Every way to put Wounded on a character. 14 options grant it to your own court outright, and 10 more can roll it up. See Wounded for what it does, how to remove it, all traits.
Who can get it
If the character fails any of these, the option that would grant it does not appear.
- the character must be alive
- blocked while the character has Severely Wounded
Born with it
- On the injury roll
- 40% chance to recover
- Death risk 20% (Long), 30% (Standard), 40% (Realistic)
Children can also inherit it, as described on Trait Inheritance.
Pick this option 14
Choosing the option gives the character the trait.
- "One setback will not discourage us."the option does: Gain trait: WoundedLeader relationship: Suspicious Of
- "[character] reaches you, but you stay calm under attack and call for help."the option does: Gain trait: ImprisonedGain trait: Wounded
- "Argh!"the option does: Gain trait: Wounded
- "Argh!"the option does: Gain trait: Wounded
- "Your work is too important to stop now."the option does: Gain trait: Wounded+60 XP to the character
- "His tutor reports that [character] searched for his friend until all hope was lost."the option does: +1 Courage+1 CharismaGain trait: Wounded
- "Bring more generals to the field."the option does: +1 CourageGain trait: WoundedProgress ambition: Eight GeneralsRemembered: Recent Ambition (7 turns)
- "Promise to have vengeance against [rival]."the option does: Progress ambition: Two Cities ForeignRemembered: Recent Ambition (7 turns)Gain trait: Wounded+160 Training (+40/city)
- "Request that he receive adequate care."the option does: -120 Money (-30/city)Gain trait: WoundedLeader relationship: Influenced By
- "If I can just get close enough I can take them down."the option does: Gain trait: Wounded
- "Stay with me! I'm so sorry! I didn't mean for this to happen!"the option does: Gain trait: WoundedThe character is killedGain trait: Severely Wounded
- "If itโs a fight he wantsโฆ"the option does: Gain trait: Wounded
- "Faith guides his blade to defend the pilgrims."the option does: Gain trait: WoundedRemembered: Defended our pilgrims (+40 opinion for 20 turns)
- "Pay the best medics to tend to [character]."the option does: Gain trait: Wounded-160 Money (-40/city)
Pick this option, then roll for it 1
The roll happens on a later turn, not when you click.
- "Sure! All of this ruling business is boring, let's ride!"the option does: +30 Food (+10/city)10% chance next turn: becomes WoundedLeader relationship: Influenced By
Pick this option, draw from a pool 9
The option draws one trait from a pool. Only traits the character can still take are in the draw, so your odds are one in the number still valid, and they improve as the character collects the rest of the pool.
- "I think I can make it!"pool: Swift, Wounded, Severely Woundedthe option does: Gain trait: Mysterious SwordGain a random trait
- "Storm the hideout and attempt to slay the plotters."pool: Tough, Scarred, Woundedthe option does: Gain a random trait-5 HP to the city
- "Leap into the thick of the fighting."pool: Severely Wounded, Wounded, Tough, Steadfast, Bravethe option does: Gain a random trait+2 Courage
- "Stay back but visible so your troops can see you on the field."pool: Wounded, Inspiringthe option does: Gain a random trait+1 Courage
- "Face it in close quarters, like heroes of old."pool: Wounded, Severely Wounded, Blindedthe option does: +8 LegitimacyGain trait: FamousGain a random trait
- "A worthy challenge indeed! When do we start?"pool: Wounded, Poisoned, Tough, Fierce, Swiftthe option does: Gain a random traitRemembered: Participated in a sacred ritual (+80 opinion for 40 turns)
- "Fighting him with real blades will test your mettle."pool: Brave, Woundedthe option does: Gain a random trait
- "Wait."pool: Missing, Doomed, Wounded, Piousthe option does: Gain a random trait
- "Let loose."pool: Wounded, Crippled, Famous, Bravethe option does: Gain a random traitLoses trait: Stressed
The event does it to you 13
The event grants it whichever option you pick.