Every way to put Affable on a character. 13 options grant it to your own court outright, and 28 more can roll it up. See Affable for what it does, how to remove it, all traits.
Who can get it
If the character fails any of these, the option that would grant it does not appear.
- the character must be at least 7
Born with it
- Min age 7
- On the childhood adjective roll
Children can also inherit it, as described on Trait Inheritance.
Pick this option 31
Choosing the option gives the character the trait.
- "Purim is when [religion] tell stories about a long forgotten advisor and get drunk? Sounds fun!"the option does: Gain trait: AffableRemembered: Honored our beliefs (+40 opinion for 40 turns)+30โ300 Culture (by city tier)
- "[character] should learn to relax!"the option does: Gain trait: AffableLeader relationship: Disappointed With
- "Discourage their seclusion from society."the option does: Gain trait: Affable
- "Express a desire to cooperate in the future."the option does: Gain trait: Affable+40 XP to the character
- "Express a desire to cooperate in the future."the option does: Gain trait: Affable+40 XP to the character
- "I shall bind [character] to me and become affable."the option does: Gain trait: AffableLeader relationship: Owes Favor To
- "I vow to be better!"this branch: Gain trait: Affable
- "It is healthy for him to seek friends and fellowship."the option does: Gain trait: Affable
- "Ha! Never talk business when I'm drinking! Come join me!"the option does: Leader relationship: Endeared ToGain trait: Affable
- this branch: Gain trait: Affable
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- this branch: Gain trait: Affable
- this branch: Gain trait: Affable
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- this branch: Gain trait: Affable
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- this branch: Gain trait: Affable
- this branch: Gain trait: Affable
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- this branch: Gain trait: Affable
- this branch: Gain trait: Affable
- this branch: Gain trait: Affable
- "To lead is to be in front of your people, not above them."the option does: Gain trait: Affable
- "This is a good time for drunken diplomacy."the option does: Gain trait: AffableGain trait: Drunk
- "Distribute the spoils to the troops. Give word that tonight, we celebrate."the option does: Gain trait: AffableGain trait: Bone Dice
- "Because our laws avoid punishment by death whenever possible."the option does: Gain trait: Affable
- "They are a testament to hard work."the option does: +1 WisdomGain trait: Affable
Pick this option, then roll for it 2
The roll happens on a later turn, not when you click.
- "Who's a good doggy! Fetch!"the option does: 50% chance next turn: becomes Cursed50% chance next turn: becomes Affable
- "Water under the bridge, [character]."the option does: 25% chance next turn: becomes AffableLeader relationship: Owes Favor To
Pick this option, draw from a pool 8
The option draws one trait from a pool. Only traits the character can still take are in the draw, so your odds are one in the number still valid, and they improve as the character collects the rest of the pool.
- "We should dine like this all the time!"pool: Drunk, Affable, Debauched, Eloquentthe option does: Gain a random trait
- "Relax and enjoy yourself to the full."pool: Affable, Prosperous, Debauchedthe option does: Gain a random trait
- "No, [character] will complete his studies."pool: Affable, Drunk, Wantonthe option does: Gain a random traitRemembered (all families): You did not expel an unruly student (-40 opinion for 20 turns)
- "The ability to put others at ease is a boon."pool: Affable, Humble, Extravagantthe option does: Gain a random trait
- "Don't jump into debauchery and expect to get the hang of it by morning."pool: Debauched, Wanton, Affablethe option does: Gain a random trait
- "The drunk mind reveals the sober heart."pool: Drunk, Debauched, Affablethe option does: Gain a random trait
- "[character] is right, [character] was an oafish goat."pool: Affable, Uncouththe option does: Remembered: Made a scene at a funeral (+20 opinion for 20 turns)Gain a random trait
- "Alas, you have my sympathies. More wine?"pool: Affable, Drunk, Graciousthe option does: Gain a random trait