Every way to put Extravagant on a character. 12 options grant it to your own court outright, and 28 more can roll it up. See Extravagant for what it does, how to remove it, all traits.
Who can get it
If the character fails any of these, the option that would grant it does not appear.
- the character must be at least 7
Born with it
- Min age 7
- On the childhood adjective roll
- Rolled for tribal characters
Children can also inherit it, as described on Trait Inheritance.
Pick this option 29
Choosing the option gives the character the trait.
- "Use it to decorate the royal estates."the option does: +4 LegitimacyGain trait: Extravagant
- this branch: Loses trait: BitterGain trait: Extravagant
- "Accept peace, and send gifts to [rival]."the option does: Remembered (leader of you): Your generosity knows no bounds (+40 opinion for 20 turns)Remembered: Player Offer (5 turns)Peace with the rival nation+2 LegitimacyGain trait: Extravagant-160 Money (-40/city)
- "Riches are required to play the role of ruler."the option does: Gain trait: Extravagant
- "The name of my heir, [character] will never by forgotten."the option does: Gain trait: ExtravagantRemembered: I was given a wondrous resting place (+40 opinion, permanent)
- "Reimburse the academy for their troubles."the option does: -160 Money (-40/city)Gain trait: Extravagant
- "I shall bind [character] to me and spend it like I stole it."the option does: Gain trait: ExtravagantLeader relationship: Owes Favor To
- "Your training is becoming too costly."the option does: Gain trait: ExtravagantLoses trait: Commerce Student
- "Commission scribes to write epic dragon poetry."the option does: +4 LegitimacyGain trait: Extravagant+80 Training (+20/city)
- "Prepare a procession, offerings to the gods, and festivities for our people."the option does: Gain trait: FamousGain trait: Extravagant-160 Money (-40/city)
- this branch: Gain trait: Extravagant+2 Legitimacy
- this branch: Gain trait: Extravagant+2 Legitimacy
- this branch: Gain trait: Extravagant+2 Legitimacy
- this branch: Gain trait: Extravagant+2 Legitimacy
- this branch: Gain trait: Extravagant+2 Legitimacy
- this branch: Gain trait: Extravagant+2 Legitimacy
- this branch: Gain trait: Extravagant+2 Legitimacy
- this branch: Gain trait: Extravagant+2 Legitimacy
- this branch: Gain trait: Extravagant+2 Legitimacy
- this branch: Gain trait: Extravagant+2 Legitimacy
- this branch: Gain trait: Extravagant+2 Legitimacy
- this branch: Gain trait: Extravagant+2 Legitimacy
- this branch: Gain trait: Extravagant+2 Legitimacy
- this branch: Gain trait: Extravagant+2 Legitimacy
- this branch: Gain trait: Extravagant+2 Legitimacy
- this branch: Gain trait: Extravagant+2 Legitimacy
- "Let him finish, and then we will decide."the option does: Gain trait: Extravagant+1 Charisma
- "We can afford to help an ally."the option does: Remembered (leader of you): Your generosity knows no bounds (+40 opinion for 20 turns)Remembered: Player Offer (5 turns)Peace with the rival nation+2 LegitimacyGain trait: Extravagant-160 Money (-40/city)
- "We shall leave a legacy that even the gods would blush at."the option does: Gain trait: ExtravagantThe target marries the targetGain trait: DebauchedLeader relationship: Lover Of-400 Money (-100/city)
Pick this option, then roll for it 1
The roll happens on a later turn, not when you click.
- "Grant [character] his desired garments."the option does: Leader relationship: Endeared To50% chance next turn: becomes Extravagant
Pick this option, draw from a pool 9
The option draws one trait from a pool. Only traits the character can still take are in the draw, so your odds are one in the number still valid, and they improve as the character collects the rest of the pool.
- "Bring the poet to court to have your fortune divined."pool: Extravagant, Superstitiousthe option does: Gain a random traitRemembered (all families): Brought a famous poet to court (+40 opinion for 20 turns)
- "Be sure to acquire all of his desired texts!"pool: Romantic, Extravagant, Inspiring, Eloquentthe option does: Gain a random trait-160 Money (-40/city)
- "The ability to put others at ease is a boon."pool: Affable, Humble, Extravagantthe option does: Gain a random trait
- "Money is not the root of all evil, although it does try to be."pool: Prosperous, Extravagant, Wantonthe option does: Gain a random trait
- "One cannot serve two masters, the frugal know this best."pool: Frugal, Extravagant, Prosperousthe option does: Gain a random trait
- "Nothing is quite so memorable and expensive as a feast for the ages."pool: Extravagant, Debauched, Piousthe option does: Gain a random trait
- "Beware the ends of the earth, and the exotic."pool: Exotic, Romantic, Extravagantthe option does: Gain a random trait
- "Grace and dignity are gifts from the gods."pool: Gracious, Eloquent, Extravagantthe option does: Gain a random trait
- "I agree, it is time to celebrate!"pool: Extravagant, Proudthe option does: -160 Money (-40/city)Gain a random trait
The event does it to you 2
The event grants it whichever option you pick.
From an occurrence 1
A map event rolls for it.