Every way to put Poisoned on a character. 3 options grant it to your own court outright, and 4 more can roll it up. See Poisoned for what it does, how to remove it, all traits.
Who can get it
If the character fails any of these, the option that would grant it does not appear.
- the character must be alive
Born with it
- 20% chance to recover
- Death risk 30% (Long), 50% (Standard), 70% (Realistic)
Children can also inherit it, as described on Trait Inheritance.
Pick this option 4
Choosing the option gives the character the trait.
- "Let's see if I can sweat this one out."the option does: Gain trait: PoisonedThe character is killed
- "Our spy should slip something into [character]'s drink."the option does: Gain trait: Poisoned
- "I will share in his revels."the option does: Gain trait: Poisoned
- "Sadly, his fate is in the hands of the gods."the option does: Gain trait: Poisoned
Pick this option, draw from a pool 4
The option draws one trait from a pool. Only traits the character can still take are in the draw, so your odds are one in the number still valid, and they improve as the character collects the rest of the pool.
- "Encourage underhanded tactics."pool: Stressed, Poisonedthe option does: Gain a random traitArchetype becomes Schemer
- "Refuse to interfere."pool: Poisoned, Missingthe option does: Gain a random traitRemembered: Stayed out of family politics (+20 opinion for 40 turns)
- "A worthy challenge indeed! When do we start?"pool: Wounded, Poisoned, Tough, Fierce, Swiftthe option does: Gain a random traitRemembered: Participated in a sacred ritual (+80 opinion for 40 turns)
- "Encourage underhanded tactics."pool: Crippled, Scarred, Poisonedthe option does: Gain a random traitArchetype becomes Schemer
The event does it to you 5
The event grants it whichever option you pick.