Every way to put Insane on a character. 4 options grant it to your own court outright, and 17 more can roll it up. See Insane for what it does, how to remove it, all traits.
Who can get it
If the character fails any of these, the option that would grant it does not appear.
- the character must be at least 10
Born with it
- Min age 10
- Rolled for tribal characters
Children can also inherit it, as described on Trait Inheritance.
Pick this option 4
Choosing the option gives the character the trait.
- "It is good to be the [title]."the option does: Gain trait: InsaneGain trait: Ascetic
- "This is the life! Bow before me, mortals!"the option does: Gain trait: InsaneGain trait: Bloodthirsty
- "I do think I've gone quite mad writing all these things."the option does: Gain trait: InsaneLeader relationship: Owes Favor To
- "It all makes sense now!"the option does: Gain trait: Insane
Pick this option, then roll for it 1
The roll happens on a later turn, not when you click.
- "You cannot hide from your own mind."the option does: 20% chance next turn: becomes Insane20% chance next turn: becomes Superstitious
Pick this option, draw from a pool 16
The option draws one trait from a pool. Only traits the character can still take are in the draw, so your odds are one in the number still valid, and they improve as the character collects the rest of the pool.
- "We will take the risk, bring [character] to court."pool: Insane, Blessedthe option does: Gain a random traitGain a Court Scholar
- "When ready, return to us with what you have learned."pool: Divine, Cruel, Exotic, Insanethe option does: +20 XP to the characterGain trait: Returning HomeGain a random trait+20โ200 Culture (by city tier)
- "I cannot ignore destiny. I will hunt."pool: Insane, Divinethe option does: +2 LegitimacyGain a random trait
- "Yes, you have been chosen by the gods."pool: Blessed, Inspiring, Pious, Ascetic, Insanethe option does: Gain a random trait
- "This mentorship will be good for [character]."pool: Intelligent, Inspiring, Eloquent, Insanethe option does: Gain a random trait
- "Begone, you wretched quacks!"pool: Insane, Bloodthirsty, Herbalistthe option does: Gain a random traitRemembered: Disrespected our beliefs (-20 opinion for 40 turns)
- "Go as experimental as needed!"pool: Intelligent, Insanethe option does: Gain a random traitLeader relationship: Endeared To
- "Contemplate the agony in silence."pool: Pious, Insanethe option does: Gain a random trait
- "This world is a cruel place. The weak die and so do the strong."pool: Cruel, Warlike, Insanethe option does: Gain a random trait
- "Foolishness appears black and white from the outside."pool: Foolish, Insane, Vigilantthe option does: Gain a random trait
- "Oh, the poor soul."pool: Miserable, Bitter, Insanethe option does: Gain a random trait
- "Insanity depends on who has whom locked in what cage."pool: Insane, Bitter, Vigilantthe option does: Gain a random trait
- "The drive to slay enemies is a dangerous blessing."pool: Bloodthirsty, Warlike, Insanethe option does: Gain a random trait
- "Encourage him to follow the calling."pool: Blessed, Inspiring, Pious, Ascetic, Insanethe option does: Gain a random trait
- "I've always done what is best for [rival]."pool: Vindicated, Insanethe option does: Gain a random trait
- "Leave him to his important work."pool: Inspiring, Insanethe option does: Gain a random trait+40 XP to the character
The event does it to you 11
The event grants it whichever option you pick.