Every way to put Scarred on a character. 10 options grant it to your own court outright, and 9 more can roll it up. See Scarred for what it does, all traits.
Born with it
- On the injury roll
Children can also inherit it, as described on Trait Inheritance.
Pick this option 11
Choosing the option gives the character the trait.
- "I have confidence that [character] will weather this storm."the option does: Gain a random traitGain trait: Scarred
- "Bring the Heir home from school at once."the option does: Loses trait: Philosophy StudentGain a random traitGain trait: Scarred
- "Head-butt the bee. Show it the power of a [title]!"the option does: Gain trait: Scarred
- "Task our finest healers with [character]โs recovery."the option does: -4 Orders-160 Money (-40/city)Gain trait: CompassionateGain trait: ScarredLeader relationship: Endeared To
- "Right, let's just stay alive and away from them."the option does: Gain trait: Scarred
- this branch: Gain trait: Scarred
- "[character] will remain by my side forever."the option does: The character is killedGain trait: Scarred+20 XP to the character
- "I will take this secret to my grave."the option does: Gain trait: ScarredLoses trait: Exploring-1 Courage
- "It is done."the option does: Begin project: Leviathan Skull-15 HP to the city2 improvements destroyedGain trait: Scarred
- "I will lead the charge myself."the option does: Gain trait: Scarred
- "Next time, I will stay closer to home."the option does: Gain trait: Scarred-1 WisdomLeader relationship: Estranged From
Pick this option, draw from a pool 6
The option draws one trait from a pool. Only traits the character can still take are in the draw, so your odds are one in the number still valid, and they improve as the character collects the rest of the pool.
- pool: Scarred, Ruthless, Famous, Brave
- "Storm the hideout and attempt to slay the plotters."pool: Tough, Scarred, Woundedthe option does: Gain a random trait-5 HP to the city
- "He is being punished for his carelessness."pool: Doomed, Scarred, Missingthe option does: Gain a random trait
- "Torture will exorcise the demons that plague him."pool: Scarred, Toughthe option does: Gain a random trait
- "Gather [rival]โs most skilled healers. [character] must recover from this."pool: Tough, Scarred, Blindedthe option does: Remembered: Provided care following my injury from a sandstorm-240 Money (-60/city)+40 XP to the character-3 OrdersGain a random traitLeader relationship: Endeared To
- "Encourage underhanded tactics."pool: Crippled, Scarred, Poisonedthe option does: Gain a random traitArchetype becomes Schemer
The event does it to you 10
The event grants it whichever option you pick.
From another trait 2
A character with one of these traits has a chance of developing Scarred at each check.
- Severely Wounded 20%
- Wounded 60%