Every way to put Educated on a character. 15 options grant it to your own court outright, and 16 more can roll it up. See Educated for what it does, how to remove it, all traits.
Who can get it
If the character fails any of these, the option that would grant it does not appear.
- the character must be at least 7
Born with it
- Min age 7
- On the childhood adjective roll
Children can also inherit it, as described on Trait Inheritance.
Pick this option 22
Choosing the option gives the character the trait.
- this branch: Gain trait: Educated
- this branch: Gain trait: Educated
- this branch: Gain trait: Educated
- this branch: Gain trait: Educated
- "Offer to train his heir in our court."the option does: Your leader: no longer Estranged from the targetGain trait: Educated
- "This is something any writer knows, teach the child your own memory techniques."the option does: Gain trait: Educated
- "These teachings could serve [character] and the other students well."the option does: Gain trait: EducatedConverts to the target religionRemembered: Stopped classical curriculum (-40 opinion for 40 turns)
- "I want no part in such rituals."the option does: Gain trait: Educated
- "Send some of your finest scribes to tutor [character]."the option does: Gain trait: Educated
- "Prepare a challenge. I shall prove this sophist a liar myself!"the option does: Gain trait: EducatedLeader relationship: Conspiring With+1 Charisma
- "We must do all we can to learn from their mistakes."the option does: Gain trait: Educated
- "I shall bind [character] to me and learn from the classical masters."the option does: Gain trait: EducatedLeader relationship: Owes Favor To
- "Finish your studies, and then we will talk."the option does: Gain trait: Educated
- "I shall select Governor [character] for training."the option does: -20 Civics (-5/city)Gain trait: Educated
- "Let us train Governor [character]."the option does: -20 Civics (-5/city)Gain trait: Educated
- "We should train Governor [character]."the option does: -20 Civics (-5/city)Gain trait: Educated
- this branch: Gain trait: Educated
- "Advise him to focus on studies, not the opposite sex."the option does: Gain trait: Educated
- "Encourage practical application in engineering and mechanics."the option does: Gain trait: Educated
- "By all means, let us bring [character] to Court, but regarding [character]'s education, we should ensure it is as well-rounded as possible."the option does: Gain a Court MerchantGain trait: Educated
- this branch: Progress ambition: Six TechsRemembered: Recent Ambition (7 turns)Gain trait: Educated
- "Seek knowledge from books and scholars."the option does: Gain trait: Educated
Pick this option, then roll for it 1
The roll happens on a later turn, not when you click.
- "Ask to keep the monkey while [character] focuses on his studies."the option does: Gain trait: Pet Monkey Owner50% chance next turn: becomes Educated
Pick this option, draw from a pool 9
The option draws one trait from a pool. Only traits the character can still take are in the draw, so your odds are one in the number still valid, and they improve as the character collects the rest of the pool.
- "Encourage [character] to follow this teacher's example."pool: Educated, Intelligent, Engineerthe option does: Gain a random trait
- "Yes, [character], stay in India awhile. When you feel ready, return to us with what you have learned."pool: Exotic, Ascetic, Educatedthe option does: +20 XP to the characterGain trait: Returning HomeGain a random trait+8 Science (+2/city)
- "Refuse to allow it, but hire a religious tutor for [character]."pool: Righteous, Intelligent, Educatedthe option does: Gain a random trait-240 Money (-60/city)
- "We shall send the money as requested."pool: Herbalist, Carpenter, Educatedthe option does: Gain a random trait-240 Money (-60/city)
- "We shall see what use this upbringing has."pool: Educated, Intelligent, Slothfulthe option does: Gain a random trait
- "Write back, enquiring after his religious studies."pool: Educated, Pious, Humblethe option does: Gain a random trait-60 Civics (-15/city)
- "Money and knowledge are the root of all power."pool: Educated, Greedythe option does: Gain a random trait
- "Hire the tutor."pool: Intelligent, Educated, Frugalthe option does: Gain a random trait-160 Money (-40/city)-7 Orders
- "Spend time studying the words of the dead."pool: Exotic, Educated, Magic Practitioner, Superstitiousthe option does: Gain a random trait
The event does it to you 1
The event grants it whichever option you pick.