Every way to put Greedy on a character. 13 options grant it to your own court outright, and 7 more can roll it up. See Greedy for what it does, how to remove it, all traits.
Who can get it
If the character fails any of these, the option that would grant it does not appear.
- the character must be at least 7
Born with it
- Min age 7
- On the childhood adjective roll
Children can also inherit it, as described on Trait Inheritance.
Pick this option 14
Choosing the option gives the character the trait.
- "Letโs trade, yes, and we will dictate the terms."the option does: Trade with the target: +1200 Money, -200 FoodGain trait: Greedy
- "Busts of... me."the option does: Gain trait: GreedyFree law: Divine Rule
- "Have the item confiscated and brought to the palace."the option does: Gain trait: GreedyThe target gains the target
- "Argue that such donations are the responsibility of the [family]."the option does: Gain trait: Greedy
- "Joining [character] in his war with the [rival] is agreeable to me."the option does: Remembered: Player Offer (5 turns)The rival nation declares war on youGain trait: Greedy
- "Stay out there [character], and find a way to bring that gold home!"the option does: +60 XP to the characterGain trait: Greedy
- "I shall bind [character] to me and always make my money."the option does: Gain trait: GreedyLeader relationship: Owes Favor To
- this branch: Gain trait: GreedyProgress ambition: Money 5000
- "Such magnificent armor should be mine!"the option does: Gain trait: Armor of the HeroGain trait: Greedy
- "Build a treasury that puts rivals to shame."the option does: Gain trait: GreedyProgress ambition: Money 10000
- "Accept gifts from all the families."the option does: Gain trait: Greedy+20โ200 Culture (by city tier)+30 Stone (+10/city)+120 Money (+30/city)
- "Continue with our harvesting."the option does: Gain trait: Greedy+160 Money (+40/city)
- "No, itโs all mine."the option does: Leader relationship: Disappointed WithGain trait: Greedy
- "You should keep the fruits of your own labor."the option does: Gain trait: Greedy+320 Money (+80/city)Leader relationship: Influenced By
Pick this option, then roll for it 2
The roll happens on a later turn, not when you click.
- "Kill the [rival] and steal their cargo."the option does: Remembered: Sacked our caravan (-20 opinion for 20 turns)+400 Money (+100/city)25% chance next turn: becomes Greedy
- "Have soldiers maintain public order. They can charge the visitors for our hospitality, too."the option does: -60 Training (-15/city)+120 Money (+30/city)25% chance next turn: becomes Greedy
Pick this option, draw from a pool 4
The option draws one trait from a pool. Only traits the character can still take are in the draw, so your odds are one in the number still valid, and they improve as the character collects the rest of the pool.
- "Once present, corruption is almost impossible to root out."pool: Corrupt, Greedy, Prosperousthe option does: Gain a random trait
- "Money is the solution to every problem, except the big ones."pool: Greedy, Corrupt, Prosperousthe option does: Gain a random trait
- "Fools, bring me that large gem!"pool: Cursed, Cruel, Greedythe option does: Gain a random trait+320 Money (+80/city)
- "Money and knowledge are the root of all power."pool: Educated, Greedythe option does: Gain a random trait