Every way to put Mysterious Sword on a character. 10 options grant it to your own court outright, and 1 more can roll it up. See Mysterious Sword for what it does, all traits.
Pick this option 10
Choosing the option gives the character the trait.
- "They are right, this is a sign."the option does: Gain trait: Mysterious SwordBecomes the chosen heirThe target: Estranged from the target
- "What a curious sword! I must have it for myself."the option does: Leader relationship: Disappointed WithGain trait: Mysterious Sword
- "Commission an epic retelling of your royal lines."the option does: Leader relationship: Influenced ByProgress ambition: MythologyGain trait: Mysterious Sword
- "Accept the gift and promise friendship."the option does: Remembered: Player Offer (5 turns)Peace with the rival nationGain trait: Mysterious Sword
- "I think I can make it!"the option does: Gain trait: Mysterious SwordGain a random trait
- "Accept the sword, and give gifts to the farmer."the option does: Gain trait: Mysterious Sword-120 Money (-30/city)
- "The sword is mine by right! Give it to me!"the option does: Gain trait: Mysterious Sword+60 Discontent (city)
- "Take his helmet and armor back to the capital."the option does: Gain trait: Mysterious SwordRemembered: Player Offer (5 turns)Truce with the rival nation
- "I will bear the sword proudly."the option does: Gain trait: Mysterious Sword
- "Hmm, let me test the blade's balance."the option does: Gain trait: Mysterious Sword25% chance next turn: becomes Cursed
Pick this option, draw from a pool 1
The option draws one trait from a pool. Only traits the character can still take are in the draw, so your odds are one in the number still valid, and they improve as the character collects the rest of the pool.
- "Mount an undersea expedition."pool: Mysterious Sword, Fool's Ringthe option does: Gain a random trait-120 Money (-30/city)+20 Science (+5/city)