Every way to put Ill on a character. 7 options grant it to your own court outright, and 9 more can roll it up. See Ill for what it does, how to remove it, all traits.
Who can get it
If the character fails any of these, the option that would grant it does not appear.
- the character must be alive
- blocked while the character has any of Severely Ill, Incubated
Born with it
- 60% chance to recover
- Death risk 10% (Long), 20% (Standard), 40% (Realistic)
Children can also inherit it, as described on Trait Inheritance.
Pick this option 7
Choosing the option gives the character the trait.
- "Spare no expense! If it is within our power to save [character], we must do so."the option does: -120 Money (-30/city)Gain trait: Ill
- "And upon the body, as well."the option does: Gain trait: Ill
- "Spare no expense! Rush our finest healers to his side!"the option does: -120 Money (-30/city)Gain trait: Ill
- "At least it is over now."the option does: Gain trait: IllGain trait: ImprisonedGain trait: Incubated
- "This too shall pass."the option does: Gain trait: MourningGain trait: Ill
- "I should be more careful with my wine."the option does: Gain trait: DrunkGain trait: Ill-10 HP to the unit
- "I will strive to learn from my mistakes."the option does: Gain trait: IllLoses trait: Exploring+20 XP to the character
Pick this option, then roll for it 6
The roll happens on a later turn, not when you click.
- "They must do their duty and seize the treasures."the option does: +160 Money (+40/city)+20 Wood (+5/city)+30 Food (+10/city)50% chance next turn: becomes Ill
- "You realize you have made a remarkably bad decision as you cannot think of any way out of the situation."the option does: 25% chance next turn: becomes Severely Ill50% chance next turn: becomes Ill
- "Have our cooks attempt to recreate the dishes."the option does: +40 XP to the character10% chance next turn: becomes Ill
- "Gods do not need medicine."the option does: +2 LegitimacyProgress ambition: 10 Kills General10% chance next turn: becomes Ill
- "Bring me wine and companionship!"the option does: +2 LegitimacyProgress ambition: Eight Luxuries10% chance next turn: becomes Ill
- "Travel further, keeping to wilderness routes."the option does: 10% chance next turn: becomes IllGain trait: Pathfinder
Pick this option, draw from a pool 2
The option draws one trait from a pool. Only traits the character can still take are in the draw, so your odds are one in the number still valid, and they improve as the character collects the rest of the pool.
- "[character] must remain isolated."pool: Ill, Miserable, Robustthe option does: Gain a random trait
- "Take hold of yourself, such visions are likely some form of battle madness."pool: Ill, Impious, Warlikethe option does: +1 DisciplineGain a random trait
The event does it to you 6
The event grants it whichever option you pick.
From another trait 1
A character with one of these traits has a chance of developing Ill at each check.
- Sickly 5%