Every way to put Doomed on a character. 19 options grant it to your own court outright, and 17 more can roll it up. See Doomed for what it does, all traits.
Who can get it
If the character fails any of these, the option that would grant it does not appear.
- the character must be alive
Pick this option 19
Choosing the option gives the character the trait.
- "Return the child to where it was found."the option does: Gain trait: DoomedRemembered: Returned mysterious child (-20 opinion, permanent)
- "Charge [character], knocking him off the cliffside."the option does: Gain trait: Doomed
- "Stick close to [character], so [character] doesn't have a clean shot."the option does: Gain trait: Doomed
- "Take [character] into custody and deliver him to [rival]."the option does: Your leader: no longer Vengeful against the targetGain trait: DoomedRemembered: Delivered relative to foreign power (-40 opinion for 40 turns)
- "Ignore [character]... but make him suffer."the option does: +6 LegitimacyGain trait: CruelGain trait: Doomed
- "Lament your role in this tragedy."the option does: Gain trait: Doomed
- "We will give them [character]."the option does: Gain trait: Doomed+40 Happiness (city)
- "I await whatever may come."the option does: Gain trait: Doomed
- "I am ready to cross the Styx."the option does: Gain trait: Doomed
- "I am ready to cross the Styx."the option does: Gain trait: Doomed
- "Bring it all back, whatever the cost."the option does: Gain trait: Doomed+2 Citizens+30 Stone (+10/city)+30 Iron (+10/city)Remembered: Sacrificed a relative at sea (-20 opinion for 20 turns)
- "Who are we to contest the fates?"the option does: Gain trait: DoomedGain a random trait
- "Refuse their demands."the option does: Gain trait: DoomedGain trait: Ruthless
- "Even the gods themselves cannot stop us!"the option does: Gain trait: Doomed
- "He may meet with an unfortunate accident."the option does: Leader relationship: Endeared ToGain trait: Doomed
- "We must prune this family line before it grows."the option does: Carries out Assassinate on the targetGain trait: Doomed
- "Fight! I wish to die with a sword in my hand."the option does: Gain trait: DoomedThe target seizes the target's throne
- "Fight! I wish to die with a sword in my hand."the option does: Gain trait: DoomedThe target seizes the target's throne
- "I would sooner die than aid you traitors."the option does: Remembered: Seized Throne (100 turns)The target seizes the target's throneCarries out Plan Wedding on the targetGain trait: Doomed
Pick this option, then roll for it 14
The roll happens on a later turn, not when you click.
- "I have no interest in mysterious children."the option does: +2 LegitimacyRemembered: Rejected ChildRemembered: Rejected Child Recently (17 turns)5% chance next turn: becomes Doomed
- "Carefully divert forces from [city] and create an opportunity [character] cannot ignore."the option does: -60 Training (-15/city)75% chance next turn: becomes Doomed4 rebel units appear
- "Arrange a secret accord with [rival]."the option does: 40% chance next turn: becomes DoomedTribute to the target: 100 Civics, 10 Civics per our city
- "Assist the [tribe] guides with their retreat."the option does: 5% chance next turn: becomes Doomed-40 Training (-10/city)Remembered: Helped us in a monsoon (+20 opinion for 20 turns)
- "Turn [city] upside down searching street by street."the option does: -60 Training (-15/city)15% chance next turn: becomes Doomed-1 Happiness level
- "[character] reign cannot be allowed to continue."the option does: 75% chance next turn: becomes Doomed15% chance next turn: becomes DoomedRemembered: Meddled in our affairs (-80 opinion for 20 turns)
- "[character] reign cannot be allowed to continue."the option does: 75% chance next turn: becomes Doomed15% chance next turn: becomes DoomedRemembered: Meddled in our affairs (-80 opinion for 20 turns)
- "I will face these [tribe]."the option does: Gain trait: Stressed5% chance next turn: becomes Doomed
- "Their relationship means nothing."the option does: 5% chance next turn: becomes Doomed
- "What a fine mess [character] has made. I shall gladly wash my hands of it."the option does: Leader relationship: Plotting Against5% chance next turn: becomes Doomed
- "Not every fighter for [character] can be a loyal one. Test that loyalty with a bounty on his head."the option does: -320 Money (-80/city)15% chance next turn: becomes Doomed
- "Tell [character] the time has come to negotiate. Then ready the knives."the option does: -10 Legitimacy75% chance next turn: becomes Doomed5% chance next turn: becomes Doomed
- this branch: -240 Money (-60/city)15% chance next turn: becomes DoomedRemembered: Catered to demands during civil war (+20 opinion for 20 turns)Begin project: Merchant Town
- "Sway the [family] from [character]."the option does: -60 Civics (-15/city)15% chance next turn: becomes Doomed
Pick this option, draw from a pool 4
The option draws one trait from a pool. Only traits the character can still take are in the draw, so your odds are one in the number still valid, and they improve as the character collects the rest of the pool.
- "Is he still alive? Let us speed [character] smug journey to the afterlife."pool: Doomed, Fugitivethe option does: Gain a random traitLoses trait: Exiled
- "He is being punished for his carelessness."pool: Doomed, Scarred, Missingthe option does: Gain a random trait
- "I have nothing to say to [character]."pool: Bitter, Doomed, Miserablethe option does: Gain a random trait
- "Wait."pool: Missing, Doomed, Wounded, Piousthe option does: Gain a random trait
The event does it to you 3
The event grants it whichever option you pick.