Every way to put Drunk on a character. 9 options grant it to your own court outright, and 6 more can roll it up. See Drunk for what it does, how to remove it, all traits.
Who can get it
If the character fails any of these, the option that would grant it does not appear.
- the character must be at least 10
Born with it
- Min age 10
- On the childhood adjective roll
Children can also inherit it, as described on Trait Inheritance.
Pick this option 10
Choosing the option gives the character the trait.
- "Head back to the palace for a drink, alone."the option does: Gain trait: Drunk
- "Wine, wine, and more wine!"the option does: Gain trait: DrunkLoses trait: Miserable50% chance next turn: becomes Uncouth
- "We will revel all day and night, drink wine with the locals, and tell stories."the option does: +1 Happiness level-2 OrdersGain trait: Drunk
- this branch: Loses trait: TimidGain trait: Drunk
- "Allow [character] to steer [character] education."the option does: Loses trait: Philosophy StudentArchetype becomes ZealotGain trait: Drunk
- "Let's get drunk and plot against those who have wronged us."the option does: Gain trait: DrunkLeader relationship: Conspiring With
- "I shall bind [character] to me and never turn down another free drink."the option does: Gain trait: DrunkLeader relationship: Owes Favor To
- "I will ply him with fine wine."the option does: Gain trait: DrunkLaw-based opinion shift
- "This is a good time for drunken diplomacy."the option does: Gain trait: AffableGain trait: Drunk
- "I should be more careful with my wine."the option does: Gain trait: DrunkGain trait: Ill-10 HP to the unit
Pick this option, draw from a pool 4
The option draws one trait from a pool. Only traits the character can still take are in the draw, so your odds are one in the number still valid, and they improve as the character collects the rest of the pool.
- "We should dine like this all the time!"pool: Drunk, Affable, Debauched, Eloquentthe option does: Gain a random trait
- "No, [character] will complete his studies."pool: Affable, Drunk, Wantonthe option does: Gain a random traitRemembered (all families): You did not expel an unruly student (-40 opinion for 20 turns)
- "The drunk mind reveals the sober heart."pool: Drunk, Debauched, Affablethe option does: Gain a random trait
- "Alas, you have my sympathies. More wine?"pool: Affable, Drunk, Graciousthe option does: Gain a random trait
From an occurrence 1
A map event rolls for it.