die than give in to your threats."the option does: Gain trait: FugitiveThe character is killed
- "Turn a blind eye as he flees the empire."the option does: Gain trait: Fugitive+40 Discontent (city)+160 Money (+40/city)Remembered: Allowed corrupt relative to escape (+20 opinion for 20 turns)
- "This is treason, especially during wartime. Lock up [character]."the option does: Gain trait: ImprisonedLeader relationship: Vengeful AgainstGain trait: FugitiveGain trait: Vigilant
- "Banish the boy and his fool."the option does: Gain trait: FugitiveGain trait: Gracious
- "[character], prepare your assassins. I have a mission for you."the option does: Gain trait: FugitiveCarries out Assassinate on the target
- "Declare [character] an enemy of the state."the option does: Gain trait: Fugitive
- "This is treason! Find [character]!"the option does: Gain trait: Fugitive+6 Orders
- "Let them go. They are easily replaced."the option does: Gain trait: FoolishGain trait: Fugitive
- "We must keep a careful watch for [character]."the option does: Gain trait: FugitiveLeader relationship: Plotting Against
- "Clearly, there are traitors in our midst."the option does: Gain trait: Fugitive
- "Remove [character]. He can meditate elsewhere."the option does: +2 LegitimacyGain trait: FugitiveLeader relationship: Vengeful Against
- "Order the court guards to expel [character]."the option does: Gain trait: Fugitive+2 Legitimacy
- "Refuse to treat with this mutinous force."the option does: Gain trait: Fugitive+5 Legitimacy3 rebel units appear
- "[character] will be branded an enemy of the state."the option does: Leader relationship: Vengeful AgainstGain trait: FugitiveRemembered: Stopped scandalous marriage (+40 opinion for 40 turns)
- "Give [character] permission to pursue them."the option does: Gain trait: Fugitive
- "Send troops to bring them back."the option does: Remembered: Helped pursue fleeing spouse (+40 opinion for 20 turns)-160 Money (-40/city)Gain trait: Fugitive
- "There is no one here to comfort me."the option does: Gain trait: FugitiveThe character is killed
- "Brand [character] a traitor to [rival]."the option does: +1 DisciplineGain trait: Fugitive
- "Hunt him down with your last breath."the option does: Gain trait: FugitiveGain trait: Bloodthirsty
- "Execute a random prisoner as [character] for... appearances."the option does: Gain trait: FugitiveArchetype becomes Schemer
- "At least it was quick."the option does: Gain trait: FugitiveThe character is killed
- "Raise the alarms! Prepare the troops!"the option does: Gain trait: FugitiveRemembered: Tribe Offer (5 turns)The rival nation invades
- "[character] is an enemy of the state."the option does: Gain trait: Fugitive
- "Conceal [character], and provide him with whatever he needs."the option does: Gain trait: FugitiveLeader relationship: Owes Favor ToLeader relationship: Suspicious Of
- "Agree to fight [character] remaining supporters for the promise of tribute."the option does: Tribute from the target: +50 Wood, +10 Wood per their cityGain trait: FugitiveA tribe raidsLeader relationship: Influenced ByThe target seizes the target's throneSteam achievement: Sacred Profane Depose Tribe
Pick this option, draw from a pool 1
The option draws one trait from a pool. Only traits the character can still take are in the draw, so your odds are one in the number still valid, and they improve as the character collects the rest of the pool.
- "Is he still alive? Let us speed [character] smug journey to the afterlife."pool: Doomed, Fugitivethe option does: Gain a random traitLoses trait: Exiled
The event does it to you 8
The event grants it whichever option you pick.