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📜 Captured Events

2 events

← All story events Event class Events drawn from the Captured pool. How often: 5% chance per turn, scaled by the Event Level option · at most one every 4 turns.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn grows with your cities and the turn. You receive:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up to turn 60, then turn ÷ 60: ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

Each chip shows the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. For example, +40 Science +10/city with 4 cities pays 80 in the early game, 120 at turn 90 and 160 at turn 120. The mission pages also have a live calculator. The game's "Tiny", "Small", "Average" and "Large" rewards are shown here as their real numbers.

⚠ Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight. Community tracking bears this out.

A Great Escape CM ✓
Every 10 turns Non Leader UsPlayer Us Captured
As it opens, before you choose Loses trait: Captured+1 CourageGain trait: Wounded
  • ▸ Tend to him the best we can.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

Free for a Favor CM ✓
Every 15 turns Non Leader UsLeader ThemPlayer Us CapturedOwes Favor To Leader
  • ▸ Ask for [character] to be returned.
    Loses trait: CapturedYour leader: no longer Owes Favor To their leader
    grants
    BONUS_REMOVE_TRAIT_CAPTURED
    aeRemoveTraits: TRAIT_CAPTURED
    BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • ▸ Keep [character] in your debt.
    (no gates or payload in XML)

✎ Josh Unsworth