Every way to put Crippled on a character. 3 options grant it to your own court outright, and 4 more can roll it up. See Crippled for what it does, all traits.
Born with it
- On the injury roll
Children can also inherit it, as described on Trait Inheritance.
Pick this option 3
Choosing the option gives the character the trait.
- "Curse that monkey's paw."the option does: Gain trait: Severely IllGain trait: CrippledLoses trait: Monkey PawThe target abdicates the throneGain trait: Cursed
- "Spare no expense! We must do all we can to save [character]!"the option does: Gain trait: Crippled-240 Money (-60/city)
- "Curse that monkey's paw."the option does: Loses trait: Monkey Paw+1 Heavy Infantry unit+2 Ranged Infantry unitGain trait: CrippledGain trait: Severely Ill
Pick this option, draw from a pool 2
The option draws one trait from a pool. Only traits the character can still take are in the draw, so your odds are one in the number still valid, and they improve as the character collects the rest of the pool.
- "Encourage underhanded tactics."pool: Crippled, Scarred, Poisonedthe option does: Gain a random traitArchetype becomes Schemer
- "Let loose."pool: Wounded, Crippled, Famous, Bravethe option does: Gain a random traitLoses trait: Stressed
The event does it to you 9
The event grants it whichever option you pick.
From another trait 2
A character with one of these traits has a chance of developing Crippled at each check.
- Severely Wounded 20%