Every way to put Tough on a character. 6 options grant it to your own court outright, and 18 more can roll it up. See Tough for what it does, all traits.
Who can get it
If the character fails any of these, the option that would grant it does not appear.
- the character must be at least 10
Born with it
- Min age 10
- On the childhood adjective roll
- Rolled for tribal characters
Children can also inherit it, as described on Trait Inheritance.
Pick this option 9
Choosing the option gives the character the trait.
- this branch: Gain trait: Tough
- "Attacking your opponent relentlessly until he submits."the option does: Gain trait: Tough
- "I shall bind [character] to me and never complain."the option does: Gain trait: ToughLeader relationship: Owes Favor To
- "Hiking in the snowy mountains."the option does: Gain trait: Tough
- "Wrestling and boxing will test [character]."the option does: -120 Training (-30/city)Gain trait: ToughBegin project: Athletic Tradition: Wrestling
- this branch: Gain trait: Tough
- this branch: Gain trait: Tough
- "[character] is tougher now than ever."the option does: Gain trait: Tough
- "No need to intervene. Let [character] take his lumps as they come."the option does: Gain trait: Tough
Pick this option, draw from a pool 15
The option draws one trait from a pool. Only traits the character can still take are in the draw, so your odds are one in the number still valid, and they improve as the character collects the rest of the pool.
- "I have confidence that [character] will weather this storm."pool: Tough, Bitterthe option does: Gain a random traitGain trait: Scarred
- "Go on exploring elsewhere."pool: Tracker, Highlander, Toughthe option does: +60 XP to the characterGain a random trait-120 Money (-30/city)
- "Storm the hideout and attempt to slay the plotters."pool: Tough, Scarred, Woundedthe option does: Gain a random trait-5 HP to the city
- "Torture will exorcise the demons that plague him."pool: Scarred, Toughthe option does: Gain a random trait
- "Leap into the thick of the fighting."pool: Severely Wounded, Wounded, Tough, Steadfast, Bravethe option does: Gain a random trait+2 Courage
- "Gather [rival]โs most skilled healers. [character] must recover from this."pool: Tough, Scarred, Blindedthe option does: Remembered: Provided care following my injury from a sandstorm-240 Money (-60/city)+40 XP to the character-3 OrdersGain a random traitLeader relationship: Endeared To
- "There's boldness and then there's bullheaded foolishness."pool: Bold, Tough, Bloodthirstythe option does: Gain a random trait
- "Good! Our nation needs more men like this!"pool: Robust, Tough, Inspiringthe option does: Gain a random trait
- "Tough times don't last; tough people do."pool: Tough, Fierce, Cruelthe option does: Gain a random trait
- "[character] shall face the lions."pool: Severely Wounded, Brave, Tough, Steadfastthe option does: Gain a random trait
- "A worthy challenge indeed! When do we start?"pool: Wounded, Poisoned, Tough, Fierce, Swiftthe option does: Gain a random traitRemembered: Participated in a sacred ritual (+80 opinion for 40 turns)
- "Go ahead with the training."pool: Severely Wounded, Tough, Fierce, Loyalthe option does: Gain a random trait
- "The road leads on..."pool: Righteous, Pious, Toughthe option does: Gain a random trait
- "[character] will continue to benefit from their wisdom."pool: Tough, Heckler, Swiftthe option does: Gain a random trait
- "You must learn through experience."pool: Tracker, Tough, Cunningthe option does: Gain a random trait