Every way to put Highlander on a character. 7 options grant it to your own court outright, and 3 more can roll it up. See Highlander for what it does, all traits.
Who can get it
If the character fails any of these, the option that would grant it does not appear.
- the character must be at least 10
Born with it
- Min age 10
- On the childhood adjective roll
- Rolled for tribal characters
Children can also inherit it, as described on Trait Inheritance.
Pick this option 9
Choosing the option gives the character the trait.
- "We shall find a way..."the option does: Gain trait: Highlander
- "No enemy will ever dare set foot in our country!"the option does: Gain trait: Highlander
- "Use the terrain to your advantage."the option does: Gain trait: Highlander
- "I shall bind [character] to me and travel the hills."the option does: Gain trait: HighlanderLeader relationship: Owes Favor To
- "Exploring the hills and cliffs."the option does: Gain trait: Highlander
- this branch: Gain trait: Highlander
- this branch: Gain trait: Highlander
- "Give the fur to our brave soldiers."the option does: Gain trait: Highlander
- "I feel at home on the peaks."the option does: Gain trait: Highlander
Pick this option, draw from a pool 1
The option draws one trait from a pool. Only traits the character can still take are in the draw, so your odds are one in the number still valid, and they improve as the character collects the rest of the pool.
- "Go on exploring elsewhere."pool: Tracker, Highlander, Toughthe option does: +60 XP to the characterGain a random trait-120 Money (-30/city)