Every way to put Intelligent on a character. 13 options grant it to your own court outright, and 17 more can roll it up. See Intelligent for what it does, how to remove it, all traits.
Who can get it
If the character fails any of these, the option that would grant it does not appear.
- the character must be at least 7
Born with it
- Min age 7
- On the childhood adjective roll
Children can also inherit it, as described on Trait Inheritance.
Pick this option 17
Choosing the option gives the character the trait.
- "Does he take me for a fool? I refuse."the option does: Gain trait: Intelligent-1 CourageRemembered: Refused my challenge (-40 opinion for 20 turns)
- "I will wear a beard to resemble a man."the option does: Gain trait: Intelligent
- this branch: Gain trait: Intelligent
- "We must then be prepared."the option does: Gain trait: IntelligentProgress ambition: Wood 500
- "Throw a celebration of their heritage."the option does: Gain trait: Intelligent-30 Food (-10/city)-120 Money (-30/city)
- "Make a case for our suspicions."the option does: Leader relationship: Vengeful AgainstGain trait: Intelligent
- "We must restrain our emotions and use wise judgment."the option does: +1 DisciplineGain trait: Intelligent
- "I shall bind [character] to me and become intelligent."the option does: Gain trait: IntelligentLeader relationship: Owes Favor To
- "I vow to be better!"this branch: Gain trait: Intelligent
- "Instil in him a drive for understanding."the option does: +20 XP to the characterGain trait: Intelligent
- this branch: Gain trait: Intelligent
- "Friends do not exploit each other."the option does: Remembered (leader of you): Your lack of generosity (-20 opinion for 20 turns)+60 XP to the characterGain trait: Intelligent
- "Encourage [character] to question everything."the option does: Gain trait: IntelligentLeader relationship: Disappointed With
- "Let him explore the theoretical boundaries of mathematics."the option does: Gain trait: Intelligent
- "Open a private laboratory."the option does: Gain trait: Intelligent-160 Money (-40/city)
- this branch: Gain trait: IntelligentGain trait: CorruptThe target is now known as Gendered Text Nickname The Viper
- "Day gives birth to night just as night gives birth to day."the option does: Gain trait: Intelligent
Pick this option, draw from a pool 14
The option draws one trait from a pool. Only traits the character can still take are in the draw, so your odds are one in the number still valid, and they improve as the character collects the rest of the pool.
- "Challenge him yourself."pool: Eloquent, Inspiring, Intelligent, Miserablethe option does: Gain a random trait
- "Encourage [character] to follow this teacher's example."pool: Educated, Intelligent, Engineerthe option does: Gain a random trait
- "I will help however I can."pool: Prosperous, Intelligent, Inspiringthe option does: Gain a random traitLeader relationship: Owes Favor To
- "Agree to the teaching, good memory will take [character] far."pool: Intelligent, Poet, Impiousthe option does: Gain a random trait
- "Refuse to allow it, but hire a religious tutor for [character]."pool: Righteous, Intelligent, Educatedthe option does: Gain a random trait-240 Money (-60/city)
- "Perhaps humanity must forge its own path."pool: Intelligent, Proud, Inspiringthe option does: Gain a random trait
- "This mentorship will be good for [character]."pool: Intelligent, Inspiring, Eloquent, Insanethe option does: Gain a random trait
- "Go as experimental as needed!"pool: Intelligent, Insanethe option does: Gain a random traitLeader relationship: Endeared To
- "Success is often the result of intelligence and determination."pool: Intelligent, Cunning, Corruptthe option does: Gain a random trait
- "We shall see what use this upbringing has."pool: Educated, Intelligent, Slothfulthe option does: Gain a random trait
- "Truly, this one has been blessed."pool: Swift, Intelligent, Proudthe option does: Gain a random trait
- pool: Cruel, Foolish, Intelligentthis branch: Gain a random trait
- "Hire the tutor."pool: Intelligent, Educated, Frugalthe option does: Gain a random trait-160 Money (-40/city)-7 Orders
- "Do not acknowledge any such curse."pool: Cursed, Intelligent, Bravethe option does: Gain a random trait+60 Discontent (city)
The event does it to you 2
The event grants it whichever option you pick.